Project LC Dumpster

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Cautiously Optimistic
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LC Co-Leader
#27
I'm not really known as a teambuilder. I do enjoy the process somewhat, but I'm still not that great at it so it ruins the enjoyment for me. Oh well. I'll post some teams here that I've had fun with over the past while.



Dratini @ Life Orb
Ability: Shed Skin
Level: 5
EVs: 164 Atk / 196 SpA / 116 Spe
Rash Nature
IVs: 17 HP
- Draco Meteor
- Extreme Speed
- Fire Blast
- Iron Tail

Magnemite @ Choice Scarf
Ability: Analytic
Level: 5
EVs: 240 SpA / 236 Spe
Modest Nature
IVs: 1 Atk / 30 SpA / 30 SpD
- Volt Switch
- Flash Cannon
- Thunderbolt
- Hidden Power [Ground]

Psyduck @ Life Orb
Ability: Cloud Nine
Level: 5
EVs: 240 SpA / 240 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hydro Pump
- Blizzard
- Psychic
- Hidden Power [Fire]

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Hidden Power [Ice]
- Glare
- Synthesis

Mienfoo @ Fightinium Z
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 196 SpD
Adamant Nature
- High Jump Kick
- U-turn
- Knock Off
- Fake Out

Archen @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 Def / 236 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Defog
- U-turn
- Acrobatics


Just a fun and goofy team using Dratini, Psyduck, and Fight-Z foo. I mostly used it in the Tours room since you can get away with bad LC teams there most of the time. I also wanted to use Psyduck.




Venipede @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 236 Atk / 44 Def / 220 Spe
Adamant Nature
- Poison Jab
- Pin Missile
- Spikes
- Protect

Staryu @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 116 HP / 156 Def / 236 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Recover
- Rapid Spin

Timburr @ Eviolite
Ability: Guts
Level: 5
EVs: 116 Atk / 156 Def / 236 SpD
Careful Nature
- Drain Punch
- Knock Off
- Mach Punch
- Bulk Up

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 116 Atk / 196 Def / 116 SpD / 76 Spe
Careful Nature
- Knock Off
- Poison Jab
- Shadow Sneak
- Pursuit

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Rock Blast
- Earthquake
- Stealth Rock
- Explosion

Abra @ Focus Sash
Ability: Magic Guard
Level: 5
EVs: 236 SpA / 76 SpD / 196 Spe
Timid Nature
- Psychic
- Energy Ball
- Dazzling Gleam
- Counter


I made this team because I wanted to use Venipede. It sets up Spikes and maybe beats Abra. BU Timburr is there as a wincon and has support from Grimer/Onix/Abra to deal with the usual things that annoy BU Timburr. Again, the sets can be optimised and this team is old, but it was kinda fun. I think PD and I worked on it together. He could verify I suppose.



Houndour @ Life Orb
Ability: Flash Fire
Level: 5
EVs: 36 Atk / 196 SpA / 236 Spe
Hasty Nature
IVs: 9 HP
- Fire Blast
- Dark Pulse
- Sucker Punch
- Pursuit

Finneon @ Berry Juice
Ability: Storm Drain
Level: 5
EVs: 124 HP / 148 Def / 228 Spe
Timid Nature
- Scald
- Tailwind
- U-turn
- Defog

Aipom @ Life Orb
Ability: Skill Link
Level: 5
EVs: 76 HP / 116 Atk / 76 Def / 236 Spe
Jolly Nature
- Fury Swipes
- Knock Off
- Brick Break
- Fake Out

Vullaby @ Eviolite
Ability: Overcoat
Level: 5
EVs: 236 Atk / 156 Def / 76 SpD / 36 Spe
Adamant Nature
- Brave Bird
- Knock Off
- U-turn
- Roost

Snubbull @ Berry Juice
Ability: Intimidate
Level: 5
EVs: 36 HP / 116 Atk / 116 Def / 196 SpD / 36 Spe
Impish Nature
- Play Rough
- Fire Punch
- Thief
- Heal Bell

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Explosion


Houndour was the mon of the day. I also felt like using Finneon. This was made during SM. Hmm, maybe I should use it again while I still can...also you can see the patterns I have in my teambuilding. Yeah I'm not an expert. I just like enjoying myself.




Barboach @ Flyinium Z
Ability: Oblivious
Level: 5
EVs: 212 Atk / 92 Def / 196 Spe
Adamant Nature
- Waterfall
- Bounce
- Earthquake
- Dragon Dance

Doduo @ Berry Juice
Ability: Early Bird
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Brave Bird
- Jump Kick
- Knock Off
- Quick Attack

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 196 SpD
Adamant Nature
- High Jump Kick
- Knock Off
- U-turn
- Drain Punch

Fomantis @ Eviolite
Ability: Contrary
Level: 5
EVs: 36 HP / 200 SpA / 240 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Defog
- Synthesis
- Hidden Power [Fire]

Onix @ Eviolite
Ability: Weak Armor
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Explosion

Grimer-Alola @ Eviolite
Ability: Poison Touch
Level: 5
EVs: 36 HP / 196 Atk / 36 Def / 196 SpD
Adamant Nature
- Knock Off
- Poison Jab
- Shadow Sneak
- Pursuit


I actually brought this team to a POWC game against Majaspic and won because he misplayed and it backfired heavily on him. It's a similar formula to other teams I make and has its obvious weaknesses. Oh well it won and I got to cockblock France. Good times.




Zubat @ Flyinium Z
Ability: Infiltrator
Level: 5
EVs: 196 HP / 76 Atk / 236 Spe
Jolly Nature
- Brave Bird
- Defog
- Tailwind
- U-turn

Cranidos @ Life Orb
Ability: Sheer Force
Level: 5
EVs: 240 Atk / 36 Def / 212 Spe
Jolly Nature
- Rock Slide
- Fire Punch
- Zen Headbutt
- Earthquake

Mienfoo @ Eviolite
Ability: Regenerator
Level: 5
EVs: 76 Atk / 196 Def / 196 SpD
Adamant Nature
- High Jump Kick
- U-turn
- Knock Off
- Fake Out

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Moonblast
- Psychic
- Wish
- Protect

Ferroseed @ Berry Juice
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Impish Nature
- Bullet Seed
- Knock Off
- Thunder Wave
- Stealth Rock

Mantyke @ Life Orb
Ability: Swift Swim
Level: 5
EVs: 40 Def / 200 SpA / 40 SpD / 200 Spe
Modest Nature
IVs: 0 HP / 0 Atk / 30 Def / 30 SpD / 30 Spe
- Rain Dance
- Hydro Pump
- Air Slash
- Hidden Power [Ground]


Zubat and Mantyke are two super fun Pokemon to use. Sadly they're extremely inconsistent, only being capable of one real job and not doing that as well as others can. Hey, still had fun.




Wingull @ Berry Juice
Ability: Keen Eye
Level: 5
EVs: 236 SpA / 236 Spe
Timid Nature
- Scald
- Hurricane
- U-turn
- Defog

Diglett @ Groundium Z
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Stealth Rock
- Beat Up

Pancham @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 100 Atk / 180 Def / 212 SpD / 12 Spe
Impish Nature
- Parting Shot
- Drain Punch
- Knock Off
- Zen Headbutt

Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Aromatherapy

Salandit @ Life Orb
Ability: Oblivious
Level: 5
EVs: 36 Def / 192 SpA / 40 SpD / 220 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Nasty Plot
- Sludge Bomb
- Fire Blast
- Hidden Power [Grass]

Deino @ Choice Scarf
Ability: Hustle
Level: 5
EVs: 20 HP / 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Outrage
- Crunch
- Superpower
- Zen Headbutt


I have no real words for this team. It's just here. It is the best and worst team I have ever made. Did I enjoy using it? Absolutely. How do I beat fairies reliably? lol! How do I beat waters? lol! What's my flying check? ahahahaha! I know it's a trainwreck but this team means a lot to me for whatever reason. I guess it's like a Jackson Pollock painting. To some it looks like a carefully constructed piece of art, and to other it looks like a complete mess. That's fine and I don't really care. When I wanna goof around this is a team I might use.

That's it for now. I have other teams but I don't feel like posting them. Maybe in a few months or year I'll post more.
 
#28
Posting this awful team here after spending over 5 hours laddering with it, entering tours with it, PM challenging with it and losing around 400-500 Elo with it.


Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 196 SpD / 40 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

Mankey @ Eviolite / Itemless
Ability: Defiant
Level: 5
EVs: 36 HP / 196 Atk / 156 Def / 76 SpD / 44 Spe
Adamant Nature
- Close Combat
- U-turn
- Bulk Up / Acrobatics
- Gunk Shot

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Glare
- Synthesis
- Hidden Power [Ice]

Piplup @ Eviolite
Ability: Defiant
Level: 5
EVs: 188 Atk / 92 Def / 228 SpD
Adamant Nature
- Brick Break
- Waterfall
- Substitute
- Drill Peck

Inkay @ Berry Juice
Ability: Contrary
Level: 5
EVs: 12 HP / 244 Atk / 12 Def / 228 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Knock Off
- Superpower
- Psycho Cut

Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off


I made this team purely non-seriously in hopes I would face someone naïve enough to set up webs vs me or want to defog away my entry hazards (though the hazards are more for breaking sashes and bringing foes within range.) In total I came across 3 Dewpiders and 1 Surskit in 5 hours of which none set webs, even when I had reached the 1100s. So essentially this team wasted 5 hours of my life and I hate it with a passion. Now it's yours

But yes I will use it again tomorrow until I get a chance to use it on webs™
 

Xayah

We always have a plan
is a Contributor to Smogon
#29
Posting this awful team here after spending over 5 hours laddering with it, entering tours with it, PM challenging with it and losing around 400-500 Elo with it.


Pawniard @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 36 Def / 196 SpD / 40 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Pursuit

Mankey @ Eviolite / Itemless
Ability: Defiant
Level: 5
EVs: 36 HP / 196 Atk / 156 Def / 76 SpD / 44 Spe
Adamant Nature
- Close Combat
- U-turn
- Bulk Up / Acrobatics
- Gunk Shot

Snivy @ Eviolite
Ability: Contrary
Level: 5
EVs: 236 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Leaf Storm
- Glare
- Synthesis
- Hidden Power [Ice]

Piplup @ Eviolite
Ability: Defiant
Level: 5
EVs: 188 Atk / 92 Def / 228 SpD
Adamant Nature
- Brick Break
- Waterfall
- Substitute
- Drill Peck

Inkay @ Berry Juice
Ability: Contrary
Level: 5
EVs: 12 HP / 244 Atk / 12 Def / 228 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Knock Off
- Superpower
- Psycho Cut

Dwebble @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 236 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Rock Blast
- Knock Off


I made this team purely non-seriously in hopes I would face someone naïve enough to set up webs vs me or want to defog away my entry hazards (though the hazards are more for breaking sashes and bringing foes within range.) In total I came across 3 Dewpiders and 1 Surskit in 5 hours of which none set webs, even when I had reached the 1100s. So essentially this team wasted 5 hours of my life and I hate it with a passion. Now it's yours

But yes I will use it again tomorrow until I get a chance to use it on webs™
Okay I get that this team is a joke but WHY would you be TR Inkay when the whole point is to get +1 Speed on Webs
 
#30
what's this?
look!​
in the dumpster!
it's the next big little cup core!

but why would it be in there?

that is how it is,

just some good luck i guess.​


aipom @ choice scarf
diglett @ groundium z​
ability: skill link
ability: arena trap​
level: 5
level: 5​
shiny: yes
shiny: yes​
evs: 76 hp / 196 atk / 236 spe
evs: 36 hp / 236 atk / 236 spe​
jolly nature
naive nature​
- tail slap
- earthquake​
- u-turn
- sucker punch​
- fire punch
- substitute​
- knock off or grass knot
- sludge bomb​

scarf aipom is really cool because it beats diglett. hits as hard as eviopom which is also very good right now. 19 speed is also cool for stuff like scarf doduo and webs. scarfpom obviously has a different role on a team compared with lopom. you should use this set with something that breaks for pom, which really means anything with knock off. scarfpom is kind of reliant on predictions so i suggest using this team with spikes or toxic spikes which are good right now especially with diglett.

aipom doesn't have many real solid checks in the metagame right now and diglett traps most of them. this is a standard set except for naive sludge bomb which does 13 hp or 62% with a high roll of 16 hp or 77%. this is nice because it means if snivy is knocked off or chipped it can be trapped. the nonevio snivy rolls are minimum 16 hp and mostly 18 hp with an ohko high roll. you have to run naive though because it does significantly less if jolly and you don't want to lower your defense stat so maybe you can survive some priority attacks or something.​

enjoy friends :)​
 
#31
Okay I get that this team is a joke but WHY would you be TR Inkay when the whole point is to get +1 Speed on Webs
Bc the point was mainly the 3 Defiant mons, Snivy was just a backup plan for outside of TR and I felt like using Contrary over Competitive. (TR isnt the main point of the team, it's webs and defog abuse)

Also remember it isn't serious in the slightest lol