Resource LC Viability Rankings

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Chinchou: A+ -> S
my opinion is move to S, it's the best pivot in the game right now, can run ice beam, HP grass, ground or fire to hit its counters, it's SpA isn't bad. can go offensive with its decent SpA with hydro, tbolt, volt switch, it can run scarf with DGleam for scraggy, it can go defensive with scald for burn hax (literally most annoying thing ever). it has a cool support movepool with toxic, twave, soak and heal bell. the main thing though, is it fits onto every team archetype. offensive, voltturn, balance, stall, bulky offense, chinchou can literally be put on any team and play a part.

Fletchling: S -> A+
no, stay at S, best wincon and best revenge killer in the game.

Ponyta: A- -> A
yeah sure, go to A. i'm a massive ponyta fan because it walls so many things with flame body, wisp and its typing, works great on stall, balance and offense. Life orb set is so hard to wall with sunny day flare blitz, solar beam and wild charge/return. the standard sunnybeam set also wrecks so many teams that dont have a good specially defensive mon.

Cottonee: A -> A-
Keep at A imo. such a great mon, which helps check literally anything with prio encore. winning with a setup sweeper when opponent has a cottonee is very hard.

Gothita: B+ -> A-
A- please. if diglett can be there, so can goth. gothita has been spoken about a lot recently but it traps so many things and can be eviolite, specs or scarf and they're all good at trapping certain things.

Dwebble: A- -> B+/B
B+. still a good hazard lead on HO teams, and Shell Smash can be unexpected and good. not as good as it once was, but still almost always guarantees 1 or 2 layers.

Shellder: B- -> B
yes, go to B, or even B+. gets past sashbra and fletchling, the 2 best revenge killers in the game, not many sweepers can get past both.

Slowpoke: B- -> B
nah, stay at B-. it's just not got a great typing to be good in the meta, but it's massive bulk still gives it a place on certain stall teams.

Pumpkaboo: C+ -> B-/B
sure, why not move up for reasons people have mentioned. B- seems fine though, B seems pushing it. it's good but not amazing.

Bellsprout: C+ -> B-/B
go to B or B-, it's an amazing sweeper with vulpix support, not many things can take it on in the sun.

Shellos: C+ -> B-/B
yeah, it's good move up for reasons people have said. again, think B is pushing it a bit, but low B is fine

Sandshrew: C -> C+
not sure.

Cacnea: D -> C-/C/C+
probably stay at D unless someone has reasons

Minccino: D -> C-/C
not sure

Anorith: D -> C-
not sure

Ekans: Unranked -> D/C-
C- is good
Kabuto: Unranked -> D/C-
MID C! seriously, it's good. nice typing, rapid spin+knock off for spinblockers, priority, SR. basically a bit worse than bulky tirt, but gets spin.

Larvitar: Unranked -> D/C-
D cos it's mainly outclassed by smashers and other physical setup mons

Azurill: Unranked -> D
no, stay at E. outclassed by bunnelby, even in trick room (bunny reaches 9 speed at min). otherwise outclassed by like anything else, cranidos, corphish, cubone etc... i don't see why you'd use it.

Starly: Unranked -> D
ehh i guess it can be powerful with reckless BB+double edge but mainly outclassed. D is okay
 
I think I can agree with most of Rowan's changes here, still not so sure about Chinchou though. It's a fantastic Pokemon that can find a place on any team, it's versatile, strong, fast, you name it, but it always has been. It was doing the exact same thing in the Misdreavus meta that it is now, the only difference is that there are less Porygon switching in. I'm still on the fence on this one, but I'm becoming increasingly convinced S-Rank is the place for it.
 
Ponyta -> A
Gothita -> A-
Dwebble -> B+
Pumpkaboo -> B-
Shellos -> B-
Kabuto -> C-
Ekans -> D
Larvitar -> D
Starly -> D

It looks as if these are generally popular opinions, but I would still like to see a few more quick opinions on Shellder/Bellsprout/Ekans/Anorith/Kabuto before moving them up further because only a few people have discussed them in each case.
Fletchling and Cottonee are also possible points of discussion.

I'm not too sure about Chinchou's placement myself, but at this point, I'm leaning towards S. When I think of metagame-defining Pokemon, Chinchou immediately comes to mind, along with Foongus and the other S-ranked Pokemon. As others have mentioned, Chinchou's versatility plays a large part in why it's so good; it is able to do just about anything, and can fit onto pretty much every single team archetype (except maybe Sun) with ridiculous ease. I hardly think it's fair to keep Chinchou out of S just because Mienfoo is better, because I would honestly argue that Mienfoo is a notch above everything else in the metagame, including the other S-ranks; in addition, Chinchou and Mienfoo don't suffer competition for a role at all despite both being pivots because not only do they check almost entirely different Pokemon, they're both so incredible at what they do that there's really nothing to lose from just running them both. When it comes to teambuilding and how viable a Pokemon is in the metagame, I just feel as if Chinchou's influence is closer to Pawniard's or Fletchling's level than to Tirtouga's or Drilbur's (as powerful as the latter two are).
 
Ponyta -> A
Gothita -> A-
Dwebble -> B+
Pumpkaboo -> B-

Agree with all these. Ponyta reaches the paragon Lc speed (19), is nastily powerful with Flare Blitz, can heal with Morning Sun, donks things with Will-O-Wisp before they can move, all while punishing weak-ass U-Turns and such with Flame Body burns; It is Stealth Rock / water weak though so A instead of A+. Gothia is a trapper that allows you to go at least 1 for 1, with the mon you take out often being the mon preventing a sweep due to Goth's adaptability. Dwebble goes down because it cant do much offensively (i mean Shell Smash but that isn't super good), Missy being gone means spinning is a thing again, and knock off usually prevents two layers anyway. Pumpkaboo is good with it's typing allowing it to block good stuff (Drillbur, Bunnelby) and burn.

Shellos / Slowpoke are fine at B- but they are assuredly not worse than Cranidos or Onyx and are the best B- pokemon so

Kabuto -> C-
Ekans -> D
Larvitar -> D
Starly -> D

Yup all pretty good, low-level but usable pokemon, Larvatar especially

Chinchou is S because it's meta-defining. Its sets are good; Choice Scarf is powerful, speedy, and surprising; Defensive coldcocks Fletch / other stuff, and the pivot is well known for being a shit / getting free turns and also getting stops. However, it is not overly dominant or scary, and that is the crux of the case to move it down. Neither is Mienfoo. Foo is very good at maintaining momentum and providing utility, but it is not a superimposing sweeper or anything else. It is just well-adapted to this momentum-dominated meta. (the meta relies on momentum due to Abra, another reason to hate it, but that isn't relevant). You know what else works super-well in this meta? Chinchou, S-rank.

Shellder should stay down at B-, I feel. It has trouble setting up without crazy wastes of resources like Memento (not saying memento is bad, but if you're giving up a pokemon voluntarily, it should be to set up a BD Ziggy or something as dominant) and doesnt hit all that hard when it's in? probably i'm just bad but B- is better i feel.

Bellsprout should be B for sure, good luck slowing it down without prio / abra
 
Chinchou is not an S mon.

Yes it has good pivot ability, yes it has nice bulk, yes it hits hard, and yes it even has utility in Heal Bell.

But it can't have all of these things at the same time. It has to sacrifice it's bulk for it's power, or vice versa. In addition to that, it doesn't have enough speed to keep up with a lot of the S mons in the meta. Fletch and Pawn have priority, Mienfoo has versatility, speed AND has bulk. Unless we're including it's Choice Scarf set, which almost every player at this point finds laughably bad, I do not see Chinchou as an S mon, A+ at most.
 
Chinchou is not an S mon.

Yes it has good pivot ability, yes it has nice bulk, yes it hits hard, and yes it even has utility in Heal Bell.

But it can't have all of these things at the same time. It has to sacrifice it's bulk for it's power, or vice versa.

Ever heard of Berry Juice offensive chou ? Best chou set for me, you combine offense, bulk, and utility like heal bell.
In addition to that, it doesn't have enough speed to keep up with a lot of the S mons in the meta.
Wat
Is 17 speed "not enough" for you
Fletch and Pawn have priority, Mienfoo has versatility, speed AND has bulk. Unless we're including it's Choice Scarf set, which almost every player at this point finds laughably bad
What the fuck are you talking about? Nobody finds scarfchou bad. You mention speed and bulk for mienfoo, but chinchou has the same speed and MORE bulk.
I do not see Chinchou as an S mon, A+ at most.
Your arguments are "well it's not as good as the other S ranks so it can't be S", which isn't even true and isn't the basis for making something S rank anyway.
 
Shortly for "sun mons", I think:

Bellsprout should be B; it's the best sweeper in a sun team, the obvious choice.

I agree with Ponyta grows on A; fast, great in the sunshine but also good wallbreaker in many situations, even when it's used out of a sun team. Morning Sun to recover HP, really deadly.
 
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Ever heard of Berry Juice offensive chou ? Best chou set for me, you combine offense, bulk, and utility like heal bell.

Wat
Is 17 speed "not enough" for you

What the fuck are you talking about? Nobody finds scarfchou bad. You mention speed and bulk for mienfoo, but chinchou has the same speed and MORE bulk.

Your arguments are "well it's not as good as the other S ranks so it can't be S", which isn't even true and isn't the basis for making something S rank anyway.

Berry Juice offensive Chou is trying to cut the best of both worlds. You lose Eviolite, and in exchange become a jack of all trades, master of none. Which isn't a bad thing, but it doesn't make it the massive tank it could be, or the wall-breaker that it should be. I will say though that BJ, along with Resttalk are my favorite Chou sets.

17 Speed? Most Chou's put 1 point in speed, and only cause the last EV's don't fit anywhere. So 14 speed isn't enough.

Scarfchou is by far the worst chou set, and I know I'm not the only one that agrees Scarfchou is bad. It cannot run Heal Bell, it can't take burns like Resttalk can, and it most certainly has the same problem I mentioned before; having to choose between Bulk or Power. In addition to that, pivoting becomes extremely difficult because if someone reads your Volt Switch, the move that was supposed to give you momentum, is now going to cost you something. Drilbur can set up a Swords Dance or just hit something really hard when it switches in. Tracegon not only heals off Scarfchou, but then can choose to use it's myriad of Special moves or Recover back to full health. Diglett completely kills it without question or retaliation.

Chinchou might have the same speed and comparable, but not better defenses, Chinchou needs to run things. as you said, such as Choice Scarf and Berry Juice which limit it's bulk. Also, the elephant in the room to that comparison, Mienfoo having a better offensive stat by ~30 points, so it doesn't NEED to invest all of it's EV's into attack to still have a good stat total.

I see how you would see my argument as that, but that was poor phasing. Allow me to reiterate. Chinchou still is, and will be one of the best pokes in LC. However I do not believe it is deserving of an S-rank, because the role that it provides always lacks something else that makes this poke strong. The other pokemon in S rank, or even by definition of S rank, have extremely small flaws. While Chinchou has a few massive flaws that need to be overlooked; that does not mean the flaws are not there.

Chinchou is fine where it is in A+. Also I don't feel like formatting it with quotes because I'm tired, so work with it.
 
DatCoconut said:
Scarfchou is by far the worst chou set, and I know I'm not the only one that agrees Scarfchou is bad. It cannot run Heal Bell, it can't take burns like Resttalk can, and it most certainly has the same problem I mentioned before; having to choose between Bulk or Power. In addition to that, pivoting becomes extremely difficult because if someone reads your Volt Switch, the move that was supposed to give you momentum, is now going to cost you something. Drilbur can set up a Swords Dance or just hit something really hard when it switches in. Tracegon not only heals off Scarfchou, but then can choose to use it's myriad of Special moves or Recover back to full health. Diglett completely kills it without question or retaliation.

You know what set also cannot run Heal Bell? The badass Soak set, and that set is still awesome. Of course you need to choose between bulk and power you cannot run 236 Atk / 196 Def / 236 Speed Mienfoo either; one needs to choose to fit her team. If you cant run a scarfer without your attacks being absorbed don't run a scarfer; Porygon bones Chou anyway. After you let Drilbur set up you come back in and revenge it with... chinchou, and if you see diglett more hydro pump and less shitty Volt Switch spam. I really don't understand your argument, it seems to me that you're saying Chou is "only" A+ because it cant run Eviolite and Berry Juice at once? Just use the set that fits your team the best and it works nearly 100% of games, it's S-tier
 
Piplup for D-rank

Piplup has enough of a niche to earn itself a spot in D-rank. It has access to both Stealth Rock and Defog while being one of only four Pokemon able to use Defog in Little Cup not weak to Stealth Rock. It has some decent bulk as well (53/53/56), meaning it can take hits while setting up/removing hazards -- although a lack of recovery makes it unappealing. Still, Scald and Ice Beam provide decent coverage, the former of which can cripple physical threats with a burn such as Mienfoo, Pawniard, and Drilbur, while the latter with 108 SpA EVs OHKOes Fletchling after Stealth Rock damage and 2HKOes Cottonee after the same.

Although the job of hazard control is performed better by Drilbur and Archen, Piplup is a little bulkier with a good defensive typing that can also take on Fletchling. It has enough of a niche for D-rank, in my belief.
 
Drifloon C+ ---> B-/B I've been testing this out and its not bad at all. Its probably the best spinblocker for HO teams because it actually beats Drilbur 1v1 without rocks up unlike Gastly. It also gets a completely free sub on foongus (sludge bomb never breaks it) and is really good against regenerator cores. it is kind of weak but at worst it can usually dbond a problematic mon after getting the unburden boost. Also makes a great partner for Fletch/Archen due to dbond.
 
I am here to claim Azurill as D-Rank material. Why? It's hella strong under Trick Room and it's not even weak to Fighting type attacks anymore, and it has the godly support move knock off to get Eviolite out of the way for its team. Also, it's not a huge glass cannon under TR because you don't invest in speed, allowing you to bump its defenses as soon as you max out Attack, paired with Eviolite, it can switch into a hit after TR is set and ravage things up (pawn dies to LO hp fighting if you want lol). Obviously it doesn't deserve anything more than D because its only good for TR and outclassed by Bunnelby outside TR as well.

Cyndaquil for D rank. It's not useless guys, it's the only Eruption mon in the metagame meaning it gets to fire off 150 BP STAB with a Choice Scarf. It lacks power but that's where its support comes in. Vulpix + Spinner/Defogger. Vulpix puts up the sun, hits some things, weakens Fire Type checks like Archen and then... in comes Cyndaquil with its Choice Scarf, under the sun, ready to spam its massive STAB Eruption.

252 SpA Cyndaquil Eruption (150 BP) vs. 0 HP / 36 SpD Eviolite Mienfoo in Sun: 22-27 (104.7 - 128.5%) -- guaranteed OHKO
252 SpA Cyndaquil Eruption (150 BP) vs. 76 HP / 252 SpD Chinchou in Sun: 12-15 (48 - 60%) -- 99.6% chance to 2HKO (Can't even switch into it)

I don't want to get any more calcs because there's so many of them I can list. But those are two I deemed the most relevant just to prove its not utter unviable trash. It can be quite fun and devastating to use. Given that it needs Vulpix + hazard removal to function, it would be fine as a D Rank.

if you dont agree with me you're obviously wrong
 
There isn't really any reason to use Azurill over Bunnelby; Bunnelby can reach 9 Speed for Trick Room purposes. Azurill's only niche is not having a Knock Off weakness.

Also, there is no reason to ever use Cyndaquil over Vulpix, unless you're a vampire or some shit. Cyndaquil's Eruption is only marginally better than Vulpix's Fire Blast, and it needs a Choice Scarf to function at all. It requires too much support, any entry hazards will cripple it.
 
time to be a controversy starter!

Timburr for S Rank.

Bulk Up Timburr is ridiculously easy to set up and the best part is it can basically set up on any pokemon that lacks a strong super effective hit. It takes the most common LC mons such as Pawniard and even bulky Mienfoo and turns them into free bulk ups. Obviously, fairies such as Cottonee, Spritzee and Snubbull counter the set effectively, but these can easily be dispatched by lures such as Poison Jab Drilbur which gets Cottonee everytime and nobody can argue against the fact the Spritzee and Snubbull are Knock Off bait and get worn down very easily. Theres honestly nothing that can stop Timburr as even Fletchling will lose to TImburr after a Bulk Up. Easy recovery and great neutral coverage in Drain Punch make this thing ridiculously hard to stop. Obviously, Bulk Up isn't the only set and Poison Jab can be used over it to beat the very fairies that counter it. All of them take loads from Poison Jab after a Knock Off. Running a fourth attack doesn't make it as potent a cleaner as the BU set, but its still a fantastic mon that sponges hits and dishes major damage. Overall, Timburr is a fantastic mon with access to a fantastic movepool and the greatest ability ever for a BU sweeper/physical attacker in Guts to turn the meddlesome burns and paras into easier wins.
 
time to be a controversy starter!

Timburr for S Rank.

Bulk Up Timburr is ridiculously easy to set up and the best part is it can basically set up on any pokemon that lacks a strong super effective hit. It takes the most common LC mons such as Pawniard and even bulky Mienfoo and turns them into free bulk ups. Obviously, fairies such as Cottonee, Spritzee and Snubbull counter the set effectively, but these can easily be dispatched by lures such as Poison Jab Drilbur which gets Cottonee everytime and nobody can argue against the fact the Spritzee and Snubbull are Knock Off bait and get worn down very easily. Theres honestly nothing that can stop Timburr as even Fletchling will lose to TImburr after a Bulk Up. Easy recovery and great neutral coverage in Drain Punch make this thing ridiculously hard to stop. Obviously, Bulk Up isn't the only set and Poison Jab can be used over it to beat the very fairies that counter it. All of them take loads from Poison Jab after a Knock Off. Running a fourth attack doesn't make it as potent a cleaner as the BU set, but its still a fantastic mon that sponges hits and dishes major damage. Overall, Timburr is a fantastic mon with access to a fantastic movepool and the greatest ability ever for a BU sweeper/physical attacker in Guts to turn the meddlesome burns and paras into easier wins.
I have also noticed that Timburr has been much better without Missy to block it now. Even though it was weak to Knock Off, it could outspeed and hit really hard still. While I didn't expect this nomination at all, I am not really that opposed to it.
 
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I'm not going to move things if only a single person says something, even if there are no disagreements, so if you agree with a nomination, be sure to say so. Anyway, let me give my thoughts on what has been brought up recently -

I haven't really had any experience with Piplup so I can't say much about it, but TA brings up fair points.
I agree with moving Drifloon up; its unique STAB combination and excellent supportive movepool allows it to be really disruptive, and if you don't have a specific combination of Pokemon, it can actually be quite a hassle to play around without significant losses. I am currently leaning towards B- because it can be somewhat difficult to get into play, can only take advantage of Unburden once, suffers from four-moveslot syndrome to some extent and usually doesn't sweep entire teams, but I still think the combination of all of its strengths grants it a significant enough niche to be raised.
Cacnea certainly looks like it could deal some damage, but I don't have very much experience with it outside of a dumb defensive set I used for LC UU so more opinions on that would be appreciated.
In regards to Azurill, it should be kept in mind that on top of moving before slower walls that Bunnelby would otherwise get "outsped" by under Trick Room, it also gets access to Knock Off, which could prove to be beneficial in some situations. I'm more skeptical about Cyndaquil because even in the sun, it finds itself mostly outclassed by Charmander, even for a small niche that requires an enormous amount of support; it just doesn't look like there's any reason at all to use Cyndaquil on a competitive team.

I'm going to agree with Timburr for S-rank here. Here are the definitions for S- and A-rank:
Reserved for Pokemon that are amazing in the LC metagame. These Pokemon are usually able to perform a variety of roles effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this tier have very few flaws that are patched up by numerous positive traits.
Reserved for Pokemon that are outstanding in the LC metagame and can sweep, wall, or support the majority of the tier. These Pokemon require less support than other Pokemon to be used effectively and have few flaws that can be overlooked when compared to their outstanding traits.
Timburr is often considered significant competition for Mienfoo as a bulky Fighting-type; this alone should be a testament to its effectiveness. Its strengths allow it to maintain its position as a top threat, even with Mienfoo around, and are such that it is sometimes even used alongside Mienfoo. Although the definitions of S-rank and A-rank overlap, I think Timburr is more comparable to the S rank Pokemon than to the A+ rank Pokemon in terms of how well it is able to perform its role, how easily its flaws are patched up, and how much support it requires; Timburr just checks so many important threats so well while still posing as a valid win condition itself that its flaws may as well be non-existent.
Using these same definitions, I would also like to further support Chinchou for S-rank because it fits the description of S-rank perfectly. Chinchou is absolutely able to perform a variety of roles effectively, and has been mentioned numerous times to basically require no support to fit onto a team; like Mienfoo, you can't really make a team worse by including it.

This has been mentioned several times before, but I think Abra deserves a rank of A+. I would argue that both its Sash set and its LO set are A material, the former being an end-all safety net that pretty much requires no support whatsoever to fit onto an offensive team, and the latter easily being one of the most potent wall-breakers available while still threatening offensive teams severely; it helps that many of the Pokemon used to check the Sash set can be easily lured in and taken out by the LO set. In addition, moves like Knock Off and Energy Ball have become quite popular, which serves to emphasize just how versatile Abra is; with the possible exception of Stunky, Abra can find a way to get around just about anything. I think it's pretty safe to say that Abra is one of the absolute most important figures for LC offense in the current metagame.
 
Totally agree with Timburr (I've been wanting to nominate it for S for a while now but haven't been able to put my reasons into words) and Abra, but I just can't say that Chinchou is S material. Much like with Timburr, I find it hard to put into words exactly why I feel that, but it mainly boils down to how weak Chinchou is offensively. Chinchou can't just mindlessly spam Volt Switch because of how easy it is to ignore the damage from it. All it takes is for the opponent not to switch (and not be Fletchling or Carvanha), and all they take is a sliver of damage and get a free hit onto Chinchou or the switch-in, depending on who was faster. If Chinchou is using something like Hydro Pump or Thunderbolt, then it will hit a bit harder, but still not hard enough. For example, standard BJ Chinchou's Hydro Pump can't OHKO standard Larvesta, which runs no Special Defense investment besides Eviolite. It's also Knock Off weak, especially for the Berry Juice set, which leaves it open to strong neutral attacks. It's not S-tier in my eyes at all.

While we're shuffling the S tier around, I'd like to propose moving down Pawniard to A+ now. People seem to have just dropped the Scarf set altogether once Misdreavus got banned, and now I never see it. That was pretty much its best set, and now that people have gotten used to it, it just seems so lackluster compared to the threat it was before. I even brought up my considerations for banning it just 1 or 2 months ago. Now, everyone knows how much I love to run Timburr on every team, so it makes sense that I think Pawniad isn't as great anymore, but I have heard others talking about how much Pawniard has become less of a threat in their eyes, so I figure I'd bring it up.
 
i totally agree with Timburr rising to S rank haha. I've been suprised it hasn't been for a while. Abra can be good, so I'd say it might be good in S Tier.
 
I think Abra is a great Pokemon, and should definitely be considered for A+ rank. It is pretty much always able to get at least one KO thanks to its power and Focus Sash, and can get, or at least contribute, to a second quite often. It is great once all of the opponent's speedier Pokemon have been taken out. However, I don't quite know if I would consider it S rank material... It can't switch in or else its Sash will be break and it will take a lot of damage, just to name one issue.
 
Don't move Pawn down to A. It's one of the most devastating sweepers in the meta, always provides momentum through a wickedly powerful Knock off, and is also a fantastic support Mon.

Timbre on the other hand is definitely not S rank material. T imburr isn't like Foo, Fletch, Pawn, or even Chou; it isn't a little momentum generator, it's primarily used as a sturdy check when Foo isn't enough, and as a weak win condition like Spritzee.
 
Since Levi asked for more opinions on Cacnea:

Cacnea isn't really that bad, and could deserve C- or even C rank. Being a glass cannon is extremely unfortunate, especially with its pure Grass-typing. Sadly, Bullet Seed is also incompatible with Drain Punch and Water Absorb so its usually will need to forgo Bullet Seed in order to remain somewhat effective. It has some problems setting up, but Cacnea does not need to work about being revenged by standard Fletchling due to hitting 13 speed with max investment and a neutral nature. A non-STAB sucker punch is weaker than I would like, yet it still usually gets the job done. However in my opinion, losing Dark-type STAB is actually rather helpful instead of being a detriment for Cacnea. Without it, Cacnea has hopes of staying in on the plentiful Fighting-types and doing some decent damage. With Swords Dance, Poinon Jab, Seed Bomb, Drain Punch, Sucher Punch, and even Thunder Punch at Cacnea disposal, I have found moderate success in punching holes in a teams. Hell, in theory it can decide to go the special route with Nasty Plot, Energy Ball, Dark Pulse, and a HP of your choice.

imo Cacnea ----> C-
 
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Don't move Pawn down to A. It's one of the most devastating sweepers in the meta, always provides momentum through a wickedly powerful Knock off, and is also a fantastic support Mon.

Timbre on the other hand is definitely not S rank material. T imburr isn't like Foo, Fletch, Pawn, or even Chou; it isn't a little momentum generator, it's primarily used as a sturdy check when Foo isn't enough, and as a weak win condition like Spritzee.

lol.

Obviously Timburr isn't like Fletch, Pawn or Foo they all serve different roles. Timburr isn't just used as a sturdy check when foo isnt enough. TImburr is bulkier and stronger than foo and has access to priority and is an incredibly potent bulk up sweeper. Its ability is also fantastic for this role just as Foo has regenerator to be a fantastic pivot. You call it a weak wincon and thats a laughable statement. Timburr is easily one of the best win cons in the game second to only fletchling in that role. Actually it can even be considered easier considering fletch needs the omnipresent electric rocks and steels gone and timburr only need fairies out of the way to wreak havoc with the BU set.
 
lol.

Obviously Timburr isn't like Fletch, Pawn or Foo they all serve different roles. Timburr isn't just used as a sturdy check when foo isnt enough. TImburr is bulkier and stronger than foo and has access to priority and is an incredibly potent bulk up sweeper. Its ability is also fantastic for this role just as Foo has regenerator to be a fantastic pivot. You call it a weak wincon and thats a laughable statement. Timburr is easily one of the best win cons in the game second to only fletchling in that role. Actually it can even be considered easier considering fletch needs the omnipresent electric rocks and steels gone and timburr only need fairies out of the way to wreak havoc with the BU set.

Lolwut I just stated how Timburr differs from all S Mons, not that roles define viability. Timburr is not a reliable win condition as it typically finds itself trying to absorb hits instead of focusing on dealing them. In a game where Flying and Psychic runs rampant, it's hard to act as a win condition. Omanyte/ Pawn/ Tirt/ Fletch/ even spritzee and more are way more dependable than Timburr
 
I'm sorry this ended up being really long but it's the only way I had to make it clear
Obviously Timburr isn't like Fletch, Pawn or Foo they all serve different roles. Timburr isn't just used as a sturdy check when foo isnt enough. TImburr is bulkier and stronger than foo and has access to priority and is an incredibly potent bulk up sweeper. Its ability is also fantastic for this role just as Foo has regenerator to be a fantastic pivot. You call it a weak wincon and thats a laughable statement. Timburr is easily one of the best win cons in the game second to only fletchling in that role. Actually it can even be considered easier considering fletch needs the omnipresent electric rocks and steels gone and timburr only need fairies out of the way to wreak havoc with the BU set.

I do agree with Timburr being bulkier than Mienfoo but it's not stronger than it, Timburr actually has a lower Attack stat and it rarely runs an Adamant set but even then it ties with Jolly Mienfoo (I guess you tried to imply that Timburr is stronger after a Bulk Up but when it comes to it Mienfoo has access to Bulk Up too it just doesn't have enough bulk to run it effectively). Yes, I do agree with you that Timburr has a some niches Mienfoo doesn't have but that doesn't make it S-rank worthy at all, now let's list what makes Mienfoo better than Timburr: higher Speed, access to Taunt which allows it to cripple some walls, U-Turn for offensive momentum, Acrobatics makes it a great Knock Off absorber from Fighting-types like Timburr, Fake Out which can be considered free damage, Swords Dance which is totally effective and threatening in the current meta, has a reliable recovery in Regenerator (Timburr's only way to recover is Drain Punch which isn't even reliable), can also use a Reckless HJK set, reliable fast weather setter of both Rain and Sun... and not to mention the fact that Mienfoo can run plenty of sets that are totally effective. Now let's look at Timburr's niches: More Bulk (heck Mienfoo can also run a bulky set and Timburr's only niche in bulk over Foo is HP), priority Mach Punch, great status absorber and being able to run a Bulk Up set effectively (which it can't even run until Fairy-types are down) and that's it. See the difference?

Anyways let's now read the description of S-Rank Pokémon in the OP:
Reserved for Pokemon that are amazing in the LC metagame. These Pokemon are usually able to perform a variety of roles effectively, or can just do one extremely well. Their use has low risk involved and high reward exerted. Pokemon in this tier have very few flaws that are patched up by numerous positive traits.
Can Timburr ran a variety of effective roles? No.
Can Timburr just do one extremely well? Kind of correct, but even then it can be completely walled and forced to switch out(other S-Rank Pokémon can be easily walled too so it's fine)
Timburr's use has low risk involved and high reward exerted? No this is arguable though, but like I said earlier Timburr can be walled easily which will cause you to lose the momentum unless you predict really well which isn't even guaranteed, the Bulk Set has a huge risk but has a high reward only when Fairy-types are down.
Timburr has very few flaws that are patched up by numerous positive traits: Correct, I've got to admit that Timburr has few flaws and a bunch of positive traits but the flaws can't be overlooked.

Conclusion: Timburr does achieve some of conditions mentioned before but most of the ones set in the OP aren't achieved by it so it's not S-rank worthy (Just saying, some Pokémon don't check those either like Fletchling but I suppose it's there because it's the best win condition in the meta).

Now Starmaster from your post it can be understood that you nominated Timburr for S-Rank just because of its Bulk Up set which is totally threatening when its counters are down I give you that but there is a Pokémon that has a really similar set except that it has fewer counters, is bulkier and has a reliable recovery which is Calm Mind Spritzee, I'm not saying that it deserves to be S-Rank thanks to that set but I can say that it can be better than Bulk Up Timburr for the reasons I mentioned before. I only mentioned CM Spritzee to say that even though a Pokémon can set up easily thanks to its bulk and be threatening when its counters are down you can't base on that to nominate it for S-Rank.
 
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