Hello everyone and welcome to yet another exciting tournament! Little Cup matches are well known for being rushed, flavorless run throughs to get to the exciting Full Evolved matches. That's not the case for this tournament, where the contestants have to use their knowledge to use the weakest Pokemon to their advantage! Let's look at the rules for this matchup shall we?
for two rounds before he suffered a mental breakdown. Jokes aside, I think he will do well this match!
Team Glacier Knight:
Ooraloo the Misdreavus [F]
Nature: Timid (+15% Speed and +22% Acc, -1 Attack)
Ability: Levitate
Leviate [Passive]: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
ATK: 1 (-)
DEF: 2
SPA: 3
SPD: 3
SPE: 98 (+22% Acc)
SC/WC:1/1
BRT: 15
Moves:
Hex
Psybeam
Psywave
Astonish
Growl
Spite
Confuse Ray
Mean Look
Shadow Sneak
Curse
Destiny Bond
Imprison
Me First
Taunt
Torment
Protect
Attract
Embargo
Thunderbolt
Power Gem
Dazzling Gleam
Dark Pulse
Psychic
Foul Play
Icy Wind
Shadow Ball
Heal Bell
Nightmare
Snatch
Toxic
Hypnosis
Will-O-Wisp
Thunderwave
Substitute
Perish Song
Skill Swap
Endure
Wonder Room
Nasty Plot
Pain Split
Birkal the Meditite [F]
Nature: Adamant (+1 Attack, -1 Special Attack)
Abilities: Pure Power/Telepathy (LOCKED)
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy: Lol singles so doesn't matter.
Stats:
HP: 90
ATK: 3 [5 with Pure Power] (+)
DEF: 2
SPA: 1
SPD: 2
SPE: 60
SC/WC: 1/2
BRT: 12
Moves:
Confusion
Hidden Power (Dark)
Feint
Force Palm
Calm Mind
Bide
Meditate
Detect
Swagger
Mind Reader
Endure
Bullet Punch
Fake Out
Drain Punch
Psycho Cut
Foresight
Brick Break
Low Sweep
Rock Slide
Poison Jab
Grass Knot
Facade
Dynamic Punch
Low Kick
Counter
Reversal
Hi Jump Kick
Power Up Punch
Focus Punch
Thunder Punch
Ice Punch
Fire Punch
Zen Headbutt
Pain Split
Magic Coat
Gravity
Light Screen
Reflect
Toxic
Metronome
Smashlloyd the Slowpoke [F]
Nature: Quiet (+1 Special Attack, -15% Speed and -10% Evasion)
Abilities: Oblivious/Own Tempo/Regenerator [Unlocked]
Oblivious [Passive]: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo [Passive]: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator [Passive]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
ATK: 3
DEF: 3
SPA: 3 (+)
SPD: 2
SPE: 13 (-10% Evasion)
SC/WC: 2/3
BRT: 14
Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Mud Sport
Me First
Block
Future Sight
Safeguard
Ice Beam
Psyshock
Dig
Protect
Earthquake
Psychic
Shadow Ball
Flamethrower
Trick Room
Scald
Brine
Skill Swap
Bide
Rain Dance
Thunderwave
Dive
Rest
Sleep Talk
Toxic
Dream Eater
Endure
Magic Coat
Zen Headbutt
Bulldoze
Grass Knot
Teleport
Skull Bash
In the red corner is Fluffiator! Wait who is this chap again? Oh, he joined a couple months ago? Okay. He's a relatively new player on the scene, but that does mean he's had a fair bit of experience taking Little Cup matches seriously. I think he'll put up a good fight!
Team Fluffiator:
Eevee[M][Flurry]
Types: Normal
Abilities:
Run Away, Adaptability, Anticipation (H)
Nature: Lonely(+1 ATK, -1 Def)
Stats:
HP: 90
Atk: 3(+)
Def: 1(-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Level Up
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Baton Pass
Trump Card
Egg
Synchronoise
Wish
Yawn
Flail
Endure
TM/HM
Dig
Shadow Ball
Protect
Toxic
Retaliate
Skull Bash
Facade
Sunny Day
Rain Dance
Iron Tail
Mimic
Double Team
Endure
Body Slam
Snore
Reflect
Captivate
Sleep Talk
Work Up
Substitute
Mud Slap
Machop[M][Machiator]
Types: Fighting
Abilities:
Guts, No Guard, Steadfast(H)
Nature: Lonely(+1 ATK, -1 Def)
Stats:
HP: 100
Atk: 4(+)
Def: 1(-)
SpA: 2
SpD: 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 5/5
Attacks:
Level Up
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Knock Off
Vital Throw
Wake-Up Slap
Dual Chop
Submission
Bulk Up
Cross Chop
Dynamic Punch
Egg
Bullet Punch
Fire Punch
Ice Punch
Thunder Punch
Counter
Light Screen
Heavy Slam
Encore
Rock Slide
Rolling Kick
Smelling Salts
Quick Guard
Tickle
TM/HM
Dig
Rock Tomb
Poison Jab
Sunny Day
Protect
Smack Down
Rain Dance
Earthquake
Flamethrower
Fire Blast
Payback
Elekid[F][Buzziator]
Types: Electric
Abilities:
Static, Vital Spirit(H)
Nature: Rash(+1 SpA, -1 SpD)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 4(+)
SpD: 1(-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 5/5
Attacks:
Level Up
Quick Attack
Leer
Thunder Punch
Thunder Shock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Discharge
Screech
Thunderbolt
Egg
Barrier
Focus Punch
Dynamic Punch
Ice Punch
Fire Punch
Cross Crop
Meditate
Tutor
Signal Beam
Electroweb
Mega Kick
Dual Chop
Mimic
TM/HM
Rain Dance
Thunder
Substitute
Double Team
Psychic
Zap Cannon
Protect
Round
Volt Switch
Rock Smash
Power-Up Punch
Wild Charge
Fling
Curse
Toxic
Without further ado, let's flip a coin to see who orders first.
Roll d2 (1=Glacier orders first, 2=Fluffiator orders first)=2
Turn order:
Glacier Knight sends out and equips
Fluffiator sends out, equips, and orders
Glacier Knight orders
I referee
In the blue and very very cold corner, we have...Glacier Knight? I thought he vanished a while ago? And is it just me or is he glowing in an ominous aura? Eh, it's probably just my imagination. Either way, Glacier is known for being a person high on flavor and reffings. He even reffed ASB's largest match, the Ultimate ShowdownDa Rulez said:3v3 Singles
ASB Arena
Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Sendout = coinflip
Team Glacier Knight:
Ooraloo the Misdreavus [F]
Nature: Timid (+15% Speed and +22% Acc, -1 Attack)
Ability: Levitate
Leviate [Passive]: This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
ATK: 1 (-)
DEF: 2
SPA: 3
SPD: 3
SPE: 98 (+22% Acc)
SC/WC:1/1
BRT: 15
Moves:
Hex
Psybeam
Psywave
Astonish
Growl
Spite
Confuse Ray
Mean Look
Shadow Sneak
Curse
Destiny Bond
Imprison
Me First
Taunt
Torment
Protect
Attract
Embargo
Thunderbolt
Power Gem
Dazzling Gleam
Dark Pulse
Psychic
Foul Play
Icy Wind
Shadow Ball
Heal Bell
Nightmare
Snatch
Toxic
Hypnosis
Will-O-Wisp
Thunderwave
Substitute
Perish Song
Skill Swap
Endure
Wonder Room
Nasty Plot
Pain Split
Birkal the Meditite [F]
Nature: Adamant (+1 Attack, -1 Special Attack)
Abilities: Pure Power/Telepathy (LOCKED)
Pure Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.
Telepathy: Lol singles so doesn't matter.
Stats:
HP: 90
ATK: 3 [5 with Pure Power] (+)
DEF: 2
SPA: 1
SPD: 2
SPE: 60
SC/WC: 1/2
BRT: 12
Moves:
Confusion
Hidden Power (Dark)
Feint
Force Palm
Calm Mind
Bide
Meditate
Detect
Swagger
Mind Reader
Endure
Bullet Punch
Fake Out
Drain Punch
Psycho Cut
Foresight
Brick Break
Low Sweep
Rock Slide
Poison Jab
Grass Knot
Facade
Dynamic Punch
Low Kick
Counter
Reversal
Hi Jump Kick
Power Up Punch
Focus Punch
Thunder Punch
Ice Punch
Fire Punch
Zen Headbutt
Pain Split
Magic Coat
Gravity
Light Screen
Reflect
Toxic
Metronome
Smashlloyd the Slowpoke [F]
Nature: Quiet (+1 Special Attack, -15% Speed and -10% Evasion)
Abilities: Oblivious/Own Tempo/Regenerator [Unlocked]
Oblivious [Passive]: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo [Passive]: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator [Passive]: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
ATK: 3
DEF: 3
SPA: 3 (+)
SPD: 2
SPE: 13 (-10% Evasion)
SC/WC: 2/3
BRT: 14
Moves:
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt
Mud Sport
Me First
Block
Future Sight
Safeguard
Ice Beam
Psyshock
Dig
Protect
Earthquake
Psychic
Shadow Ball
Flamethrower
Trick Room
Scald
Brine
Skill Swap
Bide
Rain Dance
Thunderwave
Dive
Rest
Sleep Talk
Toxic
Dream Eater
Endure
Magic Coat
Zen Headbutt
Bulldoze
Grass Knot
Teleport
Skull Bash
In the red corner is Fluffiator! Wait who is this chap again? Oh, he joined a couple months ago? Okay. He's a relatively new player on the scene, but that does mean he's had a fair bit of experience taking Little Cup matches seriously. I think he'll put up a good fight!
Team Fluffiator:
Eevee[M][Flurry]
Types: Normal
Abilities:
Run Away, Adaptability, Anticipation (H)
Nature: Lonely(+1 ATK, -1 Def)
Stats:
HP: 90
Atk: 3(+)
Def: 1(-)
SpA: 2
SpD: 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 5/5
Attacks:
Level Up
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Baton Pass
Trump Card
Egg
Synchronoise
Wish
Yawn
Flail
Endure
TM/HM
Dig
Shadow Ball
Protect
Toxic
Retaliate
Skull Bash
Facade
Sunny Day
Rain Dance
Iron Tail
Mimic
Double Team
Endure
Body Slam
Snore
Reflect
Captivate
Sleep Talk
Work Up
Substitute
Mud Slap
Machop[M][Machiator]
Types: Fighting
Abilities:
Guts, No Guard, Steadfast(H)
Nature: Lonely(+1 ATK, -1 Def)
Stats:
HP: 100
Atk: 4(+)
Def: 1(-)
SpA: 2
SpD: 2
Spe: 35
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 5/5
Attacks:
Level Up
Low Kick
Leer
Focus Energy
Karate Chop
Foresight
Low Sweep
Seismic Toss
Revenge
Knock Off
Vital Throw
Wake-Up Slap
Dual Chop
Submission
Bulk Up
Cross Chop
Dynamic Punch
Egg
Bullet Punch
Fire Punch
Ice Punch
Thunder Punch
Counter
Light Screen
Heavy Slam
Encore
Rock Slide
Rolling Kick
Smelling Salts
Quick Guard
Tickle
TM/HM
Dig
Rock Tomb
Poison Jab
Sunny Day
Protect
Smack Down
Rain Dance
Earthquake
Flamethrower
Fire Blast
Payback
Elekid[F][Buzziator]
Types: Electric
Abilities:
Static, Vital Spirit(H)
Nature: Rash(+1 SpA, -1 SpD)
Stats:
HP: 90
Atk: 3
Def: 2
SpA: 4(+)
SpD: 1(-)
Spe: 95
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/9
MC: 0
AC: 5/5
Attacks:
Level Up
Quick Attack
Leer
Thunder Punch
Thunder Shock
Low Kick
Swift
Shock Wave
Thunder Wave
Light Screen
Electro Ball
Discharge
Screech
Thunderbolt
Egg
Barrier
Focus Punch
Dynamic Punch
Ice Punch
Fire Punch
Cross Crop
Meditate
Tutor
Signal Beam
Electroweb
Mega Kick
Dual Chop
Mimic
TM/HM
Rain Dance
Thunder
Substitute
Double Team
Psychic
Zap Cannon
Protect
Round
Volt Switch
Rock Smash
Power-Up Punch
Wild Charge
Fling
Curse
Toxic
Without further ado, let's flip a coin to see who orders first.
Roll d2 (1=Glacier orders first, 2=Fluffiator orders first)=2
Turn order:
Glacier Knight sends out and equips
Fluffiator sends out, equips, and orders
Glacier Knight orders
I referee