[LCT Round 2] YellowAdminSilver vs acidphoenix

Battle Rules
Format:
3v3 Singles
Arena: ASB Arena
DQ: Strict 72h Disqualification. One warning per player. After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post (with full orders/pokemon, just saying "orders coming watch this space" doesn't suffice) after DQ is called to rescind it. If one hour passes, the player is DQ'd regardless of the ref posting or not. User calling DQ must tag DQ'd player. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Recoveries/Chills: Infinite Recoveries/Chills per Pokémon.
Substitutions: Three Substitutions per player excluding KO Substitutions.
Switch = OK
Abilities = ALL
Items = ON
Send Out = Coinflip
- - -​
YellowAdminSilver

Agathe - Murkrow (F)
Type: Dark / Flying
Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities: Insomnia / Super Luck / Prankster (U)
Nature: Hardy (No effect on stats)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 3
SpD: 2
Spe: 91
Size Class: 1
Weight Class: 1
Total: 15

EC: 0/6
AC: 5/5
MC: 0
KOC: 0

Attacks (40)
Level up:
Peck*
Astonish*
Pursuit*
Haze*
Wing Attack*
Night Shade*
Assurance*
Mean Look
Tailwind
Taunt
Sucker Punch
Torment

Egg:
Brave Bird*
Mirror Move*
Perish Song*
Psycho Shift*
Whirlwind*
Drill Peck

TM:
Toxic*
Protect*
Thunder Wave*
Substitute*
Fly*
Dark Pulse
Defog
Hidden Power [Ground]
Payback
Psychic
Rest
Roost
Façade
Sleep Talk
Steel Wing
Thief

Tutor:
Endure
Foul Play
Heat Wave
Icy Wind
Sky Attack
Snatch

Minerva - Bellsprout (F)
Type: Grass / Poison
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks. Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.

Abilities: Clorophyll / Gluttony (U)
Nature: Quiet (+1 SpA / -15% Spe / -10% Evasion)

Stats:
HP: 90
Atk: 3
Def: 2
SpA: 4 (+)
SpD: 2
Spe: 34 (-)
Size Class: 1
Weight Class: 1
Total: 14

EC: 0/9
AC: 5/5
MC: 0
KOC: 0

Attacks (40)
Level up:
Vine Whip*
Growth*
Wrap*
Sleep Powder*
Poison Powder*
Stun Spore*
Acid*
Knock Off
Gastro Acid
Wring Out

Egg:
Acid Spray*
Belch*
Bullet Seed*
Encore*
Giga Drain*
Ingrain
Natural Gift
Power Whip
Reflect
Synthesis
Weather Ball
Worry Seed

TM:
Double Team*
Energy Ball*
Hidden Power [Rock]*
Infestation*
Protect*
Bide
Rest
Sleep Talk
Sludge Bomb
SolarBeam
Substitute
Sunny Day
Thief
Venoshock

Tutor:
Endure
Mimic
Seed Bomb
Sucker Punch

Minerva - Meditite (F)
Type: Fighting / Psychic
Fighting STAB; ignores weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank.

Abilities: Pure Power / Telepathy (U)
Nature: Jolly (+15% Spe / +11% Acc / -1 SpA)

Stats:
HP: 90
Atk: 2 [4 - Pure Power]
Def: 2
SpA: 1 (-)
SpD: 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Total: 12 [14 - Pure Power]

EC: 0/6
AC: 5/5
MC: 0
KOC: 0

Attacks (40)
Level up:
Bide*
Meditate*
Confusion*
Detect*
Hidden Power [Ghost]*
Swagger*
Mind Reader*
Endure*
Feint*
Force Palm*
Calm Mind*
High Jump Kick
Recover
Counter

Egg:
Baton Pass*
Bullet Punch*
Drain Punch*
Fake Out*
Fire Punch*
Psycho Cut
ThunderPunch

TM:
Brick Break*
Double Team*
Facade*
Light Screen*
Low Sweep*
Poison Jab
Reflect
Rest
Rock Tomb
Sleep Talk
Substitute
Toxic

Tutor:
Gravity
Ice Punch
Magic Coat
Metronome
Pain Split
Trick
Zen Headbutt

\\VS//​
acidphoenix

Munchlax [♀] [Home Ec]
Types: Normal

Abilities::
Pickup / Thick Fat / Gluttony

Nature: Brave (Atk +1, Spe / 1.15, Evasion -10%)

Stats:
HP: 120
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 3
Spe: 4 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13


EC: 0/6
MC: 0
AC: 5/5

Pre-25 moves (14)
Last Resort
Recycle
Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Chip Away
Recycle
Screech
Body Slam
Stockpile

Egg (5)
Counter
Pursuit
Self-Destruct
Substitute
Whirlwind

TM/HM (5)
Protect
Return
Toxic
Double Team
Brick Break


Attacks (40/98(107))
Amnesia
Blizzard
Body Slam
Brick Break
Bulldoze
Chip Away
Counter
Defense Curl
Double Team
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Focus Punch
Gunk Shot
Ice Beam
Ice Punch
Last Resort
Lick
Metronome
Odor Sleuth
Protect
Pursuit
Recycle
Rest
Return
Sandstorm
Screech
Self-Destruct
Sleep Talk
Snatch
Stockpile
Substitute
Tackle
Thunder Punch
Thunderbolt
Toxic
Whirlpool
Whirlwind

Slowpoke [♂] [Chem]
Types: Water / Psychic

Abilities::
Oblivious / Own Tempo / Regenerator

Nature: Brave (Atk +1, Spe / 1.15, Evasion -10%)

Stats:
HP: 100
Atk: 4 (+)
Def: 3
SpA: 2
SpD: 2
Spe: 13 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 14


EC: 0/6
MC: 0
AC: 5/5

Pre-25 moves (8)
Curse
Yawn
Tackle
Growl
Water Gun
Confusion
Disable
Headbutt

Egg (5)
Block
Future Sight
Me First
Zen Headbutt
Sleep Talk

TM/HM (5)
Protect
Substitute
Rest
Earthquake
Psychic


Attacks (40/98(119 or 122))
Bide
Blizzard
Block
Confusion
Curse
Dig
Disable
Dive
Double Team
Earthquake
Endure
Facade
Fire Blast
Fissure
Flamethrower
Future Sight
Grass Knot
Growl
Headbutt
Ice Beam
Icy Wind
Magic Coat
Me First
Protect
Psychic
Psyshock
Rest
Scald
Shadow Ball
Skill Swap
Sleep Talk
Substitute
Tackle
Teleport
Thunder Wave
Toxic
Water Gun
Whirlpool
Yawn
Zen Headbutt

Tyrunt [♀] [Bio]
Types: Rock / Dragon

Abilities::
Strong Jaw / Sturdy

Nature: Brave (Atk +1, Spe / 1.15, Evasion -10%)

Stats:
HP: 90
Atk: 4 (+)
Def: 2
SpA: 2
SpD: 2
Spe: 41 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 14


EC: 0/6
MC: 0
AC: 5/5

Pre-25 moves (8)
Tail Whip
Tackle
Roar
Stomp
Bide
Charm
Bite
Stealth Rock

Egg (5)
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang

TM/HM (5)
Protect
Substitute
Toxic
Rock Tomb
Bulldoze


Attacks (40/62(65))
Aerial Ace
Bide
Bite
Block
Brick Break
Bulldoze
Charm
Crunch
Dig
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Horn Drill
Ice Fang
Iron Defense
Iron Head
Outrage
Poison Fang
Protect
Rest
Roar
Rock Polish
Rock Tomb
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Substitute
Superpower
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic
Zen Headbutt

- - -
Coin-Flip
[<=5000]: YAS sends out first, [>=5001]: acidphoenix sends out first
= 432
- - -
Order:
YAS
sends out
phoenix sends out and orders
YAS orders
Lucy refs​
 
Tyrunt @ Jaw Fossil

Fire Fang x3

IF Bide THEN begin action string Dragon Dance - Sandstorm the first instance.
IF Bellsprout has Reflect up THEN Brick Break.
IF you are asleep THEN use Sleep Talk(Fire Fang, Ice Fang, Stealth Rock, Dragon Claw) the first instance.
 

Gastro Acid - Natural Gift - Natural Gift
[IF] you flinch, push back altho we'd be fucked but w/e
[IF] you are burned when you would use Natural Gift, use Giga Drain on the first instance, SolarBeam on the second even tho we'd be super fucked as well

Also, I'm working off of the asumption that Gastro Acid removes the effects of both Jaw Fossil and Strong Jaw (as confirmed by dogfood44). If this assumption is wrong, I'd appreciate a reorder.
 
Last edited:
Okay, since the incorrect Defence rank is ultimately my fault since I approved all profiles I am granting YellowAdminSilver a partial re-order simply to change the two uses of Natural Gift to another move/moves that he now knows can cause more damage. That is all. Defence Rank for Tyrunt is now fixed in the team thread
 
Round One v2
YellowAdminSilver

Bellsprout
HP/EN:
90/100
Type: Grass/Poison
Abilities: Chlorophyll/Gluttony
Stats: 3/2/4/2/34/1/1
Item: Yache Berry [3/3]
Status: Healthy, -10% Evasion

VS

acidphoenix

Tyrunt
HP/EN:
90/100
Type: Rock/Dragon
Abilities: Strong Jaw/Sturdy
Stats: 4/3/2/3/41/2/4
Item: Jaw Fossil
Status: Healthy, +2 BAP [Jaw Fossil], +10% Accuracy, -10% Evasion
- - -
Turn Order: Tyrunt -> Bellsprout
- - -
Action 1
Tyrunt
used Fire Fang! (-5 EN)
Burn [<=1000]: 8165 NO // Flinch [<=1000]: 1716 NO // Crit [<=625]: 8436 NO
DMG
: ((7 + 5 + 6 - 3) * 1.5) = 22.5

Bellsprout used Gastro Acid! (-5 EN)
Tyrunt's abilities were suppressed! [6]

Action 2
Bellsprout
charged!
Tyrunt used Fire Fang! (-9 EN)
Burn [<=1000]: 5475 NO // Flinch [<=1000]: 5555 NO // // Crit [<=625]: 2093 NO
DMG
: ((7 + 6 - 3) * 1.5) = 15

Bellsprout used Solar Beam! (-7 EN)
Crit [<=625]: 55 YES
DMG
: (12 - 1 + 3 + 6 - 4.5) = 15.5

Action 3
Bellsprout
charged!
Tyrunt used Fire Fang! (-13 EN)
Burn [<=1000]: 2453 NO // Flinch [<=1000]: 7353 NO // // Crit [<=625]: 1080 NO
DMG
: ((7 + 6 - 3) * 1.5) = 15

Bellsprout used Solar Beam! (-11 EN)
Crit [<=625]: 27 YES
DMG
: (12 - 1 + 3 + 6 - 4.5) = 15.5
- - -
Bellsprout: -53 HP, -23 EN
Tyrunt: -31 HP, -27 EN
- - -
Post Round Status v2
YellowAdminSilver

Bellsprout
HP/EN:
37/77
Type: Grass/Poison
Abilities: Chlorophyll/Gluttony
Stats: 3/2/4/2/34/1/1
Item: Yache Berry [3/3]
Status: Healthy, -10% Evasion

VS

acidphoenix

Tyrunt
HP/EN:
59/73
Type: Rock/Dragon
Abilities: Strong Jaw/Sturdy
Stats: 4/3/2/3/41/2/4
Item: Jaw Fossil
Status: Healthy, +2 BAP [Jaw Fossil], +10% Accuracy, -10% Evasion, Suppressed [4A]​
- - -
Order:
YellowAdminSilver
orders
acidphoenix orders​
 
I literally can't believe that I beat Birks in the other tourney but I'm playing like shit in this match


Synthesis - SolarBeam - Power Whip
[ONCE], [IF] Sandstorm is used [AND] not in a combination [AND] not on A3 [AND] you are slower, initiate string Encore - Sunny Day - Sleep Powder
[ONCE], [IF] Stealth Rock is used [AND] not in a combination [AND] not on A3 [AND] you are slower, initiate action string Encore - Synthesis - Sleep Powder
[IF] Bio is underground when you would target it, use Reflect on the first instance, Synthesis on the second and push actions back​
 
For some reason both of Lucy's Solar Beam crit rolls should be a crit, but no extra damage was added. I have subtracted 6 HP from Tyrunt. I doubt this would have had any effect on orders.

YellowAdmin Silver
BAB

217/270: 80%

Bellsprout (F)
@ Yache Berry (3/3)
HP: 37
EN: 77
Spe: 34 [-10]
3 / 2 / 4 / 2
SC 1 / WC 1
Chlorophyll, Gluttony

VS.

acidphoenix
BBA

273/310: 88%

Tyrynt (M)
@ Jaw Fossil
HP: 53
EN: 73
Spe: 41 [-10]
4 / 3 / 2 / 23
SC 2 / WC 4
Strong Jaw, Sturdy
Gastro Acid (4a)

Yep, YAS is doing terribly here just as he said. You know this for absolute certain when TACKLE is part of the action set with KOes you. One can't help but sit here and think that Bellsprout @ Yache Berry was a kind of totally horrible lead mon here. I mean sure YAS was boned by the send out flip but at least send out Murkrow and try and chicken dance you're way around. Regardless it looks like this might all fall on Meditite's shoulders if YAS wants to make any kind of a comeback here. Oh and Tyrunt is almost getting its Jaws back.

YellowAdmin Silver
BXB

180/270: 67%

Bellsprout (F)
@ Yache Berry (3/3)
HP: -4
EN: 70
Spe: 34 [-10]
3 / 2 / 4 / 2
SC 1 / WC 1
Chlorophyll, Gluttony

VS.

acidphoenix
BBA

257/310: 83%

Tyrynt (M)
@ Jaw Fossil
HP: 37
EN: 58
Spe: 41 [-10]
4 / 3 / 2 / 23
SC 2 / WC 4
Strong Jaw, Sturdy
Gastro Acid (1a)
Action 1

Tyrunt used Zen Headbutt
CRIT [<=625] 7181/10000: NO
FLINCH [<=2000] 1837/10000: YES

(8 + (4-2)*1.5)*1.5 = 16.5
[16.5 DMG] [6 EN]

Bellsprout flinched!

Action 2

Bellsprout absorbed sunlight!

Tyrunt used Tackle
CRIT [<=625] 8385/10000: NO
(5 + (4-2)*1.5) = 8
[8 DMG] [3.33 EN]

Bellsprout used Solar Beam
CRIT [<=625] 8780/10000: NO
(12 + 3 - 1 + (4-3)*1.5) = 15.5
[15.5 DMG] [7 EN]

Action 3

Tyrunt used Zen Headbutt
CRIT [<=625] 3828/10000: NO
FLINCH [<=2000] 3193/10000: NO

(8 + (4-2)*1.5)*1.5 = 16.5
[16.5 DMG] [6 EN]
Bellsprout was knocked out!

Turn Order
YellowAdminSilver sends out new Pokemon
acidphoenix issues actions
YellowAdminSilver issues actions
deadfox081 referees.​
 
In my defense I don't think that putting it all on Meditite is too much to ask. Could I have played less shittily these past couple rounds? Absolutely. Would I still bet on myself and Meditite if given infinite rounds? Sure thing.


Sending out Libra the Meditite yes ignore the gender @ Rare Candy!

Libra if you save me here I promise to buy a Meditite before this match is over​
 
it's not like Libra looked too much like a guy anyway

uh

meditite is annoying so switch to slowpoke @ king's rock

counterswitch?
 
Well this would be an amazing time to start playing non-shittily.


Sending out Cherche the Murkrow @ Dusk Stone!
Foul Play - Dark Pulse - Feint Attack

[IF] Bide is used A1, use Foul Play A2 and Protect A3
[IF] Skill Swap is used, use Protect that action instead and push back. Do not trigger consecutively.
[IF] Thunder Wave is used [AND] you are not behind a susbtitute [AND] Chem does not have the ability Prankster, use Substitute [15HP] that action instead and push back​
 
YellowAdmin Silver
AXB

180/270: 67%

Medidite (F)
@ Rare Candy
HP: 90
EN: 100
Spe: 69 [+11]
24 / 24 / 1 / 24
SC 1 / WC 2
Pure Power, Telepathy

Murkrow (F)
@ Dusk Stone
HP: 90
EN: 100
Spe: 91
34 / 2 / 34 / 2
SC 1 / WC 1
Insomnia, Super Luck, Prankster

VS.

acidphoenix
BAB

257/310: 83%

Tyrynt (M)
@ Jaw Fossil
HP: 37
EN: 58
Spe: 41 [-10]
4 / 3 / 2 / 23
SC 2 / WC 4
Strong Jaw, Sturdy

Slowpoke (M)
@ King's Rock
HP: 100
EN: 100
Spe: 13 [-10]
4 / 3 / 23 / 2
SC 2 / WC 3
Oblivious, Own Tempo, Regenerator

Slowpoke really does perform a pretty good chicken dance. With YAS so hell bent on keeping his Prankster it gives Phoenix a good opening, and between Regenerator on the switch out and that tasty little auto leftovers buff we gave King's Rock (I seriously forgot about that little tidbit) even a powerful Foul Play can be mostly recovered from. Of course this would all be wonderful if not for the fact that Phoenix can't initiate a switch phase twice in a row. Oops.

YellowAdmin Silver
AXB

180/270: 67%

Medidite (F)
@ Rare Candy
HP: 90
EN: 100
Spe: 69 [+11]
24 / 24 / 1 / 24
SC 1 / WC 2
Pure Power, Telepathy

Murkrow (F)
@ Dusk Stone
HP: 77
EN: 80
Spe: 91
34 / 2 / 34 / 2
SC 1 / WC 1
Insomnia, Super Luck, Prankster

VS.

acidphoenix
BAB

257/310: 83%

Tyrynt (M)
@ Jaw Fossil
HP: 37
EN: 58
Spe: 41 [-10]
4 / 3 / 2 / 23
SC 2 / WC 4
Strong Jaw, Sturdy

Slowpoke (M)
@ King's Rock
HP: 79
EN: 84
Spe: 13 [-10]
4 / 3 / 23 / 2
SC 2 / WC 3
Oblivious, Own Tempo, Regenerator
Action 1

Murkrow used Protect
[7 EN]

Slowpoke used Skill Swap
But it failed!
[6 EN]

Action 2

Murkrow used Foul Play
CRIT [<=1250] 3679/10000: NO
(10 + 3 + 2 + (4-3)*1.5)*1.5 = 24.75
[24.75 DMG] [6 EN]

Slowpoke used Whirlpool
HIT [<=8500] 6221/10000: YES
CRIT [<=625] 8385/10000: NO

(4 + 3 + (3-2)*1.5) = 8.5
Murkrow was trapped by a whirlpool!
[8.5 DMG] [4 EN]

Murkrow is hurt by the whirlpool!
[2 DMG]

Slowpoke's King's Rock activated Regenerator!
[+2 HP]

Action 3

Murkrow used Protect
[7 EN]

Slowpoke used Skill Swap
But it failed!
[6 EN]

Murkrow is hurt by the whirlpool!
[2 DMG]

Slowpoke's King's Rock activated Regenerator!
[+2 HP]

Turn Order
acidphoenix issues actions
YellowAdminSilver issues actions
deadfox081 referees.​
 
the worst part is that slowpoke knows teleport

Waterfall x3

IF Murkrow is under the effects of a D/E move THEN use Trick Room the first instance and Chill all others.
IF Murkrow is under P/E then chill.
IF Taunt outside of a combo then magic coat.
 
Um.

First of all, I've been on LoA for like a week now. You should def check that thread before warning people. I would at the very least like that warning rescinded, thank you very much.

Second, I don't think you get to DQ warn people when you're like five days over DQ yourself. You already started the match with a warning against you and, unless I'm terribly wrong, deadfox's tag should count as a second warning.
OP said:
After the warning is used (any tag after DQ interval is passed will be counted as warning), the Player has one hour to post
From what I can tell, I could've asked for DQ over a week ago (which I did).

Basically, tagging deadfox081 to know what gives. I'll order if he says I should continue, but I'd like to have the DQ warning taken back at the very least.
 
I didn't check the loa thread, and had thought the one hour to post meant one hour from when you do, which I met.

rescinding warning
 

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