blah blah blah wanna talk about fizz blah blah blah actually playing > watching other people do it
Surge is ass for 90% of champions for the same reason Nashor's Tooth is a shitty item. Maokai rape, Trundle top such-and-such continually prove that most champions are Better Than They Think in general and in any lane. And I like my mana regen seals because it means my AP champs can sustain in lane long enough to hold out for the Catalyst or NLR or whatever.
What I do think is interesting is the effective gold value of the masteries, saw an interesting thread on lol.com yesterday I know I linked to MrE and probably more people should read as they figure out their new masteries:
http://na.leagueoflegends.com/board/showthread.php?t=1489938
As I actually made a post in that topic, I think the basic premise of "Offense >> all" is a misguided concept. Just using the gold values of the masteries the topic creator handily provided, Defense is certainly competitive with AD Offense. (AP is harder to gauge because Archmage scales and Havoc isn't as easily evaluated as Vampirism but I imagine it's the same deal.) The Armor/MR talents are reasonable, Durability + Veteran's Scars is very good and by that point, you just need one point to start hitting the bottom half of the tree which may well just go in the Summoner mastery. People have mixed opinions of Initiator but the CDR talent is great regardless, Honor Guard compares favorably with Havoc
(e.g. 100 > 100*0.985*1.015) and Juggernaut is far and away better than Executioner. Even just among the evaluated masteries, Defense is already more valuable than Offense at Level 18 (once Durability is maxing out) and has far better unevaluated masteres.
Because of that, I actually find myself going Defense even on "offensive" champions (like Fizz!) that deal hybrid damage, thereby not taking full advantage of the single-minded Offense masteries
(ArPen doesn't affect magic damage and vice-versa for MPen, etc.) where everything in Defense, except the tier one Armor/MR, is always working at 100% against everyone. (I wouldn't do it on Kog'maw but shush ye.)
As for Utility, it's essentially the same as before with fluff added: Tier 1 fluff, same movespeed/EXP/gold/CDR on the way up to the 21-pointer which didn't change. Awareness and Swiftness switched places, Swiftness movespeed got nerfed by 1% but Greed gets you an extra gold/10 if you don't care for the mana/regen talents. Same thing as before, so there's no reason to say it's "underpowered" now unless it was
always underpowered. It looks less appealing because AP carries actually have the option to go Offense now but I wouldn't specifically say that Utility is underpowered. Increased EXP gain is still boss, considering how many kills in lane come about once people hit Lv6 for their ults, movespeed is still the best stat in the game, and even this nerfed (per-point) Greed is one of the highest gold-value masteries in any game that isn't a 20-minute surrender.
The only things I don't particularly alike, aside some of the masteries just being terrible (Vigor and Evasion in Defense, lolsage who came up with that POS?), is that Mental Force != Brute Force and the AP part of Offense is boring as fuck. Phreak posted this in the linked topic about the Defense tree:
As a tank, cooldown reduction is your single most important offensive/disruptive stat. Every tank wants cooldown reduction. Every tank also knows that their gold isn't coming from minions and farming. Their gold comes from participation in team fights and they're getting bonus gold with every assist. Tanks also fight with their team and spearhead pushes. Tanks would like to make enemy turrets die faster.
I think that's a way more compelling mastery tree than, "Here's some armor. Now here's some more armor. Now here's some armor when X happens."
But then what did they do with the Offense revamp for AP champions? "Here's some AP. Now here's some more AP. Now here's some AP scaling on your AP."
Come on, man! Where's the flat MPen analogy to Sunder? How about that Spell Vamp mastery being in Offense instead of Utility? It's like they didn't even try.