Leet vs. SG (2v2 LC Singles)

The Rules said:
2v2 Singles
Arena: ASB Arena
2 Day DQ
2 subs
Infinite chills
2 recoveries
Training items
Team Leethoof:

Amaura (Natalia) (F)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type: Ice/Rock

Abilities: Refridgerate/Snow Warning (DW)

Stats:
HP: 100
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 40 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Growl
Powder Snow
Thunder Wave
Rock Throw
Icy Wind
Take Down
Mist
Aurora Beam

Barrier
Discharge
Haze
Magnet Rise
Mirror Coat

Rock Slide
Roar
Protect
Reflect
Dragon Tail

Tyrunt (Konstantine) (M)
Nature: Jolly (+15% Speed, -1 SpA) (+7% Accuracy)

Type: Rock/Dragon

Abilities: Strong Jaw/Rock Head (DW)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 55 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 14

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Tail Whip
Tackle
Roar
Stomp
Bide
Stealth Rock
Bite
Charm

Fire Fang
Ice Fang
Thunder Fang
Poison Fang
Dragon Dance

Rock Slide
Stone Edge
Bulldoze
Protect
Dig


Team Solid Gold:

Scraggy (Griffin) (M)
Nature: Adamant
Type: Dark/Fighting


Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Shed Skin

Moxie

Intimidate (HA Locked)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Moves:

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Counter
Fake Out
Fire Punch
ThunderPunch
Ice Punch

Toxic
Taunt
Protect
Dig
Torment
Scyther (Alien) (M)
Nature: Careful
Type: Bug/Flying
Bug: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:

Swarm:

Type: Passive
When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Pokemon with this ability: Beedrill, Scyther, Ledyba, Ledian, Spinarak, Ariados, Scizor, Heracross, Beautifly, Volbeat, Kricketune, Mothim, Sewaddle, Leavanny, Venipede, Whirlipede, Scolipede, Karrablast, Escavalier, Joltik, Galvantula, Durant, Larvesta, Volcarona.
Technician:
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Pokemon with this ability: Meowth, Persian, Mr. Mime, Scyther, Scizor, Smeargle, Hitmontop, Breloom, Kricketune, Roserade, Ambipom, Mime Jr., Minccino, Cinccino, Syclar, Syclant, Rebble, Bolderdash, Stratagem.
Steadfast (DW Locked):
Type: Passive
If this Pokemon is flinched, it becomes aware of the speed difference and increases its Speed and natural Speed stage by one (1) to make up the difference.
Pokemon with this ability: Machop, Machoke, Machamp, Scyther, Tyrogue, Hitmontop, Riolu, Lucario, Gallade
Stats:

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 1/6
MC: 0
DC: 1/5
KOC: 2

Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
Feint
Double Hit

Counter
Defog
Endure
Steel Wing
Safeguard

Toxic
Protect
Roost
Thief
U-Turn

Bide

Bunnelby (Bunnelby) (M)
Nature: Adamant
Type: Normal

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Pickup

Cheek Pouches

Huge Power (HA Locked)

Stats:

HP: 90
Atk: Rank 3 (+) [5 Huge Power]
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 1
Base Rank Total: 12 [14 Huge Power]

Moves:

Tackle
Agility
Leer
Quick Attack
Double Slap
Mud Slap
Take Down
Mud Shot
Double Kick
Odor Sleuth

Defense Curl
Rollout
Spikes

Toxic
Return
Brick Break
Torment
Rest
Rock Slide
Sleep Talk

WHO DOES WHAT WHEN:
Leethoof sends out
S0L1D G0LD sends out and orders
Leethoof orders
starwarsfan refs​
 
Last edited:

"In time, you two will not only stand among the legends of rock, but above them as their rulers! Stay true to your royal blood and chomp hard, Konstantine!"

[Exp Share]
 

"What did you ************s do to my stats? I ain't no goddamned Tyrunt."

(Please fix scraggy's statistic block before I send out. Oh, and bunnelby's nick is a filler.)
 
For reference, here is my Scraggy's stats:


Scraggy (Griffin) (M)
Nature: Adamant
Type: Dark/Fighting

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:

Shed Skin

Moxie

Intimidate (HA Locked)

Stats:

Hp: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

Moves:

Leer
Low Kick
Sand Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback

Counter
Fake Out
Fire Punch
ThunderPunch
Ice Punch

Toxic
Taunt
Protect
Dig
Torment


Sending out in a bit.
 

"Bring it on, bitch."


"He gives you any trouble, lemme know, man."


"Hey dawg, what you doing here, man?"


"Man, the hood always got your back, man. Now go get that motherfucker."

(Note to ref that Bunnelby sprite is to be used from now on, please.)

Sending out Bunnelby @ No Item

Mud-Slap - Brick Break - Mud Slap
If tyrunt is under the effects of a successful p/e move when you would act, use spikes and push back.
If tyrunt uses Bide, switch your actions to Toxic - Spikes - Brick Break, starting the action Bide is used.
 

"Gah! Crush these hoodlums! No king should stand for these disgraceful...street people."

Bulldoze ~ Rock Slide ~ Dig
 

"Aw, hell No. I KNOW he did not just say dat."


"What, you want to fight, motherfucker? Eh? I'll beat yo ass so hard--"


"Alright, that's enough, guys."


"I'm watching you, punk."
 
Pre-Round:

Bunnelby the Bunnelby
HP 90 | 100 EN
3 / 2 / 1 / 2 / 57
Size 1 | 1 Weight
Chills inf | 2 Recoveries
Status: None
KOC: 0
vs.​

Konstantine the Tyrunt
HP 90 | 100 EN
3 / 3 / 1 / 2 / 55
Size 2 | 3 Weight
Chills inf | 2 Recoveries
Status: +7% Acc (nature)
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

Data:
Action 1: Bunnelby used Mud-Slap. Crit: 5435 No. Damage: (4 + 4.5 - 4.5) * 1.5 = 6. -4 EN
Konstantine used Bulldoze. Hit: 8769 No. -5 EN

Action 2: Bunnelby used Brick Break. Crit: 2767 No. Damage: (8 + 4.5 - 4.5) * 1.5 = 12. -6 EN
Konstantine used Rock Slide. Hit: 3559 Yes. Crit: 5225 No. Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75. -7 EN

Action 3: Bunnelby used Mud-Slap. Crit: 7942 No. Damage: (4 + 4.5 - 4.5) * 1.5 = 6. -4 EN
Konstantine used Dig. Hit: 8847 No. -10 EN

Flavor:
Bunnelby starts out by slapping Konstantine with a muddy hand, getting Konstantine's vision blurry and causing him to miss his attempt to bulldoze. Bunnelby then follows up on his advantage with a brick break as Konstantine gets in a hit on Rock Slide. Finally, Bullelby repeats himself with another Mud Slap as Konstantine digs underground.

Post-Round:

Bunnelby the Bunnelby
HP 77 | 86 EN
3 / 2 / 1 / 2 / 57
Size 1 | 1 Weight
Chills inf | 2 Recoveries
Status: None
KOC: 0
vs.​

Konstantine the Tyrunt
HP 70 | 78 EN
3 / 3 / 1 / 2 / 55
Size 2 | 3 Weight
Chills inf | 2 Recoveries
Status: 67% Acc (-2 acc + nature)
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

WHO DOES WHAT WHEN:
Leethoof orders
S0L1D G0LD orders
starwarsfan refs​
 
Last edited:
(Only one problem, swf, Mud Slap is a special attack, so it deals {[4 + 1.5 - 3] x 1.5 = - 3.75 Hp}, so Tyrunt should be at 70 Hp. Oh, and I just noticed something looking at your calcs to determine damage, Bunnelby is a pure normal type Pokemon, so it should not take se damage from Rock Slide.)

"Yeah, not so tough now, huh, bitch?"


"Oh, he got you good, you little *****!"
 
Last edited:

"That's it, Konstantine. We take no more of this tomfoolery!"

Bulldoze -> Rock Slide -> Rock Slide
If Bulldoze misses, use it again.
 
(For my reference, Tyrunt has 70 Hp and Bunnelby has 77)


"Aw, what's the matter, man, huh? Can't take a little mud, huh? Ha-HA!"



"Aw, yeah! Yo, Gimme five, dawg!"


_________*smek*_________


"Alright!"

Torment - Brick Break - Mud Slap
If you like accuracy THEN I feel sorry for you son AND I got ninety nine problems but hitting ain't one. (Joke sub, in case it wasn't blindingly obvious, this has no effects on my actions, treat this action set as having no subs.)
 
(fixed HP btw)
Pre-Round:

Bunnelby the Bunnelby
HP 77 | 86 EN
3 / 2 / 1 / 2 / 57
Size 1 | 1 Weight
Chills inf | 2 Recoveries
Status: None
KOC: 0
vs.​

Konstantine the Tyrunt
HP 70 | 78 EN
3 / 3 / 1 / 2 / 55
Size 2 | 3 Weight
Chills inf | 2 Recoveries
Status: 67% Acc (-2 acc + nature)
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

Data:
Action 1: Bunnelby used Torment. -10 EN
Konstantine cannot use Bulldoze.

Action 2: Bunnelby used Brick Break. Crit: 8168 No. Damage: (8 + 4.5 - 4.5) * 1.5 = 12. -6 EN
Konstantine used Struggle. Crit: 5195 No. Damage: 5 + 4.5 - 3 = 6.5. Recoil: 6.5 * .4 = 2.6. -5 EN

Action 3: Bunnelby used Mud Slap. Crit: 8409 No. Damage: (4 + 4.5 - 4.5) * 1.5 = 6. -4 EN
Konstantine used Struggle. Crit: 5195 No. Damage: 5 + 4.5 - 3 = 6.5. Recoil: 6.5 * .4 = 2.6. -5 EN

Flavor:
To come.

Post-Round:

Bunnelby the Bunnelby
HP 66 | 66 EN
3 / 2 / 1 / 2 / 57
Size 1 | 1 Weight
Chills inf | 2 Recoveries
Status: None
KOC: 0
vs.​

Konstantine the Tyrunt
HP 47 | 78 EN
3 / 3 / 1 / 2 / 55
Size 2 | 3 Weight
Chills inf | 2 Recoveries
Status: 57% Acc (-3 acc + nature)
KOC: 0​
Status:
Arena: ASB
Weather: Clear
Other: None

WHO DOES WHAT WHEN:
S0L1D G0LD orders
Leethoof orders
starwarsfan refs​
 
Last edited:
(starwarsfan Tyrunt would be forced to struggle at least a2 and a3, I believe. But thanks for reffing.)



"Ha ha, who's yo daddy now, Dino bitch?"


"Haw, you stupid little *****! go back Jurassic Park you motherfucker."
 
I don't think it would. The NDA's description of Torment is vague, so unless you can find a source/get an official ruling, I am ruling that you simply do nothing.
 
Well, I can't find a source, but taunt also doesn't not state that it causes Struggle, but that is the generally accepted opinion. Or, although a bad horrible example for ASB, in game torment makes choices Pokemon struggle.
 
Handbook said:
When a Pokemon is subject to a move like Taunt or Torment, the move prevents the Pokemon from selecting certain moves. If it tries to use any such prohibited moves on the action when they become prohibited, it fails but doesn't expend any energy. Any attempts on any other actions while the condition is in effect result in the Pokemon using Struggle.
So I'll reref it in a little bit.
 

"Damn, you stupid, bitch. Can't even read the damn rules."


"That's just sad, dawg."

Brick Break - Mud Slap - Brick Break
If you are slower when you would act, use Mud Shot and push back, but not consecutively.
If successful p/e move is used, use Spikes the first time, and chill any others, pushing back each time.
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top