Since rules about recoveries, chills, or abilities weren't set, I'll set them myself. They're going to be 2 recoveries, 5 chills, and all abilities. Heaven or Hell... ~The deafening cries of the capacity crowd intoxicate the ASB stadium, reverberating their excitement throughout the structure. Deep in the center lies the standard clay arena which has seen the rise of many great champions, fierce combat, and intense collateral damage in its many years of use. Extending over 100 yards long and spread over 50 yards wide, the field is marked with the Pokeball insignia and lines dividing the two sides in white chalk. With the crowd's energy coming to a crescendo, two eager combatants step forward, each wielding three Pokemon firmly. Which Pokemon will be called forth and what kind of action will this audience experience today?~ RULES Battle Type: 3v3 Singles DQ Time: 3 Days (72 hour period) Restoration: 2 Recoveries/5 Chills Switch: KO Abilities: All Items: None Music: Daft Punk - Crescendolls Arena: ASB Tournament Arena LeviLamprey OOO Narusegawa the Swablu (Move your mouse to reveal the content) Narusegawa the Swablu (open) Narusegawa the Swablu (close) Swablu(*)Narusegawa (F) Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Natural Cure, Cloud Nine (DW Locked) Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out. Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered. Stats HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 2 SpD: Rank 3 Spe: 50 EC: 2/6 MC: 0 DC: 2/5 Attacks Peck (*) Growl (*) Astonish (*) Sing (*) Fury Attack (*) Safeguard (*) Mist (*) Roost (*) Dragon Rush (*) Featherdance (*) Ice Beam (*) Substitute (*) Return (*) Cotton Guard Heat Wave Natsumi the Sgt Frog Ralts (Move your mouse to reveal the content) Natsumi the Sgt Frog Ralts (open) Natsumi the Sgt Frog Ralts (close) Ralts Natsumi (F) Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack) Type: Psychic Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. Abilities: Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Synchronise: Type: Innate Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. Telepathy (DW LOCKED): Type: Innate This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 0 (-) Def: Rank 1 SpA: Rank 3 (+) SpD: Rank 2 Spe: 40 EC: 0/9 DC: 0/5 MC: 0 Attacks: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Calm Mind (allowed by Approvers) Encore Disable Confuse Ray Thunderbolt Will-o-wisp Charge Beam Hajike the Eelektrik (Move your mouse to reveal the content) Hajike the Eelektrik (open) Hajike the Eelektrik (close) Eelektrik (*) Hajike (M) Nature: Brave (+1 Rank to Attack, -15% speed, +10 flat accuracy to the opponent. Type: Electric Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Abilities: Levitate Levitate: (Trait) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Bulldoze, Dig, Earthquake, and Magnitude. Other Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate. Stats HP: 100 Atk: Rank 4 (+) Def: Rank 3 SpAtk: Rank 3 SpDef: Rank 3 Spd: 34 (40/1.15 rounded down) EC: 4/9 MC: 0 DC: 0/0 Attacks: Tackle (*) Headbutt Thunder Wave (*) Spark (*) Charge Beam (*) Bind Acid ~~~~~~~~~ Crunch Thunderbolt Coil Wild Charge Zap Cannon U-Turn Flash Cannon Substitute VS Yarnus of Bethany OOO Peck! the Spearow (Move your mouse to reveal the content) Peck! the Spearow (open) Peck! the Spearow (close) Spearow (Peck!) Male Nature: Naughty(+1 attack, -1 special defense) Type: Normal/Flying Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas. Abilities: Keen Eye: Type: Innate This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy. Sniper: Type: Innate This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks. Stats : HP: 90 Atk: Rank 3 (+) Def: Rank 2 SpA: Rank 2 SpD: Rank 1 (-) Spe: 70 Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/6 MC: 4 DC: 2/5 Moves(14): Peck Growl Leer Fury Attack Pursuit Aerial Ace Mirror Move Agility Quick Attack Steel Wing Sky Attack Return Double Team Fly Zzz! The Munchlax (Move your mouse to reveal the content) Zzz! The Munchlax (open) Zzz! The Munchlax (close) Munchlax [Zzz!] (M) Nature: Impish (+1 Def, -1 Spa) Type: Normal Summary: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities: Pick Up: Type: Innate This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas. Thick Fat: Type: Innate This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire-and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) Gluttony: Type: Innate This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). Stats: HP: 120 Atk: Rank 3 Def: Rank 3 (+) SpA: Rank 1 (-) SpD: Rank 3 Spe: 5 Size Class: 1 Weight Class: 5 Base Rank Total: 16 EC: 3/6 MC: 7 DC: 3/5 Moves: Metronome Odor Sleuth Tackle Defense Curl Amnesia Lick Recycle Screech Chip Away Stockpile Body Slam Snatch Counter Substitute Zen Headbutt Earthquake Protect Double Team Zap! the Porygon (Move your mouse to reveal the content) Zap! the Porygon (open) Zap! the Porygon (close) Porygon [Zap!] (Genderless) Nature: Modest (+1 SpA, -Atk) Types: Normal Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. Abilities : Trace: Type: Can be Activated This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. Download: Type: Innate At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round. Analytic: Type: Innate If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power. Stats: HP: 100 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 Spe: 40 Size Class: 2 Weight Class: 3 Base Rank Total: 16 EC: 2/9 MC: 2 DC: 2/5 Moves: Conversion Conversion 2 Tackle Sharpen Agility Psybeam Recover Magnet Rise Magic Coat Tri Attack Endure Ice Beam Thunderbolt Flamethrower Toxic Psychic Protect LeviLamprey sends out first Yarnus of Bethany sends out after and attacks first. LeviLamprey attacks after.