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Completed Lightning Quick Doubles! Lamprey Vs. Pikapwnd

Discussion in 'ASB' started by Ragnarokalex, Aug 20, 2011.

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  1. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996

    Team Pikapwnd:

    Show Hide
    [​IMG]

    Mime jr [Murrow]

    Nature: Timid (Multiples Base Speed by 1.15 and provides a flat accuracy boost on all attacks equal to its new Base Speed squared, then divided based on its evolution stage. (Formula: ACC Boost = (New Base^2)/Divisor [Round Up] Cap: 30) The Divisor is 1000 for fully evolved Pokemon, 700 for Pokemon that are the second of three stages, 500 for Pokemon that are the first of two stages, and 350 for Pokemon that are the first of three stages. This accuracy boost is added to their Dodge Command chance; Subtracts One (1) Rank from Attack)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities

    Filter: (innate) This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent’s super-effective attack by two (2).

    Soundproof: (innate) Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell.. (Known sound moves: Ancient Song, Bark Out, Bug Buz, Chatter, Echo Voice, Grasswhistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Roar, Screech, Sing, Sing a Round, Snore, Supersonic, Uproar.)

    [DW Locked]Technician: (innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

    HP: 80
    Atk: Rank 0 (-nature)
    Def: Rank 2
    SpA: Rank 3
    SpD: Rank 3
    Spe: 69 (+ nature)

    EC: 3/6
    DC: 3/5
    MC 0

    Attacks
    Tickle
    Barrier
    Confusion
    Copycat
    Meditate
    Encore
    Doubleslap
    Light screen
    Reflect
    Psybeam
    Safegaurd
    Psychic

    Thunderbolt
    Shadow ball
    Hidden power fire 6
    Solar Beam
    Torment

    Icy wind
    Nasty plot
    Hypnosis


    Show Hide
    [​IMG]
    Pichu (M) Benji

    Nature - Naive (*1.15 to speed + 10acc +10% Dodge Chance -1SeD)
    Type: Electric
    Electric STAB: 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

    Abilities:
    Static: (innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.

    Lightningrod: These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.



    EC:0/9
    DC:0/5
    MC

    HP: 80
    Atk: Rank 2
    Def: Rank 1
    SpA: Rank 2
    SpD: Rank 1 (-)
    Spe: 69 (+)

    Moves:
    Thundershock
    Charm
    Tail Whip
    Thunder wave
    Sweet Kiss
    Nasty plot

    Double Team
    Substitute
    Hidden Power [Ice] 7

    Volt Tackle
    Reversal
    Wish


    and team Lamprey:
    Show Hide
    Ralts Natsumi (F)

    Nature: Modest (+1 Rank to Special Attack, -1 Rank to Attack)

    Type: Psychic

    Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:

    Trace: Type: Can be Activated

    This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.

    Synchronise: Type: Innate

    Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.

    Telepathy (DW LOCKED): Type: Innate

    This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

    Stats:

    HP: 90
    Atk: Rank 0 (-)
    Def: Rank 1
    SpA: Rank 3 (+)
    SpD: Rank 2
    Spe: 40

    EC: 0/9
    DC: 0/5
    MC: 0

    Attacks:

    Growl
    Confusion
    Double Team
    Teleport
    Lucky Chant
    Magical Leaf
    Heal Pulse
    Calm Mind (allowed by Approvers)

    Encore
    Disable
    Confuse Ray

    Thunderbolt
    Will-o-wisp
    Charge Beam

    Show Hide
    Swablu(*)Narusegawa (F)

    Nature: Lonely (+1 Rank to Attack, -1 Rank to Defense)
    Type: Normal/Flying
    Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
    Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.

    Abilities: Natural Cure, Cloud Nine (DW Locked)
    Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
    Cloud Nine: (DW LOCKED) (Can Be Activated) This Pokemon dispels a misty aura which rises into the sky and nullifies any weather effect when it is ordered.

    Stats
    HP: 90
    Atk: Rank 3 (+)
    Def: Rank 1 (-)
    SpA: Rank 2
    SpD: Rank 3
    Spe: 50

    EC: 2/6
    MC: 0
    DC: 2/5

    Attacks
    Peck (*)
    Growl (*)
    Astonish (*)
    Sing (*)
    Fury Attack (*)
    Safeguard (*)
    Mist (*)

    Roost (*)
    Dragon Rush (*)
    Featherdance (*)

    Ice Beam (*)
    Substitute (*)
    Return (*)

    Cotton Guard
    Heat Wave


    K, Lamprey, choose your abilities, then Pika post abilities and actions, then lamprey post actions and ill ref
  2. LeviLamprey

    LeviLamprey

    Joined:
    Nov 24, 2010
    Messages:
    1,158
    OK then, I suppose Trace for Natsumi and Natural Cure is a no-brainer on Narusegawa.
  3. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    Benji (I am his Namesake) Will be Staticly Charged
    &
    Murrow (whose name sake also plays ASB) Has A filter up

    Benji: Use Hidden Power ~ Volt Tackle ~ Hidden Power (All on swablu)

    Murrow: Light Screen ~ Reflect ~ Psychic (Swablu)
  4. LeviLamprey

    LeviLamprey

    Joined:
    Nov 24, 2010
    Messages:
    1,158
    They seem very hasty to eliminate you, Naru! This is bad.....:c OK

    Naru: Astonish (Mime Jr)-Return (Mime Jr)-Astonish (Mime Jr)
    Natsumi: Encore Light Screen-Will-O-Wisp (Pichu)-Will-o-Wisp (Mime Jr)
    If WoW misses Pichu, target Pichu again on A3.

    Hopefully this goes OK...
  5. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Pre Round 1 (open)

    [​IMG]
    Ralts (Natsumi) Female
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 40
    [​IMG]
    Swablu (Narusegawa) Female
    hp: 90
    energy: 100%
    status: none
    boosts: none
    Speed: 50

    [​IMG]
    Pichu [Benji] Male
    hp: 80
    energy: 100%
    status: none
    boosts: none
    Speed: 69
    [​IMG]
    Mime Jr. [Murrow]
    hp: 80
    energy: 100%
    status: none
    boosts: none
    Speed: 69


    Oof, looks like this didnt work out like it was sposed to, flavors gonna be low

    Post Round 1 (open)

    [​IMG]
    Ralts (Natsumi) Female
    hp: 90
    energy: 72%
    status: none
    boosts: none
    Speed: 40
    [​IMG]
    Swablu (Narusegawa) Female
    hp: 47
    energy: 88%
    status: none
    boosts: none
    Speed: 50

    [​IMG]
    Pichu [Benji] Male
    hp: 76
    energy: 83%
    status: none
    boosts: Light Screen (3 more rounds)
    Speed: 69
    [​IMG]
    Mime Jr. [Murrow]
    hp: 53
    energy: 76%
    status: none
    boosts: Light Screen (3 More Rounds)
    Speed: 69



    Calculations (open)

    Pichu uses Hidden Power -> Swablu loses 8 HP, -5 Energy
    Mime Jr uses Light Screen -> Pikapwnds team is protected, -8 Energy
    Swablu uses Astonish -> Mime Jr loses 5 HP, -3 Energy
    Ralts uses Encore -> Mime Jr got an encore, -10 Energy

    Pichu uses Volt Tackle -> Swablu loses 25 HP, 8 HP Recoil, -7 Energy
    Mime Jr uses Light Screen -> Fails, -8 Energy
    Swablu uses Return -> Mime Jr loses 15 HP, -6 Energy
    Ralts uses WilloWisp -> Pichu is Burned, -7 Energy
    Burn deals 2 Damage to Pichu

    Pichu uses Hidden Power -> Swablu loses 8 HP, -5 Energy
    Mime Jr uses Light Screen -> Fails, -8 Energy
    Swablu uses Astonish -> Mime Jr loses 5 HP, -3 Energy
    Ralts uses WilloWisp -> Mime Jr is Burned, -11 Energy
    Burn deals 2 Damage to Pichu and Mime Jr
  6. LeviLamprey

    LeviLamprey

    Joined:
    Nov 24, 2010
    Messages:
    1,158
    That could have gone much worse, all things considered, team! Woo!

    Naru: Return (Murrow)-Roost-Return (Murrow)
    Natsumi: Thunderbolt (Murrow)-Magical Leaf (Murrow)-Thunderbolt (Murrow)
    If Murrow uses Light SCreen or Reflect Natsumi use Encore on that action.

    If we can get a 2v1 happening we stand a small channce at victory!
  7. Pikapwnd

    Pikapwnd

    Joined:
    Jul 25, 2010
    Messages:
    383
    Light Screen is up.
    Murrow: Torment (ralts) ~ Reflect ~ Psychic (Swablu)
    Benji: Volt Tackle ~ Double team (4 Clones) ~ Volt Tackles ( Volt Tackles to Swablu)
  8. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Post Round 1 (open)

    [​IMG]
    Ralts (Natsumi) Female
    hp: 90
    energy: 72%
    status: none
    boosts: none
    Speed: 40
    [​IMG]
    Swablu (Narusegawa) Female
    hp: 47
    energy: 88%
    status: none
    boosts: none
    Speed: 50

    [​IMG]
    Pichu [Benji] Male
    hp: 76
    energy: 83%
    status: none
    boosts: Light Screen (3 more rounds)
    Speed: 69
    [​IMG]
    Mime Jr. [Murrow]
    hp: 53
    energy: 76%
    status: none
    boosts: Light Screen (3 More Rounds)
    Speed: 69


    Oof, looks like this didnt work out like it was sposed to, flavors gonna be low

    Post Round 1 (open)

    [​IMG]
    Ralts (Natsumi) Female
    hp: 90
    energy: 51%
    status: none
    boosts: none
    Speed: 40
    [​IMG]
    Swablu (Narusegawa) Female
    hp: 15
    energy: 65%
    status: none
    boosts: none
    Speed: 50

    [​IMG]
    Pichu [Benji] Male
    hp: 56
    energy: 53%
    status: none
    boosts: Light Screen (3 more rounds)
    Speed: 69
    [​IMG]
    Mime Jr. [Murrow]
    hp: 15
    energy: 52%
    status: none
    boosts: Light Screen (3 More Rounds)
    Speed: 69



    Calculations (open)

    Pichu uses Volt Tackle -> Swablu loses 20 HP, 7 HP Recoil, -7 Energy
    Mime Jr uses Torment -> Ralts was tormented, -10 Energy
    Swablu uses Return -> Mime Jr loses 8 HP, -6 Energy
    Ralts uses Thunderbolt -> Mime Jr loses 10 HP, -7 Energy
    Burn deals 2 Damage to Pichu and Mime Jr

    Pichu uses Double Team -> 4 Clones Created, -16 Energy
    Mime Jr uses Light Screen -> Pikapwnds team is protected, -8 Energy
    Swablu uses Roost -> Swablu heals 20 HP, -11 Energy
    Ralts uses Magical Leaf -> Mime Jr loses 1 HP, -7 Energy
    Burn deals 2 Damage to Pichu and Mime Jr

    Pichu uses Volt Tackle -> Swablu loses 20 HP, 7 HP Recoil, -7 Energy
    Mime Jr uses Psychic -> Swablu loses 12 HP, -6 Energy
    Swablu uses Return -> Mime Jr loses 8 HP, -6 Energy
    Ralts uses Thunderbolt -> Mime Jr loses 5 HP, -7 Energy
    Burn deals 2 Damage to Pichu and Mime Jr
  9. LeviLamprey

    LeviLamprey

    Joined:
    Nov 24, 2010
    Messages:
    1,158
    I presume this match is terminated?
  10. Ragnarokalex

    Ragnarokalex

    Joined:
    Jan 7, 2011
    Messages:
    3,996
    Yea sorry, I guess thats a DQ, although since we cleared the first 2 rounds rewards are still given out i believe.

    Lamprey - 2 TC
    Natsumi - 1 EC, 2 MC, 1 DC
    Narusegawa - 1 EC, 2 MC, 1 DC

    and I recieve 2 RC
  11. LeviLamprey

    LeviLamprey

    Joined:
    Nov 24, 2010
    Messages:
    1,158
    Phew, I'd had Net troubles the past few days so I was worried I'd be the one to DQ, but was relieved to find that others had been sloppier than I. Oh well, gg pikapwnd???? And thanks for reffing, alex! ^_^*
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