Yay, I finally made a suspect tiering thing. It was nice getting to know LC. It's definitely the hardest tier for me though. There are a few very viable mons, and in my eyes LC is more focused on a few very good mons than any other tier. I don't like going with the top dogs so it was hard getting a nice ranking. That, and I thought the requirement was 70GXE+ for some reason so I played for longer than I should have. Anyway, the 1690 is for pussies >:)
And wow, I got raped the last few battles. Some were hilarious, some were outright terrifying.
My two favorites were the 8-times-fully-paralyzed in a row battle and the battle that went something like this:
>Can't lose unless I miss three play roughs in a row -> 1/1000
>Miss first one
>Miss second one
>Miss third one
gdi
Proof of ladder ranking:
Team:
(Oh, and how do you do the show/hide thing?)
Cewl (Tentacool) @ Choice Specs
Ability: Clear Body
Level: 5
EVs: 36 HP / 196 SAtk / 200 Spd / 76 Def
Modest Nature
- Scald
- Giga Drain
- Sludge Wave
- Ice Beam
Kite (Surskit) @ Focus Sash
Ability: Swift Swim
Level: 5
EVs: 196 SAtk / 236 Spd / 20 Def / 36 HP / 20 SDef
Timid Nature
- Sticky Web
- Hydro Pump
- Signal Beam
- Rain Dance
Bunnely (Bunnelby) @ Choice Scarf
Ability: Huge Power
Level: 5
EVs: 220 Spd / 228 Atk / 60 Def
Adamant Nature
- Return
- U-turn
- Quick Attack
- Earthquake
Prickly (Ferroseed) @ Life Orb
Ability: Iron Barbs
Level: 5
EVs: 196 Atk / 68 SDef / 188 Def / 56 Spd
Adamant Nature
IVs: 0 HP / 0 SAtk
- Bullet Seed
- Iron Head
- Leech Seed
- Stealth Rock
Sweurl (Swirlix) @ Berry Juice
Ability: Unburden
Level: 5
EVs: 136 Atk / 124 Spd / 100 HP / 148 Def
Adamant Nature
- Belly Drum
- Play Rough
- Frustration
- Cotton Guard
Rookiard (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
EVs: 236 Atk / 40 SDef / 32 Def / 200 Spd
Adamant Nature
IVs: 0 SAtk
- Sucker Punch
- Knock Off
- Brick Break
- Iron Head