Hello everyione, I have yet another RMT here to promote some creative (yet plausible) battling. However, being that I suck, I have had little success. This team was orriginally built to get a shaymin sweep. I failed epicly, but shaymin wasn't lost, he just wasn't ment to sweep teams. Shaymin is now a very important part of my core.
So, for some cliches, here is the useless images of my team.
And here is what the team now is due to all those smart people who know how to play good:
In the ladders, I play this team offensively. The goal was to keep momentum moving and get shaymin in to pull of a growth, but I had to face a difficult and hard-to-overcome fact. Shaymin is slow. I tried to ammend this with things like Thunderwave Jirachi, but this wasn't enough as my opponents tend to not send like half there team out till late game. I then changed up the team and shaymin's set. It worked out better but I still can't get past 1300.
Empoleon @ Focus Sash
Timid-252 Spe/252 Sp.Atk/4 HP
Ability-Torrent
-Stealth Rock
-Hydro Pump
-Aqua Jet
-Ice Beam
Empoleon is much better for this team than any old Froslass. Thanks Uncommon Maddness for the suggestion. I would have never thought of this by myself. Stealth Rock is critical for this team. It hits bug, ice, fire, and flying for big damage (usually), all of which give my shaymin problems. Empoleons Hydro Pump gives me absolutely sick power and seriously dents just about anything not named blissey (who I lawl at with Machamp). Empoleon can easily take out leads like heatran, Metagross, and suicide leads not named Infernape. Other Empoleon leads would be a problem, but I imagine they would have similar problems unless they opted for grass knot but I suppose I could just switch to shaymin then.
Rotom @ Leftovers
Bold-252 HP/88 Spe/168 Def
Ability-Levitate
-Overheat
-Will-o-Wisp
-Discharge
-Shadow Ball
Rotom is a much improved version of my Jirachi. I've used this set before. We all have. Everyone knows how well it works. Rotom is probably behind Slobrow as THE best fighting check in the game (in my opinion at least). But Rotom has WoW and immunities so I'm using it instead. Rotom provides a great answer to TTar, Non-Guts Machamp (which is pretty much all of them), Lucarios without Crunch, and any slower physical threat. This thing even took a +1 waterfall from a Kindra in the rain before a burn. Also, now that I'm focusing less on sweeping with shaymin and more on wearing things down enough for a Starmie sweep I don't have to waste a spot for paralysis spreading. Rotom is a great immunity guy that my team was lacking since I was always short of things to switch into. Now that my team has better typing thanks to this guy and heatran, I am actually winning several of my battles. Will-o-Wisp is especially helpful for some reason I can't explain. Rotom has definately impressed me.
Tyranitar @ Expert Belt
Hasty-252 Atk/208 Spe/48 Sp.Atk
Ability-Sand Stream
-Crunch
-Pursuit
-Superpower
-Fire Blast
This is your average Bait Tar. With Choice items on the rise for Tyranitars these days, it seemed like a perfect fit, since I don't particularly want a choice item. Tyranitar can easily take care of things like Celebi, Starmie (while I'm in good health), Blissey, and then decieve the opponent into thinking I'm choiced. If they send in something like Breloom or a Blissey to stall out pursuit, that gets screwed over too. The analysis said it could take out scizor, but I doubt it. I am not sure if this is the correct set though, so I will be listening to suggestions as always.
http://th05.deviantart.com/fs19/300W/i/2007/304/4/b/Tyranitar_by_Dragon_Titan.jpg
Starmie @ Choice Scarf
Modest 252 Sp.Atk/252 Spe
Ability-Natural Cure
-Surf
-Thunderbolt
-Ice Beam
-Grass Knot
Starmie is just an awsome poke. Its so good, its one of the only pokemon to be non stop OU for friggen four generations (which is all of them). Normally Latias would be the one with this set, but alas she is now Uber. Starmie does the job just as well though and with choice scarf it can outspeed +1 Salamence even with its Modest nature. Not only does it handle mence but also, weakened Metagrosses, Scizors, Swaperts, Flygons, Vaporeons, Weakened Kingdras, Weakened Tyranitars (haha the scarf ones think they're faster haha) and basically anything below 33% health except for blissy who I can just put machamp out on. I am to relient on Starmie though. Sometimes I get careless and lose it, then a gyarados sweeps me 5 turns later. *Sigh* Starmie is prolly my MVP and as of late, kind of my sweeper so it doesn't need changing at all most likely.
Heatran @ Leftovers
Naive-252 Sp.Atk/252 Spe
Ability-Flash Fire
-Substitute
-Fire Blast
-Earth Power
-Explosion
As opposed to a traditional Sub-Tran, which I used to run, it was pointed out that I have only one reliable Blissey killer. So I now have an exploding Subtran. I lose some coverage but Shaymin has rediculously powerful Grass Type attacks anywho. The Rest of this heatran is fairly simple. Bring Heatran into something that can't hurt it, Sub on the switch and fire off attacks until you need to swtich. Its a great check for things like Skarmory (which in all honesty I don't really need) and unscarfed Magnezones (as well as scarfed ones if Heatran is healthy), the ever annoying Jirachi and is great for taking out things like Crocune and Blissey. It also pairs great with shaymin, as it does most grass types. Heatran is my only steel type as well (not counting my suicide lead), so its handy for mence, but it can't a whole lot back since I don't run HP Ice. I'm still pretty sure Life Orb and Fire Blast together would do OK damage.
Shaymin @ Life Orb
Timid-32 HP/252 Sp.Atk/224 Spe
Ability-Natural Cure
-Rest
-Leech Seed
-Seed Flare
-Hidden Power Ice
I orriginally had a growth shaymin here. It worked only once (it took out four peoples in a row). As impressive as that one sweep was, that was luck of speed (no one was paralysed). I have opted out of an official shaymin sweep and now use shaymin as a core team member. Shaymin Heatran and Starmie form the classic fire, water, grass core that works out so well. Shaymin still gives me ridiculous power. What base 120 STAB move doesn't? The special defense drop only worsens this, but I never count on it happening, its just a nifty little bonus, and since my entire core is special, I can use this to great effect. Shaymin is also the perfect answer to Crocune. After a Calm Mind, Surf still only does about 20% and it can't stay in because Seed Flare will kill it, and I can leech seed the switch. When I get worn out, I use rest and switch. Then shaymin can come back for more. :D
Team Graveyard
Froslass @ Focus Sash
Timid-252 Spe/252 Sp.Atk
Ability-Snow Cloak
-Spikes
-Destiny Bond
-Ice Beam
-Ice Shard
Froslass is a tried and true lead. It always gets up a layer of spikes or kills the aerodactyl that taunted it. I have no clue why I chose spikes, actually. I just wanted thing to take a ton of damage as they switched in. I seldom get up more than two layers though and thats not the quarter of health I wanted to be taking up. Destiny Bond is great though. Its gotten me out of lots of situations. My Frosslass even took out a metagross with an Ice Beam/Ice Shard combo then killed the thing that came into revenge it (obviously it was not a full health metagross). Still, I have no clue if I should keep froslass, or switch to another kind of entry hazard.
Infernape @ Life Orb
Naive-252 Atk/192 Spe/64 Sp.Atk
Ability-Blaze (obviously)
-Close Combat
-Overheat
-Mach Punch
-U-turn
Sorry about the ginormous picture, but it looked really cool. Yes, its physically based Mixape. A wall breaker of sorts, but maybe I should switch to a wall breaker that can handle Crocune but I just love taking those guys on with Shaymin. Infernape is also a great Dragon lure who are like, "lol I'm going to kill you." Then I'm like "Lawl, Starmie." Then they're like, "lol, Dragon Dance I'm faster." Then I'm like, "Lawl, no your not, scarf." Ahh good times. Infernape is hard pressed to OHKO things though. Most of the time I find him agains a full health person, who goes down to like 23% after I attack and then he kills me. I don't know what to do here. I orriginally put infernape here for synergy with shaymin as they resist alot of eachothers weaknesses, but infernape is so frail its almost like it doesn't matter. Infernape is great, I just am not using it to its full potential.
Jirachi @ Leftovers
Jolly-164 HP/168 Atk/176 Spe
Ability-Serene Grace
-Substitute
-Thunder Wave
-Iron Head
-Fire Punch
Jirachi was orignally put on my team to spread paralasys, but I don't really use it all that much. This team slot is basically an epic fail. I was wondering if I should try body slam instead. Jirachi's only use on this team so far is resistance and I might as well get a scizor or metagross to do that crap. But shaymin needs to be fast and without things like thunder wave it just isn't. I need serious help here. I know my team needs a steel type, I just don't know what.
Machamp @ Leftovers
Adamant-252 HP/128 Atk/128 Sp.Def
Ability-Guts
-Bulk Up
-Low Kick
-Payback
-Stone Edge
What?! Guts Machamp?! You can't tell me you don't see how this would be useful though. C'mon, everyone loves to status a machamp. In fact I think like mor than 40% run lum berry as their item. Well, now I have a poke that can lure out statusers (particularly Rotom) and kill them with the appropriate move or bulk up (if they are physical) and then kill them with the appropriate move. Most importantly they never even see it coming. However, I do have one problem, I have not been statused yet...I was absolutely disgusted. Every time I use that fancy pants No Guard Machamp I get status out the wazoo. Now its like machamp is a status repelant. Sigh. I am also debating on whether I should switch him over to the no guard set.
So, for some cliches, here is the useless images of my team.
And here is what the team now is due to all those smart people who know how to play good:
In the ladders, I play this team offensively. The goal was to keep momentum moving and get shaymin in to pull of a growth, but I had to face a difficult and hard-to-overcome fact. Shaymin is slow. I tried to ammend this with things like Thunderwave Jirachi, but this wasn't enough as my opponents tend to not send like half there team out till late game. I then changed up the team and shaymin's set. It worked out better but I still can't get past 1300.
Empoleon @ Focus Sash
Timid-252 Spe/252 Sp.Atk/4 HP
Ability-Torrent
-Stealth Rock
-Hydro Pump
-Aqua Jet
-Ice Beam
Empoleon is much better for this team than any old Froslass. Thanks Uncommon Maddness for the suggestion. I would have never thought of this by myself. Stealth Rock is critical for this team. It hits bug, ice, fire, and flying for big damage (usually), all of which give my shaymin problems. Empoleons Hydro Pump gives me absolutely sick power and seriously dents just about anything not named blissey (who I lawl at with Machamp). Empoleon can easily take out leads like heatran, Metagross, and suicide leads not named Infernape. Other Empoleon leads would be a problem, but I imagine they would have similar problems unless they opted for grass knot but I suppose I could just switch to shaymin then.
Rotom @ Leftovers
Bold-252 HP/88 Spe/168 Def
Ability-Levitate
-Overheat
-Will-o-Wisp
-Discharge
-Shadow Ball
Rotom is a much improved version of my Jirachi. I've used this set before. We all have. Everyone knows how well it works. Rotom is probably behind Slobrow as THE best fighting check in the game (in my opinion at least). But Rotom has WoW and immunities so I'm using it instead. Rotom provides a great answer to TTar, Non-Guts Machamp (which is pretty much all of them), Lucarios without Crunch, and any slower physical threat. This thing even took a +1 waterfall from a Kindra in the rain before a burn. Also, now that I'm focusing less on sweeping with shaymin and more on wearing things down enough for a Starmie sweep I don't have to waste a spot for paralysis spreading. Rotom is a great immunity guy that my team was lacking since I was always short of things to switch into. Now that my team has better typing thanks to this guy and heatran, I am actually winning several of my battles. Will-o-Wisp is especially helpful for some reason I can't explain. Rotom has definately impressed me.
Tyranitar @ Expert Belt
Hasty-252 Atk/208 Spe/48 Sp.Atk
Ability-Sand Stream
-Crunch
-Pursuit
-Superpower
-Fire Blast
This is your average Bait Tar. With Choice items on the rise for Tyranitars these days, it seemed like a perfect fit, since I don't particularly want a choice item. Tyranitar can easily take care of things like Celebi, Starmie (while I'm in good health), Blissey, and then decieve the opponent into thinking I'm choiced. If they send in something like Breloom or a Blissey to stall out pursuit, that gets screwed over too. The analysis said it could take out scizor, but I doubt it. I am not sure if this is the correct set though, so I will be listening to suggestions as always.
http://th05.deviantart.com/fs19/300W/i/2007/304/4/b/Tyranitar_by_Dragon_Titan.jpg
Starmie @ Choice Scarf
Modest 252 Sp.Atk/252 Spe
Ability-Natural Cure
-Surf
-Thunderbolt
-Ice Beam
-Grass Knot
Starmie is just an awsome poke. Its so good, its one of the only pokemon to be non stop OU for friggen four generations (which is all of them). Normally Latias would be the one with this set, but alas she is now Uber. Starmie does the job just as well though and with choice scarf it can outspeed +1 Salamence even with its Modest nature. Not only does it handle mence but also, weakened Metagrosses, Scizors, Swaperts, Flygons, Vaporeons, Weakened Kingdras, Weakened Tyranitars (haha the scarf ones think they're faster haha) and basically anything below 33% health except for blissy who I can just put machamp out on. I am to relient on Starmie though. Sometimes I get careless and lose it, then a gyarados sweeps me 5 turns later. *Sigh* Starmie is prolly my MVP and as of late, kind of my sweeper so it doesn't need changing at all most likely.
Heatran @ Leftovers
Naive-252 Sp.Atk/252 Spe
Ability-Flash Fire
-Substitute
-Fire Blast
-Earth Power
-Explosion
As opposed to a traditional Sub-Tran, which I used to run, it was pointed out that I have only one reliable Blissey killer. So I now have an exploding Subtran. I lose some coverage but Shaymin has rediculously powerful Grass Type attacks anywho. The Rest of this heatran is fairly simple. Bring Heatran into something that can't hurt it, Sub on the switch and fire off attacks until you need to swtich. Its a great check for things like Skarmory (which in all honesty I don't really need) and unscarfed Magnezones (as well as scarfed ones if Heatran is healthy), the ever annoying Jirachi and is great for taking out things like Crocune and Blissey. It also pairs great with shaymin, as it does most grass types. Heatran is my only steel type as well (not counting my suicide lead), so its handy for mence, but it can't a whole lot back since I don't run HP Ice. I'm still pretty sure Life Orb and Fire Blast together would do OK damage.
Shaymin @ Life Orb
Timid-32 HP/252 Sp.Atk/224 Spe
Ability-Natural Cure
-Rest
-Leech Seed
-Seed Flare
-Hidden Power Ice
I orriginally had a growth shaymin here. It worked only once (it took out four peoples in a row). As impressive as that one sweep was, that was luck of speed (no one was paralysed). I have opted out of an official shaymin sweep and now use shaymin as a core team member. Shaymin Heatran and Starmie form the classic fire, water, grass core that works out so well. Shaymin still gives me ridiculous power. What base 120 STAB move doesn't? The special defense drop only worsens this, but I never count on it happening, its just a nifty little bonus, and since my entire core is special, I can use this to great effect. Shaymin is also the perfect answer to Crocune. After a Calm Mind, Surf still only does about 20% and it can't stay in because Seed Flare will kill it, and I can leech seed the switch. When I get worn out, I use rest and switch. Then shaymin can come back for more. :D
Team Graveyard
Froslass @ Focus Sash
Timid-252 Spe/252 Sp.Atk
Ability-Snow Cloak
-Spikes
-Destiny Bond
-Ice Beam
-Ice Shard
Froslass is a tried and true lead. It always gets up a layer of spikes or kills the aerodactyl that taunted it. I have no clue why I chose spikes, actually. I just wanted thing to take a ton of damage as they switched in. I seldom get up more than two layers though and thats not the quarter of health I wanted to be taking up. Destiny Bond is great though. Its gotten me out of lots of situations. My Frosslass even took out a metagross with an Ice Beam/Ice Shard combo then killed the thing that came into revenge it (obviously it was not a full health metagross). Still, I have no clue if I should keep froslass, or switch to another kind of entry hazard.
Infernape @ Life Orb
Naive-252 Atk/192 Spe/64 Sp.Atk
Ability-Blaze (obviously)
-Close Combat
-Overheat
-Mach Punch
-U-turn
Sorry about the ginormous picture, but it looked really cool. Yes, its physically based Mixape. A wall breaker of sorts, but maybe I should switch to a wall breaker that can handle Crocune but I just love taking those guys on with Shaymin. Infernape is also a great Dragon lure who are like, "lol I'm going to kill you." Then I'm like "Lawl, Starmie." Then they're like, "lol, Dragon Dance I'm faster." Then I'm like, "Lawl, no your not, scarf." Ahh good times. Infernape is hard pressed to OHKO things though. Most of the time I find him agains a full health person, who goes down to like 23% after I attack and then he kills me. I don't know what to do here. I orriginally put infernape here for synergy with shaymin as they resist alot of eachothers weaknesses, but infernape is so frail its almost like it doesn't matter. Infernape is great, I just am not using it to its full potential.
Jirachi @ Leftovers
Jolly-164 HP/168 Atk/176 Spe
Ability-Serene Grace
-Substitute
-Thunder Wave
-Iron Head
-Fire Punch
Jirachi was orignally put on my team to spread paralasys, but I don't really use it all that much. This team slot is basically an epic fail. I was wondering if I should try body slam instead. Jirachi's only use on this team so far is resistance and I might as well get a scizor or metagross to do that crap. But shaymin needs to be fast and without things like thunder wave it just isn't. I need serious help here. I know my team needs a steel type, I just don't know what.
Machamp @ Leftovers
Adamant-252 HP/128 Atk/128 Sp.Def
Ability-Guts
-Bulk Up
-Low Kick
-Payback
-Stone Edge
What?! Guts Machamp?! You can't tell me you don't see how this would be useful though. C'mon, everyone loves to status a machamp. In fact I think like mor than 40% run lum berry as their item. Well, now I have a poke that can lure out statusers (particularly Rotom) and kill them with the appropriate move or bulk up (if they are physical) and then kill them with the appropriate move. Most importantly they never even see it coming. However, I do have one problem, I have not been statused yet...I was absolutely disgusted. Every time I use that fancy pants No Guard Machamp I get status out the wazoo. Now its like machamp is a status repelant. Sigh. I am also debating on whether I should switch him over to the no guard set.