Did a quick search, but the search function on the site really hates words shorter than 4 letters, especially since there's no 'match case' function...
Okay, this needs to be said. Probably the most infuriating things in SM boil down to two features, or rather the lack thereof. These two tiny quality-of-life things are so unnoticeable and forgettable until you play SM. What I'm talking about here are the facts that we now need to a) press the 'A' button to enter a building and b) either scroll down and press 'A' or tap on the option to "Give up on learning {move's name}?".
Why can't I just press the control pad in the direction of the door to enter the building just like any other game I can remember playing? This seems so illogical to force us to stop and press a button we haven't needed to since, uh, forever. I mean, sure, it's not so bad when you constantly play with two hands, but I haven't done that since I got my hands on a DS Lite all those years ago. I play with my left hand on the console and my right hand, while holding the stylus, supporting the console (I usually only play in bed...). Of course, there's that option to use the 'L' button as an additional 'A' button, but I shouldn't need to do that.
As for the learning of a move, ALL previous games (once again, that I can remember playing) have let you simply press the 'B' button to skip learning a move. In the way I hold the console, it is possible for me to simply use my thumb to hit 'B' but 'A' is just out of reach. Why do I need to now cognitively act on this? Then there's the fact that one way of doing it requires some precision, so I sometimes spend 5 or more seconds trying to remember to hit 'down' and 'A' or tap several times trying to hit the bottom screen in the right place.
Basically, what I'm trying to say is that it's one step forward and two steps back. /rant