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Completed Lou strikes at Water! (Mr.L Refs)

Discussion in 'ASB' started by Mr.L, Apr 21, 2012.

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  1. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Also told on IRC this is 2 Subs, as we forgot to mention them.

    To the Left, WaterWarrior with his team:

    Squirts the Blastoise (open)

    [​IMG]
    Blastoise* (Squirts) Female
    Nature: Quiet (+SpA, -Spe, -10% Eva)
    Type: Water
    Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

    Abilities:
    Torrent
    : (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
    Rain Dish (DW ability- UNLOCKED): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

    Stats:

    HP: 100
    Atk: Rank 3
    Def: Rank 4
    SpA: Rank 4 (+)
    SpD: Rank 4
    Spe: 67 (78/1.15) (-)
    Size Class: 3
    Weight Class: 4
    Base Rank Total: 20

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (22 total)
    Physical:
    Bite*
    Rapid Spin*
    Tackle*

    Special:
    Brine*
    Bubble*
    Flash Cannon
    Focus Blast
    Hidden Power (Grass- 7)
    Hydro Pump
    Ice Beam*
    Scald
    Surf*
    Water Gun*
    Water Pulse*

    Status:
    Aqua Ring*
    Double Team*
    Iron Defense
    Protect*
    Rain Dance
    Tail Whip*
    Withdraw*
    Yawn*

    Fluttershy the Whimsicott (open)

    [​IMG]
    Whimsicott (Fluttershy) Female
    Nature: Calm (+ SpD, - Atk)
    Type: Grass
    Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

    Abilities:
    Prankster: (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    Infiltrator: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.
    Chlorophyll (DW ability- UNLOCKED): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

    HP: 100
    Atk: Rank 2 (-)
    Def: Rank 3
    SpA: Rank 3
    SpD: Rank 4 (+)
    Spe: 116
    Size Class: 1
    Weight Class: 1
    Base Rank Total: 19

    EC: 6/6
    MC: 0
    DC: 5/5

    Attacks: (22 total)
    Physical:
    Razor Leaf

    Special:
    Absorb
    Energy Ball
    Giga Drain
    Gust
    Hidden Power Fire (7)
    Hurricane
    Mega Drain
    Solarbeam

    Status:
    Cotton Guard
    Cotton Spore
    Encore
    Endeavor
    Grasswhistle
    Growth
    Leech Seed
    Poisonpowder
    Stun Spore
    Substitute
    Sunny Day
    Switcheroo
    Taunt

    Houdin the Alakazam (open)

    [​IMG]
    Alakazam* (Houdin) Male
    Nature: Modest
    Type: Psychic
    Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

    Abilities:
    Synchronize:
    (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    Magic Guard (DW ability- UNLOCKED): (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:
    HP: 90
    Atk: Rank 1 (-)
    Def: Rank 2
    SpA: Rank 6 (+)
    SpD: Rank 3
    Spe: 120
    Size Class: 3
    Weight Class: 3
    Base Rank Total: 18

    EC: 9/9
    MC: 0
    DC: 5/5

    Attacks: (29 total)
    Physical:
    Counter
    Fire Punch*

    Special:
    Confusion
    Energy Ball
    Focus Blast
    Future Sight
    Hidden Power (Fire- 7)
    Hyper Beam
    Psybeam
    Psychic*
    Psyshock*
    Shadow Ball*

    Status:
    Ally Switch
    Calm Mind
    Disable
    Double Team
    Encore*
    Guard Swap*
    Kinesis
    Light Screen
    Miracle Eye
    Protect
    Recover
    Reflect
    Substitute
    Taunt
    Teleport*
    Thunder Wave
    Torment

    And to my right, LouisCyphre with his team:

    [a]Alakazam[/a]
    Spoons (Alakazam ♂) (OT Terrador) (open)

    [​IMG]
    Alakazam ♂ - Spoons
    Nature: Naïve (Spe +18, Accuracy +22%, SpD: -1)
    Type: Psychic
    Psychic Type - Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.


    Abilities:
    Synchronize - (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
    Inner Focus - (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
    (DW) Magic Guard - (Innate) This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Hail, Sandstorm, and damage from Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not absorb any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks.

    Stats:

    HP: 90
    Atk: Rank 2
    Def: Rank 2
    SpA: Rank 5
    SpD: Rank 2 (-)
    Spe: 138 (+)

    Height Class: 3
    Weight Class: 3
    BRT: 19

    EC: 9 / 9
    MC: 1
    DC: 5 / 5

    29 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bide, Counter, Knock Off
    Special Moves - Confusion, Focus Blast, Psybeam, Psychic, Psyshock, Shadow Ball, Zap Cannon
    Status Moves - Ally Switch, Disable, Double Team, Encore, Endure, Gravity, Kinesis, Light Screen, Magic Coat, Miracle Eye, Protect, Taunt, Telekinesis, Teleport, Rain Dance, Recover, Reflect, Sunny Day, Snatch

    Having grown to peak potential in the care of his new Trainer, Spoons is more comfortable working with his now-familiar team. Finally assured that he won't be merely passed onwards, he sets into developing synergy with his comrades, assisting them in bringing down strong opponents.
    [a]Absol[/a]
    Absol ♀ (open)

    [​IMG]
    Absol ♀
    Nature: Mild (SpA: +1, Def: -1)
    Type: Dark
    Dark Type - Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.


    Abilities:
    Pressure - (Innate) This Pokemon’s presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.
    Super Luck - (Innate) This Pokemon’s natural skill increases its critical hit rate stage by 1 permanently, to a maximum of 5. Critical hit stages are 1/16, 1/8, 1/4, 1/3, and 1/2.
    (DW) Justified - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 100
    Atk: Rank 5
    Def: Rank 1 (-)
    SpA: Rank 4 (+)
    SpD: Rank 2
    Spe: 75

    Height Class: 3
    Weight Class: 3
    BRT: 18

    MC: 0
    DC: 5 / 5

    51 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Bite, Bounce, Counter, Feint, Megahorn, Night Slash, Payback, Psycho Cut, Pursuit, Quick Attack, Rock Slide, Rock Tomb, Scratch, Slash, Stone Edge, Sucker Punch, Superpower
    Special Moves - Blizzard, Dark Pulse, Fire Blast, Ice Beam, Icy Wind, Razor Wind, Snarl, Thunder, Thunderbolt
    Status Moves - Detect, Double Team, Endure, Flash, Leer, Magic Coat, Me First, Mean Look, Mimic, Nightmare, Perish Song, Protect, Rain Dance, Rest, Role Play, Sleep Talk, Snatch, Substitute, Swords Dance, Taunt, Thunder Wave, Torment, Toxic, Will-O-Wisp, Wish

    Absol stands apart from other individuals - even teammates - as a matter of choice. She approaches conflict slowly, and after much thought. Bringing a cold stare and colder temper to bear, Absol favors a prudent offense to more zealously aggressive strategies, and always prepares a backup plan.
    [a]Tomohawk[/a]
    Pumyra (Tomohawk ♀) (open)

    [​IMG]
    Tomohawk ♀ - Pumyra
    Nature: Modest (SpA: +1, Atk: -1)
    Type: Flying / Fighting
    Flying Type - Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon. Enhanced aerial mobility. Superior senses in open air arenas.
    Fighting Type - Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

    Abilities:
    Intimidate - (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
    Prankster - (Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
    (DW) Justified - (Dormant) - (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

    Stats:

    HP: 110
    Atk: Rank 1 (-)
    Def: Rank 3
    SpA: Rank 5 (+)
    SpD: Rank 3
    Spe: 85

    Height Class: 2
    Weight Class: 3
    BRT: 19

    EC: 6 / 6
    MC: 0
    DC: 3 / 5

    28 moves known. Moves are sorted by type and then alphabetized.

    Physical Moves - Aerial Ace, Fury Swipes, Rock Smash, Sky Drop, Superpower
    Special Moves - Air Slash, Aura Sphere, Earth Power, Heat Wave, Hurricane, Hyper Voice
    Status Moves - Harden, Focus Energy, Morning Sun, Memento, Nature Power, Quash, Rain Dance Rest, Roar, Roost, Safeguard, Stealth Rock, Substitute, Sunny Day, Taunt, Toxic, Whirlwind

    Finding reprieve in the necessities, Pumyra prefers to live simply and honestly. The falliables of others are of little weight on her mind; one day leads into the next eventually, but not right now. In battle, Pumyra takes her time and etches her advantages to last - no point in anything that doesn't last longer than it takes to create.

    Here's the order for this match:

    WaterWarrior sends out mon and issues items
    LouisCyphre sends out mon, Issues items, and issues orders
    WaterWarrior issues orders
    I ref
    WaterWarrior issues orders
    LouisCyphre issues orders
    I ref​
  2. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    You know what... as much as I'd love a possible Alakazam mirror match (we even have the same total # of moves O.O) but Squirts needs the training more (that, and no type disadvantages). She also takes an Exp. Share out with her.
  3. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Spoons @ Exp. Share knows what's up. I can leave this to him safely.

    Spoons - Taunt | Light Screen | Zap Cannon.
    If Squirts uses a protective/evasive move on action 1, use Light Screen on action 1 instead and Encore on action 2, leaving action 3 untouched. This takes precedence over substitution 2.
    If Squirts uses Bite on action 2 or 3, Counter and push actions down.
  4. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    hmm... Taunt's a bitch, ain't she? Oh yeah, fuck Light Screen too.

    Hydro Pump -> Surf -> Hydro Pump

  5. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 1 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: 100
    Ene: 100
    Spe: 67
    Other: N/a​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 90
    Ene: 100
    Spe: 138
    Other: N/a​


    Things aren't looking good for Squirts...

    Post-Round 1 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: 80
    Ene: 80
    Spe: 67
    Other: Paralyzed (20%) ; Taunted (3A)​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 58
    Ene: 74
    Spe: 138
    Other: Light Screen (4A)​


    Calcs (open)
    Taunt (Alakazam -> Blastoise)
    ...Fuck ; -10 energy

    Hydro Pump (Blastoise -> Alakazam)
    RNG to hit: 7706 (No)
    RNG to crit: 327 (Yes)
    Damage: 12+3+3+6-3=21 Damage ; -7 energy


    Light Screen (Alakazam)
    Can't hit me now! ; -7 energy

    Surf (Blastoise -> Alakazam)
    RNG to crit: 8213 (No)
    Damage: (10/2)+3+6-3=11 damage ; -6 energy


    Zap Cannon (Alakazam -> Blastoise)
    RNG to hit: 6703 (Yes)
    RNG to crit: 5790 (No)
    Damage: (12+7.5-6)*1.5=20.25 Damage ; Blastoise is Paralyzed (25%) ; -9 energy

    Hydro Pump (Blastoise -> Alakazam)
    RNG for paralysis: 2702 (No)
    RNG to hit: 8764 (No)
    Blastoise's attack missed! ; -7 energy


    Totals:

    Alakazam: 32 Damage ; -26 energy

    Blastoise: 20.25 (20) Damage ; -20 energy
  6. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    ...Well, we do at least have the advantage of HP right... right?!

    Surf -> Hydro Pump + Hydro Pump -> cooldown (Hydro Pump + Hydro Pump)
    If Hydro Pump is disabled A1 or A2, change the combo to Surf + Surf
    If a self-protective move is used A2, change A2 and A3 to Hydro Pump -> Surf + Surf

    I'm so doomed ;~;
  7. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Simple enough.

    Spoons - Gravity | Encore (Surf) | Zap Cannon
  8. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 2 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: 80
    Ene: 80
    Spe: 67
    Other: Paralyzed (20%) ; Taunted (3A)​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 58
    Ene: 74
    Spe: 138
    Other: Light Screen (4A)​


    How will this end? I dunno...

    Post-Round 2 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: 60
    Ene: 62
    Spe: 67
    Other: Paralyzed (20%)​

    Field: Gravity is intensified (3R)​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 25
    Ene: 46
    Spe: 138
    Other: Light Screen (1A)​


    Calcs (open)
    Gravity (Alakazam)
    Gravity Intensified (4R) ; -9 energy

    Surf (Blastoise -> Alakazam)
    RNG for paralysis: 2112 (No)
    RNG for crit: 2067 (No)
    Damage: (10/2)+3+6-3=11 damage ; -6 energy


    Encore (Alakazam -> Blastoise)
    Blastoise is a good surfer ; -10 energy

    Surf (Blastoise -> Alakazam)
    RNG for paralysis: 5566 (No)
    RNG to crit: 7305 (No)
    Damage: (10/2)+3+6-3=11 damage ; -6 energy


    Zap Cannon (Alakazam -> Blastoise)
    RNG to crit: 8032 (No)
    Damage: (12+7.5-6)*1.5=20.25 Damage ; Blastoise is Paralyzed (25%) ; -9 energy

    Surf (Blastoise -> Alakazam)
    RNG for paralysis: 4256 (No)
    RNG for crit: 1287 (No)
    Damage: (10/2)+3+6-3=11 damage ; -6 energy


    Totals:

    Alakazam: 33 Damage ; -28 energy

    Blastoise: 20.25 (20) Damage ; -18 energy
  9. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Now, get ready for the cleanup.

    Spoons - Recover | Light Screen | Chill
    If Squirts uses Brine in a combination, Teleport (Evasive) that action and push actions down.
  10. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Hydro Pump -> Brine + Surf combo -> cooldown (Brine + Surf)
  11. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 3 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: 60
    Ene: 62
    Spe: 67
    Other: Paralyzed (20%)​

    Field: Gravity is intensified (3R)​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 25
    Ene: 46
    Spe: 138
    Other: Light Screen (1A)​


    I'm lost...

    Post-Round 3 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: 60
    Ene: 40
    Spe: 67
    Other: Paralyzed (10%)​

    Field: Gravity is intensified (2R)​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 16
    Ene: 41
    Spe: 138
    Other: N/a​


    Calcs (open)
    Recover (Alakazam)
    I'm healing (+20HP) ; -11 energy

    Hydro Pump (Blastoise -> Alakazam)
    RNG for paralysis: 1127 (Yes)
    Blastoise was paralyzed! ; Paralysis Stage dropped (15%)


    Teleport (Alakazam)
    Can't see me, can you? ; -6 energy

    Salty Surf (Blastoise -> Alakazam) *Yes I can*
    RNG for paralysis: 6113 (No)
    RNG for crit: 1614 (No)
    Damage: 23+3+6-3=29 Damage ; -21.5 energy


    Chill (Alakazam)
    ZzzZzzZzz (+12 energy)

    Cooldown (Blastoise)
    Ehh...


    Totals:

    Alakazam: 9 Damage ; -5 energy

    Blastoise: 0 Damage ; -21.5 (22) energy
  12. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    Yawn -> Hydro Pump -> Water Gun
    If Taunt is used A1, change that action to Hydro Pump
    If Recover is used A1, change that action to Brine + Brine combo

    Here's to Zap Cannon missing...
  13. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    Thank you, dear friend.

    Spoons - Magic Coat | Teleport (Evasive) | Zap Cannon
  14. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 4 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: 60
    Ene: 40
    Spe: 67
    Other: Paralyzed (10%)​

    Field: Gravity is intensified (2R)​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 16
    Ene: 41
    Spe: 138
    Other: N/a​


    I'm so tired...

    Post-Round 4 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: 40
    Ene: 26
    Spe: 67
    Other: Drowsy (Falls Asleep end of A1)​

    Field: Gravity is intensified (1R)​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 16
    Ene: 17
    Spe: 138
    Other: N/a​


    Calcs (open)
    Magic Coat (Alakazam)
    Just try and hit me... ; -9 energy

    Yawn (Blastoise -> Alakazam)
    RNG for paralysis: 4035 (No)
    It was bounced back! Blastoise is drowsy! ; -7 energy


    Teleport (Alakazam)
    Now really, I'm gone ; -6 energy

    Hydro Pump (Blastoise -> Alakazam)
    RNG for paralysis: 2945 (No)
    Darn... ; -7 energy


    Zap Cannon (Alakazam -> Blastoise)
    RNG to crit: 5644 (No)
    Damage: (12+7.5-6)*1.5=20.25 Damage ; -9 energy

    Water Gun (Blastoise -> Alakazam)
    RNG for paralysis: 301 (Yes)
    Blastoise was fully Paralyzed ; Paralysis dropped (5%)


    Totals:

    Alakazam: 0 Damage ; -24 energy

    Blastoise: 20.25 Damage ; -14 energy
  15. LouisCyphre

    LouisCyphre heralds disaster.

    Joined:
    May 10, 2010
    Messages:
    2,618
    That wasn't so bad!

    Spoons - Endure | Zap Cannon | Zap Cannon
  16. waterwarrior

    waterwarrior

    Joined:
    Oct 20, 2010
    Messages:
    1,536
    FUCK YOU BITCH, YOU'RE GOING TO SLEEP

    Chill -> be asleep (Surf) -> Yawn
  17. Mr.L

    Mr.L

    Joined:
    Jan 19, 2009
    Messages:
    1,267
    Pre-Round 5 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: 40
    Ene: 26
    Spe: 67
    Other: Drowsy (Falls Asleep end of A1)​

    Field: Gravity is intensified (1R)​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 16
    Ene: 17
    Spe: 138
    Other: N/a​


    Finally...

    Post-Round 5 (open)
    [​IMG]
    Squirts (Female) @ Exp. Share
    HP: KO
    Ene: KO
    Spe: 67
    Other: N/a​

    [​IMG]
    Spoons (Male) @ Exp. Share
    HP: 16
    Ene: 0
    Spe: 138
    Other: Enduring​


    Calcs (open)
    Endure (Alakazam)
    I'ma take anything you can dish out! ; -15 energy

    Chill (Blastoise)
    Fuck it, I'm chilling (+12 energy)

    Blastoise Fell asleep (1A)


    Zap Cannon (Alakazam -> Blastoise)
    RNG to crit: 4541 (No)
    Damage: (12+7.5-6)*1.5=20.25 Damage ; Blastoise is paralyzed (25%) ; -9 energy

    Zzz (Blastoise)
    Yeah, Sleeping...like I wish I was


    Zap Cannon (Alakazam -> Blastoise)
    RNG to crit: 9791 (No)
    Damage: (12+7.5-6)*1.5=20.25 Damage ; -13 Damage ; Alakazam endured the exhaustion!

    Blastoise fainted!


    Totals:

    Alakazam: 0 Damage ; -37 energy

    Blastoise: KO'd


    Rewards:

    LouisCyphre: 2CC
    Spoons: 4MC/1KOC

    Waterwarrior: 2CC
    Squirts: 4MC

    Mr.L: 3UC
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