Ubers Lucario [GP 3/3]

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Overview
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Lucario is a frightening offensive threat; in its mega evolved form when Mega-Evolved, it sports 145/140 base offenses, as well as a very good 112 base 112 Speed. But perhaps most deadly of all, it has one of the best offensive abilities in the game: Adaptability. This, combined with an excellent offensive movepool and multiple high-powered STABs, allows it to tear through any teams that are unprepared to handle it—so much so that its Mega Stone has been banned from OU. However, this Pokemon Lucario is far from perfect. It is very frail, being unable to take many hits, and as such, it has difficulty coming into the battle, as well as switching and staying in. Additionally, before its mega evolution, it has a lackluster 90 base 90 Speed, subpar offenses, and less useful abilities before Mega Evolving, (replace hyphen with comma) allowing it to be easily taken down before it can even act do much. Additionally, without the mega evolution, its offenses are rather subpar, with lower offenses and less useful abilities. As such, the Mega Stone is practically a necessity, meaning that the Mega Slot on your team will be taken up. Despite these weaknesses, Lucario can still be an extremely destructive offensive force if played well and to its strengths.

All-Out Physical Attacker
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name: All-Out Physical Attacker
move 1: Close Combat
move 2: Iron Tail
move 3: Bullet Punch
move 4: Stone Edge / Swords Dance / Ice Punch
ability: Justified
item: Lucarionite
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

Moves
========
Lucario's power partly comes from its access to Close Combat, a very powerful move. Coupled with its impressive offenses, as well as the Adaptability boost, it Close Combat can easily OHKO or 2HKO almost anything that doesn't resist it, (remove comma) and still do respectable amounts of damage to anything that does. Iron Tail, despite its fairly unreliable accuracy, is a necessity on Lucario's moveset. Without it, Lucario struggles to take out bulkier Fairy-types, like Arceus-Fairy and Xerneas, that can stomach even with Bullet Punch; Iron Tail also deals in addition to dealing major damage to the Fighting-immune Ghost-types that would be unaffected, as well as the Flying-, Psychic- or Bug-types that would resist Close Combat. Bullet Punch is Lucario's best bet for a priority move; being boosted by the Adaptability boost allows it to revenge kill important threats like weakened Geomancy Xerneas, or and finish off any Pokemon that might outspeed it. The last slot is used for any extra coverage that Lucario may need. Stone Edge hits Ho-Oh, OHKOing all but the most defensive of sets. Swords Dance boosts Lucario's offensive capabilities sky-high, allowing it to sweep and break walls much easier, even while tearing through Pokemon that might resist its STABs. However, keep in mind that Swords Dance is extremely hard to set up, as due to Lucario's severe lack of bulk means that it gets few opportunities to safely use Swords Dance. The last option, Ice Punch, hits Gliscor and Landorus-T for 4x effectiveness, both of which would otherwise resist Close Combat; as well as it also accurately hits Pokemon like Giratina, Giratina-O, (add comma) and Lugia for super effective damage.

Set Details
========
The EVs are simple: to maximize offensive power, as well as maximizing and Speed, as Lucario is a glass cannon that cannot take many hits. Jolly is almost always preferred, as outspeeding all Pokemon is crucial, but Adamant is usable on teams with Sticky Web support. Keep in mind, however, you must beware of that Yveltal, which is unaffected by Sticky Web, (remove comma) and outspeeds Adamant Lucario with when running maximum Speed and a boosting nature. Finally, Lucario's item is its Mega stone, Lucarionite, which is necessary for maximizing Lucario's Lucario must use Lucarionite to maximize its otherwise lackluster Speed and offensive power. For the pre-Mega ability, choose Justified, as it allows you Lucario to take a resisted Dark-type resisted hit and further boost your already high its Attack up a little, giving you it even more offensive power.

Usage Tips
========
Mega Lucario functions best as a wallbreaker and late-game cleaner. Its phenomenal offenses allow it to easily break through many walls, like Arceus-Fairy or Blissey, both of which it can easily take out with are generally OHKOed by its super effective STABs. Keep in mind, however, that 252 HP Arceus-Fairy takes a minimum of only about 90% from Iron Tail. It Mega Lucario can also take out Extreme Killer Arceus with Close Combat; (replace hyphen with semi-colon) forcing Arceus to use something like Earthquake or Overheat (unless Arceus is already at +4 Attack, at which point it could use Extreme Speed for the OHKO), or runs either Overheat or Earthquake, while Mega Lucario can survive a hit and OHKO back with Close Combat —this is excellent if the Arceus is running a bulkier, slower set, or if you have Sticky Web up. (Correct me if I am wrong, but Extreme Killer OHKOes Mega Lucario with both Overheat and Earthquake, so I changed it this way) Additionally, late game, it can be used to clean up weakened teams, where the Pokemon that would otherwise wall it are either KO'd or damaged heavily. (You already mentioned that Lucario works well as a cleaner) Additionally, it is an excellent Pokemon for offensively pressuring Defoggers, as most defoggers of which will take massive amounts of damage if they use Defog on Lucario. However, Lucario cannot take many hits. You must take care in using it, as most super effective moves, or even strong neutrally effective neutral moves will most likely take down Lucario. Additionally, Lucario detests status. Its Steel typing , (remove comma) means it is immune to Toxic, but burns and paralysis both cripple its offensive presence. Its frailty means that it has difficulty switching into battle in the first place, as it has very few safe switch-ins (redundant). As such, you Lucario will typically only come in if given a free switch-in. Otherwise, you it may end up taking a large amount of damage from an attack, get burned, or get paralyzed or getting statused, making your rendering Lucario nearly useless.


Team Options
========
Lucario loves Sticky Web. When Sticky Web is up on the other side of the field, Lucario is able to more comfortably outspeed essentially everything, like including Mewtwo, Darkrai, (add comma) and powerful Choice Scarf users scarfed threats (such as? Give a few examples), allowing it to stay in and dish out huge damage to a wider variety of Pokemon. In addition, the Speed drop on the opponent allows it Mega Lucario to check a variety of offensive threats like Extreme Killer Arceus and Choice Scarf Xerneas, both of which would otherwise outspeed and easily OHKO if Sticky Web was not up. Stealth Rock is also very helpful, (remove comma) as it does huge damage to Ho-Oh, which is extremely helpful if you are Lucario is not running Stone Edge, as well as also breaking Focus Sashes and punishing the inevitable switches that Lucario forces. Mental Herb Shuckle (with Mental Herb) is an excellent teammate, as it is guaranteed to get off a Sticky Web at the beginning of the match (barring hax), while also being able to use Stealth Rock. Landorus-T is an excellent rock setter, while also having access to U-Turn (helping Lucario come in) and being an excellent partner for Lucario in terms of type synergy can set up Stealth Rock as well; it also has excellent type synergy with Lucario and can help it switch in safely with U-turn. Additionally, Lucario is an excellent Pokemon at keeping hazards up—it provides huge amounts of offensive pressure against Defoggers such as Arceus without Will-O-Wisp, forcing the opponent to either take huge amounts of damage while Defogging, or to not use Defog at all.

Bulky Fairy-types also provide good synergy with Lucario, as it can remove many of their checks to these fairy types, while being able to take hits from things that would otherwise take down Lucario. Xerneas, in particular, is an excellent partner—Lucario is immune to Xerneas's Poison weakness, as well as and resists its Steel, while weakness. Xerneas also sports very good bulk, and resists Lucario's Fighting weakness, allowing it to and can thus switch into many Pokemon that threaten Lucario. Sylveon also serves a similar role, (remove comma) while also filling the role of a wish passer, but with less physical bulk. Both of these Pokemon also have the added bonus of having access to Aromatherapy and Heal Bell respectively, helping Lucario shrug off any burns or paralysis that Lucario may have.

Good switch-ins to for Pokemon that can threaten it Lucario are also very useful, such a Flying-type Pokemon to take any Ground-type attacks that may be aimed at it. Specifically, Yveltal is an excellent teammate: (colon, not hyphen) it can come in on Ground-types and dish out huge amounts of damage to them with a Dark Aura and STAB boosted Dark-type move like with Dark Pulse, as well as while also easily taking care of Lugia and Giratina, both of which would otherwise wall Lucario. Furthermore, Lucario 4x resists Yveltal's Rock-type weakness, as well as and offensively pressures Fairy-type Pokemon that would otherwise threaten Yveltal. Landorus-T is also once again (since you mentioned it earlier) an excellent partner, resisting Fighting-type moves, (add comma) and being immune to Ground-type moves, as well as and also reducing the damage of physical attackers (with Intimidate) which that might otherwise pose a danger to Lucario.

Arceus-Grass is another excellent teammate, sporting the bulk and typing to take on any
Ground-type moves that may threaten Lucario (in particular Groudon, who could otherwise easily take a hit from an unboosted Lucario and OHKO it in return); in particular, it can check Groudon, which easily sponges unboosted hits from Mega Lucario and KOes back with Rarthquake. as well as being able to Arceus-Grass can also switch into Choice Scarf Kyogre, (add comma) which would otherwise outspeed and OHKO Lucario, while at the same time forcing out these threats with a STAB, (add comma)and Grass Plate-boosted Grass Knot or Judgment. Giratina-O can easily take any Ground- or Fire-type attacks aimed at Lucario with its decent bulk, as well as while also providing a great deal of offensive pressure, while having decent bulk.

Gothitelle (and to a lesser extent, Wobbuffet) can trap with Shadow Tag and take out some Pokemon that would otherwise give Lucario some trouble, like support Arceus formes with Will-O-Wisp. It also does very well on a Sticky Web team, allowing it to where it can outspeed most support Arceus sets, (remove comma) and take them out them with almost 100% success (bar Ghost and Dark Arceus, of which the former can simply switch out, while both dish out a huge amount of damage before Gothitelle can set up its Calm Minds).

Volt Switch and U-turn users are also excellent at safely bringing in Lucario, giving it more chances to come into battle and dish out damage, which it has trouble doing otherwise, as its lack of bulk makes it very difficult to switch in with its lack of bulk. Scizor in particular is a good candidate for this job, as it possesses a slow U-turn, allowing Lucario to come in after the opponent has moved. Furthermore, Lucario can threaten the Steel-type Pokemon that Scizor would otherwise usually have trouble with (except for Aegislash). However, there is some typing overlap between the two, and they both share a Fire-type weakness, so if you choose to use both, be sure to have a Pokemon that can switch into Fire-type moves well. Landorus-T also fits the role of U-turn user well, forcing a number of switches with its Intimidate ability and various immunities.

Other Options
########
Extreme Speed can be used over Bullet Punch as a priority move, as it does the same damage but hits different targets. Bullet Punch is necessary for hitting Mega Gengar and finishing off other Ghost-types, whereas Extreme Speed can more easily finish off those who that resist Steel-type attacks, such as Choice Scarf Kyogre or Zekrom. A specially orientated set is also possible, using Lucario's very good special movepool (with moves like Aura Sphere, Flash Cannon, Vacuum Wave, and Nasty Plot), but this is generally much weaker than its Physical set, as its special moves generally do less damage (e.g. Aura Sphere has 80 Base Power vs. Close Combat's 120, and Flash Cannon has 80 Base Power vs. Iron Tail's 100 BP). Crunch is usable in Lucario's last moveslot, as it is the best way to hit Aegislash, and is also a more accurate move to hit Ghost-types, instead of using the less reliable Iron Tail. However, you must be wary of using Crunch on Aegislash, as it the latter can use King's Shield, halving Lucario's Attack. Finally, Agility can be used in the late-game, when all Lucario's checks or counters are down, allowing it to outspeed basically anything in the metagame, including Choice Scarf users - at +2 speed, nothing outspeeds it unboosted (even with Choice Scarf). In addition, it resists all common forms of priority (Bullet Punch and Extreme Speed). This, coupled with its incredible offensive power, allows Mega Lucario to clean very well after a single Agility boost.

Checks & Counters
########

**Support Arceus**: Any Arceus formes that aren't weak to Fighting- or Steel-type attacks (that also carry Will-O-Wisp) can check Lucario by burning it, and these can also use Recover to heal off any damage with Recover. Arceus-Ghost is immune to Lucario's main STAB, forcing it to use its weaker and less accurate Iron Tail. However, since most support Arceus sets do not run maximum Speed, Lucario often outspeeds them, and so support Arceus without sufficient physical bulk meaning they usually cannot switch in.

**Giratina**: Giratina can survive any unboosted hit from Lucario, (remove comma) and can burn it with Will-O-Wisp or simply phaze it out with Roar or Dragon Tail.

**Lugia**: Lugia can survive any unboosted hit from Lucario, even without Multiscale; (semi-colon) Roost / Recover any damage taken; (semi-colon) and phaze it Lucario out with Whirlwind or Dragon Tail. Lugia It also does a good deal of damage with Aeroblast or Psychic, 2HKOing it most of the time, 2HKOes most of the time with Aeroblast or Psychic and can possibly even OHKO after Lucario has used Close Combat a few times.

**Bulky Ground-types**: Groudon, Landorus-T, (add comma) and other bulky Ground- types can survive any unboosted attack including Ice Punch, and in turn and OHKO it back with a STAB Ground-type move. Landorus-T in particular can ruin Lucario's day by dropping its Attack on the switch-in with Intimidate, while resisting Lucario's its main STAB move, Close Combat.

**Revenge Killers**: Any revenge killers that can outspeed and survive a Bullet Punch. such as like Choice Scarf Kyogre, (add comma) Palkia, (add comma) or Zekrom; Blaziken with Protect; and Mega Mewtwo X can easily OHKO if given a free switch-in.

**Ho-Oh**: If Stealth Rock is not up and Ho-oh is not weakened, Mega Lucario cannot kill Ho-Oh without the aid of Attack boosts or Stone Edge, whereas Ho-Oh can easily OHKO it with a STAB boosted Sacred Fire. (this is unnecessary; Sacred Fire is practically synonimous with Ho-Oh, so you don't need to mention it's STAB-boosted)

**Aegislash**: Aegislash is immune to Close Combat and resists Lucario's Steel STABs, as well as many of its other usual coverage options (Stone Edge and Ice Punch), and can effectively wall any Lucario that is not running Crunch. However, without Shadow Ball, the standard Ubers Aegislash cannot do much back, as using Shadow Sneak puts it into its vulnerable Blade forme before Lucario attacks.


Aside from a few capitalization and punctuation errors, the prose was quite messy and fluff-ridden; that explains the large number of changes I had to make. So go through my check carefully and make the changes. If you have any doubts whatsoever, please send me a PM: I'll be glad to help ^_^ Taking a look at the Spelling and Grammar Standards thread will help. Additionally, you would also do well to go through these links on commas and semicolons, because there were several errors involving the two.

One more thing. Change the tag to Copyediting from Quality Control.

In light of the extensive changes I made, I would like this to receive one more GP check, so mark this as GP 2 / 3 once you're done making my changes. Once again, feel free to contact me if you have any doubts regarding my changes.



GP 2 / 3
 
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Overview
########

Lucario is a frightening offensive threat; when Mega-Evolved, it sports 145/140 base offenses, as well as a very good base 112 Speed. But perhaps most deadly of all, it has one of the best offensive abilities in the game: Adaptability. This, combined with an excellent offensive movepool and multiple high-powered STABs moves,(RC) allows it to tear through any teams that are unprepared to handle it — so much so that its Mega Stone has been banned from OU. However, Lucario is far from perfect. It is very frail, being unable to take many hits, and as such, it has difficulty switching and staying in. Additionally, base 90 Speed, subpar offenses, and less useful abilities before Mega Evolving, allowing it to be easily taken down before it can do much. As such, the Mega Stone is practically a necessity, meaning that the Mega Slot on your team will be taken up. Despite these weaknesses, Lucario can still be an extremely destructive offensive force if played well and to its strengths.

All-Out Physical Attacker
########
name: All-Out Physical Attacker
move 1: Close Combat
move 2: Iron Tail
move 3: Bullet Punch
move 4: Stone Edge / Swords Dance / Ice Punch
ability: Justified
item: Lucarionite
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

Moves
========
Lucario's power partly comes from its access to Close Combat, a very powerful move. Coupled with its impressive offenses, as well as the Adaptability boost, Close Combat can easily OHKO or 2HKO almost anything that doesn't resist it and still do respectable amounts of damage to anything that does. Iron Tail, despite its fairly unreliable accuracy, is a necessity on Lucario's moveset. Without it, Lucario struggles to take out bulkier Fairy-types, like Arceus-Fairy and Xerneas, that can stomach Bullet Punch
;. Iron Tail also deals major damage to the Fighting-immune Ghost-types, as well as Flying-, Psychic- or Bug-types that resist Close Combat. Bullet Punch is Lucario's best bet for a priority move; the Adaptability boost allows it to revenge kill important threats like weakened Geomancy Xerneas and finish off any Pokemon that might outspeed it. The last slot is used for any extra coverage that Lucario may need. Stone Edge hits Ho-Oh, OHKOing all but the most defensive of sets. Swords Dance boosts Lucario's offensive capabilities sky-high, allowing it to sweep and break walls much easier while tearing through Pokemon that might resist its STABs. However, keep in mind that Swords Dance is extremely hard to set up due to Lucario's severe lack of bulk. The last option, Ice Punch, hits Gliscor and Landorus-T for 4x effectiveness, both of which would otherwise Ice Punch doesn't make it so they no longer resist Close Combat :/ resist Close Combat; it also accurately hits Pokemon like Giratina, Giratina-O, and Lugia for super effective damage.

Set Details
========
The EVs maximize offensive power and Speed, as Lucario is a glass cannon that cannot take many hits. Jolly is almost always preferred, as outspeeding all Pokemon is crucial, but Adamant is usable on teams with Sticky Web support. Keep in mind, however, that Yveltal is unaffected by Sticky Web and outspeeds Adamant Lucario when running maximum Speed and a boosting nature. Finally, Lucario must use Lucarionite to maximize its otherwise lackluster Speed and offensive power. For the pre-Mega ability, choose Justified, as it allows Lucario to take a resisted Dark-type hit and further boost its attack, giving it even more offensive power.

Usage Tips
========
Mega Lucario functions best as a wallbreaker and late-game cleaner. Its phenomenal offenses allow it to easily break through many walls, like Arceus-Fairy or Blissey, both of which
it are generally OHKOed by its super effective STABs moves. Keep in mind, however, that 252 HP Arceus-Fairy takes a minimum of only about 90% from Iron Tail. Mega Lucario can also take out Extreme Killer Arceus with Close Combat, unless Arceus is already at +4 Attack, at which point it could use Extreme Speed for the OHKO;(add space)this is excellent if the Arceus is a bulkier, slower set, or if you have Sticky Web up, since Arceus can no longer outspeed and KO Lucario with Earthquake or Overheat. Additionally, it is an excellent Pokemon for offensively pressuring Defoggers, most of which will take massive damage if they use Defog on Lucario. However, Lucario cannot take many hits. You must take care in using it, as most super effective or even strong neutral moves will most likely take down Lucario. Additionally, Lucario detests status. Its Steel typing means it is immune to Toxic, but burns and paralysis both cripple its offensive presence. Its frailty means that it has difficulty switching into battle in the first place. As such, Lucario will typically only come in if given a free switch-in. Otherwise, it may end up taking a large amount of damage or getting statused, rendering your Lucario nearly useless.


Team Options
========
Lucario loves Sticky Web. When Sticky Web is up on the other side of the field, Lucario is able to more comfortably outspeed essentially everything, including Mewtwo, Darkrai, and Choice Scarf users such as Kyogre and Zekrom, allowing it to stay in and dish out huge damage to a wider variety of Pokemon. In addition, the Speed drop on the opponent allows Mega Lucario to check a variety of offensive threats like E
xtreme-Killer Arceus normally this isn't necessary but it sounds like you are saying "Extreme Killer Xerneas"and Choice Scarf Xerneas, both of which would otherwise outspeed and easily OHKO. Stealth Rock is also very helpful as it does huge damage to Ho-Oh, which is extremely helpful if Lucario is not running Stone Edge,; also breaking Focus Sashes and punishing the inevitable switches that Lucario forces. Mental Herb Shuckle is an excellent teammate, as it is practically guaranteed to get off a Sticky Web at the beginning of the match, while also being able to use Stealth Rock. Landorus-T can set up Stealth Rock as well; it also has excellent type synergy with Lucario and can help it switch in safely with U-turn. Additionally, Lucario is an excellent Pokemon at keeping hazards up — it provides huge amounts of offensive pressure against Defoggers such as Arceus without Will-O-Wisp, forcing the opponent to either take huge amounts of damage while Defogging, or to not use Defog at all.

Bulky Fairy-types also provide good synergy with Lucario, as it can remove many of their checks. Xerneas, in particular, is an excellent partner — Lucario is immune to Poison and resists Steel, while Xerneas also resists Lucario's
Fighting weakness, and can thus switch into many Pokemon that threaten Lucario. Sylveon also serves a similar role while also filling the role of a wish passer, but with less physical bulk. Both of these Pokemon also have the added bonus of having access to Aromatherapy and Heal Bell respectively, helping Lucario shrug off any burns or paralysis.

Good switch-ins to Pokemon that can threaten Lucario are also very useful, such a Flying-type Pokemon to take Ground-type attacks. Specifically, Yveltal is an excellent teammate
:; it can come in on Ground-types and dish out huge damage to them with Dark Pulse, while also easily taking care of Lugia and Giratina, both of which would otherwise wall Lucario. Furthermore, Lucario 4x resists Yveltal's Rock-type weakness, and offensively pressures Fairy-type Pokemon that would otherwise threaten Yveltal. Landorus-T is once againo an excellent partner, resisting Fighting-type moves, being immune to Ground-type moves, and also reducing the damage of physical attackers (with Intimidate) that might otherwise pose a danger to Lucario.

Arceus-Grass is another excellent teammate, sporting the bulk and typing to take on any
Ground-type moves that may threaten Lucario; in particular, it can check Groudon, which easily sponges unboosted hits from Mega Lucario and KOes back with Earthquake.
(add space)Arceus-Grass can also switch into Choice Scarf Kyogre, which would otherwise outspeed and OHKO Lucario, while at the same time forcing out these threats with a STAB, Grass Plate-boosted Grass Knot or Judgment. Giratina-O can easily take any Ground- or Fire-type attacks aimed at Lucario with its decent bulk, while also providing a great deal of offensive pressure.

Gothitelle (and to a lesser extent, Wobbuffet) can trap with Shadow Tag and take out some Pokemon that would otherwise give Lucario some trouble, like support Arceus formes with Will-O-Wisp. It also does very well on a Sticky Web team, where it can outspeed most support Arceus sets, and take them out with almost 100% success (bar Ghost and Dark Arceus, of which the former can simply switch out, while both dish out a huge amount of damage before Gothitelle can set up its Calm Minds).

Volt Switch and U-turn users are also excellent at safely bringing in Lucario, giving it more chances to come into battle and dish out damage, which it has trouble doing otherwise with its lack of bulk. Scizor in particular is a good candidate for this job, as it possesses a slow U-turn, allowing Lucario to come in after the opponent has moved. Furthermore, Lucario can threaten the Steel-type Pokemon that Scizor would otherwise usually have trouble with (except for Aegislash). However, they both share a Fire-type weakness, so if you choose to use both, be sure to have a Pokemon that can switch into Fire-type moves well. Landorus-T also fits the role of U-turn user well, forcing a number of switches with its Intimidate ability and various immunities.

Other Options
########
Extreme Speed can be used over Bullet Punch as a priority move, as it does the same damage but hits different targets
I'm not sure if this is relevant but it has +2 priority as opposed to +1. Bullet Punch is necessary for hitting Mega Gengar and finishing off other Ghost-types, whereas Extreme Speed can more easily finish off those that resist Steel-type attacks, such as Choice Scarf Kyogre or Zekrom. A specially orientated set is also possible, using Lucario's very good special movepool (with moves like Aura Sphere, Flash Cannon, Vacuum Wave, and Nasty Plot), but this is generally much weaker than its physical set, as its special moves generally do less damage (e.g. Aura Sphere has 80 Base Power vs. Close Combat's 120, and Flash Cannon has 80 Base Power vs. Iron Tail's 100). Crunch is usable in Lucario's last moveslot, as it is the best way to hit Aegislash,(AC) and is also a more accurate move to hit Ghost-types. However, you must be wary of using Crunch on Aegislash, as the latter it can use King's Shield, halving Lucario's Attack. Finally, Agility can be used in the late-game when all Lucario's checks or counters are down, allowing it to outspeed basically anything in the metagame, including Choice Scarf users; - at +2 speed, nothing outspeeds it unboosted. In addition, it resists all common forms of priority (Bullet Punch, Extreme Speed and Sucker Punch). This, coupled with its incredible offensive power, allows Mega Lucario to clean very well after a single Agility boost.


Checks & Counters
########

**Support Arceus**: Any Arceus formes that aren't weak to Fighting- or Steel-type attacks (that also carry Will-O-Wisp) can check Lucario by burning it, and these can also heal off any damage with Recover. Arceus-Ghost is immune to Lucario's main STAB
move, forcing it to use its weaker and less accurate Iron Tail. However, since most support Arceus sets do not run maximum Speed, Lucario often outspeeds them, meaning they usually cannot switch in.

**Giratina**: Giratina can survive any unboosted hit from Lucario and burn it with Will-O-Wisp or simply phaze it out with Roar or Dragon Tail.

**Lugia**: Lugia can survive any unboosted hit from Lucario, even without Multiscale; Roost / Recover any damage taken; and phaze Lucario out with Whirlwind or Dragon Tail. It also 2HKOes most of the time with Aeroblast or Psychic and can possibly even OHKO after Lucario has used Close Combat a few times.

**Bulky Ground-types**: Groudon, Landorus-T, and other bulky Ground-types can survive any unboosted attack including Ice Punch, and OHKO back with a STAB Ground-type move. Landorus-T in particular can ruin Lucario's day by dropping its Attack on the switch-in with Intimidate, while resisting its main STAB move, Close Combat.

**Revenge killers**: Any revenge killers that can outspeed and survive a Bullet Punch such as Choice Scarf Kyogre, Palkia,
or Zekrom;,(AC) Blaziken with Protect;,(AC) and Mega Mewtwo X can easily OHKO if given a free switch-in.

**Ho-Oh**: If Stealth Rock is not up and Ho-Oh is not weakened, Mega Lucario cannot kill Ho-Oh without the aid of Attack boosts or Stone Edge, whereas Ho-oh can easily OHKO it with Sacred Fire.

**Aegislash**: Aegislash is immune to Close Combat and resists Lucario's Steel STAB
s moves, as well as many of its other usual coverage options (Stone Edge and Ice Punch), and can effectively wall any Lucario that is not running Crunch. However, without Shadow Ball, the standard Ubers Aegislash cannot do much back, as using Shadow Sneak puts it into its vulnerable Blade forme before Lucario attacks.


Not much to change here after the previous two checks, so it looked pretty good.
 

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