Fiend
someguy
Approved by QuoteCS; OP adapted/stolen from Team Pokepals
Cohosted with Melonz
Cohosted with Melonz
Most battlers understand lures and what they do--specific pokemon that run an unexpected move or moveset in order to weaken or directly OHKO a specific threat, and pave the way for another sweeper--though there is not a focus on lures in the LC Forum, and most teams which benefit from lures lack them. The aim of this project is to use the ingenuity of LCers and utilize this to improve the Teambuilding aspect LC has currently. Without further adieu, here are the rules:
1. Each week I'll nominate a threat, with their moveset, during the following week the community will nominate their lures in order to handle said threat or wall, of course Damage Calcs (under an Hide Tag) are appreciated.
2. Each person is allowed 1 Lure per week, and I'd personally prefer it if people do not copy other lures from that week. The more original the better. Ex: Seeing 5 lures with Hidden Power [Fighting] to lure Pawniard.
3. After the week has passed, I, the Tsar of the thread, will determine the best lure.
1. Each week I'll nominate a threat, with their moveset, during the following week the community will nominate their lures in order to handle said threat or wall, of course Damage Calcs (under an Hide Tag) are appreciated.
2. Each person is allowed 1 Lure per week, and I'd personally prefer it if people do not copy other lures from that week. The more original the better. Ex: Seeing 5 lures with Hidden Power [Fighting] to lure Pawniard.
3. After the week has passed, I, the Tsar of the thread, will determine the best lure.
HOWEVER, keep this in mind when you post a lure:
3. Does this Pokemon have to sacrifice anything important? If you're losing a key part of a set just for an uncommon threat that isn't even lured in that is what we call a "bad lure", always consider what you give up in order to lure something, that is very important.
6. Does this Pokemon gain anything important when using this moveset? Does this pokemon or potential teammates benefit from the lure?
4. Could this method be better aided through teammates? Does your lure need team support to carry out it's role effectively?
(Numbers brought to you by QuoteCS)
Spritzee @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 16 SpA / 76 SpD
Bold Nature
- Wish
- Protect
- Moonblast
- Hidden Power [Fire]
Hidden Power [Fire] is suppose to lure in Ferroseed and remove it, and it does on the switch in. The issue is that Spritzee is forced to either speed tie Ferroseed in an effort to finish Ferroseed off, or give up reliable damage versus Knocked Off Fighting-types which Spritzee cannot afford. Additionally, often times versus teams with Ferroseed, Spritzee does not enjoy taking on Timburr's or Mienfoo's repeatably if any hazards get up and the loss of utility in Aromatherapy or ability to swing games with Calm Mind ultimately makes Spritzee less powerful as a pokemon, especially considering many common Spritzee teammates remove Ferroseed or switch into Ferroseed.
Corphish @ Eviolite
Ability: Adaptability
Level: 5
EVs: 196 Atk / 76 Def / 236 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Superpower
- Knock Off
Typically, Corphish runs some sort of setup in the last slot in an effort to break down teams or sweep. Superpower 2HKOes Ferroseed on the switch or can be used to follow up Knock Off. Stealth Rock support causing both Lileep and Ferroseed to be unable to counter Corphish, paving the way for Tirtouga or other Water-types to set up and sweep late game. Additionally, the set does not compromise Corphish's ability to revenge kill set up pokemon nor does it leave Corphish weaker to other switch ins.
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