Project "Lure that Threat!" ORAS OU Version (Week 8 Standard Mega Latias)

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Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Meteor Mash
- Zen Headbutt
- Hidden Power [Fire]
- Coverage of choice

normally solid switch-in (one of the very few, so there isnt much choice) gets 2hko-ed by hp fire.
What does this even hit? Even with Rocks up, it only has about 40% chance to 2HKO Mega Scizor. It also doesn't even come close to 2HKO-ing Ferrothorn, Skarmory, Jirachi and Bronzong.
 


Sceptile @ Sceptilite
Ability: Overgrow
EVs: 80 Atk / 212 SpA / 216 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power Fire
- Rock Slide / Earthquake

Mega Sceptile can't touch Mega Scizor at all, allowing it to come in freely to set-up or heal up with Roost. HP Fire allows you to 2HKO Mega Scizor, while also doing decent damage to Mega Metagross and Ferrothorn. Rock Slide hits Flying-types such as Talonflame harder while Earthquake allows you to deal with Heatran.

216 EVs allows you to outpace base 115s (Starmie, Raikou) while 80 Atk allows a 2HKO on Tornadus-T without SR, and higher damage on Talonflame and Charizard-Y.
 
Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Shadow Ball
- Encore

You can come in with Zam, Encore Scizor into a support move like Roost, Swords Dance, or Defog. Then you hit it hard with a Technician boosted HP Fire, securing the kill. Alternatively, you can bop the Scizor on the switch with HP Fire for tons of damage. Psyshock is run because we don't have Focus Blast to hit Chansey with. Same goes for Shadow Ball and Heatran.
 

Karxrida

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Alakazam @ Alakazite
Ability: Magic Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Hidden Power [Fire]
- Shadow Ball
- Encore

You can come in with Zam, Encore Scizor into a support move like Roost, Swords Dance, or Defog. Then you hit it hard with a Technician boosted HP Fire, securing the kill. Alternatively, you can bop the Scizor on the switch with HP Fire for tons of damage. Psyshock is run because we don't have Focus Blast to hit Chansey with. Same goes for Shadow Ball and Heatran.
It's kinda hard to Encore it into Roost consistently when it's gonna BP your face.
 

Miridy

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Okay, thanks for your posts everyone, week five is now over!


Which leaves us with the choice for week 6, here we have Special Defensive Skarmory:





Skarmory @ Leftovers
Trait: Sturdy
EVs: 248 HP / 8 Def / 252 SDef
Careful Nature
- Iron Head
- Spikes
- Roost
- Whirlwind


Becoming quite famous in ORAS due to its ability to set up hazards, check scary stuff such as Mega Diancie and Mega Gardevoir while still able to take a beating from Mega Metagross, DD Mega Altaria, non Heat Wave Tornadus-Therian and many more Special Defensive Skarmory is the star for this round.

Happy posting!
 

Latios @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock / Thunderbolt
- Thunderbolt / Roost
- Defog / Roost

With its STABs alone, Latios wouldn't be able to 2HKO Skarmory. But with the rarely seen Thunderbolt (just about 10%, 6% and 5% in 1500, 1695 and 1800 usage stats from last month respectively), it can cleanly 2HKO SpDef Skarmory (HP Fire variants can also do the job after SR, but they're much more common then the T-Bolt ones, and thus, much more expected, which means they're much less of a lure than the variant given above). Scarf variants would've also done a brilliant job at luring in and crippling any Skarmory set, but when your opponent discovers that your Latios outspeeds a mon that should've been faster than it (Starmie, Raikou, Weavile, etc.), the element of surprise will be gone and Skarmory will definitely think twice before switching into Latios.
252 SpA Life Orb Latios Psyshock vs. 248 HP / 8 Def Skarmory: 62-74 (18.6 - 22.2%) -- possible 6HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Latios Draco Meteor vs. 248 HP / 252+ SpD Skarmory: 125-147 (37.5 - 44.1%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery
252 SpA Life Orb Latios Thunderbolt vs. 248 HP / 252+ SpD Skarmory: 231-273 (69.3 - 81.9%) -- guaranteed 2HKO after Leftovers recovery

Thunderbolt also gives Latios a way to deal with bulky Water-types like Suicune, Manaphy and Gyarados without using Draco Meteor.
 
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TPP

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Thunder Punch Mega Metagross

Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Meteor Mash
- Zen Headbutt
- Thunder Punch
- Hammer Arm

Thunder Punch can actually 2HKO SpD Skarmory, and most of the time, opponents won't see Thunder Punch coming since they expect Hammer Arm, Ice Punch, Grass Knot, Pursuit or Bullet Punch. Skarmory is a pretty safe switch in to Mega Metagross, so even though it's the SpD set, people will still switch it in, only to be surprised and lose half their half.

252 Atk Tough Claws Mega Metagross Thunder Punch vs. 248 HP / 8 Def Skarmory: 176-208 (52.8 - 62.4%) -- guaranteed 2HKO
 
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Albacore

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Landorus-T @ Earth Plate
Ability: Intimidate
EVs : 76 HP / 252 Atk / 180 Spe
Adamant Nature
- Earthquake
- Smack Down
- U-Turn
- Stealth Rock

Skarmory can easily swicth into and either stall out or phaze most Landorus-T sets. However, it cannot handle Offensive Smack Down sets, since it is OHKOed by Earth Plate-boosted Earthquake after getting hit by Smack Down :

252+ Atk Earth Plate Landorus-T Earthquake vs. 252 HP / 0 Def Grounded Skarmory: 350-414 (104.7 - 123.9%) -- guaranteed OHKO
 
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DennisEG

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Breloom @ Watmel Berry
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Natural Gift
- Swords Dance
- Mach Punch
- Bullet Seed

I really search for a cool lure and i finally get with this, Natural Gift Loom 100BP fire type attack after you SD on the switch and Rocks are Up is HKO. Generally people switch a dead fodder first, but you can SD on that and killed in return if you can of course, and the only fact that you dont have spore is a great bluff.

+2 252 Atk Watmel Berry Breloom Natural Gift (100 BP Fire) vs. 252 HP / 0 Def Skarmory: 326-384 (97.6 - 114.9%) -- 87.5% chance to OHKO
 


Garchomp @ Life Orb
Ability: Rough Skin
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Draco Meteor
- Earthquake
- Fire Blast
- Stealth Rock

ChainChomp lures in Steel types such as Skarmory and 2HKO it with Fire Blast. This set is simply a lure set exploiting enemies who are expecting TankChomp or Physically Offensive Chomp, thus causing their physical walls to get weakened.
 

Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Hammer Arm
- Power-Up Punch
/Zen Headbutt
- Bullet Punch/Earthquake/Grass Knot/Ice punch...

Considering Skamory is a metagross switch-in here, there are two possibilities to get rid of skarm with this set.
- Power-up-punch on the switch-in/on spikes (14 - 16.7%). Turn 2 ; Hammer Arm (52.6 - 62.2%) : if whirlwind, skarmory will be left at (39,4 -27,1%) of his life (including leftovers) and therefore is easily revenge killable, if spikes it's a 2hko and if roost, metagross just has to hammer arm again next turn to be slower than skarm and then prevent him from using roost (OHKO at +1 and without the flying type).
- Hammer Arm on the switch-in/on spikes (35 - 41.3%). Turn 2 : Hammer Arm (35 - 41.3%) and Metagross becomes slower than Skarmory, if whirlwind, skarmory will be left at
(42 - 29,4%) of his life (including leftovers recovery) and therefore is easily revenge killable, if roost --> Turn 3 : Skarm plays first so if roost, it dies on the hammer arm and if whirlwind, it will be left at (63 - 44,1%) of his life.
All the calcs do not include Stealth rock damages (just remove 12,5% to get them).

The 1°, with power-up-punch prevents skarmory from setting spikes and guarantees an easy revenge kill (assuming you're not playing stall).
The 2° does the same as the 1° but may be less effective if your opponent plays good.
(Yes Thunder Punch also works but Hammer Arm has a larger coverage)

I hope I haven't been too confusing in my post; calcs have confused me ù_ù
 
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Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Return
- Earthquake
- Fire Punch
- Spikes

No1 ever uses spikes Diggersby but with fire punch it acts as a nice lure for Skarm and MScizor who want to wall/defog.
252+ Atk Huge Power Diggersby Fire Punch vs. 252 HP / 4 Def Skarmory: 158-188 (47.3 - 56.2%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
 

DarkNostalgia

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I know there's already Watmel Berry Breloom (which is kinda weird o_o), but here's another Skarmory lure, in the form of Focus Punch Breloom.


Life In Color (Breloom) @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Focus Punch

Skarmory is normally a good switch-in to Breloom, as Mach Punch doesn't do much, even with a specially defensive spread, Spore will wear out soon, and Brave Bird OHKOes. However, when with Focus Punch, Breloom turns the tables on Skarmory, as Focus Punch + Mach Punch KOes Skarmory. Adamant nature + Focus Punch is just for more power, as Focus Punch also hits (Mega) Scizor, Jirachi, and Bronzong, but Jolly nature still retains the 2HKO on Skarmory.

Calcs:
252+ Atk Life Orb Breloom Focus Punch vs. 248 HP / 8 Def Skarmory: 261-308 (78.3 - 92.4%) -- 37.5% chance to OHKO after Stealth Rock
252+ Atk Life Orb Technician Breloom Mach Punch vs. 248 HP / 8 Def Skarmory: 105-125 (31.5 - 37.5%) -- 85.5% chance to 3HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Breloom Focus Punch vs. 248 HP / 8 Def Skarmory: 238-281 (71.4 - 84.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Life Orb Technician Breloom Mach Punch vs. 248 HP / 8 Def Skarmory: 95-113 (28.5 - 33.9%) -- 0.8% chance to 3HKO after Stealth Rock and Leftovers recovery
 

MrAldo

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Speaking of ttar:



Tyranitar @ Choice Band
Ability: Sand Stream
EVs: 180 HP / 252 Atk / 76 Spe
Adamant Nature
- Pursuit
- Crunch
- Stone Edge
- Superpower

With a simple change on the choice item tyranitar can succesfully "lure" this skarmory since it is generally a pretty safe switch-in cause choice scarf tyranitar is far more common for many reasons, so it is a rather uncommon set. It 2hkos easily with stone edge and 2hko with crunch after rocks and leftovers recovery. Not even a physically defensive variant is safe since it is still 2hko´d after rocks (holy shit).

252+ Atk Choice Band Tyranitar Stone Edge vs. 252 HP / 4 Def Skarmory: 205-243 (61.3 - 72.7%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Tyranitar Crunch vs. 252 HP / 4 Def Skarmory: 165-195 (49.4 - 58.3%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

I can guarantee a huge wtf from the opponent after seeing that HUGE damage, nothing short of impressive.
 
yeah i saw this was submitted last week but i didnt steal the idea i swear.


Gyarados @ Cheri Berry/Watmel Berry
Ability: Intimidate
EVs: 252 Atk / 4 SpDef / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Earthquake/Bounce
- Natural Gift

Cheri Berry is used over Watmel Berry in case of Thundurus t-wave because not every match will have a skarmory or ferrothorn or the likes. its paired really well with rock polish diancie because it lures some of its greatest checks listed above. not too mention gyarados is powerful in itself and sets up on a lot of offensive threats(keld, metagross, etc). i guess watmel berry could work too if you aren't afraid of thundy but yea.

With Cheri Berry:
+1 252+ Atk Gyarados Natural Gift vs. 248 HP / 8 Def Skarmory: 208-246 (62.4 - 73.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
With Watmel Berry:
+1 252+ Atk Watmel Berry Gyarados Natural Gift (100 BP Fire) vs. 248 HP / 8 Def Skarmory: 260-306 (78 - 91.8%) -- 31.3% chance to OHKO after Stealth Rock
 
A perfect opportunity to post my favourite general lure - Gravity Lando-T.



Landorus-T @ Earth Plate
Ability: Intimidate
EVs: 72 HP / 252 Atk / 184 Spe
Adamant Nature
- Gravity
- Earthquake
- Stone Edge
- U-Turn/Stealth Rock

I love this set so, so much. Gravity does the same to Skarmory as the Smack Down set above, but it exchanges either Stealth Rock or U-Turn for grounding Skarm's teammates as well and a perfectly accurate Stone Edge. It also lures in other annoying Pokemon that usually laugh at Lando's Earthquake, such as Rotom-W, Gengar and Bronzong, and can support teammates packing inaccurate moves in a pinch.
 
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Hi everyone,tis is my idea of luring SDef Skarmory:
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Hyper Voice
- Focus Blast
- Thunderbolt
Thunderbolt is a better move than Focus Blast when you predict Skarmory switch in. With Focus Blast you don't have a sure 2HKO even after the Stealth Rock damage,and Focus Blast accuracy isn't so reliable. With Thunderbolt you can 2HKO surely Skarmory,and your accuracy is max,so you don't risk anything. If you don't want to risk the TBolt for some reasons like an Electric immunity in the opponent's team,you should know that Iron Head doesn't OHKO Mega Gardevoir,so you can lure easily Skarmory,but in general Skarmory uses Gardevoir as setup fodder for its Spikes. Here the calcs:
252 SpA Mega Gardevoir Thunderbolt vs. 252 HP / 252+ SpD Skarmory: 212-250 (63.4 - 74.8%) -- guaranteed 2HKO after Leftovers recovery
252 SpA Mega Gardevoir Focus Blast vs. 252 HP / 252+ SpD Skarmory: 141-167 (42.2 - 50%) -- 34.4% chance to 2HKO after Stealth Rock and Leftovers recovery
0 Atk Skarmory Iron Head vs. 0 HP / 0 Def Mega Gardevoir: 204-242 (73.6 - 87.3%) -- guaranteed 2HKO
 
Something I have been using a lot recently.



Absol @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty / Naive Nature
- Knock Off
- Sucker Punch
- Play Rough
- Fire Blast
Mega Absol can 2HKO Specially Defensive Skarmory with the combination of Knock Off + Fire Blast so you don't even have to predict the switch-in. Fire Blast also roasts Bisharp, Ferrothorn and Mega Scizor who are all annoying foes for Absol.
 

Miridy

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is a Tiering Contributor Alumnus
Aaaand week 6 is now over! Before posting our new guest star for week 7 of Lure That Threat I just wanted to let you all guys know that even if I'm not very punctual in naming the winner(s) of each week I'm still quite active and I already know who won previous weeks! That being said, I'll edit as soon as possible the Hall of Fame!

Now then, let's jump right ahead to week 7! Our super star issss:


Slowbro @ Leftovers
Ability: Regenerator
EVs: 252 HP / 232 Def / 24 SpD
Bold Nature
- Scald
- Slack Off
- Thunder Wave
- Psyshock

Yeah. Slowbro is definitely what we usually call a " threat " because despite its really really low speed, Slowbro can count on massive HP mixed with huge DEF (95+110) and also on a pretty nice 100 SPAtk. Furthermore, Slowbro's typing makes him a really hard counter of most physical sweepers such as Mega Lopunny, Mega Metagross and even non-SDance Excadrill. And make sure to not forget how often and easily Slowbro can come in against Keldeo and many others special-based mons. Wanna deal with him?
 

TPP

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Head TD
HP Electric Keldeo

Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Electric]
- Icy Wind

Slowbro has nothing to worry about for switching into Keldeo. HP Electric is able to get a clean 2HKO on it, and this will more than likely force Slowbro out. It'll require a good prediction, but if you do, it'll do some nice damage to Slowbro.

252 SpA Choice Specs Keldeo Hidden Power Electric vs. 252 HP / 24 SpD Slowbro: 228-270 (57.8 - 68.5%) -- guaranteed 2HKO
 


Charizard @ Charizardite X
Ability: Tough Claws
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Outrage
- Flare Blitz
- Roost / Tailwind / Earthquake

Slowbro is normally regarded as a hard check to Mega Charizard-X. However, with Swords Dance and Outrage, Mega Charizard-X easily OHKOes it as well as other "lol hard checks" Hippowdon, Landorus-T, Quagsire and other Pokemon which Dragon Dance sets struggle against. 216 Spe allows you to Speed creep Mild Kyurem-B while 40 HP for bulk. The last slot is free since SD Zard-X already packs a lot of power.
 
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looiiyut

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Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Magma Storm/ Fire Blast
- Earth Power
- Taunt
- Solar Beam

Offensive Power Herb tran is a lure for water pokemon such as keldeo, azumarill and slowbro. Solar beam pairs well with Magma Storm's trapping capability to eliminate bulky Water-types from the match.

252 SpA Heatran Solar Beam vs. 252 HP / 24 SpD Slowbro: 306-362 (77.6 - 91.8%) -- guaranteed 2HKO
252 SpA Heatran Magma Storm vs. 252 HP / 24 SpD Slowbro: 96-113 (24.3 - 28.6%) -- 98.6% chance to 4HKO

252 SpA Heatran Solar Beam vs. 0 HP / 4 SpD Keldeo: 284-336 (87.9 - 104%) -- 25% chance to OHKO
252 SpA Heatran Solar Beam vs. 92 HP / 0 SpD Azumarill: 316-372 (86.8 - 102.1%) -- 18.8% chance to OHKO
 


Starmie @ Life Orb
Ability: Analytic/Medic Nature
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Rapid Spin
- Psyshock
- Thunderbolt

Offensive Starmie is usually played with Hydro Pump, Ice Beam and Psyshock, three moves that Slowbro tanks very easily, then it's a possible Starmie switch-in.

252 SpA Life Orb Analytic Starmie Thunderbolt vs. 252 HP / 24 SpD Slowbro: 322-382 (81.7 - 96.9%) -- 62.5% chance to OHKO after Stealth Rock (Almost kills on the switch-in)

252 SpA Life Orb Analytic Starmie Hydro Pump vs. 252 HP / 24 SpD Slowbro: 148-174 (37.5 - 44.1%) (on the switch-in)
+ 252 SpA Life Orb Starmie Thunderbolt vs. 252 HP / 24 SpD Slowbro: 250-294 (63.4 - 74.6%) = Kills Slowbro.

Hydro pump without Analytic : 252 SpA Life Orb Starmie Hydro Pump vs. 252 HP / 24 SpD Slowbro: 113-134 (28.6 - 34%).

Conclusion : Analytic Starmie destroys slowbro and the Medic Nature one causes serious damages and forces slowbro to switch-out.
 

DarkNostalgia

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Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Fake Out
- Toxic

Slowbro is normally a hard counter to Mega Lopunny, as it takes all of the moves it throws at it with ease and deals a lot of damage back with Psyshock or cripples with Scald / Thunder Wave. However, with Toxic, Mega Lopunny is capable of crippling Slowbro immensely as Toxic puts Slowbro on a timer and wears it down really quick. In addition to Slowbro, Toxic also targets Landorus-T, Garchomp, Alomomola, Hippowdon, and Tangrowth.
 

Mamoswine (M) @ Life Orb
Trait: Thick Fat
EVs: 240 Atk / 16 SAtk / 252 Spd
Naive Nature
- Ice Shard
- Icicle Crash
- Earthquake
- Freeze-Dry

As classic as you can get in terms of lure, Freeze Dry Mamoswine not only prevents Rotom-Wash & Gyarados from switching, but it also prevents Slowbro from coming in. Freeze-Dry is an almost guarranted 2HKO after rocks, which is pretty nice, considering Mamoswine normally wouldn't be able to 2HKO Slowbro with its strongest move Earthquake:

16 SpA Life Orb Mamoswine Freeze-Dry vs. 252 HP / 0 SpD Slowbro: 182-218 (46.1 - 55.3%) -- 99.6% chance to 2HKO after Stealth Rock and Leftovers recovery
 
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