p2
Banned deucer.
The Hippo set posted by the OP doesn't have Whirlwind, so Magnet Rise Bisharp is fineHippo can just whirlwind.
The Hippo set posted by the OP doesn't have Whirlwind, so Magnet Rise Bisharp is fineHippo can just whirlwind.
To be fair, Banded Staraptor is a standard set so most players will know that Hippo can't take Banded Raptor's attacks.Everybody thinks that Hippo is a switch for most of physical type attacker but u can easily lure this fat mon with an unexpected mon in OU which is
Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- U-turn
- Brave Bird
- Close Combat
Every hippo player thought, ''Hipo can take this easily'' Rotom-W isnt an option cuz fear the Double Edge, so let see the calcs
252 Atk Choice Band Reckless Staraptor Brave Bird vs. 252 HP / 144+ Def Hippowdon: 232-274 (55.2 - 65.2%) -- guaranteed 2HKO after Leftovers recovery
The only issue is the recoil but, u can easily lure this fat mon for other of ur threats, btw Double Edge is the same power.
Im not agree with that because, Staraptor isnt common at all at least in High Ladder / Tour Games, so they dont know the raw power of this bird, and scarf is more ''common'' than CB imoTo be fair, Banded Staraptor is a standard set so most players will know that Hippo can't take Banded Raptor's attacks.
uhhh i think random passerby is right starapter isnt a lure it is a wallbreaker. a lure is something that like is normally countered by a pokemon but has some kind of uncommon special move or item or something. it is a given that staraptor is going to use brave bird or double edge. staraptor is just powerful so its more of a wallbreaker than a lure because it doesnt have some surprise move. also why is common in quotes common doesnt need quotes common is a straightforward word it only means one thing... it isnt like u can argue if something is common its a fact. putting common in quotes doesnt help ur point "imo"Im not agree with that because, Staraptor isnt common at all at least in High Ladder / Tour Games, so they dont know the raw power of this bird, and scarf is more ''common'' than CB imo
I mean the fuction of a lure is basically break / weaken one mon for another threat in your team, Staraptor yes it is a wallbreaker but also can be a lure. I think a mon can easily acomplish at least 2 fuction in 1 team !uhhh i think random passerby is right starapter isnt a lure it is a wallbreaker. a lure is something that like is normally countered by a pokemon but has some kind of uncommon special move or item or something. it is a given that staraptor is going to use brave bird or double edge. staraptor is just powerful so its more of a wallbreaker than a lure because it doesnt have some surprise move. also why is common in quotes common doesnt need quotes common is a straightforward word it only means one thing... it isnt like u can argue if something is common its a fact. putting common in quotes doesnt help ur point "imo"
But it's not a lure. Band is a common set and you can easily calc the damage to see the Hippo is not a switchin. A lure has some kind of different coverage like, for example, Psycho Cut Bisharp to bait Keldeo or something like that.I mean the fuction of a lure is basically break / weaken one mon for another threat in your team, Staraptor yes it is a wallbreaker but also can be a lure. I think a mon can easily acomplish at least 2 fuction in 1 team !
You missed my regular Garchomp :-(First week is over!
I'm glad to announce that the thread received more sets than what I initially thought, which is very good.
There is one thing I would like to add, though a lure has to act in a way that your opponent won't (normally) predict in order to get the desired result, since we have a defensive threat this week this can be achieved through an unorthodox move choice like Grass Knot Thundurus, or by an unexpected power, like Mega Garchomp (being by itself a very rare mega evolution who also happens to abuse Sand Stream), debilitating is also okay, if it comes from something unexpected that does not lose too much utility in order to act as a lure, an example would be Toxic Landorus-Therian, trapping moves are allso good, since your opponent can't do anything about it once they're in, just please don't post Gothitelle on all your posts, from the posted sets I cannot accept Wow Talonflame, Grass Knot Mega Metagross, Magnet Rise Bisharp, Magnet Rise Cobalion Magnet Rise+Toxic Klefki, and Choice Band Staraptor, I'll get down individually to them and explain why:
Wow Talon: While it's true, Hippo should normally stay in against Talon if it has Stone Edge in order to kill it, in the 1825 stats wow is used almost half the time on Talonflame, so this is by no means a surprise for the opponent, and they can (and should, tbh) scout the moveset, since there is a 50% chance (a much higher chance if they see Leftovers as an item) Hippo will end up burned and near-useless for the rest of the match if there is no Heal Bell/Healing Wish user.
Grass Knot Metagross: GK 'Gross usage has declined a little since the beginning of ORAS, but it's still a common move, and majority of battlers will prepare already for the eventuality that Mega Metagross has Grass Knot in order to face Hippowdon and Slowbro, not quite a lure.
Magnet Rise Bisharp: well... yes I suppose, with Taunt and Magnet Rise you win the 1v1 against Hippowdon (though you cannot come in against Hippo, or you'll risk an Earthquake in your face) but you end up with a very, very weak Bisharp with no form of priority, I mean Sucker Punch isn't the best of priority around here, but it's still something that puts pressure on your opponent, you sacrifice too much in order to completely counter and not kill (since when they'll see how they can't do anything against Bisharp they'll just switch out, why stay?) Hippowdon.
The same argument minus the Sucker Punch part is applied also to Magnet Rise+Taunt Cobalion, sorry, you won't be bringing a lure, but something that happens to completely shut down Hippowdon without killing it, forcing the switch.
Magnet Rise Swords Dance Bisharp is a bit better but Magnet Rise Bisharp was already posted, and this Bisharp does not act as a lure but simply put transform a check to set up fodder giving up on the useful Knock Off, as a Whirlwind-less Hippowdon will switch out when they'll see Magnet Rise.
Magnet Rise + Toxic Klefki: technically yes, Toxic is a big no-no on Hippowdon even though he doesn't die from it, the problem though is that more than half of Klefki's have Magnet Rise on their moveset, so Hippowdon has no business against Klefki, other than setting up Stealth Rocks, but at this point they are so many better pokemon that can use Toxic on Hippo as he lay Stealth Rocks, majority of teammates from Hippowdon, such as Magic Guard Clefable, Natural Cure Starmie and ferrothorn also do not mind at all Toxic, but this is a team option discussion, so I'll stop here.
Cb Staraptor: yes, Staraptor is a very powerful wallbreaker but it does not act as a lure, Choice Band is more common than Choice Scarf (though by a small margin) and while it's true that this is not a common sight an experienced player should be able to analyze the pokemon and understand what it potentially runs, if he/she cannot do so they can simply open the damage calculator from Showdown, and conveniently see Choice Band as the first set for Staraptor and then proceed to check the damages, so it wouldn't be a lure.
With this out of the way, thanks everyone who contributed! Lots of interesting submissions, as soon as I recover my old computer I'll update the Hall of Fame, but of course, it's not like I can freeze the project, so, here's Week 2 more difficult with an interesting fairy type, you guessed it:
Clefable (F) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Wish
- Protect
- Moonblast
- Calm Mind
Unaware Clefable ignores stat boosts (well, if you don't have a Mega Ampharos who happens to gain a Nasty Plot boost from Mew or Mega Gyarados) and thanks to its wonderful type it can act as a glue for balanced teams, while being very easy to splash on a team.
Keep in mind Protect, usually clicked for scouting moves or gaining a Leftovers/Wish recovery, there is no point for someone to click Protect if they feel completely safe or already know (or think they know) what happens on a specific scenario.
For example, if you happen to have Iron Tail Mega Gyarados (idk why you would but let's go with it) at +0 and the opponent have Unaware Clefable at max hp Clefable would rather use Wish or attack you with Moonblast as you Dragon Dance and use Iron Tail later, than to use Protect.
Unaware Clef without SpD investment won't take Thundurus on since it is 2HKOed by Thunderbolt, even after factoring Wish, Protect and Stealth Rock.
Thundurus Life Orb
Ability: Defiant
EVs: 252 SpA / 4 Def / 252 SpA
Timid Mature
- Thunderbolt
- Grass Knot
- Sludge Wave
- Focus Blast / Thunderwave / Knock Off / Whatever
252 SpA Life Orb Thundurus Sludge Wave vs. 252 HP / 0 SpD Clefable: 286-338 (72.5 - 85.7%) -- guaranteed 2HKO after Leftovers recovery
IghtUnaware Clef without SpD investment won't take Thundurus on since it is 2HKOed by Thunderbolt, even after factoring Wish, Protect and Stealth Rock.
252 SpA Life Orb Thundurus Thunderbolt vs. 252 HP / 0 SpD Clefable: 203-239 (51.5 - 60.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252 Atk Mold Breaker Mega Gyarados Iron Head vs. 252 HP / 252+ Def Clefable: 176-208 (44.6 - 52.7%) -- guaranteed 3HKO after Leftovers recoveryIght
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 252 SpA / 4 Def
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch / Earthquake
- Iron Head
Yea standard DD mega gyara spread. This has Iron Head though which helps it get through Clefable, Altaria and other bulky Fairy types.
On my phone right now and don't wanna show calc. From experience Iron Head does like 70-80%
Ur supposed to be at +1 already.252 Atk Mold Breaker Mega Gyarados Iron Head vs. 252 HP / 252+ Def Clefable: 176-208 (44.6 - 52.7%) -- guaranteed 3HKO after Leftovers recovery
U can 2kho the mixed set:
252 Atk Mold Breaker Mega Gyarados Iron Head vs. 252 HP / 160 Def Clefable: 212-250 (53.8 - 63.4%) -- guaranteed 2HKO after Leftovers recovery
Iron Tail can 2kho clefable:
252 Atk Mold Breaker Mega Gyarados Iron Tail vs. 252 HP / 252+ Def Clefable: 218-258 (55.3 - 65.4%) -- guaranteed 2HKO after Leftovers recovery
In that case, I don't think it's 100% worth it to use Iron Head just to hit a lesser-used Clefable set since it's already 2HKOd by Waterfall after SR 100% of the time and over 70% of the time without SR. There are some 50/50s with Protect vs Dragon Dance, of course.Ur supposed to be at +1 already.
To be fair, Mega Gyarados can use Iron Head to get OHKO offensive Mega Altaria and deal 70%+ to the DDD set, both of whom it is countered by.In that case, I don't think it's 100% worth it to use Iron Head just to hit a lesser-used Clefable set since it's already 2HKOd by Waterfall after SR 100% of the time and over 70% of the time without SR. There are some 50/50s with Protect vs Dragon Dance, of course.
+1 252 Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 252+ Def Clefable: 196-232 (49.7 - 58.8%) -- 74.2% chance to 2HKO after Leftovers recovery
+1 252 Atk Mold Breaker Mega Gyarados Waterfall vs. 252 HP / 252+ Def Clefable: 196-232 (49.7 - 58.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
Gyarados has much better use in its other options like Sub, Crunch, Ice Fang, and Earthquake, which hit a wider range of Pokemon like Rotom-W, Ferrothorn, Dragonite, etc while Sub allows it to set up on bulky Waters that try to stay in and burn with Scald.
You can literally just use Ice Fang lol, deals pretty much the same amount of damage to Mega Altaria and also hits Chesnaught, Breloom, and Garchomp. I don't see a use of Iron Head to be honest lol - I mean, it does OHKO Mega Altaria at +1, but Ice Fang does the same thing after 2 layers of SR anyway, and since when is Mega Altaria at full health?!To be fair, Mega Gyarados can use Iron Head to get OHKO offensive Mega Altaria and deal 70%+ to the DDD set, both of whom it is countered by.