Thanks for the kind words and for the suggestions!
I've been waiting for more suggestions, but it seems like the initial draft didn't pick others' interest.
So I'm going to modify the team, hoping to improve it from the last time:
The Pokemons I'll be modifying will be: Gyarados, Alolan-Muk and Porygon2.
Gyarados @ Waterium Z
Ability: Intimidate
Level: 50
EVs: 52 HP / 196 Atk / 76 Def / 4 SpD / 180 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Ice Fang
- Protect
As it has been said, a more aggressive-oriented Gyarados is better than Subdance Gyarados. As I've been testing Sejun's Team extensively in the last days, I saw how Arcanine (having a similar role to Gyarados here) is much better as an offensive intimidate attacker than a defensive one: as I say in other cardgames, the best plan is "to win", rather than "to not lose".
The EV spread is taken from TrainerTower (thanks Kyrk for the useful links), and I chose Ice Fang over EQ/Taunt because it hits very hard Garchomp, Tapu Bulu (which doesn't OHKO Gyarados after Intimidate with Wooden Hammer), and has a chance to both flinch or freeze the opposing pokemons, in desperate situations.
Muk-Alola @ Figy Berry
Ability: Gluttony
Level: 50
EVs: 188 HP / 244 Atk / 44 Def / 20 SpD / 12 Spe
Adamant Nature
- Poison Jab
- Knock Off
- Shadow Sneak
- Protect
I took EVs again from TrainerTower, as the ones I used last time were a bit off the chart. 252 Atk is unnecessary, as 244 is able to OHKO three Tapus anyway, and Fini doesn't die even with a 252 spread.
Without AV, going for Protect is far more versatile than Brick Break. I took out that move because it's very dependant on A-Ninetales being on the other team, and even Reflect+Screen pokemons are very rare. Brick Break is an out to all these moves and strategies, but it has no other uses out of that.
I kept Shadow Sneak because it usually helps to kill weakened pokemons or gets in some damage before dying (if it gets outsped from the opposing pokemons).
Porygon2 @ Eviolite
Ability: Download
Level: 50
EVs: 252 HP / 104 Def / 152 SpD
Sassy Nature
IVs: 0 Spe
- Ice Beam
- Toxic
- Recover
- Trick Room
This time I went with a more bulky P2 for some speed control against both TR teams and non-TR teams. As I wrote last time, the team could have some problems with opposing P2s, so I went with Toxic here to have some inevitability against bulky/walls that can't be easily killed.
I preferred Ice Beam instead of TBolt because it has more coverage, and has the chance to freeze (paralysis is slightly better imo, but Ice hits more types than Electric).
About the "leads", I probably misspoke: the leads I was looking for were Tapu Koko + one of the other pokemons listed in my last post (so Muk against Tapus, Kartana against non-bulky teams, and Gyarados if it's easy to setup in the first turns or if Intimidate is needed, without losing "tempo"). So Koko+Muk, Koko+Kartana, Koko+Gyarados or Koko+P2 are the leads I'm looking for when playing this team.
The necessity of having Koko as lead is because he got Taunt, so it can stop status moves from the start: no TR/TW. Other than that, he got very strong attacks (thanks to Life Orb).
Usually TR/TW teams tend to lead with a Fake Out user + TR/TW setter, so a a Taunt Gyarados to help Koko stop the setup could be an option, thus Gyarados loses Ice Fang or Protect. Another option is to play our Porygon2 and wait to use TR until the other has setted it up (this way they won't be able to mindtrick you: not using TR because the opponent does it for me is awesome, if I'm the TR team).
Other than that, having more Pokemons with Protect help Marowak sweep with EQ if we couldn't stop the opponent from setupping Trick Room (so Marowak gets a lot stronger under TR), and having Gyarados with Waterium-Z gives much more offensive pressure.
Against non-TR/TW teams I don't think this team has many weaknesses: the pokemons I'm looking to bring in mostly are Tapu Koko, A-Muk, and Gyarados.
These three offer much pressure and longevity (Intimidate+Berry), while the fourth Pokemon could be P2 against bulkier teams (Toxic+Recovery spam), Kartana against aggressive-oriented teams with no Hail/Sandstorm (because of Sash, usually played after one of our pokemons dies), or Marowak (to protect Gyarados from Electric-type attacks, or get a kill on Celesteela and other fire-weak pokemons).
I know this team has the Grass-Fire-Water core, but I don't think it's needed in every match. That's why I'm trying to go always with Koko-Dos-Muk. If the opponent has many pokemons that can OHKO one of these three, I'm benching it, but I think they offer pretty much what I need in every game: an Intimidater, a Taunt user, a physical attacker, a special attacker, and a bulky support that can do some serious damage (Knock Off is so great). The last pokemon will patch the weaknesses of these three.
What do you guys think of the modifications?
I think that the modifications are much better, but it is not my place to say if you can write your own RMTs yet, I will leave that up to RebornFX, as he may want more descriptions about team synergy or other various things.
Now for some tips and advice from my time playing, An interesting idea against TW teams is to, if they have very fast Pokémon, set up TR with Porygon2 so that you flip that speed boost back against them, although it won't always work.
PS: Kartana is Steel so not weak to Sandstorm.
PSS: It would be great if you could add these descriptions to your original post.
PSSS: I like the line about winning and not not losing.