Matezoide vs. Birkal---NOT A FLASH

3 vs 3 LC Singles
ASB Arena
1 Day DQ
Training Items
5 Chills/3 Recovers
Switch = OK

Mat:
froakie_sprite_by_dancesofshadows-d5r21pb.png

<Froakie> [Trent] (M)
Nature: Naive (+15% Spe, +23 Accuracy, -1 SpD)
Type:

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.


About: A pokemon received by Matezoide during his stay in Kalos, Trent is highly energetic, being incapable of standing still for more than 3 seconds, he is always looking for activites, including, but not limited to battling, jumping, climbing trees and counting the amount of teeth in his mouth (Hint: 0), just keeping him on sight as shown to be problematic.
Abilites:

Torrent (Passive):

When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Protean (Hidden Ability LOCKED, Toggle):


By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 82 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 1/9
MC: 0
AC: 5/5


Moves:
Bubble (*)
Fling (*)
Growl (*)
Lick (*)
Pound (*)
Quick Attack (*)
Round (*)
Smokescreen (*)
Water Pulse (*)
Hydro Pump
Bounce


Ice Beam (*)
Protect (*)
Scald (*)
Taunt (*)
Hidden Power (Steel)
U-turn (*)

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)
fletchling.png


<Fletching> [Amy] (F)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.


About: Caught in the Saffari Zone, Amy always had an affinity for babies. Having an imensurable love for her mother, as well as every mother in the world, she just cant help but act as protective torwards those younger than her. In fact, out of her brothers and sisters, Amy was the only one to stay with her parents and occasionaly helped the saffari workers take care of recently born pokemon.
However, fearing she was isolating herself from the outside world, her parents convinced her to leave, and despite the sadness, she knew they were correct. Eventualy captured by Matezoide, Amy was amazed at how vast the world really is.

Abilites:

Big Pecks (Passive):

This Pokemon's sturdy wings prevent its defense from being lowered. The rate its natural defense drops after a boost is also halved from one every round to once every two (2) rounds.
Gale Wings (Hidden Ability UNLOCKED, Passive):

This Pokemon's Flying type moves have an additional level of priority over their normal order (e.g. +0 priority is +1, +1 is +2, etc.)
Stats


HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 62
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/9
MC: 0
AC: 5/5


Moves:

Tackle (*)
Growl (*)
Quick-Attack (*)
Peck (*)
Agility (*)
Flail (*)
Roost (*)
Razor Wind (*)
Steel Wing
Me First

Fly (*)
Acrobatics (*)
Flame Charge (*)
U-Turn (*)
Taunt (*)
Return
Roost (*)
Overheat (*)
Sunny Day (*)

Quick-Guard (*)
Tailwind (*)
Spr_5b_440.png

<Happiny> [Luna] (F)

Nature: Modest (+1 Sp.Attack, -1 Attack)

Type

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.


About: The sweetest little thing ever seen by Matezoide, Luna was immediately adopted from an orphanage and quickly got to the hearts of her team mates. Although the incident that took her parents left a great pain inside her, she managed to maintain a beautiful heart, always willing to help others and being extremely quick to trust others.

She currently wishes to be a doctor, and thus, daily practices healing techniques on other pokemon.


Abilities:

Natural Cure (Passive)
:

This Pokémon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokémon heals all status effects when switched out.

Serene Grace (Passive):

This Pokémon has a blessing which doubles the success chance of its attack's secondary effects. (eg. Paralysis from Thunderbolt).

Friend Guard (HIDDEN ABILITY LOCKED, Passive):

The Pokémon's body emits an aura of joy that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).


Stats:
HP: 110
Atk: Rank 0 (-)
Def: Rank 1
SpA: Rank 2 (+)
SpD: Rank 3
Spe: 30
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 2/9
MC: 1
AC: 2/5

Attacks:

Pound (*)
Charm (*)
Copycat (*)
Refresh (*)
Sweet Kiss (*)

Shadow Ball (*)
Flamethrower (*)
Solarbeam (*)
Psychic (*)
Toxic (*)
Hyper Voice
Thunder-Wave
Protect

Counter (*)
Endure (*)
Helping Hand (*)
Metronome (*)
Aromatherapy (*)

Birkal:
66.png

Machop (M)
Nature: Brave (+Atk | -Spe | -10% Evasion)
Type: Fighting

Abilities: Guts | No Guard | Steadfast (Locked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
Sp.Atk: Rank 2
Sp.Def: Rank 2
Spe: 30 (-)

EC: 3 | 9
MC: 0
AC: 3 | 5

Moves:

Level-Up:
Low Kick
Leer
Focus Energy
Karate Chop
Low Sweep
Foresight
Seismic Toss
Revenge
Dynamic Punch
Cross Chop
Scary Face

Egg Moves:
Thunder Punch
Fire Punch
Ice Punch
Encore
Counter
Bullet Punch

TM Moves:
Poison Jab
Stone Edge
Power-Up Punch
Double Team
Dig
Protect
Substitute
Earthquake
Facade
Toxic
255.png

Torchic (F)
Nature: Sassy (+SpD | -Spe | -10% Evasion)
Type: Fire

Abilities: Blaze | Speed Boost (Locked)

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 3
Sp.Def: Rank 3 (+)
Spe: 39 (-)

EC: 3 | 9
MC: 4
AC: 3 | 5

Moves:

Level-Up:
Scratch
Growl
Focus Energy
Ember
Peck
Sand Attack
Fire Spin
Flamethrower

Egg Moves:
Counter
Endure
Night Slash
Reversal
Curse

TM Moves:
Will-O-Wisp
Dig
Rock Slide
Substitute
Protect
Overheat
Toxic
Double Team
Shadow Claw
chespin.png

Chespin (F)
Nature: Careful (+SpD | -SpA)
Type: Grass

Abilities: Overgrow | Bulletproof (Locked)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
Sp.Atk: Rank 1 (-)
Sp.Def: Rank 3 (+)
Spe: 38

EC: 3 | 9
MC: 0
AC: 3 | 5

Moves:

Level-Up:
Tackle
Growl
Vine Whip
Rollout
Bite
Leech Seed
Pin Missile
Take Down
Seed Bomb
Mud Bomb
Pain Split
Wood Hammer
Bulk Up

Egg Moves:
Spikes
Synthesis
Belly Drum
Quick Guard
Curse

TM Moves:
Poison Jab
Dig
Double Team
Taunt
Stone Edge
Payback
Reflect

Matezoide sends out with item.
Birkal sends out with item and orders.
Matezoide orders.
I ref.
 
chespin.png

Chespin @ Exp Share

Wood Hammer | Spikes | Wood Hammer

If non-combination Flamethrower, use Dig that action. Push back actions.
If Counter, use Taunt on the first instance only. Push back actions.​
 
Oh yeah? Well, i can throw spikes too!


Thunder-Wave -> Hyper Voice -> Copycat



If Chespin was fully paralysed A2, use Flamethrower A3
 
Spr_5b_440.png

HP: 110
EN: 100
Other: none

chespin.png

HP: 90
EN: 100
Other: none

Action 1:
Chespin used Wood Hammer!
Crit: [<=625] 1320/10000 (No)
Calculation: 11+3+3*1.5-1*1.5=17
-6.5 Energy
5.66666 recoil

Happiny used Thunder Wave!
-7 Energy

Action 2:
Happiny used Hyper Voice!
Crit: [<=625] 1473/10000 (No)
Calculation: 9+3+2*1.5-3*1.5=10.5
-6 Energy

Chespin used Spikes!
Full para: [<=2500] 2814/10000 (No)
-8 Energy

Action 3:
Happiny used Copycat!
Happiny used Spikes!
-10 Energy

Chespin used Wood Hammer!
Full para: [<=2500] 7015/10000 (No)
Crit: [<=625] 5954/10000 (No)
Calculation: 11+3+3*1.5-1*1.5=17
-6.5 Energy
5.66666 recoil

END OF ROUND

Spr_5b_440.png

HP: 76

EN: 77
Other: Spikes (1 layer)

chespin.png

HP: 68
EN: 79
Other: Paralyzed (20%), Spikes (1 layer)

Matezoide orders
Birkal orders
I ref
 
Leech Seed | Seed Bomb | Seed Bomb

If fully paralyzed, push back actions.
If paralysis is completely cured, use Dig for all remaining actions.​
 
Spr_5b_440.png

HP: 76

EN: 77
Other: Spikes (1 layer)

chespin.png

HP:
68
EN: 79
Other: Paralyzed (20%), Spikes (1 layer)

Action 1:
Happiny used Flamethrower!
Crit: [<=625] 1164/10000 (No)
Burn: [<=1000] 5893/10000 (No)
Calculation: (9+2*1.5-3*1.5)*1.5=11.25
-7 Energy

Chespin used Leech Seed!
Full para: [<=2000] 3253/10000 (No)
-9 Energy

-3 HP for Happiny
+3 HP for Chespin

Action 2:
Happiny used Flamethrower!
Crit: [<=625] 3540/10000 (No)
Burn: [<=1000] 9448/10000 (No)
Calculation: (9+2*1.5-3*1.5)*1.5=11.25
-11 Energy

Chespin used Seed Bomb!
Full para: [<=2000] 6937/10000 (No)
Crit: [<=625] 8562/10000 (No)
Calculation: 8+3+3*1.5-1*1.5=14
-5 Energy

-3 HP for Happiny
+3 HP for Chespin


Action 3:
Happiny used Flamethrower!
Crit: [<=625] 4738/10000 (No)
Burn: [<=1000] 5458/10000 (No)
Calculation: (9+2*1.5-3*1.5)*1.5=11.25
-15 Energy

Chespin used Seed Bomb!
Full para: [<=2000] 3067/10000 (No)
Crit: [<=625] 9563/10000 (No)
Calculation: 8+3+3*1.5-1*1.5=14
-9 Energy

-3 HP for Happiny
+3 HP for Chespin

END OF ROUND

Spr_5b_440.png

HP:
39
EN: 44
Other: Spikes (1 layer), Leech Seed (1a)

chespin.png

HP:
43
EN: 56
Other: Paralyzed (15%), Spikes (1 layer)

Birkal orders
Matezoide orders
I ref
 
Seed Bomb | Leech Seed | Seed Bomb

If Counter, use Taunt. Only do this on the first instance. Push back actions.​
 
Counter -> Counter -> Flamethrower

If Taunt stops Counter now for some stupid ass reason, change actions to Flamethrower -> Protect -> Counter
 
Spr_5b_440.png

HP:
39
EN: 44
Other: Spikes (1 layer), Leech Seed (1a)

chespin.png

HP:
43
EN: 56
Other: Paralyzed (15%), Spikes (1 layer)

Action 1:
Chespin used Taunt!
Full para: [<=1500] 6252/10000 (No)
-10 Energy

Happiny used Counter!
-6 Energy
-3 HP for Happiny
+3 HP for Chespin

Action 2:
Chespin used Seed Bomb!
Full para: [<=1500] 4480/10000 (No)
Crit: [<=625] 1695/10000 (No)
Calculation: 8+3+3*1.5-1*1.5=14
-5 Energy

Happiny used Counter!
Damage: 14*1.5=21
-17 Energy

Action 3:
Happiny used Flamethrower!
Crit: [<=625] 8409/10000 (No)
Burn: [<=1000] 8610/10000 (No)
Calculation: (9+2*1.5-3*1.5)*1.5=11.25
-7 Energy

Chespin used Leech Seed!
Full para: [<=1500] 7293/10000 (No)
-9 Energy

-3 HP for Happiny
+3 HP for Chespin

END OF ROUND


Spr_5b_440.png

HP:
19
EN: 14
Other: Spikes (1 layer), Leech Seed (3a), Taunt (3a)

chespin.png

HP:
17
EN: 56
Other: Paralyzed (10%), Spikes (1 layer)

Matezoide orders
Birkal orders
I ref
 
255.png

Torchic @ Exp Share

Rock Slide | Rock Slide | Rock Slide

If non-combination Roost, use Earthquake that action. Push back actions.
If Fly, use Counter. Push back actions.
 
fletchling.png

HP:
90
EN: 100
Other: none
Spr_5b_440.png

HP:
19
EN: 14
Other: Spikes (1 layer), Leech Seed (3a), Taunt (3a)


255.png

HP: 90
EN: 100
Other: none
chespin.png

HP:
17
EN: 56
Other: Paralyzed (10%), Spikes (1 layer)


Action 1:
Spikes damage
-12 HP for Torchic

Fletchling used U-Turn!
Crit: [<=625] 492/10000 (Yes)
Calculation: (7+3+3*1.5-2*1.5)*2/3=7.666666
-5 Energy

Torchic used Rock Slide!
Hit: [<=9000] 2637/10000 (Yes)
Crit: [<=625] 547/10000 (Yes)
Calculation: (8+3+2*1.5-1*1.5)*1.5=18.75
-6 Energy

Action 2:
Fletchling used Me First!
Fletchling used Rock Slide!
Hit: [<=9000] 6189/10000 (Yes)
Crit: [<=625] 1255/10000 (No)
Calculation: (12+3*1.5-2*1.5)*1.5=20.25
-7.5 Energy

Torchic used Rock Slide!
Hit: [<=9000] 7886/10000 (Yes)
Crit: [<=625] 8768/10000 (No)
Calculation: (8+2*1.5-1*1.5)*1.5=14.25
-10 Energy

Action 3:
Fletchling used Roost!
+20 HP
-10 Energy

Torchic used Rock Slide!
Hit: [<=9000] 4214/10000 (Yes)
Crit: [<=625] 5410/10000 (No)
Calculation: 8+2*1.5-1*1.5=9.5
-14 Energy

END OF ROUND

fletchling.png

HP:
67

EN: 77
Other: Switching, Spikes (1 layer)
Spr_5b_440.png

HP:
19
EN: 14
Other: none


255.png

HP: 50

EN: 70
Other: Spikes (1 layer)
chespin.png

HP:
17
EN: 56
Other: Paralyzed (10%)


Matezoide sends out and orders.
Birkal orders
I ref
 
Crit sux.


froakie_sprite_by_dancesofshadows-d5r21pb.png


It is my time to shine!


Protean ON!

Hydro Pump -> Scald -> Hydro Pump



If Torchic is under ground when you would move, use Hydro Pump inside (Gogogo RP action)
If Reversal A3, use Bounce that action
 
Something is wonky with that Rock Slide calculation on A3; it needs a SE multiplier.

Will-O-Wisp | Reversal + Reversal | Cooldown
 
Something is wonky with that Rock Slide calculation on A3; it needs a SE multiplier.

Such is the miracle of Roost.

froakie_sprite_by_dancesofshadows-d5r21pb.png

HP: 90

EN: 100
Other: Spikes (1 layer)

Spr_5b_440.png

HP: 19
EN: 14
Other: none

fletchling.png

HP: 67

EN: 77
Other: none

255.png

HP: 50

EN: 70
Other: Spikes (1 layer)
chespin.png

HP: 17
EN: 56
Other: Paralyzed (10%)

Action 1:
Spikes
-12 HP for Froakie

Froakie used Hydro Pump!
Crit: [<=625] 3758/10000 (No)
Calculation: (11+3+3*1.5-3*1.5)*1.5=21
-7 Energy

Torchic used Will-O-Wisp!
Hit: [<=8500] 9962/10000 (No)
-6 Energy

Action 2:
Froakie used Scald!
Crit: [<=625] 6105/10000 (No)
Calculation: (8+3+3*1.5-3*1.5)*1.5=16.5
-5 Energy

Torchic used Mega Reversal!
Crit: [<=625] 4290/10000 (No)
Calculation: 45+2*1.5-2*1.5=45
-52.5 Energy

Action 3:
Froakie used Hydro Pump!
Crit: [<=625] 3653/10000 (No)
Calculation: (11+3+3*1.5-3*1.5)*1.5=21
-7 Energy
Torchic fainted!

END OF ROUND

froakie_sprite_by_dancesofshadows-d5r21pb.png

HP: 33
EN: 81
Other: Spikes (1 layer)

Spr_5b_440.png

HP: 19
EN: 14
Other: none

fletchling.png

HP: 67

EN: 77
Other: none

255.png

HP: -9
EN: 10
Other: Spikes (1 layer)
chespin.png

HP: 17
EN: 56
Other: Paralyzed (10%)

Birkal sends out new mon and orders.
Matezoide orders.
I ref
 
chespin.png

Seed Bomb | Payback | Seed Bomb

If Bounce, use Reflect on the first instance, and Stone Edge + Stone Edge on the second.
If Froakie is an Ice-type, use Stone Edge that action. Push back actions.
 
froakie_sprite_by_dancesofshadows-d5r21pb.png

HP:
33
EN: 81
Other: Spikes (1 layer)

Spr_5b_440.png

HP: 19
EN: 14
Other: none

fletchling.png

HP: 67

EN: 77
Other: none
chespin.png

HP: 17

EN: 56
Other: Paralyzed (10%), Spikes (1 layer)

255.png

HP:
-9
EN: 10
Other: KOed

Action 1:
Spikes
-12 HP for Chespin

Froakie used Ice Beam!
Crit: [<=625] 5553/10000 (No)
Freeze: [<=1000] 9800/10000 (No)
Calculation: (9+3+3*1.5-3*1.5)*1.5=18
-6 Energy
Chespin fainted!

END OF ROUND

froakie_sprite_by_dancesofshadows-d5r21pb.png

HP:
33
EN: 75
Other: Spikes (1 layer)

Spr_5b_440.png

HP: 19
EN: 14
Other: none

fletchling.png

HP: 67

EN: 77
Other: none
chespin.png

HP: -13
EN: 56
Other: Spikes (1 layer)

255.png

HP: -9
EN: 10
Other: KOed

Birkal sends out.
Matezoide orders
Birkal orders
I ref
 
froakie_sprite_by_dancesofshadows-d5r21pb.png



Show me what you can do.




Protean ON

Hydro Pump -> Scald -> Hydro Pump





If damaging fighting type move AND you arent under the effects of Foresight, use Lick that action and push-back
If Thunderpunch, use Ice Beam that action


Bleh Froakie needs more moves :<
 
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