Maxim vs. Psyco Josho in a psuedo-gym match!

I can't think of puns today.

Rules:
Open Challenge
3v3 Gym Test Singles (Maxim brings six Pokemon, Challenger brings three, though can bring six if they really want to)
2 Day DQ
Infinite Chills/Recoveries
EDIT: 1 Mega Evolution
2 Substitutions
Switch=OK
All Abilities
Items=On
Arena: The New and Improved Sonata Theatre!

Team Maxim:
Here's my team come for the slaughter!

Kangaskhan:
115.png

Kangaskhan [Maya] (F)
Nature: Docile (No effect on stats)

kangaskhan-mega.png


Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23

Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks (42):
Comet Punch
Leer
Fake Out
Bite
Tail Whip
Double Hit
Mega Punch
Rage
Dizzy Punch
Crunch
Outrage
Chip Away
Endure
Double Hit
Sucker Punch
Reversal

Counter
Focus Energy
Disable
Endeavor
Double-Edge

Aqua Tail
Iron Tail
Fire Punch
Ice Punch
Thunder Punch

Toxic
Roar
Focus Punch
Protect
Substitute
Double Team
Power Up Punch
Flamethrower
Fire Blast
Earthquake
Safeguard
Rock Slide
Dig
Aerial Ace
Facade
Bide

Snorlax:
143.png

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal


Abilities:
Immunity/Thick Fat/Gluttony (H)


Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC:6/6
MC:0
AC:5/5

Attacks (46):
Headbutt
Belly Drum
Body Slam
Yawn
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile
Rollout
Crunch
Sleep Talk
Rest
Heavy Slam
Giga Impact
Block

Counter
Double-Edge
Zen Headbutt
Selfdestruct
Whirlwind

Seed Bomb
Fire Punch
Thunderpunch
Ice Punch
Endure
Gunk Shot
Dynamicpunch

Bide
Psychic
Protect
Reflect
Earthquake
Ice Beam
Blizzard
Hyper Beam
Thunderbolt
Thunder
Zap Cannon
Flamethrower
Fire Blast
Shadow Ball
Brick Break
Rock Slide
Retaliate
Surf

Cinccino:
573.png

Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Normal


Abilities:
Cute Charm/Technician/Skill Link (H)


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 3
AC: 5/5

Attacks (37):
Bullet Seed
Rock Blast
Pound
Baby Doll Eyes
Growl
Charm
Helping Hand
Tickle
Doubleslap
Wake-Up Slap
Encore
Swift
Sing
Tail Slap
After You
Last Resort

Aqua Tail
Iron Tail
Tail Whip
Flail
Endure
Knock Off
Sleep Talk
Mud Slap
Gunk Shot

Toxic
Facade
Light Screen
Safeguard
Retaliate
Protect
Dig
Thunder Wave
U-Turn
Giga Impact
Double Team
Substitute

Wigglytuff:
40.png

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 11

EC: 9/9
MC: 0
AC: 5/5

Attacks (27):
Sing
Charm
Pound
Defense Curl
Sweet Kiss
Round
Copycat
Play Nice
Disable
Rollout
Doubleslap
Gyro Ball
Hyper Voice
Double-Edge
Play Rough

Gravity
Perish Song
Wish
Last Resort
Faint Attack

Protect
Substitute
Double Team
Flamethrower
Teleport
Psychic
Shadow Ball

Braviary:
628.png

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 5/5

Attacks (30):
Thrash
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace
Sky Drop
Slash
Air Slash
Crush Claw
Defog
Whirlwind
Tailwind
Brave Bird

Roost
Sky Attack
Superpower
Sleep Talk
Heat Wave
Snore

Toxic
Protect
Rock Slide
Steel Wing
U-Turn
Shadow Claw
Substitute
Double Team

Castform:
351.png

Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

Type:
Normal


Abilities:
Forecast


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 1

Attacks (29):
Tackle
Water Gun
Ember
Powder Snow
Headbutt
Rain Dance
Sunny Day
Hail
Weather Ball
Hydro Pump
Fire Blast
Blizzard

Clear Smog
Disable
Hex
Endure
Future Sight
Psych Up

Icy Wind
Tailwind

Protect
Thief
Flamethrower
Solarbeam
Thunder
Thunderbolt
Ice Beam
Energy Ball
Shadow Ball
Thunder Wave
Scald
Double Team
Substitute

Special Moves:
Dispel

Also, if you could do me a favor when the match is to be posted, and use this form of the arena? The formatting tends to get screwed up if it's not centered.


Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.

While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."

Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.

7Wv0cgL.png

"Ah, Hello, I trust you've found this place without too many issues?"

You shake your head, to which the man responds.

7Wv0cgL.png

"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. A few things about the arena before we get started. First, you can tell our stagehands to roll out a "Setting" every time you switch Pokemon. Don't worry overmuch about it, it just gives your moves a bit of extra oomph. Next, you'll want to pick out some props for your Pokemon. I have a large list of rules regarding it, but suffice to say it'll change your typing effectiveness just a little bit. That's pretty much all I have to say, just don't try and knock your opponent's props off, we can't have costumes going off in the middle of the production after all!"

Effects in Detail:

The Stage is Set:
1. Every time a Pokemon is sent out onto the battlefield, the trainer must choose a "Setting" to place his Pokemon in. All that is really required here is a typing that is strong in this setting. The setting can be anything the trainer can imagine flavor-wise, so long as it's in good taste. Whichever typing you choose will get +1 BAP for all moves of that type...for both sides of the field. This setting may change every time a Pokemon comes in, even if they have been in before. Important: You MUST choose a setting and specify what effect that setting has, otherwise it will default to a Normal Arena that gives +1 BAP to Normal typed moves.

The Characters Always come Prepared!:
2. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness. The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop. Unlike Settings, these props are permanent and may not be changed if the Pokemon comes out again.

Check out these rulings to make sure you use your Prop effectively if you decide to use one. Be Warned: If you use a prop that violates any of these rulings, then the prop will instead keep all resistances the same, except with a flat 2x Normal Weakness (even overrides immunity).

Rulings:
a. A prop ticks a resistance/weakness either one tier up/down. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x.

b. A prop must either create or intensify a weakness. This means that it can only heighten a type effectiveness that starts at Neutral or Higher.

c. Props do not count as items for the purposes of Fling, Unburden, etc.

d. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.

e. Immunities cannot be affected by props at all.

f. Props cannot put a weakness past 4x, or a resistance past 1/4x.

g. The Normal typing cannot be affected by a Prop (basically, you can't say all Pokemon have Normal resistance)

h. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.

i. Any moves that change the user's typing are considered disabled while they wear a prop. Moves that change an opponent's typing are banned.

The Show Must Go On:
3. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed.

The Script Must Be Followed:
4. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)

A Day in the Limelight:
5. All Pokemon on the field can spend an action and 8 Energy on a Typeless Move called Shine Spotlight. This gets rid of all Evasion Boosts on the opponent (though not Double Team and similar moves). If the target is a Ghost type, then the light additionally has the properties of Foresight for six actions, otherwise it acts like Lock-On.

Tl:Dr Version
1. Make sure to set a typing for your Setting every time you send out a Pokemon
2. You may choose a prop to change your resistances/weaknesses by one each.
3. Items cannot be prevented from having their effect.
4. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
5. All Pokemon can use the move Shine Spotlight.

Team @Psyco Josho:
Sorry for the delay. Thanks for reffing!

gyarados.gif
#130
130.png
Gyarados [Shrimp] (M)
Previously Known As:
Sushi the Magikarp

Type:
water.gif
/
flying.gif


water.gif
STAB: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
flying.gif
STAB: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Intimidate / Moxie (H)

Nature: Impish (+Defence, -Special Attack)

Stats:
HP: 100
Atk: 5
Def: 4 (+)
SpA: 1 (-)
SpD: 4
Spe: 81
Size Class: 6
Weight Class: 6
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 1/5

gyarados-mega.gif

130-mega.png


Type:
water.gif
/
dark.gif


water.gif
STAB: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
dark.gif
STAB: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

New Ability:
Mold Breaker

Stats:
HP: 100
Atk: 7
Def: 5 (+)
SpA: 2 (-)
SpD: 5
Spe: 81
Size Class: 6
Weight Class: 7
Base Rank Total: 25

Attacks (Current move total): 26/87 (+5 Bonus CC)

Level Up
Pre-26
::> Splash
::> Tackle
::> Thrash
::> Bite
Post-25
::> Flail
:: Leer - 1 MC
:: Twister - 1 MC
::> Ice Fang
::> Aqua Tail
::> Rain Dance
::> Dragon Dance
:: Hyper Beam - 1 MC

Egg
x

TM/HM
:: I 09 - Take Down - 3 MC
:: I 11 - Bubble Beam - 3 MC
:: I 12 - Water Gun - 3 MC
:: I 20 - Rage - 3 MC
:: I 33 - Reflect - 3 MC
::> I 34 - Bide
:: I 40 - Skull Bash - 3 MC

::> II 03 - Curse
:: II 07 - Zap Cannon - 3 MC
:: II 24 - Dragon Breath - 3 MC

:: IV 03 - Water Pulse - 3 MC
:: IV 43 - Secret Power - 3 MC
:: IV 55 - Brine - 3 MC
:: IV 58 - Endure - 3 MC
:: IV 72 - Avalanche - 3 MC
:: IV 78 - Captivate - 3 MC
:: IV 83 - Natural Gift - 3 MC
:: IV H5 HS - Whirlpool - 3 MC

::> V H6 - Dive

::> VI 05 - Roar
:: VI 06 - Toxic - 2 MC
:: VI 07 - Hail - 2 MC
:: VI 10 - Hidden Power - 2 MC
::> VI 12 - Taunt
:: VI 13 - Ice Beam - 2 MC
:: VI 14 - Blizzard - 2 MC
::> VI 17 - Protect
:: VI 21 - Frustration - 2 MC
:: VI 24 - Thunderbolt - 2 MC
:: VI 25 - Thunder - 2 MC
::> VI 26 - Earthquake
:: VI 27 - Return - 2 MC
:: VI 32 - Double Team - 2 MC
:: VI 35 - Flamethrower - 2 MC
:: VI 37 - Sandstorm - 2 MC
:: VI 38 - Fire Blast - 2 MC
:: VI 41 - Torment - 2 MC
::> VI 42 - Façade
:: VI 44 - Rest - 2 MC
:: VI 45 - Attract - 2 MC
:: VI 48 - Round - 2 MC
:: VI 55 - Scald - 2 MC
:: VI 59 - Incinerate - 2 MC
::> VI 66 - Payback
::> VI 68 - Giga Impact
:: VI 71 - Stone Edge - 2 MC
::> VI 73 - Thunder Wave
:: VI 78 - Bulldoze - 2 MC
:: VI 82 - Dragon Tail - 2 MC
:: VI 87 - Swagger - 2 MC
:: VI 88 - Sleep Talk - 2 MC
:: VI 90 - Substitute - 2 MC
:: VI 94 - Rock Smash - 2 MC
:: VI 97 - Dark Pulse - 2 MC
:: VI 100 - Confide - 2 MC
:: VI H3 - Surf - 2 MC
:: VI H4 - Strength - 2 MC
::> VI H5 - Waterfall

Tutor
:: III - Body Slam - 3 MC
:: III - Double-Edge - 3 MC
:: III - Mimic - 3 MC

:: IV - Headbutt - 3 MC

::> V - Bounce
:: V - Dragon Pulse - 3 MC
:: V - Icy Wind - 3 MC
:: V - Iron Head - 3 MC
:: V - Iron Tail - 3 MC
:: V - Outrage - 3 MC
:: V - Snore - 3 MC
:: V - Spite - 3 MC
:: V - Uproar - 3 MC

Other
::> Hydro Pump
::> Dragon Rage
::> Bubble
::> Reversal

Command
Bodyblock
Chill
Dodge
Shift
Take Cover

Intimidate

Raid
x


Magikarp bought on 03/15
Evolved to Gyarados on 04/05
Nature changed from Relaxed to Impish on 04/25

eelektross.gif
#604
604.png
Eeelektross[Shock] (M)
Previously Known As:
Shock the Eelektrik
Sperm the Tynamo

Type:
electric.gif


electric.gif
STAB: Electric STAB; immune to Paralysis status.

Ability:
Levitate

Nature: Brave (+Attack, Speed ÷ 1.15, -10% Evasion)

Stats:
HP: 100
Atk: 5 (+)
Def: 3
SpA: 4
SpD: 3
Spe: 43, -10% Evasion (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1

Attacks (Current move total): 37/68 (+4 Bonus CC)

Level Up
Pre-26
::> Tackle
::> Thunder Wave
::> Spark
::> Charge Beam
::> Bind
::> Acid
::> Headbutt
::> Ion Deluge
::> Crush Claw
Post-25
::> Discharge
::> Crunch
::> Thunderbolt
::> Acid Spray
::> Coil
::> Wild Charge
::> Gastro Acid
::> Zap Cannon
::> Thrash

Egg
x

TM/HM
:: VI 01 - Hone Claws - 2 MC
:: VI 02 - Dragon Claw - 2 MC
:: VI 05 - Roar - 2 MC
::> VI 06 - Toxic
::> VI 10 - Hidden Power [Rock]
:: VI 15 - Hyper Beam - 2 MC
::> VI 16 - Light Screen
::> VI 17 - Protect
:: VI 18 - Rain Dance - 2 MC
:: VI 21 - Frustration - 2 MC
:: VI 25 - Thunder - 2 MC
:: VI 27 - Return - 2 MC
:: VI 31 - Brick Break - 2 MC
:: VI 32 - Double Team - 2 MC
:: VI 35 - Flamethrower - 2 MC
:: VI 39 - Rock Tomb - 2 MC
:: VI 42 - Facade - 2 MC
::> VI 44 - Rest
:: VI 45 - Attract - 2 MC
:: VI 48 - Round - 2 MC
::> VI 62 - Acrobatics
::> VI 68 - Giga Impact
:: VI 70 - Flash - 2 MC
:: VI 72 - Volt Switch - 2 MC
::> VI 80 - Rock Slide
:: VI 82 - Dragon Tail - 2 MC
:: VI 86 - Grass Knot - 2 MC
:: VI 87 - Swagger - 2 MC
::> VI 88 - Sleep Talk
:: VI 89 - U-Turn - 2 MC
::> VI 90 - Substitute
::> VI 91 - Flash Cannon
:: VI 94 - Rock Smash - 2 MC
:: VI 98 - Power-Up Punch - 2 MC
:: VI 100 - Confide - 2 MC
:: VI H1 - Cut - 2 MC
:: VI H4 - Strength - 2 MC

Tutor
::> V - Aqua Tail
::> V - Bounce
::> V - Drain Punch
::> V - Fire Punch
::> V - Giga Drain
:: V - Iron Tail - 3 MC
::> V - Knock Off
::> V - Magnet Rise
:: V - Signal Beam - 3 MC
:: V - Snore - 3 MC
:: V - Super Fang - 3 MC
:: V - Superpower - 3 MC
::> V - Thunder Punch

Other
x

Command
Bodyblock
Chill
Dodge
Shift
Take Cover

Raid
x


Bought on 01/24 for registration
Evolved to Eelektrik on 02/22
Evolved to Eelektross on 03/08

sylveon.gif
#700
700.png
Sylveon [Ribbons] (F)
Previously Known As:
Fuzzy the Eevee

Type:
fairy.gif


fairy.gif
STAB: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Cute Charm / Pixilate (Unlocked)

Nature: Bold (+Defence, -Attack)

Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (Current move total): 46/81 (+5 Bonus CC)

Level Up
Pre-26
::> Helping Hand
::> Growl
::> Tackle
::> Tail Whip
::> Sand Attack
::> Baby Doll Eyes
::> Swift
::> Quick Attack
::> Bite
::> Refresh
::> Covet
::> Take Down
::> Disarming Voice
::> Fairy Wind
::> Draining Kiss
::> Skill Swap
Post-25
::> Focus Energy
::> Charm
::> Baton Pass
::> Double-Edge
::> Last Resort
::> Trump Card
::> Misty Terrain
::> Light Screen
::> Moonblast
:: Psych Up - 1 MC

Egg
:: Curse - 3 MC
::> Detect
:: Endure - 3 MC
::> Fake Tears
:: Flail - 3 MC
:: Stored Power - 3 MC
::> Synchronoise
:: Tickle - 3 MC
::> Wish
::> Yawn

TM/HM
:: I 20 - Rage - 3 MC
::> I 34 - Bide
:: I 40 - Skull Bash - 3 MC

:: IV 43 - Secret Power - 3 MC
:: IV 78 - Captivate - 3 MC
:: IV 83 - Natural Gift - 3 MC

:: V 83 - Work Up - 3 MC

:: VI 03 - Psyshock - 2 MC
:: VI 04 - Calm Mind - 2 MC
:: VI 06 - Toxic - 2 MC
:: VI 10 - Hidden Power - 2 MC
:: VI 11 - Sunny Day - 2 MC
::> VI 15 - Hyper Beam
::> VI 17 - Protect
:: VI 18 - Rain Dance - 2 MC
:: VI 20 - Safeguard - 2 MC
::> VI 21 - Frustration
::> VI 27 - Return
::> VI 28 - Dig
::> VI 30 - Shadow Ball
::> VI 32 - Double Team
::> VI 44 - Reflect
:: VI 42 - Facade - 2 MC
::> VI 44 - Rest
:: VI 45 - Attract - 2 MC
:: VI 48 - Round - 2 MC
:: VI 49 - Echoed Voice - 2 MC
:: VI 67 - Retaliate - 2 MC
:: VI 68 - Giga Impact - 2 MC
:: VI 70 - Flash - 2 MC
:: VI 87 - Swagger - 2 MC
::> VI 88 - Sleep Talk
::> VI 90 - Substitute
::> VI 99 - Dazzling Gleam
:: VI 100 - Confide - 2 MC
:: VI H1 - Cut - 2 MC

Tutor
::> III - Body Slam
:: III - Mimic - 3 MC

:: IV - Headbutt - 3 MC
:: IV - Mud-Slap - 3 MC

::> V - Heal Bell
::> V - Hyper Voice
:: V - Iron Tail - 3 MC
:: V - Snore - 3 MC

Other
:: Celebrate - 3 MC

Command
Bodyblock
Chill
Dodge
Shift
Take Cover

Raid
Dispel - 1 VC


Eevee bought on 01/24 for registration
Evolved to Sylveon on 03/23

Coinflip: 2 Psyco sends first. (Tell me if you don't actually want this Maxim, I thought you would because it's a gym test)
 
Well, better now than later.


264.png

"Alright! It's time I see just how strong you are myself!
"Go Shock! Take this Thunder Stone!"

eelektross.gif
@(Thunder Stone)
"I'll be the one to face his strength. You just tell me what to do."

Setting: Chargestone Cave (+1 Electric BAP)
Prop: None. I like Eelektross' type match-ups just the way they are. <3
 
(Whoops, sorry about that, thought I had posted in this already.)

573.png
w/King's Rock and No Prop
Setting: Empty Cavern (+1 BAP Normal Moves)
Tail Slap~Doubleslap~Tail Slap
If Paralysis Inflicting move, AND Safeguard is not up, then use Safeguard.
If Zap Cannon, AND Safeguard is not up, then use Safeguard.
 
264.png

"Well this looks like an uphill battle even from here. Let's do our best Shock!"

eelektross.gif

"Sounds like a plan."

Spark ~ Drain Punch ~ Spark
IF [Flinch], THEN [push back].
 
Pre-round 1
Team Maxim!
573.png

100
100
Fine

Team Psyco!
eelektross.gif

100
100
Fine

I use a d1200.
Cinccino used Tail Slap! (454, 303, 263, 350, 1158, 711, 1175, 24 flinch, 1034, 635 So many rolls @.@) -11 en, -((3+1)*5+1+3+1.5)=25.5 hp Eelektross
Eelektross flinched!

Cinccino used Double Slap! (793, 884, 285, 491, 508, 462, 42 crit, 1172, 306, 708, 859) -8 en, -((2+1)*5+1+1+3+1.5)=21.5 hp Eelektross
Eelektross used Spark! (364, 419) -4 en, -(7+1+3+6)=17 hp Cinccino

Cinccino used Tail Slap! (222, 904, 55 crit, 809, 623, 718, 634, 452, 195, 472, 389) -11 en, -(3+1)*5+1+1+3+1.5)=26.5 hp Eelektross
Eelektross used Drain Punch! (1154) -12 en, -(8+6)*1.5=21 hp Cinccino, +10.5 hp Eelektross

Post-round 1
Team Maxim!
573.png

62
70
Fine

Team Psyco!
eelektross.gif

37
84
Fine​
 
Last edited:
264.png

"Don't stop!"

eelektross.gif

"I somehow knew you were going to say that."


Spark ~ Drain Punch ~ Spark
IF [Flinch], THEN [push back].

I'm going to have to remember to bring Pokémon faster than Aht when I come to your Gym.
 
So I forgot the effects of Thunderstone last round. I fixed it, there was only a net 8 hp difference.
Pre-round 2
Team Maxim!
573.png

62
70
Fine

Team Psyco!
eelektross.gif

37
84
Fine

Cinccino used Double Slap! (149, 734, 979, 786, 1058, 935, 157, 18 flinch, 1062, 497) -8 en, -((2+1)*5+1+3+1.5)=20.5 hp Eelektross
Eelektross flinched!

Cinccino used Tail Slap! (463, 159, 26 crit, 131, 16 crit, 866, 47 crit, 952, 927, 894, 470) -11 en, -((3+1)*5+1+3+3+1.5)=28.5 hp Eelektross, RIP Eelektross

Post-round 2
Team Maxim!
573.png

62
51
Fine

Team Psyco!
eelektross.gif

RIP
RIP
RIP​
 
Wait. Avnomke, exactly how are you doing those multi-hit moves? They seem to be doing way too much damage compared to Eelektross. Then again, I've never been on either the receiving or giving end of a Minccino. :P

And I'm not sure about effects added to multi-hit moves though, such as by King's Rock.

I would ask about this on IRC, but it's time for me to go to bed in a few hours, and I'd rather not go down that rabbit hole.
 
Multi-hit moves do ((BAP+Technician bonus)*number of hits+arena+crits+STAB+Rank difference) in the current circumstances. Cinccino has Skill Link and Technician, meaning the first bit is (BAP+1)*5, so Tail Slap has an effective BAP of 20 (!) and Double Slap has an effective BAP of 15.

King's Rock and other per-hit effects (e.g. static) have a chance to proc every hit.
 
I guess I'll just have to bring Pokémon that all with have greater than 115 Speed or have Inner Focus to my real Normal Gym run.

264.png

"..."
"Well this is looking bad already. At least me and my Pokémon will get counters."
"Go Shrimp! Take you Gyaradosite and do your best to crush this unfinished piece of fur coat!"

gyarados.gif
@(Gyaradosite) Activate Intimidate
"WILL DO BOSS."
Setting: Dark Cavern (+1 Dark BAP)
No prop.

[Mega Evolve] Giga Impact ~ Payback ~ Waterfall
IF [you fail to act], THEN [push back]. Always Mega Evolve a1.
IF [you are Infatuated], THEN [replace Waterfall with Payback]. Always Mega Evolve a1.

I don't think this subs can mess with mega evolution, but better to be safe than sorry.
 
573.png

"My my my, we have a feisty one here today! A shame it's going to go home in a Body Bag!"

Bullet Seed~Tail Slap~Bullet Seed
 
Pre-round 3
Team Maxim!
573.png

62
51
Fine

Team Psyco!
gyarados.gif

100
100
Fine

Maxim, do the settings all stack, or do they replace the previous one from the battler's team? (i.e., Do electric moves still get buffed?)
Gyarados intimidated Cinccino! -5 en, -1 Att Cinccino
Gyarados Mega-Evolved!

Cinccino used Bullet Seed! (123, 181, 407, 448, 93 flinch, 1155, 72 crit, 1022) -12 en, -((3+1)*5+1-1.5)*1.5-2=27.25 hp Gyarados
Gyarados flinched!

Cinccino used Tail Slap! (1086 miss) -11 en
Gyarados used Giga Impact! (739, 1168) -11.8 en, -(16.667+1+7)=24.667 hp Cinccino, sluggish

Cinccino used Bullet Seed! (1002, 205, 1167, 119, 295, 197, 843, 241, 1050, 680) -12 en, -((3+1)*5-1.5)*1.5-2=25.75 hp Gyarados
Gyarados used Payback! fail

Post-round 3
Team Maxim!
573.png

37
16
-1 Att

Team Psyco!
gyarados-mega.gif

47
88
Fine​
 
Gyarados was sluggish, meaning that he couldn't use any offensive move with an en cost of at least 6 en, or use any status move with an en cost of at least 9 en, or any P/E move, or dodge/bodyblock/take cover.

Payback is an offensive move with an en cost of 7.
 
Avnomke, it replaces the previous setting.

Chill~Bullet Seed~Tail Slap
If Reversal and not in a combo, then use Dig, and push actions back. Only do this once.
 
I guess not even STAB could have helped me then.

264.png

"Yup. This is bad."

gyarados-mega.gif

"BUT IT'S ABOUT TO GET WORSE... FOR THEM!"

Thunder Wave ~ Dive ~ Reversal
 
Pre-round 4
Team Maxim!
573.png

37
16
-1 Att

Team Psyco!
gyarados-mega.gif

47
88
Fine

Cinccino chilled! +12 en
Gyarados used Thunder Wave! -7 en, 25% para Cinccino

Gyarados used Dive! -9 en
Cinccino used Bullet Seed! (1039) -12 en, miss
Gyarados used Dive! (183) -(8+3+7)=18 hp Cinccino

Gyarados used Reversal! (640) -4 en, -(6+7)*1.5=19.5 hp Cinccino, RIP Cinccino

Post-round 4
Team Maxim!
573.png

RIP
RIP
RIP

Team Psyco!
gyarados-mega.gif

47
68
Fine​
 
You did a fine job Cinccino. Now for the Climax! Come on out Maya!

115.png

Maya (Kangaskhan) w/ Kangaskhanite and No Prop
"We'll end this, together!"
 
264.png

"Fight to the finish Shrimp!"

gyarados-mega.gif

"WILL DO!!"

Dragon Dance ~ Bounce ~ Aqua Tail
IF [Flinch], THEN [push back].
IF [Focus Punch when you would use Dragon Dance], THEN [Reversal that action] AND [push back].
 
Pre-round 5
Team Maxim!
115.png

110
100
Fine

Team Psyco!
gyarados-mega.gif

47
68
Fine

Kangashkhan mega-evolved!

Kangashkhan used Power-Up Punch! (1038, 1041) -7.5 en, -(4*1.5)*1.5=9 hp Gyarados, +2 Att
Gyarados used Dragon Dance! -7 en, +1 Att/Spe

Gyarados used Bounce! (988, 1119, 331) -11.333 en, -(9.8+4)+2=15.8 hp Kangashkhan
Kangashkhan used Counter! -(6+15.8/2)*1.5=20.85 en Kanashkhan, -(15.8)*1.5*1.5=35.55 hp Gyarados

Gyarados used Aqua Tail! (196, 578) -6 en, -(9+3+4)+2=18 hp Kangashkhan
Kangashkhan used Thunder Punch! (1107, 214, 1073, 1025) -9 en, -(8*1.5)*1.5=18 hp Gyarados, RIP Gyarados

Post-round 5
Team Maxim!
kangaskhan-mega.png

76
63
+2 Att

Team Psyco!
gyarados-mega.gif

RIP
RIP
RIP​
 
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