Prize Claiming Thread MkII (MAQ March #10223)

Status
Not open for further replies.
I won something! Woohoo!

I get +2 CC -> 3 CC

Porygon gets:
+1 EC -> 1/9 EC
+1 AC -> 1/5 AC
+3 MC spent on Tri Attack (1), Signal Beam (1) and Magic Coat (1) -> 0 MC
+1 KOC goes to AC -> 2/5 AC

Rebble gets:
+1 EC -> 2/9 EC
+1 AC -> 4/5 AC
+2 MC spent on Shadow Ball (2) -> 0 MC
+1 KOC goes to AC -> 5/5 AC
+1 Lucky Egg Counter goes to EC -> 3/9 EC
Mold Breaker is Unlocked!

Eevee gets:
+1 EC -> 6/6 EC!!!
+3 MC +1 KOC = +4 MC stockpiled momentarily -> 4 MC


What's this? Fuzzy is evolving!

->


Congratulations! Your Eevee has evolved into Sylveon!



Eevee [Ribbons] (F)
Previous Nicknames:
Fuzzy the Eevee
Type:


Abilities:
Cute Charm / Pixilate (Unlocked)

Nature: Bold (+Defence, -Attack)

Stats:
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 6/6
MC: 4
AC: 5/5

Attacks (Current move total): 32

Level Up
Pre-26
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
+ Disarming Voice
+ Fairy Wind
+ Draining Kiss
+ Skill Swap
Post-25
Focus Energy
Charm
Baton Pass
Double-Edge - 1 MC
Last Resort - 1 MC
Trump Card
Misty Terrain - 1 MC
Light Screen - 1 MC
Moonblast - 1 MC
Psych Up - 1 MC

Egg
Curse - 3 MC
Detect
Endure - 3 MC
Fake Tears
Flail - 3 MC
Synchronoise
Tickle - 3 MC
Wish
Yawn

TM/HM
I 20 - Rage - 3 MC
I 33 - Reflect - 3 MC
I 34 - Bide - 3 MC
I 40 - Skull Bash - 3 MC

IV 43 - Secret Power - 3 MC
IV 78 - Captivate - 3 MC
IV 83 - Natural Gift - 3 MC

VI 03 - Psyshock - 2 MC
VI 04 - Calm Mind - 2 MC
VI 06 - Toxic - 2 MC
VI 10 - Hidden Power - 2 MC
VI 11 - Sunny Day - 2 MC
VI 15 - Hyper Beam - 2 MC
VI 17 - Protect
VI 18 - Rain Dance - 2 MC
VI 20 - Safeguard - 2 MC
VI 21 - Frustration - 2 MC
VI 27 - Return
VI 28 - Dig
VI 30 - Shadow Ball
VI 32 - Double Team
VI 44 - Reflect - 2 MC
VI 42 - Facade - 2 MC
VI 44 - Rest - 2 MC
VI 45 - Attract - 2 MC
VI 48 - Round - 2 MC
VI 49 - Echoed Voice - 2 MC
VI 67 - Retaliate - 2 MC
VI 68 - Giga Impact - 2 MC
VI 70 - Flash - 2 MC
VI 87 - Swagger - 2 MC
VI 88 - Sleep Talk - 2 MC
VI 90 - Substitute
VI 99 - Dazzling Gleam - 2 MC
VI 100 - Confide - 2 MC
VI H1 - Cut - 2 MC

Tutor
III - Body Slam - 3 MC
III - Mimic - 3 MC

IV - Headbutt - 3 MC
IV - Mud-Slap - 3 MC

V - Heal Bell - 3 MC
V - Hyper Voice
V - Iron Tail - 3 MC
V - Snore - 3 MC

Other
Celebrate - 3 MC


Sylveon:
4 MC is spent on Misty Terrain (1), Moonblast (1) and Frustration (2) -> 0 MC

Edit: Oh, and I'll spend 3 CC + 7 UC to buy a single Gyaradosite (Gyarados Mega Stone)
-> 0 CC
-> 0 UC

For the future...
 
Last edited:
http://www.smogon.com/forums/threads/swf-vs-youngjake-ref-df44.3502437/
http://www.smogon.com/forums/threads/hothead-vs-hotheader.3502473/
http://www.smogon.com/forums/threads/3v3-lc-doubles-avnomke-versus-youngjake93.3502441/

4 CC for me, now @ 9 CC
Spending 8 cc on full incense, 1 remaining
9 MC for Gengar
Gengar gets Sunny Day(2), Rain Dance(2), Toxic(2), Sludge Wave(3)
Chinchou: 3 mc, 1 ac, 1 ec
Chinchou gets Surf(2), Ion Deluge(1)
Gligar: 2 mc, 1 koc, 1 ac, 1 ec
Gligar gets Earthquake(2), Sky Uppercut(1)

Sneasel: 3 mc, 1 koc, 1 ac, 1 ec
Spent on Spite(3), Snatch(1)
Also, apparently I claimed Taunt twice on Sneasel. I would like Low Sweep instead.
http://www.smogon.com/forums/thread...k-moves-allowed.3483411/page-108#post-5287579



Also, apparently Caterpie's get 19 free MC, so I am gonna put that on Metapod
 
Last edited:
Using 7 CC to change my Rapidash from Naive to Mild.

WoW doesnt needs that much accuracy anymore and without an item, she doesnt hits hard enough.






<Rapidash> [Twilight] (Female)

Nature: Mild (-Def, +Sp.Attack)
Type: Fire

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None




About: The gifted student of Princess Celestia, Twilight is currently on a journey to perfect her magic. Caught after being found injured by Matt and nursed back to health, Twilight quickly showed it's amazing powers by defeating a pack of wild Grimer. Despite her naiveness, Twilight is by no means a fool and , despite managing to maintain a serious attitude, she is a sweet heart and quickly becomes timid depending on the situation.



Run Away (Passive):
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Flash-Fire (Passive):

This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.

Flame Body (HIDDEN ABILITY UNLOCKED, Passive):

This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.


Stats

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 105
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5



Moves: - MAXED - 4 CC Bonus

Growl(*)
Tackle(*)
Tail Whip(*)
Ember(*)
Flame Wheel(*)
Stomp(*)
Flame-Charge(*)
Fire-Spin(*)
Bounce
Agility
Flare-Blitz
Poison Jab
Megahorn
Quick Attack
Inferno
Fury Attack
Take Down


Attract
Baton Pass
Bide
Body-Slam
Confide
Curse
Double Kick
Double Team
Drill Run
Echoed Voice
Facade
Fire-Blast(*)
Flamethrower
Frustation
Giga Impact
Headbutt
Heat Wave
Hidden Power (Ice)
Hyper Beam
Incinerate
Iron Tail
Low Kick
Mimic
Natural Gift
Overheat
Pay Day
Protect
Rage
Reflect
Return
Round
Secret Power
Skull Bash
Sleep-Talk
Snore
Solar Beam
Strength
Substitute
Sunny-Day(*)
Swift
Thrash
Toxic
Wild-Charge(*)
Will-O-Wisp

Hypnosis(*)
Low-Kick(*)
Charm(*)
Ally Switch
Morning Sun
Double-Edge
Endure
Horn Drill

1 CC


Gets 1 EC and 1 AC. KOC goes into MC, bringing the total to 4. Tyrunt learns Sandstorm and Dig (TMs)
 
http://www.smogon.com/forums/thread...ly-uncreative-ref.3500636/page-3#post-5325748
I get 10 UC.

I spend 2 UC on my Aron's EC, bringing it to 3. I use the remaining eight to teach my Lucario Bonemerang (anime/manga/something like that), Thunder Punch (BW2 Tutor), and Toxic(XY TM). My Lucario has Detect claimed as an egg move, but it is a level 0 move. Refunding the 3 MC and using it to buy Rock Slide (XY TM), and stockpiling the last 1 MC.


http://www.smogon.com/forums/threads/why-must-i-ref-so-many-battles.3502726/#post-5328470
I get 3 UC. Spending, along with one of its MC, it to teach my Lucario Zen Headbutt (BW2 Tutor). Spending the last UC on Honedge's EC, evolving it into a Doublade.

Doublade (Ferrum Forever) (Female)
Nature: Sassy (+Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: No Guard

EC: 4/9
MC: 0

Stats:
HP: 90
Atk: 4
Def: 6
SpA: 2
SpD(+): 3
Spe(-): 30
SC: 2
WC: 1
BRT: 19

Moves(19/42):
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automize
Shadow Sneak
Aerial Ace

Destiny Bond
Wide Guard

Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Hidden Power [ice]
Toxic
Reflect
Double Team
 
Last edited:
Rewards:
P2X7: 1 CC
Goomy: 1 EC, 3 MC, 1 AC, 1 KOC
Cawdet: 1 EC, 3 MC, 1 AC
Me: 1 CC (CC: 23 > 24)


Goomy:

EC: 2/9 > 3/9
MC: 0 > 3 > 0
AC: 2/5 > 3/5
KOC: 0 > 1

Goomy uses 3 MC, 1 KOC, and 1 UC to learn Endure (Egg Move) and Surf (XY TM).


Cawdet:

EC: 0/6 > 1/6
MC: 0 > 3 > 0
AC: 0/5 > 1/5

Cawdet uses 2 MC to learn Belly Drum (XY Level-Up) and Brine (XY TM).

Prizes:
P2X7 3 CC

Argalis: 1 EC, 2 MC, 1 AC
Ralts: 1 EC, 3 MC, 1 AC
Togetic: 1 EC, 3 MC, 1 AC, 2 KOC
Me: 3 CC (CC: 24 > 27)


Kirlia [Arthur]:

EC: 6/9 > 7/9
MC: 0 > 3 > 0
AC: 5/5

Kirlia uses 3 MC to learn Wish (Event).


Argalis:

EC: 6/9 > 7/9
MC: 0 > 3 > 0
AC: 5/5
KOC: 2

Argalis uses 3 MC to learn Wish (XY Level-Up) and Focus Blast (XY TM).


Togetic:

EC: 6/9 > 7/9
MC: 1 > 4
AC: 5/5
KOC: 3 > 5

Togetic stockpiles 2 KOC, then uses 3 MC to learn Wish (XY Level-Up) and Sunny Day (XY TM).
 
doonut doonut doonut dota
pancham op pls nerf
+12 UC
+1 CC
Lillipup gains 1+1 (KOC) EC (up to 3), 1 AC (up to 2), and 3 MC. I spend 1 UC on her EC to evolve her into Herdier! She uses her MC on Last Resort (Gen VI LU) and Return (XY TM).



<Herdier> [Tracy] (Female)
Desperation Theme: Namco x Capcom - Trembling City of Aris
Emily and Eris' gift Pokémon for Michael. Tracy likes to refer herself as "Ron's girlfriend and assistant". She's highly distrusting.
Evolution has given a sense of confidence to Tracy, to the point where she knows what she is doing.


Nature: Adamant (+Attack, -Special Attack)

Type: Normal

Abilities:
Intimidate: (Trigger)
Sand Rush: (Passive)
Scrappy: (H) (Passive) (Locked)


Stats:
HP: 100
Attack: Rank 4 (+)
Defense: Rank 3
Special Attack: Rank 1 (-)
Special Defense: Rank 3
Speed: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 2/5


Attacks:
Level Up:

Leer
Tackle
Odor Sleuth
Bite
Baby-Doll Eyes
Helping Hand
Take Down
Work Up
Crunch
Roar
Giga Impact
Play Rough
Last Resort

Egg:
Endure
Charm
Pursuit
Yawn
Lick

TM:
Dig
Rest
Sleep Talk
Wild Charge
Thunder Wave
Return

Tutor:


Rufflet gains 1 EC (up to 2), 1+1 (Lucky Egg) AC (up to 3), and 2 MC. I spend 2 UC on Rufflet's AC to have him unlock Hustle.
I also spend 5 UC, 4 on Burmy's AC to have her unlock Overcoat, and 1 on her EC, maxing her AC and EC and evolving her into Wormadam-T! She gains Confusion automatically, and I spend her MC on the following: Psychic, Iron Head (XY LU, 2 MC), Gyro Ball, Flash Cannon, Infestation, Substitute, Safeguard (XY TM, 10 MC), Stealth Rock and Gunk Shot (Past Gen Tutor, 6 MC).



<Wormadam-T> [Aimee] (Female)
"For peace, for justice, and for all the misunderstood bugs in the world!"
Desperation Theme: Castlevania Judgement - Slash
In cruel times, Burmy were despised, shunned and bullied like weak Pokemon. Aimee, with the bravest of hearts, decided it was finally time to show the true power of Bug Pokemon and set out on a journey to take on the mightiest of foes.
The time has come. All those who bully bugs shall be punished ruthlessly.


Nature: Brave (+1 Attack, -15% Speed, -10% Evasion)

Type: Bug/Steel

Abilities:
Anticipation: (Passive)
Overcoat: (H) (Passive) (Unlocked)


Stats:
HP: 90
Attack: Rank 4 (+)
Defense: Rank 3
Special Attack: Rank 3
Special Defense: Rank 3
Speed: 31 (-10% Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/4
MC: 0
AC: 5/5


Attacks:
Level Up:

Protect
Tackle
Bug Bite
Hidden Power (Water)
Confusion
Iron Head
Psychic
Egg: N/A
TM:

Gyro Ball
Flash Cannon
Infestation
Substitute
Safeguard


Tutor:
Electroweb
Snore
String Shot
Stealth Rock
Gunk Shot
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Claiming:

- A flash.

I get 1 CC. Stockpiling.

Zic (Piplup) gets 1 EC, 3 MC, 1 AC and 1 KOC. KOC as MC, EC goes to 1/9 and AC to 1/5.
Spending the MC to get Surf (Current-Gen TM), Brine and Hydro Pump (Level-Up moves), leaving him with none.

AND, time to spend things!

- Gambo (Snorlax) has 5 stockpiled MC. Spending 4 of them to get Facade and Flamethrower (both Current-Gen TMs). This leaves him with 1 MC.
- Hex (Gengar) has 3 MC and 1 stockpiled KOC. Using 2 of the MC and the KOC as MC to get Skill Swap (Past-Gen Tutor), leaving her with 1 MC.
- Rori (Camerupts) has 4 MC. Spending them to get Protect and Hyper Beam (both Current-Gen TMs).
- Randy (Metagross) has 4 MC. Spending them to get Psych Up and Gyro Ball (both Current-Gen TMs).

- Spending 54 UC on Lucario's MC to get:
Level-Up: Nasty Plot: 1 MC
Egg Moves: Circle Throw, Vacuum Wave: 6 MC.
Move Tutor: Ice Punch, Thunder Punch, Zen Headbutt, Iron Tail: 12 MC.
Current-Gen TMs: Roar, Toxic, Hyper Beam, Rain Dance, Psychic, Brick Break, Double Team, Facade, Rest, Low Sweep, Giga Impact, Stone Edge, Bulldoze, Sleep Talk, Substitute, Flash Cannon: 32 MC.
Past-Gen TMs: Focus Punch: 3 MC.

This leaves me with 60 UC.

- A 3v3

Please note that I stated I was equiping an Exp. Share and not a Lucky Egg on Monferno, as can be seen here.

I get 2 CC, which I stockpile.

Ryu (Monferno) gets 1 EC, 3 MC and 1 AC. AC goes to trash as it is already maxed. EC goes to 7/9. Stockpiling the 3 MC, leaving it with 15 stockpiled.

Rampage (Krokorok) gets 1 EC, 2 MC, 1 AC and 1 Lucky Egg Bonus, which I use as EC. EC goes to 9/9 and AC to 5/5. As you can guess, I unlock his HA and evolve him!
As a Krookodile, he gets Outrage for free. I'm also spending his 3 stockpiled MC and the 2 MC he just got to get Aqua Tail (Past-Gen Tutor) and Giga Impact (Current-Gen TM), leaving him with none.

Rampage (Krookodile (M))
Nature: Adamant (+Atk, -SpA)

Type:

- Ground: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

- Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

- Intimidate (Trigger): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.

Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.

- Moxie (Passive): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.

- Anger Point (Passive) (UNLOCKED): When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0). Critical hits from self-targeting moves do not activate Anger Point.

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 92
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up

- Leer
- Rage
- Bite
- Sand Attack
- Torment
- Sand Tomb
- Assurance
- Mud Slap
- Embargo
- Swagger
- Crunch
- Dig
- Earthquake

Egg Moves:

- Counter
- Fire Fang
- Focus Energy
- Pursuit
- Thunder Fang

TMs/HMs:

- Roar
- Toxic
- Taunt
- Protect
- Bulldoze
- Rock Slide
- Facade
- Payback
- Giga Impact

Move Tutor:

- Low Kick
- Stealth Rock
- Aqua Tail


Skull (Lairon) gets 1 EC, 3 MC, 1 AC (trash) and 3 KOC. KOC goes to MC, which along with its stockpiled MC leaves it at 7 C. EC goes to 9/9, meaning...
EVOLUTION!!!
For some reason he doesn't have Iron Head, so I'm claiming it now as a pre-25 level-up move.
Spending his 7 MC to get Thunder Wave, Taunt (Current-Gen TMs) and Focus Punch (Past-Gen TM), leaving him with none.

So badass.
Skull (Aggron (M))
Nature: Careful (+SpD, -SpA)

Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

- Rock: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

Stats:

HP: 100
Atk: Rank 4
Def: Rank 8
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (10 with Heavy Metal)
Base Rank Total: 21



Type:

- Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:

- Sturdy (Passive): This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

- Rock Head (Passive): This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

- Heavy Metal (Passive) (UNLOCKED): The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.

- Filter (Passive) (MEGA): This Pokemon has a special energy barrier that reduces the Base Attack Power of any opponent's super effective attack by two (2).

Stats:

HP: 100
Atk: Rank 5
Def: Rank 10
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 4
Weight Class: 8 (11 with Heavy Metal)
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5
KOC: 0



Moves:

Level Up (13):

- Tackle
- Harden
- Mud-Slap
- Headbutt
- Metal Claw
- Iron Defense
- Roar
- Take Down
- Iron Head
- Protect
- Heavy Slam
- Metal Burst
- Double Edge

Egg Moves (5):

- Endeavor
- Head Smash
- Reversal
- Stealth Rock
- Superpower

TMs/HMs (10):

- Toxic
- Taunt
- Earthquake
- Dig
- Sandstorm
- Shadow Claw
- Rock Polish
- Thunder Wave
- Rock Slide
- Rest

Move Tutor: (2)
- Endure
- Magnet Rise
 

ZhengTann

Nargacuga
is a Forum Moderator Alumnus
Claiming from a long ago battle due to my fault cracking more than 3 battles, a good LC doubles reffing, and a Bronze Pike victory. that's 1 CC, 15 UC, and 6 CC to stcokpile, bringing my bank up to 10 CC and 255 UC.

Gray the Lucario earns 6 KOC, plus 3 MC stockpiled earlier, to be spent learning Quick Guard (level-up), Mud-Slap, Work Up (2 past-gen tutor/TM), and Facade (XY TM).
Erza the Stratagem earns 3 MC plus 1 UC to learn Dazzling Gleam (XY TM), and to change Hidden Power's type to Flying.
Lucy the Gardevoir earns 5 KOC to be spent learning Trick (past gen tutor) and Thief (XY TM).
Elfman the Camerupt earns 9 KOC to be spent learning Flash Cannon, Solar Beam, Stone Edge (3 XY TMs), and Mud-Slap (past gen tutors).

CC: 3+1+6 = 10
UC: 240+15-1 = 254

Lucario(*) Gray (M)

Gray the Riolu first clapped eyes on Zt when he hatched, and has followed him ever since, after bidding goodbye to his birth parents. His desire to be as good as his father (who was a well-known Pokemon in Sinnoh) drives him to perfect his body and trademark Aura Sight in all forms of training. Gray is Natsu’s rival in every way, however it’s not unusual to see them interrupt their fights just to face ‘outsiders’. Like his Ice-Making namesake, Gray is a thinking brawler. His intuition for fights, along with his uncanny ability to read his opponents movements, means he can usually counter the same instant his opponent makes a move. Oddly enough, despite numerous brawls, he sometimes still can’t read Natsu’s moves correctly.

The Hall training was grueling and long, for which Gray took quite some time to getting used to. But it honed his patience, well until the point where there remained very few things that can still bother him - those he held dear to his heart. Using his mind, he started learning how to read and shape energy, to wield his mind as a separate weapon form his body. He plans to put that to great use, still holding a secret ambition to meet and challenge his birth father again, as unlikely as it may be. His aura improved tremendously with the training of his mind and body in the Halls as well as the possession of a Lucarionite - to the point where he can sense danger to a certain extent miles away.


Nature: Mild (+1 SpAtk, -1 Def)

Type:
Fighting type: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Steel type: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible thereafter.

Abilities:
Ability 1: Steadfast
Type: Passive
If Gray would be flinched by an attack, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Ability 2: Inner Focus
Type: Passive
When an opponent attempts to flinch Gray, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 3: Justified (DW unlocked)
Type: Passive
Gray's body reacts to dark aura, invigorating his passions. When hit by a Dark-type move, Gray's attack will increase by one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Ability 4: Adaptability (Mega-Evo only)
Type: Passive
The moves that match Gray's current type would have their Base Attack Power increased by two (2).

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4

Stats (Mega-Evo):
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Aura Sphere
Blaze Kick (*)
Bone Rush
Brick Break
Bulldoze
Bullet Punch (*)
Circle Throw
Close Combat
Copycat (*)
Counter (*)
Crunch (*)
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake (*)
Endure (*)
Extreme Speed
Facade
Feint (*)
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Force Palm (*)
Foresight (*)
Fury Cutter
Heal Pulse
High Jump Kick
Ice Punch
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-up Punch
Protect
Psychic
Quick Attack (*)
Quick Guard
Rain Dance
Rest
Reversal
Roar
Rock Slide (*)
Screech (*)
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Stone Edge
Substitute (*)
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt
Stratagem - Erza (U)

A swordsman wields the blade with graceful precision, just as Erza uses her attacks with dangerous beauty. She walked in on one of Gray and Natsu’s brawls, and the resulting free-for-all wore on for half a day before Zheng can subdue her with a Pokeball. Unknowingly for her, that fight left a lasting impression on the two – they’re cautious almost to the point of fearful whenever in her company since then. Wendy and Charla looks up to her as a role model, though, and it was Erza who took care of them, even though she was newer to the family.

Chargestone Cave is the hallowed ground for all of Erza's ancestry, yet she decides that she will withhold her instincts to evolve for the sake of her family. Small but close-knit, everyone looks up to Erza as the big sister, even though her quirks with boys sometimes astonished the girls and make the shy ones (like Juvia and Wendy) blush. After a series of long, drawn out clashes with Mirajane, both of them seemed to have settled to a cordial relationship, mutually agreeing to avoid mentioning the past conflicts, opting instead to look after the girls together and knock the boys down a peg or two when they get too loud.


It wasn't until the strawberry cake event that Erza finally found the courage to overcome her fear. The truth was, she was scared of shouldering her responsibility being a full-grown Stratagem, relying more and more on the rest of the family despite the lads' deferment to her leadership and skills. Resolving to do whatever it takes to protect herself and those around her, she secretly learn how to manipulate the nature from Mirajane, and the two became very fast friends. Although, Mirajane seems to have picked up some of Erza's racy quirks as well...

Nature: Modest (+1 SpA, -1 Atk)

Type:
Rock type: Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Fast Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by 2 BAP during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Abilities:
Ability 1: Levitate
Type: Passive
This Pokemon naturally floats above the earth when released or easily takes flight, evading the all seismic moves. Earth Power will have 3 less BAP. Dig and Dive can still strike a Levitating Pokemon, but only if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Other Ground moves can still hit.

Ability 2: Technician
Type: Passive
This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).

Ability 3: Mold Breaker (Unlocked)
Type: Passive
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
BRT: 21
Size Class: 2
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Acupressure
AncientPower
Calm Mind
Dazzling Gleam
Defense Curl
Disable
Double Team
Earth Power
Electro Ball
Endure
Energy Ball
Fire Blast
Flamethrower
Flash Cannon
Giga Drain
Heat Wave
Hidden Power Flying
Hone Claws
Hyper Beam
Magnet Rise
Magnetic Flux
Mud Shot
Mud-Slap
Ominous Wind
Paleo Wave
Power Gem
Protect
Rest
Rock Blast
Rock Polish
Rollout
Sandstorm
Shadow Ball
Sleep Talk
Smack Down
Snore
Stealth Rock
Substitute
Sunny Day
Swift
Tackle
Toxic
Trick
Vacuum Wave
Volt Switch
Weather Ball
Gardevoir - Lucy (F)

Born without a family in the wild, Lucy’s life has been fraught with peril of being hunted and bullied by most other wild, stronger Pokemon. One such incident left her under severe shock from poison by an unknown aggressive Poison-type. Had a human not happened by, she would’ve died or at best, crippled for life. Luckily, Zheng was the second person to found her, called by a fellow trainer who was looking for mushrooms in that region. Together they saved the Ralts, and after a brief discussion Zheng named her Lucy and brought her into his family. Gray was the first to be able to contact directly with her, but it was through efforts and enthusiasm of the whole gang that brought her out of trauma and into life again.

Despite her growing strength, Lucy still has much distaste for open, direct conflict - hence she is very much like Wendy in that regard, learning the arts of healing and support, using direct attacks as distraction rather than full-on assault. Despite that, she gets on quite well with most of the brawling boys - they respect her decision, and will not hesitate to take her side against any foes who dared to so much as insult her. In turn, Lucy is the logical voice of the whole family - her ideas always astute outside of battle, with her innate mental capabilities only enhance her charms and perception.


The discovery of Gardevoirite trade intrigued Zheng, and when Lucy came in contact with it, she seemed to be in a far tranquil state of mind. Such was here power with the Mega Stone that the whole monastery and even nearby areas are shrouded in an aura of peace and compassion. Taking care not to affect the lives of others, Zheng had since been cautious in allowing Lucy to come in full contact with the Stone, unless the battle demands for the release of her powers.

Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)

Type:
Psychic type: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank.

Fairy type: Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves. Stacks with second STAB where applicable. Full list: Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent.

Abilities:
Ability 1: Synchronize
Type: Passive
This Pokemon can mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.

Ability 2: Trace
Type: Trigger
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced. (Command: Trace (Target Ability) )

Ability 3: Telepathy (DW Unlocked)
Type: Passive
This Pokemon creates a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.



Ability 4: Pixilate (Mega-Evo only)
Type: Toggle
By default, Mega-Gardevoir's Normal-type moves are Fairy-type moves, and have an additional 2 BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by 2.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (- = 80/1.15)
Size Class: 3
Weight Class: 3

Stats (Mega-Evo):
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 86 (- = 50/1.15)
Size Class: 3
Weight Class: 3

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Calm Mind
Confusion
Dazzling Gleam
Disable
Double Team
Encore
Endure
Energy Ball
Future Sight
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Hyper Beam
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Misty Terrain
Moonblast
Nightmare
Pain Split
Protect
Psychic
Psych Up
Psyshock
Rest
Safeguard
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Skill Swap
Snatch
Stored Power
Substitute
Swift
Taunt
Teleport
Thief
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Will-O-Wisp
Wish
Camerupt - Elfman (M)

"Hey mon," is probably Elfman's QOTD, all day, everyday. His easy-going attitude is reflective of his species' nature - slowly pacing on with the simple pleasures of daily life. Or so it seems. Elfman is as stubborn as they come - in fact, he got into a tussle with Natsu just because they wanted to cross the same (outer) side of the ledge. It took Gray's help to wrestle him down (a fact all but Gray is unhappy about) but Zheng's capture brought him into the family. Being slow to anger doesn't mean Elfman is slow on the uptake, but it does mean that he's slow to cooldown after he gets really riled up.

Having a family to be with changes Elfman - he is becoming more and more a stolid guardian than a laid-back jock. Steadfast to the point of tactless, he will not give way if he feels that his family is threatened. He is especially protective of Mirajane, and will often go out of his way to help her in any way perceived possible.

Nature: Sassy (+ SpD, - Spe, -10% evasion)

Type:
Fire type: Fire STAB; immune to burn status.

Brighten Command said:
For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.

Abilities:
Ability 1: Magma Armour
Type: Passive
Elfman has a strong, heated armor that makes it incapable of being frozen. His armor also reduces the Base Attack Power of all incoming attacks by one (1).

Ability 2: Solid Rock
Type: Passive
Elfman’s solid body and durable constitution causes the Base Attack Power of incoming super-effective attacks to be reduced by two (2).

Ability 3: Anger Point (DW Unlocked)
Type: Passive
When struck with a critical hit, Elfman becomes enraged and its Attack rises to maximum (Stage 6). However, his Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches the Pokemon's natural Attack stage. Critical hits from self-targeting moves do not activate Anger Point.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 34 (40/1.15)
Size Class: 4
Weight Class: 6

EC: 6/6 Evolution at 6
MC: 0
AC: 5/5

Attacks:
Amnesia
Ancient Power
Bulldoze
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flamethrower
Flash Cannon
Focus Energy
Growl
Heat Wave
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Protect
Rock Slide
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Tackle
Take Down
Will-O-Wisp
Yawn
 
Claming from http://www.smogon.com/forums/threads/why-must-i-ref-so-many-battles.3502726/#post-5328470
Archen 1 CC
Porygon: 1 EC, 2 MC, 1 AC, 1 KOC putting the KOC into EC allowing Porygon to evolve into Porygon 2 and learn Zap Cannon and I bank my CC.

Porygon (Data) (genderless)
Nature: Modest (+1 Spa -1 Atk
Type: Normal

Abilities: Trace|Download|Analytic (Locked)
Stats:
HP: 100
Atk: Rank 2(-)
Def: Rank 3
SpA: Rank 5(+)
SpD: Rank 3
Spe: 60
Size Class: 1
Weight Class: 3
EC: 5/9
MC: 3
DC: 3/5

Attacks:

Level-Up:
Conversion 2
Tackle
Sharpen
Conversion
Agility
Psybeam
Recover
Magnet Rise
Lock-On

Tutor Moves:
Signal Beam
Trick
Gravity
Substitute
Thunder Wave

TM Moves:
Ice Beam
Thunderbolt
Solar Beam
Shadow Ball
Double Team
 
Last edited:
ff7hero: Approved.
Avnomke: Approved.
TorterraX: Approved.
CorruptedCheese: Vibrava should be listed as Ground/Dragon. Approved.
Psyco Josho: Approved.
youngjake93: Approved.
Matezoide: Approved.
Mulan15262: Provide me the link where you purchased Detect for Lucario as an Egg Move. If you purchased Detect for Riolu as an Egg Move, you cannot get a refund. Not Approved.
P2X7: Approved.
Canis Majoris: Herdier's BRT should be 16. Fix this and you are Approved.
SubwayJ: Approved.
Texas Cloverleaf: Approved.
tavok: Approved.
ZhengTann: Approved.
Geodude6: Approved.
S0L1D G0LD: Approved.
Archen: Approved.

+1.7 AUC
---

http://www.smogon.com/forums/threads/battle-pike-bronze-rank-s0l1d-g0ld.3502044/page-2 20 UC
Spending the 20 UC and 3 of my 3.1 AUC on Rhydon as MC to purchase Dragon Pulse (Previous Generation TM/HM), Mega Kick (Previous Generation TM/HM), Mega Punch (Previous Generation TM/HM), Natural Gift (Previous Generation TM/HM), Snore (Previous Generation TM/HM), Stealth Rock (Previous Generation TM/HM), Rest (XY TM/HM), Sleep Talk (XY TM/HM), and Chip Away (Level Up).

Self-Approved.
 
Last edited:
http://www.smogon.com/forums/thread...ly-uncreative-ref.3500636/page-3#post-5325748
I get 10 UC.

I spend 2 UC on my Aron's EC, bringing it to 3. I use the remaining eight to teach my Lucario Bonemerang (anime/manga/something like that), Thunder Punch (BW2 Tutor), and Toxic(XY TM).


http://www.smogon.com/forums/threads/why-must-i-ref-so-many-battles.3502726/#post-5328470
I get 3 UC. Spending 2 UC to teach my Lucario Rain Dance. Spending the last UC on Honedge's EC, evolving it into a Doublade.

Doublade (Ferrum Forever) (Female)
Nature: Sassy (+Special Defense, -15% Speed, -10 Evasion)
Type: Steel/Ghost
Ability: No Guard

EC: 4/9
MC: 0

Stats:
HP: 90
Atk: 4
Def: 6
SpA: 2
SpD(+): 3
Spe(-): 30
SC: 2
WC: 1
BRT: 19

Moves(19/42):
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Automize
Shadow Sneak
Aerial Ace

Destiny Bond
Wide Guard

Flash Cannon
Shadow Claw
Rock Slide
Gyro Ball
Brick Break
Hidden Power [ice]
Toxic
Reflect
Double Team
 
Last edited:

Texas Cloverleaf

This user has a custom title
is a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Mulan: APPROVED

http://www.smogon.com/forums/thread...s-texas-completed.3494492/page-2#post-5325963

Texas Cloverleaf:
  • Bug Gym Badge
  • +1 Silverpowder
  • 3 Currency Counters
  • 20 Universal Counters
  • HulaCloverPig: 3 MC, 1 KOC (Heracross)
  • Stratagem: 3 MC, 1 KOC (Volcarona)
  • Rocky: 3 MC, 1 KOC (Aurumoth)
  • Titan: 3 MC, 1 KOC (Armaldo)
CC stockpiled
Pyroak stockpiles 4 MC
Stratagem buys Acrobatics and Giga Impact
Metagross buys Brick Break and Sludge Bomb
Emboar buys Dig and Overheat

22 (2 previously had) UC goes to Gardevoir to purchase:
Psyshock, Toxic, Hyper Beam, Protect, Rest, Grass Knot, Sleep Talk, Dazzling Gleam, Snatch (3) and Icy Wind (3)

Self-Approved
 
Stupid raids making me keep on buying and training mons... 6 of my 7 CC go on these guys


cleffa [Celestial] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Fairy

Stats:
HP: 90
Atk: Rank 1
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (15/1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 10

EC: 0/9
MC: 0
DC: 0/5

Abilities: Cute Charm, Magic Guard, Friend Guard (Locked)

Attacks (17):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf

Aromatherapy
Heal Pulse
Mimic
Misty Terrain
Wish

Light Screen
Reflect
Flamethrower
Shadow Ball
Psychic

Abyss [Duskull] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)

Type: Ghost

Stats:
HP: 80
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 21 (25/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/9
MC: 0
DC: 0/5

Abilities: Levitate, Frisk (Locked)

Attacks (18):
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit

Dark Pulse
Imprison
Ominious Wind
Pain Split
Skill Swap

Taunt
Ice Beam
Shadow Bll
Psychic
Trick Room

Cleaver [Axew] (M)
Nature: Jolly (+15% Spe , +15% Acc, -1 SpA)

Type: Dragon

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 66 (57*1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Abilities: Rivalry, Mould Breaker, Unnerve (Locked)

Attacks (18):
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Counter
Endure
Focus Energy
Iron Tail
Night Slash

Dig
X-Scissor
Poison Jab
Aerial Ace
Protect
 
http://www.smogon.com/forums/threads/battle-pike-bronze-rank-s0l1d-g0ld.3502044/ + 6 CC

Krilowatt spends 3 KOC to learn Shock Wave. (XY Egg) I distribute 4 KOC to Ludicolo, who spends 3 KOC and stockpiles 1 KOC to learn Icy Wind. (Past-Gen Tutor) Greninja spends 3 KOC as MC to learn Haze (XY Lvl Up) and Waterfall. (XY TM) Greninja also has Surf l;isted twice under his movepool, so I will refund one for 2 MC and use it to purchase Rock Tomb. (XY TM)

http://www.smogon.com/forums/threads/the-beginning-of-an-era-perhaps-lilfut-vs-akela.3500944/ + 10 UC

Stockpiling.

I also spend 20 of my CC to buy a Life Orb.

Summary:

Me:

+ 6 CC, + 10 UC, - 20 CC, + 1 Life Orb

Krilowatt:

MC: 0 --> 3 --> 0

KOC: 0 --> 3 --> 0

+ Shock Wave

Ludicolo:

MC: 0 --> 3 --> 0

KOC: 1 --> 5 --> 2

+ Icy Wind

Greninja:

MC: 0 --> 3 --> 5 --> 0

KOC: 0 --> 3 --> 0

+ Haze, + Waterfall, + Rock Tomb
 
deadfox081: Approved.
S0L1D G0LD: Approved.

+0.2 AUC
-------
Emma used Astroglide in my Hall 2 CC
Inkay receives 2 KOC, which is spent as MC to purchase Hidden Power (Poison).

http://www.smogon.com/forums/threads/the-beginning-of-an-era-perhaps-lilfut-vs-akela.3500944/page-2 2 CC
Inkay receives 1 EC, 3 MC and 1 KOC, increasing its EC from 0/6 to 1/6. Spending the 3 MC and 1 KOC to purchase Rest (XY TM/HM) and Sleep Talk (XY TM/HM).
Mantyke receives 1 EC, 3 MC, 1 AC and 1 KOC, increasing its EC from 0/6 to 1/6 and its AC from 0/5 to 1/5. Spending the 3 MC and 1 KOC to purchase Ice Beam (XY TM/HM), Air Slash (Level Up), and Hydro Pump (Level Up).
Klink receives 1 EC, 3 MC, 1 AC and 1 KOC, increasing its EC from 0/9 to 1/9 and its AC from 0/5 to 1/5. Spending the 3 MC and 1 KOC to purchase Signal Beam (Previous Generation Tutor) and Shift Gear (Level Up).

http://www.smogon.com/forums/threads/battle-pike-bronze-rank-canis-majoris.3484100/page-5 17 UC
Spending that 17 UC on Rhydon as MC to purchase Spite (Previous Generation Tutor), Captivate (Previous Generation TM/HM), Mimic (Previous Generation TM/HM), Attract (XY TM/HM), Confide (XY TM/HM), Rain Dance (XY TM/HM), and Sandstorm (XY TM/HM). This maxes out Rhydon's Movepool at 124 moves. This translates to (124 / 15 [FLOORED]) = 8 CC per battle.

http://www.smogon.com/forums/thread...und-2-geodude6-versus-dummy007.3501973/page-2 10 UC
Spending that 10 UC on Klink as MC to purchase Protect (XY TM/HM), Volt Switch (XY TM/HM), Hidden Power Water (XY TM/HM), Round (XY TM/HM), Mirror Shot (Level Up), and Hyper Beam (Level Up).

Stockpiling the 4 CC.

Self-Approved.
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I have 13/10 C.C. after checking profiles & past claims. I will now turn that into 1 UC & 3/10 C.C.

http://www.smogon.com/forums/threads/3500816/
Victory goes to Its_A_Random, who receives 3 CC

All Pokemon receive 1 EC, 2 MC, and 1 AC
Sliggoo get its choice of an EC or AC
Cawdet, Blitzle, and Wooper receive 1 additional MC

Cawdet and Blitzle get 1 KOC each, IAR's Sliggoo gets 2 KOC
TOTAL
Its_A_Random: 3 CC (49 Total), 1 UC (1 Total)
Wooper: 1 EC, (2+1) MC, 1 AC
Sliggoo: 1 EC, 2 MC, 1 AC, 2 KOC, 1 LEC
Blitzle: 1 EC, (2+1) MC, 1 AC, 1 KOC
Cawdet: 1 EC, (2+1) MC, 1 AC, 1 KOC
---

Wooper [Hardhead] (M)
EC: 1/6 (+1 EC)
MC: 3 (+(2+1) MC) > 0
AC: 1/5 (+1 AC)
-Learns Earthquake, Haze, & Muddy Water (All Gen VI Level-Up).
---

Sliggoo [] (M)
EC: 9/9 (+1 EC, +1 KOC, +1 LEC)
MC: 3 (+2 MC, +1 KOC) > 0
AC: 5/5 (+1 AC)
-Evolves into Goodra.
-Learns Outrage & Feint upon evolution.
-Unlocks Hidden Ability: Gooey.
-Learns Power Whip (Gen VI Level-Up), & Flamethrower (Gen VI TM).

Goodra [] (M)
NATURE: Naive (+10% Accuracy)

TYPE: Dragon
ABILITIES: Sap Sipper / Hydration / Gooey (H)

STATS
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 5 (-)
Spe: 92 (+)
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

ATTACKS (27/56)
PHYSICAL
Bide
Body Slam
Counter
Feint
Flail
Iron Tail
Outrage
Poison Tail
Power Whip
Rock Slide
Tackle

SPECIAL
Absorb
Bubble
Dragon Breath
Dragon Pulse
Flamethrower
Ice Beam
Infestation
Muddy Water
Sludge Wave
Thunderbolt

OTHER
Acid Armour
Endure
Protect
Rain Dance
Substitute
Toxic

---

Blitzle [] (M)
EC: 3/6 (+1 EC)
MC: 3 (+(2+1) MC) > 0
AC: 3/5 (+1 AC, +1 KOC)
-Learns Magnet Rise (Gen V Tutor).
---

Cawdet [] (M)
EC: 3/6 (+1 EC)
MC: 3 (+(2+1) MC) > 0
AC: 3/5 (+1 AC, +1 KOC)
-Learns Detect, Brine, & Flash Cannon (All Gen VI Level-Up).
---
SELF APPROVED.
 
Last edited:
I'm going to spend some MC (Shock Horror)

Lucario learns: Copycat (0, pre lv 25 for Riolu), Sky Uppercut (3/Egg), Cross Chop (3/Egg), Zen Headbutt (3/Tutor), Focus Punch (3/Old TM), Iron Tail (3/Tutor), Facade (2/TM) leaving him with 0 MC.
Dragonite learns: Substitute (2/Egg), Defog (3/Old HM) leaving him with 0 MC
Machamp learns: Cross Chop (1/Level), Close Combat (3/Egg), Quick Guard (3/Egg), Helping Hand (3/Tutor), Mimic (3/Tutor) leaving him with 1MC.
Cinccino learns: Baby Doll Eyes (0/Pre lv 25 for minccino), Endure (3/Egg) leaving him with 1 MC
Heracross learns: Arm Thrust and Bullet Seed (Pre lv 25)
Scrafty learns: Counter (3/Egg), Power Up Punch (2, TM) leaving him with 0 MC
Torterra learns: Grassy Terrain (3/Egg), Worry Seed (3/Egg), Endure (3/Old TM), Outrage (3/Tutor), Stealth Rock (3/Tutor) leaving him with 0 MC
Lombre learns: Hydro Pump (1/Level), Dive (3/Tutor) leaving him with 1 MC
Nidoking learns: Ice Punch, Thunder Punch, Fire Punch, Stealth Rock, Sucker Punch (3ea/Tutor) Sludge Wave (2/TM), Bide (3/Old TM). Leaving him with 0 MC.
 
http://www.smogon.com/forums/thread...-colourcodedchaos.3501723/page-2#post-5334475

I get 3 CC. Stockpiling.

Ferrum Forever the Doublade gets 1 EC and 2 MC (Aegislash lacks a hidden ability). It now has 5 EC. I use the MC to teach it Rain Dance (XY TM).

Penguin the Prinplup gets 1 EC, 3 MC, 1 AC, and 1 KOC (it was not mentioned in the post, but it was earned). It now has 5 EC and 3 AC. I turn the KOC into MC, and teach it Stealth Rock (BW2 Tutor/Gen 4 TM) and Mist (XY level-up).

Crassus the Aron gets 1 EC, 3 MC, 1 AC, and 1 KOC (earned from a 2HKO). It now has 4 EC and 2 AC. Evolving it into a Lairon. Using the MC and KOC to teach it Rain Dance (XY TM), Heavy Slam, and Automize(XY level-up).
Lairon (Crassus)(Male)
Nature: Brave (+Attack , -15% Speed, -10 Evasion)
Type: Steel/Rock
Abilities: Sturdy, Rock Head, Heavy Metal (locked)

Stats:
HP: 90
Atk(+): 4
Def: 5
SpA: 2
SpD: 2
Speed(-): 34
SC: 1
WC: 5 (Heavy Metal: 6)
BRT: 17

EC: 4/9
MC: 0
AC: 2/5

Moves(19/55):
Tackle
Harden
Mud-Slap
Headbutt
Metal Claw
Iron Defense
Roar
Take Down
Iron Head
Protect
Double Edge
Metal Burst

Head Smash
Superpower
Reversal
Body Slam
Endeavor

Earthquake
Aerial Ace
Shadow Claw
Rock Slide
Dig
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 9)

Top