I just wanted to bring up a topic that was touched on early in the discussions for XY, but has somewhat fallen out of favor: the use of two (rarely more) Mega Stones on a single team.
Mega Stones have made some competitively obscure/unviable Pokemon some of the most dangerous Pokemon in the game, such as Charizard and Pinsir. Even the least viable Megas (Banette, Ampharos, Abomasnow) are usable in OU, if only for a niche reason or if these Pokemon are your favorites and you really want to build a team around them. A couple of already excellent Pokemon got completely unnecessary buffs in their Mega Evolutions that have actually kicked their respective Stones clear out of OU.
The greatest limitation, of course, is that you can only Mega Evolve once per battle. So the question is: Is it ever worth it competitively to have two or more Mega Stone-wielding Pokemon on a single team?
To consider:
Cons:
~ The most obvious downside is that holding a Mega Stone and not using it is the equivalent of having a Pokemon with no item, essentially rendering a potentially valuable slot completely useless. (There is one very small benefit, though, over an itemless Pokemon — such a Pokemon is immune to Trick and Switcheroo, making it a safe switch-in to Choice Rotom and the rare TrickScarf Deoxys-S.)
~ On a similar vein, there are many Pokemon that are ONLY viable when they are Mega Evolved. For example, a non-Mega Charizard is dead weight in OU, being frail, rather weak by OU standards (especially if without an item, i.e. non-Mega Evolved with a Mega Stone), and easily dismantled by Stealth Rock. Having such a Pokemon on your team is nearly always a dead giveaway that it is a Mega Evolution; while not bad, this defeats the purpose of this thread.
~ Having multiple Mega Evolution-capable Pokemon is a strain on teambuilding, due to the fact that only a few Pokemon are usable in either form, and much less so when itemless. It often requires some more extensive thought and team support; again, while most great teams require this kind of thought, it is something extra to consider.
Pros:
~ The mere presence of multiple potential Mega Evolutions can create mindgames with the opponent. Since there are a number of Pokemon that are viable with or without their Mega counterparts such as Tyranitar, Scizor, Garchomp, and Gyarados, it always creates the question of which Pokemon will be the Mega. On a well-constructed team, such a bluff can be disguised very well.
~ Having multiple Pokemon capable of Mega Evolving allows for interesting flexibility within the game itself. Mega Evolving one Pokemon over another may depend entirely on your opponent's team, whether you need a bulkier Pokemon to tank hits or a more offensive one to dish them out.
~ As mentioned above, Pokemon holding Mega Stones cannot be Tricked or Switcheroo'ed, and the buff to the rampant Knock Off does not occur.
As you can see, having more than one Pokemon holding a Mega Stone on your team has immense negatives, and it may be easier to simply use one obvious Mega per team. However, for people who enjoy playstyles built around prediction and mindgames, this is an interesting strategy to consider.
Though this is a work in progress and I'm still messing with EV's and movesets, a double-Mega core I've tested is this one:
Gyarados @ Gyaradosite
Waterfall
Dragon Dance
Rest
Sleep Talk
Scizor @ Scizorite
Roost
Swords Dance
Bullet Punch
Bug Bite
Landorus-T @ Leftovers
Stealth Rock
Earthquake
U-Turn
Stone Edge
Though it may be better simply to use one Mega and give the other an item like Leftovers, the beauty is being able to play the aforementioned mindgames with the opponent and Mega Evolve either Gyarados or Scizor depending on the opponent's team. The three have great defensive synergy and cover each others' weaknesses well, backed by natural bulk and double Intimidate. Depending on the opponent's team, Gyarados can Mega Evolve to offer an entirely different typing (Water/Flying vs. Water/Dark), or Scizor can Mega Evolve if Gyarados's retyping is not needed.
So what do you think? Are flexibility and the ability to potentially handle more threats with two or more Mega Evolutions on a team enough to offset the drawbacks of losing a valuable item slot and the limitations it places on teambuilding?
Mega Stones have made some competitively obscure/unviable Pokemon some of the most dangerous Pokemon in the game, such as Charizard and Pinsir. Even the least viable Megas (Banette, Ampharos, Abomasnow) are usable in OU, if only for a niche reason or if these Pokemon are your favorites and you really want to build a team around them. A couple of already excellent Pokemon got completely unnecessary buffs in their Mega Evolutions that have actually kicked their respective Stones clear out of OU.
The greatest limitation, of course, is that you can only Mega Evolve once per battle. So the question is: Is it ever worth it competitively to have two or more Mega Stone-wielding Pokemon on a single team?
To consider:
Cons:
~ The most obvious downside is that holding a Mega Stone and not using it is the equivalent of having a Pokemon with no item, essentially rendering a potentially valuable slot completely useless. (There is one very small benefit, though, over an itemless Pokemon — such a Pokemon is immune to Trick and Switcheroo, making it a safe switch-in to Choice Rotom and the rare TrickScarf Deoxys-S.)
~ On a similar vein, there are many Pokemon that are ONLY viable when they are Mega Evolved. For example, a non-Mega Charizard is dead weight in OU, being frail, rather weak by OU standards (especially if without an item, i.e. non-Mega Evolved with a Mega Stone), and easily dismantled by Stealth Rock. Having such a Pokemon on your team is nearly always a dead giveaway that it is a Mega Evolution; while not bad, this defeats the purpose of this thread.
~ Having multiple Mega Evolution-capable Pokemon is a strain on teambuilding, due to the fact that only a few Pokemon are usable in either form, and much less so when itemless. It often requires some more extensive thought and team support; again, while most great teams require this kind of thought, it is something extra to consider.
Pros:
~ The mere presence of multiple potential Mega Evolutions can create mindgames with the opponent. Since there are a number of Pokemon that are viable with or without their Mega counterparts such as Tyranitar, Scizor, Garchomp, and Gyarados, it always creates the question of which Pokemon will be the Mega. On a well-constructed team, such a bluff can be disguised very well.
~ Having multiple Pokemon capable of Mega Evolving allows for interesting flexibility within the game itself. Mega Evolving one Pokemon over another may depend entirely on your opponent's team, whether you need a bulkier Pokemon to tank hits or a more offensive one to dish them out.
~ As mentioned above, Pokemon holding Mega Stones cannot be Tricked or Switcheroo'ed, and the buff to the rampant Knock Off does not occur.
As you can see, having more than one Pokemon holding a Mega Stone on your team has immense negatives, and it may be easier to simply use one obvious Mega per team. However, for people who enjoy playstyles built around prediction and mindgames, this is an interesting strategy to consider.
Though this is a work in progress and I'm still messing with EV's and movesets, a double-Mega core I've tested is this one:
Gyarados @ Gyaradosite
Waterfall
Dragon Dance
Rest
Sleep Talk
Scizor @ Scizorite
Roost
Swords Dance
Bullet Punch
Bug Bite
Landorus-T @ Leftovers
Stealth Rock
Earthquake
U-Turn
Stone Edge
Though it may be better simply to use one Mega and give the other an item like Leftovers, the beauty is being able to play the aforementioned mindgames with the opponent and Mega Evolve either Gyarados or Scizor depending on the opponent's team. The three have great defensive synergy and cover each others' weaknesses well, backed by natural bulk and double Intimidate. Depending on the opponent's team, Gyarados can Mega Evolve to offer an entirely different typing (Water/Flying vs. Water/Dark), or Scizor can Mega Evolve if Gyarados's retyping is not needed.
So what do you think? Are flexibility and the ability to potentially handle more threats with two or more Mega Evolutions on a team enough to offset the drawbacks of losing a valuable item slot and the limitations it places on teambuilding?