Megas For All (Read the whole 1st post and check current slate)

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Also here's a thing:



Raticate (Raticatitie)

Abilities: Run Away/Guts (Hustle) -> Hustle

Type: Normal -> Normal/Dark

New Moves: Hone Claws, Knock Off, Play Rough

HP: 55 -> 55
Atk: 81 -> 106 (+25)
Def: 60 -> 90 (+30)
SpA: 50 ->
SpD: 70 -> 85 (+15)
Spe: 97 -> 127 (+30)
Stat Total: 413 -> 513

With Hustle, Hone Claws, and increased bulk, Raticate becomes a setup sweeper. He has Sucker Punch as priority and gains Play Rough for coverage, which I feel fits seeing as a lot of things from Absol to Linoone get it and Raticate looks like it would play rough. And that's all there is to it.

You could also opt for a higher risk strategy with Swords Dance.
 
I screwewd up. Haha what are you talking about?



Well it needs to have Def that isn't crap. So I don't think I can really put less. Also no Mega gains more than 50 in a stat, it alrrady has +50 SpD
Fur Coat essentially doubles defense. I think lower defense is more fitting for this ability, as Fur Coat coming off of base 65 Defense gives it a defense stat higher than Azumarill's Attack.
 
Since this is a discussion too, Technician seems like the best ability for Raticate, with access to many <60 BP moves (Flame Wheel, Bite, Quick Attack, hell, even Tackle would be viable!), and coupled with dark typing and Sucker Punch, plus any added moves, would make MegaCate an amazing mega, IMO. acestriker19's set is my favorite so far, seems very good both competitively and flavor-wise.
 
Just as a base rule I've been mulling over for a bit: If your Pokemon does not learn a boosting move naturally it cannot learn that move now, there is actually no precedent for new boosting moves for Megas so if your Mon isn't a sweeper it just isn't a sweeper try to find another role it could fill no every mega has to win a game alone.

There have been like no Clefable submissions yet so its time to take matters into my own hands....


95/70/73/95/90/60 -----> 95/85/93/125/110/75
Ability: Cute Charm / Magic Guard / Unaware ----> Serene Grace
Fairy ----> Fairy
New Moves: What moves does clefable not already have

Concept: Remember how Cosmic Power Clefable is seen as garbage well the goal of this mega is to help CP Clefable to sweep lategame. Cosmic Power up using one of Clefable's two great abilities and then with Serene Grace Clefable is guaranteed to get a +1 special attack boost from charge beam which makes Clefable much more reliable at stacking up boosts. Then go to town on the opponent, still not the best but definitely better than regular CP clefable and it doesn't really outclass normal clefable at anything else.
 
I'm not sure what's going on right now, but from what I can tell, we need to submit megas for the for pokemon on the first page.
Clefable (Clefablite)
Type: Fairy/Psychic
Stats: 95/70/73/85/90/60----> 95/70/93/125/110/80
Ability:Limber
New Moves: Light Of Ruin, Amnesia
Clefable goes from a Cleric to a special sweeper.

There have been like no Clefable submissions yet so its time to take matters into my own hands....
Just when I finished...
 
Clefable-Mega
Type: Fairy>>>Fairy/Flying
Stats: 95/70/73/85/90/60>>>95/120/73/115/80/90
Ability: Cute Charm/Magic Guard/Unaware>>>Aerilate
Movepool: same
Being OU I had to find a different role for Megable
It has wings

Mega Clefable
Typing: Fairy ----> Fairy
Abilities: Cute Charm/Magic Guard/Unaware ----> Competitive
BST: 95/70/73/95/90/60 ----> 95/80/63/140/100/95
New Moves: Energy Ball, Earth Power

Since normal Clefable is mostly used as a tank/wall, I think Mega Clefable should take up the role of a special sweeper. Competitive mainly because it's about the best ability that fits the flavor, Energy Ball for flavor (I imagine Mega Clefable as some sort of sage), and Earth Power for Coverage against Heatran and Poison-types that can eat a Flamethrower/Fire Blast.

95/70/73/95/90/60 -----> 95/85/93/125/110/75
Ability: Cute Charm / Magic Guard / Unaware ----> Serene Grace
Fairy ----> Fairy
New Moves: What moves does clefable not already have

Concept: Remember how Cosmic Power Clefable is seen as garbage well the goal of this mega is to help CP Clefable to sweep lategame. Cosmic Power up using one of Clefable's two great abilities and then with Serene Grace Clefable is guaranteed to get a +1 special attack boost from charge beam which makes Clefable much more reliable at stacking up boosts. Then go to town on the opponent, still not the best but definitely better than regular CP clefable and it doesn't really outclass normal clefable at anything else.
I'm not sure what's going on right now, but from what I can tell, we need to submit megas for the for pokemon on the first page.
Clefable (Clefablite)
Type: Fairy/Psychic
Stats: 95/70/73/85/90/60----> 95/70/93/125/110/80
Ability:Limber
New Moves: Light Of Ruin, Amnesia
Clefable goes from a Cleric to a special sweeper.
Yeah... that's like, only 4 submissions. We need more MegaClefs :U

By the way, Light of Ruins is waaay too much of a nuke ._. and it's supposed to be Floette-E's signature move, so I'd advice against it.

EDIT:
A bit of comparison (changed Mew's type to normal for the calcs):

Lucareon's:
252+ SpA Clefable Light of Ruin vs. 252 HP / 252+ SpD Mew: 177-208 (43.8 - 51.4%) -- guaranteed 3HKO after Leftovers recovery

zerobreaker000's(mine):
252+ SpA Clefable Moonblast vs. 252 HP / 252+ SpD Mew: 130-154 (32.1 - 38.1%) -- 0.6% chance to 3HKO after Leftovers recovery
Considering Competitive,
+2 252+ SpA Clefable Moonblast vs. 252 HP / 252+ SpD Mew: 259-306 (64.1 - 75.7%) -- guaranteed 2HKO after Leftovers recovery

._.


acestriker19's:

252+ SpA Clefable Moonblast vs. 252 HP / 252+ SpD Mew: 120-142 (29.7 - 35.1%) -- guaranteed 4HKO after Leftovers recovery
252+ SpA Clefable Stored Power (260 BP) vs. 252 HP / 252+ SpD Mew: 218-257 (53.9 - 63.6%) -- guaranteed 2HKO after Leftovers recovery
That's with full CP boost, btw. Now add in Charge Beam...
+1 252+ SpA Clefable Stored Power (280 BP) vs. 252 HP / 252+ SpD Mew: 351-413 (86.8 - 102.2%) -- 18.8% chance to OHKO
;_;

Throbulator's:

252+ SpA Clefable Moonblast vs. 252 HP / 252+ SpD Mew: 112-133 (27.7 - 32.9%) -- 81.9% chance to 4HKO after Leftovers recovery
252+ SpA Aerilate Clefable Hyper Voice vs. 252 HP / 252+ SpD Mew: 139-165 (34.4 - 40.8%) -- 54.5% chance to 3HKO after Leftovers recovery
252+ Atk Aerilate Clefable Return vs. 252 HP / 252+ Def Mew: 162-192 (40 - 47.5%) -- guaranteed 3HKO after Leftovers recovery

Yeah... pretty weak.
 
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Regarding Raticate, IMO no ability other than Hustle should really be seriously considered. Especially this made up ability BS, Hustle is excellent, fits well, and there's no reason for it to be anything else.

And I think boosting moves should be considered, like Hone Claws for Rat, but nothing rediculous like Quiver Dance on Ludicolo.
 
We have an 105 Atk Huge Power Mega in the actual game, I think 75 Def Fur Coat is comparatively mild.
I agree, especially since we are talking about Wigglytuff, who's in no way viable as is. I think Tuff needs Fur Coat, and the defense buff is not too significant really.
 
Regarding Raticate, IMO no ability other than Hustle should really be seriously considered. Especially this made up ability BS, Hustle is excellent, fits well, and there's no reason for it to be anything else.

And I think boosting moves should be considered, like Hone Claws for Rat, but nothing rediculous like Quiver Dance on Ludicolo.
Raticate already gets hone claws but lots of suggested mons are throwing nasty plot, shift gear, swords dance, and quiver dance when its unnessacary there are already enough sweepers.
 
Nidoking (Nidokite)
Type:Poison/Fighting
Ability:Hyper Cutter
81/92/77/85/75/85---> 81/102/107/95/105/105
New Moves: Acid Armor, Amnesia, Spiky Shield
 
Mega Clefable
Type: Fairy
Ability: Cute Charm/Magic Guard/Unaware >>> Magic Guard
Stats: 95/70/73/95/90/60 >>> 95/75/103/100/120/90
Moves: None
The point of this is to make it even better as a cleric. I think this is a good contrast to most of the offensive sets that have been submitted so far.

Also when will the voting period begin?
 

EV

Banned deucer.
I agree, especially since we are talking about Wigglytuff, who's in no way viable as is. I think Tuff needs Fur Coat, and the defense buff is not too significant really.
calcs w/ 75 base Defense:
252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252+ Def Fur Coat Wigglytuff: 213-252 (44 - 52%) -- 14.1% chance to 2HKO
252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 4 Def Fur Coat Wigglytuff: 312-367 (64.4 - 75.8%) -- guaranteed 2HKO
+2 252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252+ Def Fur Coat Wigglytuff: 426-502 (88 - 103.7%) -- 25% chance to OHKO

Something it would try to wall:
+2 252 Atk Mega Garchomp Earthquake vs. 252 HP / 4 Def Fur Coat Wigglytuff: 252-297 (52 - 61.3%) -- guaranteed 2HKO
+2 252 Atk Mega Garchomp Earthquake vs. 252 HP / 252+ Def Fur Coat Wigglytuff: 173-204 (35.7 - 42.1%) -- guaranteed 3HKO

Not as crazy as I thought it might be.
 
calcs w/ 75 base Defense:
252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252+ Def Fur Coat Wigglytuff: 213-252 (44 - 52%) -- 14.1% chance to 2HKO
252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 4 Def Fur Coat Wigglytuff: 312-367 (64.4 - 75.8%) -- guaranteed 2HKO
+2 252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252+ Def Fur Coat Wigglytuff: 426-502 (88 - 103.7%) -- 25% chance to OHKO

Something it would try to wall:
+2 252 Atk Mega Garchomp Earthquake vs. 252 HP / 4 Def Fur Coat Wigglytuff: 252-297 (52 - 61.3%) -- guaranteed 2HKO
+2 252 Atk Mega Garchomp Earthquake vs. 252 HP / 252+ Def Fur Coat Wigglytuff: 173-204 (35.7 - 42.1%) -- guaranteed 3HKO

Not as crazy as I thought it might be.
Those are pretty good! Just what Tuff needs to be viable even in OU. And it's not that crazy, it's pretty nice actually, a nice Garchomp counter, and not even Mega Mawile can reliable OHKO it.
 

Mario With Lasers

Self-proclaimed NERFED king
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
It may be a 38% increase, but it's still a +40 boost to a single stat. I think we should kinda avoid such drastic boosts moving forward to not make this yet another variant of Hackmons (IMHO). I'd suggest a cap of 35 to boosts, but I need to compare what the average stat boosts are for mega evolutions.
I think all MegaEvos have at least a +30 boost in the offensive stat, unless they're built to be defensive (MegaSaur) or receive a mere +20 in everything to balance them out (MegaKhan). +50 may seem like a lot, but not only it's not unprecedented (Blastoise, which gets the same boost and had almost the same offensive base stat before), but is being given to a offensive pokémon with shitty stats overall. This is an issue with most MegaEvos we're going to do here, as many of them have bad stats/spreads and will have to make up for the lack of an item while not being overshadowed by their lesser forms. Raticate is even worse because he was made to be a shitty pokémon, so he needs all the help it can get. A +50 Atk / +20 Defs / +10 Speed, along with new STAB/resistances and a better ability seems fair enough to me, while having precedent (I think that, except for the Speed, that's exactly what was done to Blastoise?) and by no means breaking or overshadowing other pokémon/Megas.


But Raticate already has Quick Attack and Sucker Punch, which fit in with his flavor more. Shadow Sneak (which to me has the flavor of a mon turning into a ghost that surprise attacks the opponent) doesn't seem to fit with Raticate...
Hm yeah, you're right. Only three moves for Raticate, then. Gastro Acid, Poison Fang and Bulldoze.
 
Raticate already gets hone claws but lots of suggested mons are throwing nasty plot, shift gear, swords dance, and quiver dance when its unnessacary there are already enough sweepers.
Yeah, isn't part of what makes these moves so good the fact that they have few users? QD has like one viable Mon, Shift Gear has none.

But RaticatE doesn't learn Hone Claws. Not by Gen 5 TM, not by level, not by breeding.
 
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Raticate already gets hone claws but lots of suggested mons are throwing nasty plot, shift gear, swords dance, and quiver dance when its unnessacary there are already enough sweepers.
Nope, check Bulbapedia. Raticate doesn't get hone claws (but should)
 
Yeah, isn't part of what makes these moves so good the fact that they have few users? QD has like one viable Mon, Shift Gear has none.

But RaticatE doesn't learn Hone Claws. Not by Gen 5 TM, not by level, not by breeding.
I guess I didn't notice it didn't learn hone claws, I'm fine with hone claws since I really don't know why it doesn't learn it, but there really shouldn't be any reason that QD and shift gear should get new users as I said before there is no precedent for new boosting moves and just because shift gear doesn't have any viable users doesn't mean there should be any viable users.
 

Mario With Lasers

Self-proclaimed NERFED king
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Besides, if people really want to use Shift Gear, they could always reserve MegaKlinklang in the future.

(or use Genesect already)
 

EV

Banned deucer.
So what's the rat's fate? Are we going Normal/Poison w/ Technician (y/y) or Normal/Dark w/ Hustle? Techno-fighter Toxic-spreader or Hone Claws Bruiser w/ stronk Sucker Punch?
Normal/Poison w/ Technician -> 0 votes
Normal/Dark w/ Hustle -> 0 votes

Hm, there were some others... but I don't know if they are still being considered:
Normal w/ Strong Jaw -> 0 votes
Normal/Dark w/ Trickery -> 0 votes
(Sorry if I missed any)

Don't vote yet. Boss isn't ready.
 
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So what's the rat's fate? Are we going Normal/Poison w/ Technician (y/y) or Normal/Dark w/ Hustle? Techno-fighter Toxic-spreader or Hone Claws Bruiser w/ stronk Sucker Punch?
Normal/Poison w/ Technician -> 0 votes
Normal/Dark w/ Hustle -> 0 votes
We're going to have a voting period later today you guys will know the winner by tommorow but until that starts feel free to keep submitting!
 
Normal/Dark with Hustle. As long as we give it Knock Off too.

But I assume the real vote will be on each individual set. Because some with the same type and even Ability will have different stats an moves.
 
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