Megas For All V2 (Induction Phase)

Status
Not open for further replies.

canno

formerly The Reptile
It feels weird coming back into this and seeing it not only fully done but also coded.

Looks like I need to catch up and make a team for this :o

EDIT: I'm dumb what do I give my Pokemon as their mega stone?
 
Last edited:
So far from what I'm seeing, most of you are debating on the currently picked pokemon that may need to be patched. In my case, I'm analyzing possible rescales for the following pokemon.

A. Mega Phione - looking at its improved stats, I find that the 80 / 125 / 125 defensive stats is just about as equal as a pokemon with 100 / 100 / 100 defensive stats. It may have a slightly boosted attacks that could make it a bulky attacker, but those boosts don't do much unless you're like Skill link Cinccino (Mega or Not Mega). The fact it has base 60 speed just screams trick room, it is kinda ok for there are things that could outslow her. Otherwise, fast taunt users just shut down the support variants. But if a balance is required I personally suggest giving a certain speed tier that's both too fast for trick room, but also too slow for non-trick room teams (80s-90s?).

B. Mega Celebi - whoever planned those stats for Celebi's would have been the same if I was building my own Mega Jirachi for this pet mod tier. But let's head back to business. Since most of the judges see that her new ability gives her a nasty plot boost, the way I could see she could be balanced is probably dropping her base Sp. Attack to 90. Hence, the remaining 30 (the 20+ boost, and -10 from her base sp. atk. stat) can be transferred somewhere else.

C. Mega Victini - Oh Victini. As much as I want to cosplay your mega in DOTA 2 next to Dragon Knight, I sense a bit of over smoking from your stats. Since you have both power and strength on this metagame, the way I could say hecould be balanced is actually fixing your defensive stats. Your buffs to your speed and attack are needed. But your defenses need a bit of tweaking. My proposal is actually making him defensively better in one stat compared to the other. It could either be in defense or special defense. Something like this:
Set A: If victini tanks physical hits better (inspired from Dragon Knight's stats in DOTA 2)
HP: 100
Attack: 125
Defense: 140
Sp. Attack: 125
Sp. Defense: 80
Speed: 130

Set A: If victini tanks special hits better (inspired by Lina's stats in DOTA 2)
HP: 100
Attack: 125
Defense: 80
Sp. Attack: 125
Sp. Defense: 140
Speed: 130

------------------------------------------------------------------------------------------------------------------------
Since I missed the updated editing for Cinccino's (Some Mega Mantine beat me to it. But respects for him, I like his idea), I felt like I haven't informed the rest of you on what clapyourhands (the person/admin with the animated litwick logo) told me about the balance committee's decision on how to balance the infamous Mega Cinccino that I submitted and won during the first thread of the Mega For All. I asked clap's opinion on my alternatives for my previous winning entry with these choices.

A. Keep the stat boosts, remove Extremespeed, and keep her typing Pure Normal (not Normal/Fighting)

B. Keep the added moves and Typing, but change the stats to either:

==>B1 (Stat boosts for a mixed attacker like Mega Absol)
HP:
75
Attack: 90 (+30) = 120
Defense: 60
Sp. Attack: 65 (+45) = 110
Sp. Defense: 60
Speed: 115 (+25) = 140

==>B2 (give a bit more bulk instead of spamming her best stats)
HP:
75
Attack: 90 (+30) = 120
Defense: 60 (+25) = 85
Sp. Attack: 65
Sp. Defense: 60 (+25) = 85
Speed: 115 (+20) = 135

In the end, he/she informed me in a message on his choice by this quote:
Alright, so the balancing committee wanted to do the B2 spread, but without E-speed, because with it Cincinno literally becomes a better E-speed Arceus offensively, who is firmly Ubers. We kept the Fighting-type intact to allow Flying-types to keep it in check, and left everything else about B2 the same as well.
I know that I'm too late to fix the changes for her. But I kinda wanted to post this if the admins haven't heard of my proposal on balancing my past problematic entry since it's kinda my fault for not telling this sooner on the thread.
 
So far from what I'm seeing, most of you are debating on the currently picked pokemon that may need to be patched. In my case, I'm analyzing possible rescales for the following pokemon.

A. Mega Phione - looking at its improved stats, I find that the 80 / 125 / 125 defensive stats is just about as equal as a pokemon with 100 / 100 / 100 defensive stats. It may have a slightly boosted attacks that could make it a bulky attacker, but those boosts don't do much unless you're like Skill link Cinccino (Mega or Not Mega). The fact it has base 60 speed just screams trick room, it is kinda ok for there are things that could outslow her. Otherwise, fast taunt users just shut down the support variants. But if a balance is required I personally suggest giving a certain speed tier that's both too fast for trick room, but also too slow for non-trick room teams (80s-90s?).

B. Mega Celebi - whoever planned those stats for Celebi's would have been the same if I was building my own Mega Jirachi for this pet mod tier. But let's head back to business. Since most of the judges see that her new ability gives her a nasty plot boost, the way I could see she could be balanced is probably dropping her base Sp. Attack to 90. Hence, the remaining 30 (the 20+ boost, and -10 from her base sp. atk. stat) can be transferred somewhere else.

C. Mega Victini - Oh Victini. As much as I want to cosplay your mega in DOTA 2 next to Dragon Knight, I sense a bit of over smoking from your stats. Since you have both power and strength on this metagame, the way I could say hecould be balanced is actually fixing your defensive stats. Your buffs to your speed and attack are needed. But your defenses need a bit of tweaking. My proposal is actually making him defensively better in one stat compared to the other. It could either be in defense or special defense. Something like this:
Set A: If victini tanks physical hits better (inspired from Dragon Knight's stats in DOTA 2)
HP: 100
Attack: 125
Defense: 140
Sp. Attack: 125
Sp. Defense: 80
Speed: 130

Set A: If victini tanks special hits better (inspired by Lina's stats in DOTA 2)
HP: 100
Attack: 125
Defense: 80
Sp. Attack: 125
Sp. Defense: 140
Speed: 130

------------------------------------------------------------------------------------------------------------------------
Since I missed the updated editing for Cinccino's (Some Mega Mantine beat me to it. But respects for him, I like his idea), I felt like I haven't informed the rest of you on what clapyourhands (the person/admin with the animated litwick logo) told me about the balance committee's decision on how to balance the infamous Mega Cinccino that I submitted and won during the first thread of the Mega For All. I asked clap's opinion on my alternatives for my previous winning entry with these choices.

A. Keep the stat boosts, remove Extremespeed, and keep her typing Pure Normal (not Normal/Fighting)

B. Keep the added moves and Typing, but change the stats to either:

==>B1 (Stat boosts for a mixed attacker like Mega Absol)
HP:
75
Attack: 90 (+30) = 120
Defense: 60
Sp. Attack: 65 (+45) = 110
Sp. Defense: 60
Speed: 115 (+25) = 140

==>B2 (give a bit more bulk instead of spamming her best stats)
HP:
75
Attack: 90 (+30) = 120
Defense: 60 (+25) = 85
Sp. Attack: 65
Sp. Defense: 60 (+25) = 85
Speed: 115 (+20) = 135

In the end, he/she informed me in a message on his choice by this quote:

I know that I'm too late to fix the changes for her. But I kinda wanted to post this if the admins haven't heard of my proposal on balancing my past problematic entry since it's kinda my fault for not telling this sooner on the thread.
Re: Mega Celebi, I honestly don't see anything too terrifying about it. Grass is a relatively bad offensive type, resisted by Flying, Poison, Fire, Dragon, Steel, and Bug. This forces Celebi to often rely on her (comparatively much weaker) coverage. Otherwise, Celebi mostly benefits from being able to set up with her 100/120/120 bulk. After a Nasty Plot she's a force to be reckoned with, but is still weak to several varieties of common priority. Dark and Flying are especially important weaknesses, giving her a vulnerability to Sucker Punch, and to Talonflame's Brave Bird. But seriously, let's list the weaknesses: Dark, Fire, Flying, Ghost, Ice, Poison, and quad-weakness to Bug. The Grassy Terrain recovery she gets does make it easier for her to set up, however. She's 2HKO'd by coverage moves of those types from almost any offensive Pokémon, although taking Knock Off at only 130 power makes it ineffective against her, generally being a 3HKO or worse. Despite her speed she's weak to U-turn cores as she takes Bug with a 4x weakness.

For Celebi, the best fix might actually be to weaken her defensive stats to make her easier to wear down despite Grassy Terrain-boosted Giga Drain. Another might be to decrease her Speed a little and put that into offences, making her easier to revenge kill. 100/125/120/125/120/110 maybe?

Mega Victini gets no Band, Life Orb, or Scarf, and is still stuck with a bad Ability. 130 base Speed makes up for the lack of Scarf, but the inability to run Life Orb or Band is a significant decrease in power. To match the power of Jolly Life Orb Victini, it requires Adamant base 127, which isn't too big of a difference except that 130 isn't quite enough to always let you run Adamant. And Life Orb Victini generally isn't run because it still does not hit hard enough to wallbreak. For comparison, 252 Attack Jolly Mega Charizard X hits an effective 477 Attack with its STABs thanks to Tough Claws. Mega Metagross is even more powerful, and doesn't need to use non-boosted coverage moves. It's true that Mega Victini's V-create hits harder than Mega Charizard X's Tough Claws Flare Blitz, but its Def/Sp. Def/Speed decreases are very painful for Victini.

For Mega Victini, I'd recommend a stat spread somewhat more like:
100/135/105/135/100/125

Loses relevant Speed to make running Adamant less desirable, and has slightly less bulk especially on the Special side. The increase in Attack/Sp. Atk helps Victini's damage output keep up. If you're giving Victini Calm Mind, it might be advisable to swap the defences so its physical Defence is its weakest stat, as it won't be able to patch that up.

Edit: According to the Abilities spreadsheet, the new ability Swordsman does not boost Sacred Sword nor Razor Shell. Mega Samurott would really appreciate it if this was changed, especially since Samurott gets Sacred Sword and not Secret Sword, and its Attack is its better offensive stat.

Edit2: What does the ability Fairy Mist do? It's not listed on the Abilities spreadsheet.
Edit3: Nevermind found it. It sets Misty Terrain for 5 turns on switch-in. Whoever runs this thread should add it to the spreadsheet though.
 
Last edited:
Ok, I know that I'm purposing a crazy thing, but I think that to complete this project now we should make artworks and sprites for all these Mega Pokemon, shouldn't we? Considering that the meta is coded, we can continue the discussion phase and simultaneously open an "art phase", to create all the sprites of the megaevolutions. What do you think?
 

Da Pizza Man

Pizza Time
is a Pre-Contributor
Ok, I know that I'm purposing a crazy thing, but I think that to complete this project now we should make artworks and sprites for all these Mega Pokemon, shouldn't we? Considering that the meta is coded, we can continue the discussion phase and simultaneously open an "art phase", to create all the sprites of the megaevolutions. What do you think?
We have already started on something like this in the past, although I don't know if the thread for it is still up

It is still up, although the thread is pretty much dead, if you want to see it here it is anyways
http://www.smogon.com/forums/threads/megas-for-all-art-project.3508525/
 
And why don't we continue this project?
Because the mods will never, never, let us use the sprites on Showdown. The reasoning was Pet Mods are ineligible for OMotM, and therefore the sprites can't be on the main server. Due to the way Showdown is coded, you can't put a sprite on a side server without it going on the main, and we can't have it just sitting there.

I'm not saying this reasoning is right or wrong, but the mods have made their decision. These sprites would be purely for fun.
 
Ok, I know that I'm purposing a crazy thing, but I think that to complete this project now we should make artworks and sprites for all these Mega Pokemon, shouldn't we? Considering that the meta is coded, we can continue the discussion phase and simultaneously open an "art phase", to create all the sprites of the megaevolutions. What do you think?
It's not coded properly anyway. It's still missing the learnset changes and the new Abilities, or at least that's what I've heard.
 
http://strawpoll.me/3359864
Here we go again! Vote on the current slate of potentially OP mons.
0-50% = no change
60-100% = change
For mons on their second slate, 50-60% = no change
For mons on their first slate, 50-60% = change

I just want a completed metagame :(

A few simple changes that I wouldn't mind immediately putting to action and ignoring the results of the poll with enough consent: Illumise loses Bulk Up, Arcanine loses Baton Pass. EDIT: Also, I suppose Victini would be okay without Calm Mind. Opinions?
 
Last edited:
http://strawpoll.me/3359864
Here we go again! Vote on the current slate of potentially OP mons.
0-50% = no change
60-100% = change
For mons on their second slate, 50-60% = no change
For mons on their first slate, 50-60% = change

I just want a completed metagame :(

A few simple changes that I wouldn't mind immediately putting to action and ignoring the results of the poll with enough consent: Illumise loses Bulk Up, Arcanine loses Baton Pass. EDIT: Also, I suppose Victini would be okay without Calm Mind. Opinions?
Dude. Ursaring please. Add Ursaring to that Straw Poll, seriously. It's like the most OP RestTalk user ever.

And yeah, Victini's pretty scary after a Calm Mind.

+1 252 SpA (Mega) Victini Blue Flare vs. 0 HP / 0 SpD Mew: 309-364 (90.6 - 106.7%) -- 43.8% chance to OHKO

lol.

Speaking of Calm Mind Victini, Victini even learns Stored Power if I recall correctly.
 
Dude. Ursaring please. Add Ursaring to that Straw Poll, seriously. It's like the most OP RestTalk user ever.

And yeah, Victini's pretty scary after a Calm Mind.

+1 252 SpA (Mega) Victini Blue Flare vs. 0 HP / 0 SpD Mew: 309-364 (90.6 - 106.7%) -- 43.8% chance to OHKO

lol.

Speaking of Calm Mind Victini, Victini even learns Stored Power if I recall correctly.
We can add it to the next one. Strawpoll only allows 30 options, which is kinda silly
 
Does ursaring even need a poll? It is obviously broken. 150 attack, an ability that makes it take only 25% damage that goes perfectly with its way of healing, and quite nice defenses. Not to mention that you can't wittle it down with toxic, because it uses rest. It also has a fairly ok defensive typing as well as a fairly nice movepool. It becomes the best tank of the tier and probably the best wall of the tier. There is no reason to run any other mega, except to be hipster imo.
 
Y'all seem to be forgetting that being asleep is terrible for a mon with no STAB coverage. Not only does it prevent setup, but Sleep Talk's random pick makes it even easier to set up on. And we're in a meta brimming with powerful mon.

Are we really so lame as to not even test out a unique new ability? If Ursaring's broken, it can be banned, and we'll have learned something: that a Rest Talk reliant mon with no STAB coverage can actually be so good as to break a meta. If it's not broken, we have a stop for the hyper-offensive trend of this meta.
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
Noob question, are we allowed to have multiple mega forms for Pokemon, like X/Y forms for x Pokemon?
 
nightsitter Can you keep a log of all the changed (not just putting them into the spreadsheet.) It makes it easier to know what to change in the code.

It's not coded properly anyway. It's still missing the learnset changes and the new Abilities, or at least that's what I've heard.
I'm pretty sure all the abilities are done now, not sure on learnsets.
 
Looking over the list. I have not seen the art for the megas yet (if there is any :P). I have one question. Why does Dunsparce get Hone Claws? It has no claws and already get Coil, which is Hone Claws with a defense boost. There is literally no point in using Hone Claws, your just missing out on a defense boost. I am sure that this was simply a derp moment to whoever made it and I forgive them for the derp. However, if this goes live (which I really hope it does) I am going to cry if I see Hone Claws Megasparce.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top