Introduction:
Hey everyone, daftmau5 here! Welcome to my RMT :)
Hey everyone, daftmau5 here! Welcome to my RMT :)
I built this team around Mega Scizor, my favourite Mega, to make it shine and it's often my win condition. The basic idea is to eliminate anything that can beat it (usually fast special attackers) and then rampage through whatever is remaining with a bulky SD set. That being said, there is enough power around the team to ensure it's not a one man band.
For some background, i got into competitive battling in Gen 5 but never took teambuilding too seriously until recently. I'd describe this team as balance/bulky offense and thought it was a nice change after using exclusively hyper offense since I got into competitive pokemon.
I only got as high as around 1750 before i put this team together so i like to think that it's the best team that i've put together so far.
Shoutout to people on Showdown who took a look at this team, helped improve it and helped me test it. Thanks heaps Nog, Sansnickel, Arcanine Is Regal, Gizmozian and Tesung.
For some background, i got into competitive battling in Gen 5 but never took teambuilding too seriously until recently. I'd describe this team as balance/bulky offense and thought it was a nice change after using exclusively hyper offense since I got into competitive pokemon.
I only got as high as around 1750 before i put this team together so i like to think that it's the best team that i've put together so far.
Shoutout to people on Showdown who took a look at this team, helped improve it and helped me test it. Thanks heaps Nog, Sansnickel, Arcanine Is Regal, Gizmozian and Tesung.
The team:
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Knock Off
- Earth Power
- Psychic
- Focus Blast
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 Atk
Naive Nature
- Knock Off
- Earth Power
- Psychic
- Focus Blast
This is a wallbreaker Landorus set. Life Orb Sheer Force Earth power hits ridiculously hard while Psychic is for Mega Venu. Psychic also KOs Conkeldurr after i catch it with Knock off. Focus blast rounds off the set and hits Ttar hard. I tested superpower over Focus Blast but missed the ability to destroy Skarmory so i changed it back.
Knock off is the surprise attack which lets me 2hko Chansey with Focus Blast and gives me the potential to crush stall. Landorus is also often my very crappy answer to baton pass. I.e. Spamming Psychic against Scolipede and then hoping to catch Espeon on the switch with Knock Off.
Knock off is the surprise attack which lets me 2hko Chansey with Focus Blast and gives me the potential to crush stall. Landorus is also often my very crappy answer to baton pass. I.e. Spamming Psychic against Scolipede and then hoping to catch Espeon on the switch with Knock Off.
Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 44 Atk / 116 Def / 100 SDef
Adamant Nature
- Bullet Punch
- Knock Off
- Roost
- Swords Dance
Say hello to the star of the show. Bulky SD is legitimately once of the best sets in the current meta. I designed the EV spread to give Scizor enough bulk to avoid being 2HKOd by earthquake from Landorus-T and Shadow ball from non life orb Aegi and respectively set up on them:
- 252+ Atk Landorus-T Earthquake vs. 252 HP / 116 Def Mega Scizor: 133-157 (38.6 - 45.6%) -- guaranteed 3HKO
- 252+ Atk Landorus-T Earthquake vs. 252 HP / 116 Def Mega Scizor: 133-157 (38.6 - 45.6%) -- 14.8% chance to 2HKO after Stealth Rock
- 252+ SpA Aegislash-Blade Shadow Ball vs. 248 HP / 100 SpD Mega Scizor: 144-171 (41.9 - 49.8%) -- guaranteed 3HKO
The key is to mega evo Scizor early to gain access to its incredible bulk which lets me trash common physical attackers such as Conkeldurr and Excadrill once their specially threatening teammates have been removed. It is absolutely imperative that special attackers such as Greninja, Keldeo and Heatran are to be eliminated first. Spamming knock off while they switch in helps as it makes Specs Keldeo easier for my team to handle and Greninja without a life orb isn't too threatening:
- 252 SpA Greninja Hydro Pump vs. 252 HP / 100 SpD Mega Scizor: 138-163 (40.1 - 47.3%) -- guaranteed 3HKO
Mega Scizor team is also my answer against Kyurem-B which otherwise slaughters my team. Scizor can switch into any Life Orb attack from it and then set up all over it unless it for some bizzare reason runs HP fire.
This is a replay of me testing Mega Scizor 1v1 against standard Rotom-W and coming out on top (Thanks btw Chagrilled):
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Hyper Voice
- Wish
- Protect
- Heal Bell
Standard specially defensive cleric Sylveon and the workhorse of the team. Takes on Life Orb Greninja and more so Specs Keldeo which absolutely murders my team. Heal bell lets me play more recklessly with Scizor and Garchomp as i can afford to take risk taking a burn if I have an opportunity to eliminate something. Heal Bell also prevents Sylveon from getting rekt by Toxic. It's poison and steel weaknesses are supported by Heatran and Scizor which gives it great survivability.
Wish passing keeps my team healthy and Wish Protect keep Sylveon alive.
Wish passing keeps my team healthy and Wish Protect keep Sylveon alive.
- 252 SpA Choice Specs Keldeo Hydro Pump vs. 252 HP / 252+ SpD Sylveon: 160-190 (40.6 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Stealth Rock
- Lava Plume
- Protect
- Toxic
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Earthquake
- Dragon Claw
- Outrage
- Stone Edge
Mandibuzz (F) @ Rocky Helmet
Ability: Overcoat
EVs: 168 Def / 248 HP / 92 Spd
Impish Nature
- Roost
- Foul Play
- Defog
- Taunt
My defogger since hazards reduce my teams ability to take hits when switching in. Foul play belts Aegi, Zard X and Mega Pinsir which can steal roll my team. 92 spe is to outrun Max speed belly drum Azumarill and hit it with foul play since it can really hurt my team. Rocky helmet to get chip damage on physical attackers and secures a KO on jolly Belly Drum Azu at 75% after Foul Play:
- +6 0 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Azumarill: 227-267 (66.5 - 78.2%) -- guaranteed 2HKO
Taunt is nice against stall and stops Mega Venu from being a complete jerk and spamming leech seed. It's also nice against complete nubs who don't know how to use baton pass properly. You can run 20 Spe on Mandi instead if you don't fear Jolly Azu.
Replays:
I was a complete nub and forgot to save good replays of Mega Scizor carving but here are a couple of replays of my team just in general:
Importable
http://pastebin.com/gYvAvQib
Concluding thoughts:
Very little is more satisfying than rampaging through a team with Mega Scizor and i believe this team has the ability to make it work. It did take a bit of getting used to in terms of learning what were my best switchins and calculated sacrifices but it's managed to take me to the highest i've been on the ladder. I look forward to your suggestions and improving this team further. Thank you for reading.
Cheers,
daftmau5.
Edit #1: Formatting
Edit #2: Fixed Title
Edit #3: Added some top notch gifs from pkparaiso.com
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