Mergemons XY - Diancie, Hoopa, and Volcanion are Legal

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perplexingpool

Banned deucer.
Whimsicott looks really good, with Destiny Bond, Will-o-wisp, and Haze added to its repertoire of things it can abuse with Prankster.
 

canno

formerly The Reptile
Rotom got a pretty big buff out of this, since now not only does it have Recover, but it also has Nasty Plot and Calm Mind to go along with it, along with some other cool toys like Taunt. Rotom-Wash with Recover is probably the best bulky water-type ever. I'd run a set like

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Recover
- Volt Switch
- Hydro Pump
- Will-O-Wisp

Physically defensive might be better, but even physically defensive gets 2HKO'd by Talonflame's Power Whip. Yes, Talonflame gets Power Whip now. And EQ. And Sleep Powder. Tangrowth is Talonflame's biggest friend.

Talonflame @ Life Orb / Choice Band
Ability: Gale Wings
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Brave Bird
- Flare Blitz / Earthquake
- Roost / Sleep Powder / Brick Break
- Power Whip / Brick Break / Sword Dance

This thing is scary. The EVs are just me being lazy - please use whatever the optminal EVs are. Thanks to its new coverage, walling it got a lot harder. Power Whip lets it do massive damage to TTar and Rotom-W. EQ lets it destroy Heatran and damage TTar. Brick Break destroys TTar's life while doing solid damage to Heatran and being neutral vs other counters. Rock Slide can be used for Rotom-H, but it would only be good for Rotom-H. It also has sleep powder, which makes it even that more dangerous. Here are some calcs

252+ Atk Life Orb Talonflame Power Whip vs. 252 HP / 252+ Def Rotom-W: 190-224 (62.5 - 73.6%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Talonflame Power Whip vs. 252 HP / 252+ Def Rotom-W: 288-340 (94.7 - 111.8%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Life Orb Talonflame Power Whip vs. 252 HP / 252+ Def Rotom-W: 374-442 (123 - 145.3%) -- guaranteed OHKO
252+ Atk Choice Band Talonflame Power Whip vs. 252 HP / 252+ Def Rotom-W: 216-256 (71 - 84.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Talonflame Power Whip vs. 252 HP / 0 Def Tyranitar: 252-299 (62.3 - 74%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Talonflame Power Whip vs. 252 HP / 0 Def Tyranitar: 502-593 (124.2 - 146.7%) -- guaranteed OHKO
252+ Atk Choice Band Talonflame Power Whip vs. 252 HP / 0 Def Tyranitar: 290-342 (71.7 - 84.6%) -- guaranteed 2HKO
252+ Atk Choice Band Talonflame Earthquake vs. 252 HP / 0 Def Tyranitar: 242-286 (59.9 - 70.7%) -- guaranteed 2HKO
252+ Atk Life Orb Talonflame Earthquake vs. 252 HP / 0 Def Tyranitar: 211-250 (52.2 - 61.8%) -- guaranteed 2HKO
+2 252+ Atk Life Orb Talonflame Earthquake vs. 252 HP / 0 Def Tyranitar: 419-494 (103.7 - 122.2%) -- guaranteed OHKO
252+ Atk Life Orb Talonflame Earthquake vs. 252 HP / 252+ Def Heatran: 317-374 (82.1 - 96.8%) -- 62.5% chance to OHKO after Stealth Rock
252+ Atk Choice Band Talonflame Earthquake vs. 252 HP / 252+ Def Heatran: 360-428 (93.2 - 110.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Talonflame Rock Slide vs. 252 HP / 252+ Def Rotom-H: 136-160 (44.7 - 52.6%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Life Orb Talonflame Rock Slide vs. 252 HP / 252+ Def Rotom-H: 234-278 (76.9 - 91.4%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Talonflame Power Whip vs. 252 HP / 252+ Def Solid Rock Rhyperior: 285-336 (65.6 - 77.4%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Life Orb Talonflame Power Whip vs. 252 HP / 252+ Def Solid Rock Rhyperior: 246-292 (56.6 - 67.2%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ Atk Life Orb Talonflame Power Whip vs. 252 HP / 252+ Def Solid Rock Rhyperior: 487-577 (112.2 - 132.9%) -- guaranteed OHKO
252+ Atk Life Orb Talonflame Power Whip vs. 252 HP / 0 Def Solid Rock Rhyperior: 328-386 (75.5 - 88.9%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Talonflame Power Whip vs. 252 HP / 0 Def Solid Rock Rhyperior: 375-444 (86.4 - 102.3%) -- 18.8% chance to OHKO
 
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perplexingpool

Banned deucer.
i'm on joim's lab and the om room on the main server if anyone wants a battle

EDIT: Me and Chesnaught had a battle.
http://replay.pokemonshowdown.com/customgame-77751199
Unfortunately he had to leave before the battle could finish, but it was a lot of fun, and some sets were quite effective (spec. def aegislash <3)

EDIT2: Another couple of battles, this time against SpartanMalice.

http://replay.pokemonshowdown.com/customgame-77815085
http://replay.pokemonshowdown.com/customgame-77813959

EDIT3: A few more battles, 2 against Jaguar360, and one against Arhops.

http://replay.pokemonshowdown.com/customgame-78042332 - A battle with lots of hax
http://replay.pokemonshowdown.com/customgame-78044965 - Lopunny sweep

http://replay.pokemonshowdown.com/customgame-78047969 - A very close game
 
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@ Focus Sash
Ability: Prankster
EVs: 252Speed, 0 all else
Level: 1
Nature: +Speed
- Leech Seed
- Swagger/Teeter Dance
- Protect/Detect
- Feint
Get down a leech seed for recovery, and then Swagger or Teeter Dance to confuse. Hax them down, with Protecting every other turn. Use Feint as an attack because it gets +2 priority.
 

SpartanMalice

Y'all jokers must be crazy
If you're gonna use feint as an attack, why 0 attack then? Riolu may be weak, but it seems pointless, unless you're trying to minimize foul play damage - which is understandable, but it does have Protect.
 

perplexingpool

Banned deucer.
@ Focus Sash
Ability: Prankster
EVs: 252Speed, 0 all else
Level: 1
Nature: +Speed
- Leech Seed
- Swagger/Teeter Dance
- Protect/Detect
- Feint
Get down a leech seed for recovery, and then Swagger or Teeter Dance to confuse. Hax them down, with Protecting every other turn. Use Feint as an attack because it gets +2 priority.
You are literally at level 1, what are you hoping to achieve with Feint? Just use Substitute or Toxic or something.

Also, Shuckle now gets reliable recovery in Synthesis, as well as Whirlwind. Seems pretty cool to me.
 
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I'm kinda shocked you guys didn't say anything about Greninja.
@

Nature: Timid/Hasty (if running U-turn)
EVs: 4 HP, 252 SpA, 252 Spe
- Hydro Pump/Ice Beam/Grass Knot/Thunderbolt/Fire Blast/Dazzling Gleam/Shadow Ball/Focus Blast/U-turn/Sludge Bomb
- Hydro Pump/Ice Beam/Grass Knot/Thunderbolt/Fire Blast/Dazzling Gleam/Shadow Ball/Focus Blast/U-turn/Sludge Bomb
- Hydro Pump/Ice Beam/Grass Knot/Thunderbolt/Fire Blast/Dazzling Gleam/Shadow Ball/Focus Blast/U-turn/Sludge Bomb
- Hydro Pump/Ice Beam/Grass Knot/Thunderbolt/Fire Blast/Dazzling Gleam/Shadow Ball/Focus Blast/U-turn/Sludge Bomb
Just run four of the above moves and decimate many things. Granbull gave it a TON of coverage.
Alternatively you could run...
@

Nature: Jolly
EVs: 4 HP, 252 Atk, 252 Spe
- Close Combat/Play Rough/Stone Edge/Earthquake
- Close Combat/Play Rough/Stone Edge/Earthquake
- U-turn
- Shadow Sneak/Water Shuriken
Run this to surprise special walls that come in thinking that they're going to take all the hits.
252 Atk Life Orb Protean Greninja Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 546-642 (77.5 - 91.1%) -- guaranteed 2HKO
252 Atk Life Orb Protean Greninja Play Rough vs. 252 HP / 0 Def Florges: 212-251 (58.8 - 69.7%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Life Orb Protean Greninja Play Rough vs. 252 HP / 0 Def Goodra: 416-491 (108.3 - 127.8%) -- guaranteed OHKO
Or you could run a mixed attacking set.
@

Nature: Hasty
EVs: 160 Atk, 96 SpA, 252 Spe
- Close Combat
- Shadow Ball
- Hydro Pump/Ice Beam/Grass Knot/Thunderbolt/Fire Blast/Dazzling Gleam/Focus Blast/Sludge Bomb
- Play Rough/Stone Edge/Earthquake
Look at these calcs.
160 Atk Life Orb Protean Greninja Close Combat vs. 252 HP / 252+ Def Eviolite Chansey: 502-593 (71.3 - 84.2%) -- guaranteed 2HKO
160 Atk Life Orb Protean Greninja Play Rough vs. 252 HP / 0 Def Florges: 195-230 (54.1 - 63.8%) -- guaranteed 2HKO after Leftovers recovery
160 Atk Life Orb Protean Greninja Play Rough vs. 252 HP / 0 Def Goodra: 382-452 (99.4 - 117.7%) -- 93.8% chance to OHKO
96 SpA Life Orb Protean Greninja Fire Blast vs. 252 HP / 0 SpD Tangrowth: 601-710 (148.7 - 175.7%) -- guaranteed OHKO
96 SpA Life Orb Protean Greninja Fire Blast vs. 252 HP / 0 SpD Skarmory: 463-549 (138.6 - 164.3%) -- guaranteed OHKO
96 SpA Life Orb Protean Greninja Fire Blast vs. 252 HP / 0 SpD Ferrothorn: 614-723 (174.4 - 205.3%) -- guaranteed OHKO
160 Atk Life Orb Protean Greninja Close Combat vs. 252 HP / 0 Def Heatran: 361-429 (93.5 - 111.1%) -- 62.5% chance to OHKO
96 SpA Life Orb Protean Greninja Fire Blast vs. 252 HP / 4 SpD Filter Mega Aggron: 312-368 (90.6 - 106.9%) -- 43.8% chance to OHKO
The only real thing that walls it is Mega Venusaur!
96 SpA Life Orb Protean Greninja Fire Blast vs. 252 HP / 4 SpD Thick Fat Mega Venusaur: 151-179 (41.4 - 49.1%) -- guaranteed 3HKO
And in return...
0 SpA Venusaur Sludge Bomb vs. 4 HP / 0 SpD Greninja: 153-180 (53.4 - 62.9%) -- guaranteed 2HKO
However...
96 SpA Life Orb Greninja Fire Blast vs. 252 HP / 80 SpD Thick Fat Venusaur: 140-166 (38.4 - 45.6%) -- guaranteed 2HKO after Stealth Rock and 1 layer of Spikes
Its bane is priority, though...
252 Atk Choice Band Talonflame Brave Bird vs. 4 HP / 0- Def Greninja: 330-388 (115.3 - 135.6%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 4 HP / 0- Def Greninja: 184-217 (64.3 - 75.8%) -- guaranteed 2HKO
252 Atk Life Orb Technician Breloom Mach Punch vs. 4 HP / 0- Def Greninja: 199-234 (69.5 - 81.8%) -- guaranteed 2HKO
252+ Atk Technician Scizor Bullet Punch vs. 4 HP / 0- Def Greninja: 166-196 (58 - 68.5%) -- guaranteed 2HKO
252 Atk Mega Absol Sucker Punch vs. 4 HP / 0- Def Greninja: 225-265 (78.6 - 92.6%) -- guaranteed 2HKO
252+ Atk Huge Power Mega Mawile Bullet Punch vs. 4 HP / 0- Def Greninja: 190-225 (66.4 - 78.6%) -- guaranteed 2HKO
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 4 HP / 0- Def Greninja: 254-299 (88.8 - 104.5%) -- 31.3% chance to OHKO
 

canno

formerly The Reptile
Oh man, can anyone save us from the beast that is RP Kyu-B?



Kyurem-Black @ Life Orb / Draco Plate / Leftovers
Ability: Teravolt
EVs: 148 Spd / 252 Atk / 108 HP
Adamant Nature
- Rock Polish
- Dragon Claw / Outrage
- Fusion Bolt / Hidden Power [Fire]
- Earthquake / Roost / Hidden Power [Fire]

Can anyone stop this monster? This thing seems like it's ridiculous. The set is simple, RP and sweep. The EVs are there to outspeed base 110 scarfers at +2, while the rest goes into bulk. Dragon Claw and Outrage are STAB, Fusion Bolt hits the 2 best Fairy-types in the game (Toge and Azu), and EQ hits Steel-types. If you don't need EQ, Roost is an option for longevity. LO is for max power, while Draco Plate is there if you don't want to take LO recoil but want damage. Lefites is there for longevity. Thanks to its bulk not even priority can stop.

252+ Atk Choice Band Talonflame Brave Bird vs. 108 HP / 0 Def Kyurem-B: 235-277 (56.2 - 66.2%) -- guaranteed 2HKO
252+ Atk Choice Band Technician Scizor Bullet Punch vs. 108 HP / 0 Def Kyurem-B: 324-384 (77.5 - 91.8%) -- guaranteed 2HKO
252 Atk Adaptability Mega Lucario Bullet Punch vs. 108 HP / 0 Def Kyurem-B: 192-228 (45.9 - 54.5%) -- 50.8% chance to 2HKO
252+ Atk Adaptability Mega Lucario Bullet Punch vs. 108 HP / 0 Def Kyurem-B: 208-248 (49.7 - 59.3%) -- 99.6% chance to 2HKO
252 SpA Adaptability Mega Lucario Vacuum Wave vs. 108 HP / 0 SpD Kyurem-B: 204-240 (48.8 - 57.4%) -- 92.2% chance to 2HKO
252+ SpA Adaptability Mega Lucario Vacuum Wave vs. 108 HP / 0 SpD Kyurem-B: 224-264 (53.5 - 63.1%) -- guaranteed 2HKO

If you think he can just use his natural bulk, you can run HP Fire to kill weaken Scizors and heavily damage Ferrothorn. If you run HP Fire, you can shift 80 HP EVs to SpA to get the 2HKO on Ferro.

0- SpA Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 4 SpD Scizor: 220-260 (63.9 - 75.5%) -- guaranteed 2HKO
0- SpA Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 0 SpD Ferrothorn: 160-192 (45.4 - 54.5%) -- 55.9% chance to 2HKO
80- SpA Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 4 SpD Scizor: 236-280 (68.6 - 81.3%) -- guaranteed 2HKO
80- SpA Teravolt Kyurem-B Hidden Power Fire vs. 252 HP / 0 SpD Ferrothorn: 176-208 (50 - 59%) -- guaranteed 2HKO
0 Atk Ferrothorn Gyro Ball (86 BP) vs. 108 HP / 0 Def Kyurem-B: 176-210 (42.1 - 50.2%) -- 0.4% chance to 2HKO
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 108 HP / 0 Def Kyurem-B: 306-362 (73.2 - 86.6%) -- guaranteed 2HKO
0 Atk Ferrothorn Gyro Ball (86 BP) vs. 28 HP / 0 Def Kyurem-B: 176-210 (44.2 - 52.7%) -- 21.5% chance to 2HKO
0 Atk Ferrothorn Gyro Ball (150 BP) vs. 28 HP / 0 Def Kyurem-B: 306-362 (76.8 - 90.9%) -- guaranteed 2HKO

It still has reasonable bulk with only 28 EVs

252+ Atk Choice Band Technician Scizor Bullet Punch vs. 28 HP / 0 Def Kyurem-B: 324-384 (81.4 - 96.4%) -- guaranteed 2HKO
252+ Atk Choice Band Talonflame Brave Bird vs. 28 HP / 0 Def Kyurem-B: 235-277 (59 - 69.5%) -- guaranteed 2HKO
252 Atk Adaptability Mega Lucario Bullet Punch vs. 28 HP / 0 Def Kyurem-B: 192-228 (48.2 - 57.2%) -- 90.2% chance to 2HKO
252+ Atk Adaptability Mega Lucario Bullet Punch vs. 28 HP / 0 Def Kyurem-B: 208-248 (52.2 - 62.3%) -- guaranteed 2HKO
252 SpA Adaptability Mega Lucario Vacuum Wave vs. 28 HP / 0 SpD Kyurem-B: 204-240 (51.2 - 60.3%) -- guaranteed 2HKO
252+ SpA Adaptability Mega Lucario Vacuum Wave vs. 28 HP / 0 SpD Kyurem-B: 224-264 (56.2 - 66.3%) -- guaranteed 2HKO
 
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perplexingpool

Banned deucer.
Wormadam gives Wobbufett access to what it has always yearned for: reliable recovery, coming in the form of Synthesis. As well, Wobbufett now gets Toxic which it can maybe use? idk.

Wobbuffet (F) @ Leftovers
Ability: Shadow Tag
EVs: 252 SDef / 252 HP / 4 Def
Calm Nature
- Counter
- Mirror Coat
- Encore
- Synthesis
 
Yeah I know I know no one's gonna read my thoughts but w/e.

Some random thoughts:

- Altaria/Ambipom: Altaria gets interesting options from Ambipom such as Foul Play, Baton Pass, Nasty Plot, U-turn and Knock Off, making it a really layered and interesting support Pokemon considering it's already existing support movepool. It'll still have obvious problems with that Ice weakness, Rock weakness, Dragon Weakness, etc, but it's pretty bulky so it can take those hits okay (sans Ice) with proper investment. I'm actually pretty sure Ambi learns Taunt, too, so Altaria could turn into a little pseudo Mandibuzz with its movepool plus gems like Heal Bell and Perish Song. Ambipom doesn't get much out of it, but it gets... nothing from Altaria really. Like, Dragon Dance? Idk I don't think Ambipom's sweeping any time soon.

- Arbok/Arcanine: Arcanine gets Coil, which is cool for a bulky set due to Fire's cool resistances and Arcanine's acceptable bulk. Gunk Shot and Flare Blitz offer good coverage together, and Sucker Punch is useful priority. Glare is cool, too. Arbok can run a more defensive set in this meta with Will-O-Wisp, Roar, and Morning Sun being new additions to its movepool. Fire Type moves are strong coverage with Poison for the most part, so Flare Blitz could be used with Coil if you're feeling cheeky.

- Blissey/Bouffalant: Man, Bouffalant was a tank before, but with Softboiled, it's going to be one annoying mother to face. SubToxic is now interesting now that Afro Bull has viable recovery options outside of rest. Bliss didn't get anything interesting from Bouff, though.

- Conkeldurr/Cradily: Conk gets some cool shit man. Getting Recover for even more survivability, Seed Bomb to fuck with bulky Waters a little more than usual, Stealth Rock for general utility and that he does a lot of work against rival rock setters, and Curse for insane bulky boosting. Rock Polish and SD are good boosting moves as well. Cradily gets Drain Punch, Knock Off, Mach Punch, and Bulk Up, which are nifty choices for offensive sets and tankier sets alike.

- Delphox/Deoxys: Oh my coverage. Delphox with access to Ice Beam, Thunderbolt, Focus Blast, basically any amount of coverage it desires. Psycho Boost and Switcheroo make for a devastating Choice set. Too bad Delphox's Attack sucks, or it would be a major threat as a mixed attacker. Oh, Recover is also amazing for CM if need be.

- Entei/Escavalier: Entei gets Megahorn and Swords Dance out of the deal, quite the cool deal, while Esca gets amazing attacking options like Sacred Fire, Flare Blitz, Stone Edge, Bulldoze, and Extreme Speed, making for better coverage on both sides. Esca gets Will-O-Wisp and Roar now as well, but idk how useful that would be. Maybe a SpDef set is in order now?

- Exeggutor/Exploud: Exeggutor gains amazing coverage options in Boomburst, Fire Blast, Shadow Ball, Ice Beam, Hammer Arm, Crunch, Earthquake, and Surf, which is seriously fucking amazing. Eggy in turn gives Exploud gems like Trick Room, Sleep Powder, Leaf Storm, Synthesis, Swords Dance, Wood Hammer, and Sludge Bomb. These two benefit each other like mad.

- Giratina/Glaceon: Glaceon's coverage is pretty insane now, with Aura Sphere, Earth Power, and Thunderbolt to have fun with. Unfortunately, Giratina does not learn Trick Room :(. Glaceon gives Tina wish, but that's really it.

- Hippowdon/Hitmonchan: Hippo can spin lfgi.

- Houndoom/Huntail: Shell Smash Mega Houndoom honestly sounds really powerful with Ice Beam, Surf and the like for coverage alongside Fire and Dark STAB. Huntail gets Sucker Punch and things of that nature, I guess, but Houndoom is really for action.

- Linoone/Lopunny: Linoone now has access to Encore so it can set up easier, a huge boon. It now gets amazing coverage with all the Elemental Punches, Jump Kick, and Double Hit if you really wanted to I guess. But not so fast! Lopunny is not only bulkier than Linoone, but her Attack and Speed are higher, so if you want to use a BD + ESpeeder, then Lopunny would be the superior choice. While Lopunny has good coverage, she gains Shadow Claw and Seed Bomb from Linoone if you do so desire.

- Magcargo/Magmortar: Shell Smash Magmortar is gonna be stupid.

- Mawile/Medicham: Mawile gets Bulk Up, HJK, and Recover from Medicham, as well as Drain Punch, making Mawile a potentially even more dangerous sweeper in mega form. Medicham now gets Swords Dance, Play Rough, Sucker Punch, and Taunt from Mawile, making the Mega set and maybe even CB Cham quite the threat.

- Metagross/Mew: This thing's movepool is god damn titanic now. Metagross gets pretty much any coverage it desires, and tons of support options like WoW, Defog, Taunt, etc. Instant recovery is also cool.

I might look at more later :]
 
I hope that this wins OM of the month so it can have a ladder. This metagame is really cool. Here are some sets I have in mind:
Flareon @ Life Orb/Leftovers/Toxic Orb
Ability: Flash Fire/Guts
EVs: 252 Atk, 4 SpD, 252 Spe
Jolly/Adamant Nature
- Agility
- Flare Blitz
- Brick Break
- Crunch/Waterfall
Bulk Up and Power-up Punch are also helpful moves from Floatzel that Flareon gets.

Empoleon @ Leftovers/Assault Vest/Choice Specs
Ability: Torrent
EVs: 252 Hp, 252 SpA, 4 SpD
Modest Nature
- Hydro Pump/Surf
- Ice Beam
- Thunderbolt/Volt Switch/Discharge
- Stealth Rock/Roost/Defog/Flash Cannon/Nuzzle/Flash Cannon/Grass Knot/Signal Beam
Yay, Empoleon's not walled by bulky waters anymore! It has nice Boltbeam covergage now thanks to Emolga and makes for a nice bulky special sweeper/tank. It is also notable that Empoleon is now one of the few pokemon gifted with Nuzzle, a better T-wave. The next best thing to Electric coverage is recovery for Empoleon! This bird finally gets the Roost it has been waiting for all these years. This set could also work very well with Agility in the last slot to make Empoleon an even more dangerous sweeper. Leftovers is the best choice for this set so that Empoleon is able to use its great support/utility moves, but Assault Vest and Choice Specs are definitely usable.

Zygarde @ Leftovers/Life Orb
Ability: Aura Break
Evs: 252 HP, 252 SpA, 4 SpD
Modest Nature
- Nasty Plot
- Dragon Pulse/Draco Meteor
- Flamethrower/Focus Blast
- Sludge Wave/Focus Blast
Well this is a surprise. Don't let Zygarde's base 81 Special Attack fool you: Zygarde can be a potent Special sweeper with Nasty Plot! With this, Zygarde can use its best Dragon attack without any side effects and use its strongest move without major side effects. Unfortunately Zygarde has no special ground STAB, but this can be remedied with Flamethrower (from Zoroark), Focus Blast and Sludge Wave. A combination of Dragon STAB/Focus Blast/Sludge Wave will give Zygarde neutral coverage against every Pokemon, but for those who don't want Focus Blast's inaccuracy, Flamethrower is a viable option. However, when you replace Focus Blast with Flamethrower, you are walled by Heatran and if you replace Sludge Wave you are walled by Azumarill.
Calcs:
+2 252+ SpA Zygarde Sludge Wave vs. 252 HP / 4 SpD Azumarill: 396-468 (98 - 115.8%) -- 87.5% chance to OHKO
+2 252+ SpA Zygarde Focus Blast vs. 252 HP / 252+ SpD Heatran: 290-342 (75.1 - 88.6%) -- guaranteed 2HKO after Leftovers recovery
+2 252+ SpA Zygarde Focus Blast vs. 252 HP / 4 SpD Blissey: 322-380 (45 - 53.2%) -- 0.4% chance to 2HKO after Leftovers recovery
+2 252+ SpA Zygarde Dragon Pulse vs. 252 HP / 4 SpD Multiscale Dragonite: 220-261 (56.9 - 67.6%) -- guaranteed 2HKO
 
Empoleon can now use taunt.

Magmortar also gains Earth Power for more Special coverage.

Exploud gains Leech Seeds and... Explosion... which would be great on a scrapper if it were still good.

So nobody has anything to say about Waterfall/U-Turn Mamoswine or Earth Power/Freeze Dry Manaphy?
 

perplexingpool

Banned deucer.
More importantly, Empoleon now gets roost. As well as some electric type coverage moves, and a wide variety of support moves.
 

Jaiho

bandy legged troll
Empoleon can now use taunt.

Magmortar also gains Earth Power for more Special coverage.

Exploud gains Leech Seeds and... Explosion... which would be great on a scrapper if it were still good.

So nobody has anything to say about Waterfall/U-Turn Mamoswine or Earth Power/Freeze Dry Manaphy?
Freeze Dry on Manaphy was definitely mentioned, since I did myself, and earth power gives it next to no additional coverage. It now has space to run psychic for M-Venusaur. Waterfall is also pretty useless on Mamoswine, since its STABs +stone edge/superpower hits everything it needs to. U-turn is kinda unnecessary as well.
 
when i noticed that espeon could learn focus blast...

Espeon @ life orb
Ability: Magic Bounce
EVs: 252 SAtk / 124 SDef / 132 Spd
Modest nature
- Psyshock
- Focus blast
- Bug Buzz
- Calm mind
 
Notes:

Goodra already gets almost perfect neutral coverage between Dragon Pulse and Flamethrower, save for Heatran and Azumarill. With Shell Smash from Gorebyss and its ridiculous SpDef, it will find opportunities to set-up. Notable new coverage options include Surf and EQ.

Gyarados gets Belly Drum, Bullet Punch, Close Combat, Knock Off and Fake Out from Hariyama. Belly Drum allows Gyarados to perform a stallbreaker role at the expense of sweeping capability, Close Combat has almost perfect coverage with Knock Off, Bullet Punch and Fake Out are priority (albeit weak and probably not worth using)

Liepard now gets priority Quiver Dance, Sleep Powder and Light Screen from Lilligant. Extreme case of 4MSS right there.

Thundurus finally gets a decent flying STAB in Air Slash as well as new coverage options such as Dazzling Gleam, Psyshock and Flamethrower. It also gets reliable recovery in the form of Roost.

Togekiss can now act as a bulky pivot with Volt Switch from Thundurus.

Noctowl is no longer set-up fodder thanks to STAB Boomburst from Noivern giving it an offensive presence. Ghost types still have a field day though.

Final Note:

Shuckle @ Life Orb
Ability: Contrary
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Shell Smash
- Leaf Storm
- Synthesis
- Dark Pulse

New Meta Shuckle gets Leaf Storm, Dark Pulse and Synthesis from Shiftry. All you need to do is hope that your opponent doesn't run any special walls.
 
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Notes:
Gyarados gets Belly Drum, Bullet Punch, Close Combat and Fake Out from Hariyama. Belly Drum allows Gyarados to perform a stallbreaker role at the expense of sweeping capability, Close Combat has almost perfect coverage with Crunch, Bullet Punch and Fake Out are priority (albeit weak and probably not worth using)
Mega Gyara gets Knock Off. A STAB! FINALLY!
 
Finally, Blissey gets a slight upgrade over double-edge in Head Charge! Also important physical coverage moves like Earthquake and Wild charge! Watch as choice band Blissey crumbles physical walls like:

252+ Atk Choice Band Blissey Earthquake vs. 252 HP / 252+ Def Pikachu: 144-170 (52.5 - 62%) -- guaranteed 2HKO

252+ Atk Choice Band Blissey Megahorn vs. 252 HP / 252+ Def Liepard: 156-184 (46.9 - 55.4%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery

252+ Atk Choice Band Blissey Head Charge vs. 252 HP / 252+ Def Sunkern: 144-171 (54.5 - 64.7%) -- guaranteed 2HKO

Although she is walled heavily by Skarmory, but a lot of physical attackers are:

252+ Atk Choice Band Blissey Wild Charge vs. 252 HP / 232+ Def Skarmory: 62-74 (18.5 - 22.1%) -- possible 6HKO after Leftovers recovery

You cannot deny the true power of an egg that can 2kko the whole Meta barring anything with decent bulk or resistances.

Other options include a swords dance set, but a lack of speed and priority prevents her from being a good physical sweeper.

In all seriousness, something I did notice Is that Aegislash now has access through accelgor to amazing utility moves such as recover, spikes, U-turn, Baton Pass, encore, and even yawn (lol). Some of those wouldn't really fit on a set, but a pokemon like aegislash getting spikes and recover would make it a very good hazard setter with the ability to double as a bulky attacker

Aegislash w/Leftovers
Quiet/Modest
240 HP / 252 SpA / 4 SpD / 12 Spe (Just going with standard ev spread until there is reason to change it.)

Recover/King's Shield
Spikes
Shadow Ball
Sacred Sword/King's Shield/Focus Blast

Of course, it would lose out on coverage and power not to mention shadow sneak, but it is a pretty safe bet to get up multiple layers of spikes as Aegislash forces a lot of switches and can even take supereffective hits in shield form. A few problems with this set is that some of the more reliable Aegislash counters are immune to spikes and he's probably just better off firing away shadow balls than trying to support his team w/ hazards.
 
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