Hi guys, this is my first team in ORAS with my best favourite mon, MMetagross. I have created this team idea but i need your ratings :D
So, pokemon are:
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 166 HP / 252 Atk / 92 Spe
Adamant Nature
- Agility
- Meteor smash
- Zen Headbutt
- Hammer Arm
A bulky set that uses Agility boost to Outspeed speedy mons (92 to Outspeed excadrill and heatran) and Adamant nature maximizes its offensive power. I have some doubts about set because there are a lot of combinations of moveset (es. Ice/thunder punch , pursuit , EQ ecc), anyway meteorsmash and Zen Head are STAB and Hammer Arm to defeat magnezone and heatran. Alternatively I could play it Jolly with bullet or Naive with Grass Knot to kill MSlow and Swamp. What do you advice me?
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Classical pivot Rotom set with WoW to weaken phisical mon and Volt Switch to create an eventual core Volturn with landorus. Hydro Pump as STAB and Pain Split to recover PS and annoying. Spread is thought to be faster but I dont remember why I put 72 in Spe, anyway it is pretty functional.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 240 SpD / 20 Spe
Calm Nature
- Lava Plume
- Protect
- Toxic
- Earth Power
Classical Tran Calm Setter, with EPower for coverage and toxic+protect to predict and for leftovers and poison. Doubts about spread, especially Spe, perhaps I must put 36 to be faster 80 base Spe, or to change it in a SPecial sweeper spread, for example 252 SAtk 252 Spe Timid...I dont know. Anyway is very good to do FGW Core with rotom/keldeo and ferro.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
A great Scarfkiller. Classical spread ti work well with Rotom in Volturn with UTurn, very useful to hit hardly latwins, as Knock off as because it is very useful vs stall and again latwins, better than explosion or Superpower. EQ and SE to coverage. Than I can use Lando to elude Electric damage on keldeo and rotom thanks to its very good types. At the end because of scarf I must withdraw lando, so I take advantage of Intimidate to low enemy Atk.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Classical Keldeo with classical nature and spread, its the first time i play it and I Ask to me if it would be better to use scarf , Specs , CM or SubCM...they are all interesting set but I must choose the more indicated for my team. Than I choose Hp Electric to counter MSlowbro, but I thought also to Hp grass (?) against MSwampert, but it is only an unhealthy idea maybe...
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Gyro Ball
- Leech Seed
- SR
My loyal Thorn in my first builded team, it's useful to support and setter. Leech Seed and protect work very good. Its spread is classic,but i've doubts about set...Perhaps I must put Spikes > protect, even if protect is useful to predict or in combo with Leech seed. Originally SR was on Heatran and Thorn Had power ship > SR, than I thought to trade the move ^^
I hope to read your ratings, thanks a lot guys ^^
So, pokemon are:
Metagross-Mega @ Metagrossite
Ability: Tough Claws
Shiny: Yes
EVs: 166 HP / 252 Atk / 92 Spe
Adamant Nature
- Agility
- Meteor smash
- Zen Headbutt
- Hammer Arm
A bulky set that uses Agility boost to Outspeed speedy mons (92 to Outspeed excadrill and heatran) and Adamant nature maximizes its offensive power. I have some doubts about set because there are a lot of combinations of moveset (es. Ice/thunder punch , pursuit , EQ ecc), anyway meteorsmash and Zen Head are STAB and Hammer Arm to defeat magnezone and heatran. Alternatively I could play it Jolly with bullet or Naive with Grass Knot to kill MSlow and Swamp. What do you advice me?
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 252 HP / 184 Def / 72 Spe
Bold Nature
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Classical pivot Rotom set with WoW to weaken phisical mon and Volt Switch to create an eventual core Volturn with landorus. Hydro Pump as STAB and Pain Split to recover PS and annoying. Spread is thought to be faster but I dont remember why I put 72 in Spe, anyway it is pretty functional.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 240 SpD / 20 Spe
Calm Nature
- Lava Plume
- Protect
- Toxic
- Earth Power
Classical Tran Calm Setter, with EPower for coverage and toxic+protect to predict and for leftovers and poison. Doubts about spread, especially Spe, perhaps I must put 36 to be faster 80 base Spe, or to change it in a SPecial sweeper spread, for example 252 SAtk 252 Spe Timid...I dont know. Anyway is very good to do FGW Core with rotom/keldeo and ferro.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 24 Def / 232 Spe
Jolly Nature
- Earthquake
- U-turn
- Knock Off
- Stone Edge
A great Scarfkiller. Classical spread ti work well with Rotom in Volturn with UTurn, very useful to hit hardly latwins, as Knock off as because it is very useful vs stall and again latwins, better than explosion or Superpower. EQ and SE to coverage. Than I can use Lando to elude Electric damage on keldeo and rotom thanks to its very good types. At the end because of scarf I must withdraw lando, so I take advantage of Intimidate to low enemy Atk.
Keldeo-Resolute @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]
Classical Keldeo with classical nature and spread, its the first time i play it and I Ask to me if it would be better to use scarf , Specs , CM or SubCM...they are all interesting set but I must choose the more indicated for my team. Than I choose Hp Electric to counter MSlowbro, but I thought also to Hp grass (?) against MSwampert, but it is only an unhealthy idea maybe...
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Gyro Ball
- Leech Seed
- SR
My loyal Thorn in my first builded team, it's useful to support and setter. Leech Seed and protect work very good. Its spread is classic,but i've doubts about set...Perhaps I must put Spikes > protect, even if protect is useful to predict or in combo with Leech seed. Originally SR was on Heatran and Thorn Had power ship > SR, than I thought to trade the move ^^
I hope to read your ratings, thanks a lot guys ^^
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