The discussion on team types is now closed, but for some reason I decided not to open a new thread. So please treat this post this post as the OP. So back when we were just using PO, Innocent Criminal used to take logs of the movesets, EV spreads, etc. that each Pokemon used and generate detailed moveset analyses (what moves were used most frequently, most common EV spreads, that sort of thing) and metagame analyses. Now that most of our simulator data comes from PS, I've got to adapt these scripts. Moveset analyses is, like, 50% done (I'm basically waiting to see if there's a smart way I can go about combining similar movesets, like Jolly vs. Adamant Scarfed Darmanitan). For the metagame analyses, I know pretty much what I'm doing, but I want some input from the community to make sure there isn't some obscure strategy that I'm missing. What follows is a list of the various strategies or "team types" I plan on looking for, complete with my definition for what it takes for a team to be classified as that type. Please let me know if you take issue with one of my definitions or if there's a team type I'm missing. [Edit: Offensiveness vs. Stall is handled separately using a metric Innocent Criminal called "bias," which looks at EV spreads, moves and items.] Rain: At least one pokemon on the team has the ability Drizzle, or at least one pokemon on the team has the move Rain Dance and is holding a Damp Rock (without a Damp Rock, it's more likely a Swift Swim sweeper) or at least two pokemon on the team have the move Rain Dance without a Damp Rock. Sun: Equivalent definition to Rain. Sand: " Hail: " Baton Pass: At least two pokemon on the team have the move Baton Pass plus a setup move (Calm Mind, Ingrain, Substitute...). Trick Room: At least two pokemon on the team has the move Trick Room without the move Imprison, and at least two others are "slow" (-Spe nature or base speed <= 50, plus no more than 4 EVs speed investment), or at least three have Trick Room without Imprison. Gravity: At least two pokemon on the team that has the move Gravity, and at least two others that have <=80% accuracy moves, ground-type moves, Spikes or Toxic Spikes, , or at least three have Gravity. Wonder Room: I haven't yet heard of a team successfully exploiting Wonder Room. Let me know if you have. Magic Room: I imagine there's a gimmick you can exploit involving a Choice-locked setup sweeper, or maybe something involving Trick and negative-effect items. Has anyone seen anything to this effect? VoltTurn: At least three pokemon on the team have either Volt Switch, U-Turn, Baton Pass or Eject Button (lol). DragMag: At least two Dragon-type pokemon and at least one pokemon with Magnet Pull, Arena Trap or Shadow Tag. Trapper: At least three pokemon on the team with Magnet Pull, Arena Trap, Shadow Tag, Mean Look, Spider Web or Block. F.E.A.R.: At least one spinner / magic bouncer and at least two F.E.A.R. Pokemon (pokemon with Endeavor and Sturdy/Focus Sash). Choice: At least four pokemon with a choice item without the ability Klutz. [Edit: Teams may fall under more than one category and will be listed as such, so I haven't explicitly defined things like multi-weather or TrickSand] That's all I've got, folks! It seems like there should be more to the metagames than that. Obviously there are a ton of specialized strategies for VGC, but is this really it for Singles? Note: this post will be updated as I get feedback.