Overview
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Once at the top of the metagame tier, Mienfoo remains an excellent bulky offensive pivot in this metagame. It can support the team through the newly buffed Knock Off, and remain healthy throughout the match with the nigh-exclusive combination of U-turn and Regenerator. It has the ability check prevalent Pokemon such as Tirtouga, Carvanha, and Pawniard, beating them using it's its powerful Fighting-type STAB, and while also boasting decent Eviolite-boosted bulk. It can do this survive throughout the match using thanks to Regenerator (I don't know what you were trying to say with this sentence, so I just tried to make a coherent point out of it. Feel free to fix if necessary). However, its typing leaves it walled by Fairies, Fairy- and Ghost-types, and also beaten out by common Flying-types. It also despises status, with Burn a burn lowering its damage output and delivering chip damage, and Paralyze paralysis eliminating its speed Speed advantage. It receives competition from Timburr as a bulky pivot, but Mienfoo has better longevity and thanks to U-turn and Regenerator and Meditite for pure offense. However, Meditite competes with its offensive sets, but lacks Knock Off, and Mienfoo has and has Knock Off over Meditite overall greater longevity than both of them, thanks to U-turn and Regenerator.
Bulky Attacker
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name: Bulky Attacker
move 1: Drain Punch / High Jump Kick
move 2: Knock Off
move 3: U-turn
move 4: Fake Out / Taunt
ability: Regenerator
item: Eviolite
evs: 76 HP / 116 Def / 36 SpD / 236 Spe
nature: Jolly
Moves
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Drain Punch is the key move on the set, letting it kill Mienfoo KO several notable threats in the metagame, typically Pokemon weak to Fighting-type moves, (unecessary detail) such as Pawniard, or and Tirtouga. Knock Off is an amazing move, taking items from opponents, and hitting stuff threats like Slowpoke and Misdreavus for solid damage. U-turn preserves momentum, letting you lets Mienfoo get out of a bad spot situation, and activates Regenerator. Fake Out lets you helps Mienfoo get chip damage, and can be use used to break sturdy Sturdy. However, you should not be spamming be careful not to spam it, as it is predictable and offers free switch-ins to your opponent. Only use it when the chip damage is absolutely necessary. Taunt prevents setup, keeps stuff opponents from statusing you crippling Mienfoo with status, blocking blocks recovery, and is great when used in conjunction especially useful with Mienfoo's decent speed tier Speed. High Jump Kick is an option if power is necessary, but the lack of longevity is noticeable an issue.
Set Details
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In this set, speed Speed is maxed with maximized and bulk is optimized bulk, enhancing the Mienfoo's ability to deal with Pawniard. Without the speed Speed investment, standard Pawniard outspeeds and can land a KO KOes with a +2 Iron Head, even with max if Mienfoo has maximum bulk. If you aren't particularly concerned about Pawniard, a spread of 236 HP / 116 Def / 116 SDef SpD with an Impish nature maximizes bulk, but if you are Mienfoo is running Taunt, this is not advised. Eviolite is chosen to enhance Mienfoo's bulk, and Regenerator provides extra healing, both are necessary to the nature of the set.
Usage Tips
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This set is geared towards Bulky Offense bulky offense and Balanced balanced teams, either as glue or part of a VoltTurn core. It should be used as a pivot, tanking resisted hits and hitting something with Knock Off, and KOing with Drain Punch as if necessary, and switching out with U-turn. If your opponent has something faster that threatens Mienfoo out, such as Abra or Murkrow, you it should not be U-turning use U-turn, and should instead switch out manually. This set excels early- to mid-game, where it targets can target key threats and cripples either cripple them or takes take them out.
Team Options
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Mienfoo works well as part of a VoltTurn core. Chinchou can beat Murkrow and other flying-types Flying-types, as well as while also helping with Slowpoke. Magnemite can do this similarly as well, but is not as bulky, and can beat Fairies but it trades bulk for the ability to beat the Fairy-types that wall Mienfoo. Vullaby and Larvesta can beat Foongus and Croagunk, and they also have U-turn. A regencore Regenerator core can also be formed alongside Slowpoke and Foongus, creating a highly durable partnership, trio that spreads can spread status around and Knock Off items to weaken foes, helping Mienfoo spread Knock Off, further weakening a the opposing team for a late-game sweep lategame. Foongus beats Spritzee, Slowpoke beats Meditite, and Mienfoo beats bulky special walls that block the other two. Other fighting-types Fighting-types, as well as Dwebble and Tirtouga, appreciate Mienfoo's ability to use Knock Off on walls such as Slowpoke and Spritzee. Dwebble and Tirtouga also appreciate this.
Choice Scarf
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name: Choice Scarf
move 1: High Jump Kick
move 2: Knock Off
move 3: Drain Punch
move 4: U-turn
ability: Regenerator
item: Choice Scarf
evs: 236 Atk / 36 Def / 236 Spe
nature: Adamant
Moves
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High Jump Kick is your Mienfoo's STAB move here, and your its primary revenge killing move. Don't spam it if your opponent still has a ghost-type Ghost-type, since you run the risk of Mienfoo losing half of your its health. Knock Off goes well with a scarf Choice Scarf set, and as it can surprise something that would normally be faster than you Mienfoo, and helps clear out ghost-types Ghost-types. Drain Punch should be used when you don't want to risk a High Jump Kick miss, and need to revenge something. U-turn should be used on predicted switches, and it can activate Regenerator. Stone Edge is also an option in order to hit Larvesta, and can be used over Drain Punch.
Set Details
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The EVs are standard for an offensive Pokemon, maxing offenses maximizing Attack and Speed , and an Adamant nature is chosen to hit as with a Choice Scarf, Mienfoo still hits 24 speed after scarf Speed. Choice Scarf fits the revenge killer and cleaner role of this set, and Regenerator is the best of your Mienfoo's abilities.
Usage Tips
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This set should spam Knock Off and U-turn early game, using Mienfoo's STAB to revenge kill when needed. High Jump Kick is powerful enough to clean up late game late-game once all resists and immunities have been removed from the game. This set fits best on an fast offensive team, where the utility given by the Eviolite set is not needed.
Team Options
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This set works best on a VoltTurn team, and appreciates partners such as Magnemite, and Chinchou, and Archen, who which can help to beat flying-types Flying-types, as well as Archen. Larvesta and Vullaby are also appreciated, and as they can beat stuff like threats such as Foongus and Croagunk. Pursuit Pawniard is a really cool good teammate, easily removing Misdreavus and other Ghost-types from the game, so it can allowing Mienfoo to clean up lategame late-game. Other lategame Late-game sweepers, such as Tirtouga, also appreciate the Mienfoo's Knock Off support.
Life Orb
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name: Life Orb
move 1: High Jump Kick
move 2: Knock Off
move 3: U-turn
move 4: Fake Out / Stone Edge / Poison Jab
ability: Regenerator
item: Life Orb
evs: 236 Atk / 36 Def / 236 Spe
nature: Jolly
Moves
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High Jump Kick is the primary move and wallbreaking tool on this set, and is the primary wallbreaking tool on this set. Knock Off punishes Ghost-types, and helps can help to wallbreak and weaken your Mienfoo's checks and counters. U-turn preseves preserves momentum, and activates Regenerator to help mitigate Life Orb damage recoil. Fake Out is works as general priority and chip damage. You Mienfoo can use it if you are your team is especially weak to Pokemon such as Dwebble or Tirtouga, although this is better done by the Bulky Attacker bulky attacker set. If you do include Fake Out, make sure not to give your opponents free switch-ins switch-in opportunities, and although the chip damage is nice, the life orb Life Orb recoil can add up, even if you switch Mienfoo switches out. Stone Edge is can be used for Larvesta, who which otherwise walls you Mienfoo and can burn you it with Flame Body. It also hits Ponyta on the switch without risking a burn, but should only be done when you can it is in the KO it range. Poison Jab gives you Mienfoo the ability to 2HKO a Knocked Off Spritzee if it has already lost its item to Knock Off.
Set Details
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The EV spread is standard for an offensive Pokemon, investing in Attack and Speed to maximize damage output and offensive potential. Life Orb is the key item of the set, and emphasizes its Mienfoo's wallbreaking potential capabilities, and its recoil can be mitigated through Regenerator.
Usage Tips
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This set is best off used as a hit and run hit-and-run attacker on bulky offense and or offensive teams that need a longer-lasting wall breaker wallbreaker, and don't require the bulk of the main set. It is a little tougher to play with as it can't really take hits and is really hard to switch in since it's so frail due to its frailty. This set isn't nearly as reliable against Pawniard, as it is beaten by a combination of knock off Knock Off and sucker punch Sucker Punch if it's at +2, and iron head Iron Head flat out OHKOes you Mienfoo on the switch. Nonetheless, the power of this set is immense, and the strength the Knock Off + U-turn is further amplified thanks to by Life Orb. You Mienfoo can even manage a to KO on a full health Slowpoke from full health with the this combination. This set works well early- and to mid-game to weaken your opponent's team by smashing stuff with High Jump Kick, and hitting stuff with Knock Off.
Team Options
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This set works best on VoltTurn teams, thanks to easier switch-ins the greater ease of switching in. It appreciates stuff like teammates such as Larvesta and Vullaby, who which can beat Croagunk and Foongus for it. Flying-type checks Checks for Flying-types, such as Chinchou and Archen, are also appreciated. Lategame Late-game sweepers like such as those mentioned above also like appreciate the wall breaking wallbreaking and Knock Off support.
Other Options
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Mienfoo has a few other options that it can utilize. A subpass SubPass set with Life Orb or Eviolite can be used on baton pass Baton Pass teams. It can use a reckless Reckless set with High Jump Kick can be used for even moar more (oh come on) power, but regenerator Regenerator is usually more advantageous. Force Palm is a unique option. It's Its paralysis chance is the same as scald's Scald's burn rate, and it can paralyze stuff like threats such as Ponyta and Murkrow.
Checks & Counters
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**Fairy-types**: Fairies Fairy-types, namely Swirlix Spritzee (haha, BANNED!), resist most of Mienfoo's common options moves, and usually have the bulk to take them. They can KO Mienfoo with their STAB moves, or simply use it as setup bait. (Yeah, even though Spritzee is the next most dominant Fairy, I think that this section may need some minor changes to fit it better than Swirlix.)
**Poison-types**: Poison types Poison-types resist its stab Mienfoo's STAB, and some are bulky enough to take most other hits. Foongus can constantly check it Mienfoo thanks to regenerator Regenerator and it can hit cripple it with stun spore Stun Spore. Koffing can burn it, Grimer has sticky hold Sticky Hold, and Tentacool hurts it if it switches can switch in on Drain Punch thanks to liquid ooze to hurt it with Liquid Ooze.
**Misdreavus**: Misdreavus can KO it Mienfoo with Dazzling Gleam, burn it with Will-O-Wisp, and take it's its attacks relatively well, but it won't doesn't like Knock Off.
**Slowpoke**: Slowpoke has the bulk to take most of Mienfoo's attacks, although it won't like U-turn or Knock Off, and is KOed by the combination from the LO Life Orb set.
**Flame Body users Users**: Flame Body users have a chance to burn Mienfoo, effectively neutering it's its offensive prowess and hampering it's its survivability. Larvesta resists it's its STAB and can threaten a to KO with Flare Blitz. Ponyta outspeeds Mienfoo, and also threatens a KO with Flare Blitz and outspeeds it.
**Flying-types**: Murkrow and other offensive Flying-types can take it Mienfoo out with their Flying-type STAB moves, and most are faster than it. Fletchling can completely bypass it using with Acrobatics, but it cannot KO if it is a 55 BP Acrobatics still holds an item. Most However, most Flying-types have trouble switching in however, since a lot of them are neutral to Fighting-type moves.
**Abra**: Abra outspeeds Mienfoo and OHKOes can OHKO it with Psychic, but it has trouble switching in.