Mirror Match Tournament - Final [Won by Earthworm]

Status
Not open for further replies.

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
General rules on entering a tournament.

approved by Sonuis



Mirror Match Tournament

This tournament is designed to remove three large parts of the game, in order to examine in detail one aspect of competitive Pokemon: Skill. This will be achieved by making sure that each player is always using the same team as their opponent.

Here is what is removed:


  • There is no need to build a "good" team, your opponent will always start with whatever you do. You may try building a team which you will be more comfortable with than your opponent, but will not have a material advantage.
  • You will not be guessing about your opponent's team during the battle, you will know exactly what choices they have and may make your moves accordingly. This lack of uncertainty allows for much more long term planing.
  • There will never be an uneven team matchup, which often makes a match one sided despite even skill levels and effort put into team building.



Rules:

In short:




  1. In each match you will be using the same team as your opponent.
  2. Each pairing will play three games, one with a team made by each player and one made by me or a guest team builder.
  3. The team builder will set clauses for battles using their team (timed battle and sleep clause must be on). All teams will be posted in the current round's thread.




Rules in detail:

Each pairing will have three matches, the player with the most wins will go through. If one player wins the first two matches you are not required to play the third.

Each match will take place with a different team. One will be with a team of your design, one will be with a team made by your opponent and one with a team which I (or a guest team builder) will make and post in the OP of each round.

Your team may use any Pokemon (including Ubers) at any level, it may break the species clause, it may include Pokemon with OHKO moves, Evasion boosting moves, or any other move. The team may not contain illegal movesets, EV spreads (Watch out for Arceus, it may not have more than 100 EVs per stat.) or anything else that is not possible in game (this includes CaPs). All shoddy clauses other than Timed Battle, Self KO Clause, and Sleep Clause, which must be on, and Random Battle, which must be off, are at the discretion of the team builder. If all Pokemon of a species have different nicknames in the team builder's team, both teams must use different names for all Pokemon of that species. If the team builder uses same nicknames for a species, both players should use same nicknames for that species. Otherwise feel free to change nicknames, it will make the log more readable.

I want you guys to have to think about this. Battles decided by who can be bothered to wait through an extreme PP stall or a near instant/unavoidable coin flip are uninteresting. Restrictions I will impose on team building are:






  • If a team is specifically designed for endless or near endless stall against itself, and the battle ends up as an excessively long stall war (running into the hundreds of turns) then the win for that match will be awarded to the player who did not design the team.
  • If a team is specifically designed to turn the match into a simple coin flip (e.g. a team of Pokemon who learn only Explosion or Memento), then it will be disqualified. Note that this does not exclude teams that use luck based strategy, only those that try to "play the system" and make the match into an overly simple battle that is determined purely or almost purely by luck.






If you are unsure about an opponent's team, contact me before playing them. Logs will be required if a battle is disputed, be sure to save them. There is no need to PM me logs so please don't unless you have good reason, you may post logs in the current round's thread if you wish.

When you have made your team for a round use Shoddy Battle's Export to text feature (Tools -> Export to text) and post it in this thread (you must specify any non-31-all IV spread or non-Lv. 100 Pokemon since export to text misses these. Hidden Power users, LC players, and legends beware) then PM, VM or otherwise contact your opponent with a link to your post (can be found by clicking the number in the upper right of each post). Once you have posted your team you may not edit it, unless you clearly and directly inform your opponent that you changed your team after posting before you play your match.

When reconstructing a team made by another player double check everything. Use textdiff and export to text. If you make a mistake you will be disqualified unless your opponent decides to allow a rebattle (it is entirely their choice, do not try to pressure them). Any intentional changing of teams to make the matchup not even will result in you being instantly disqualified and banned from entering tournaments. Don't risk it.

The player who made the team should select the clauses and send the challenge. Unless otherwise agreed the team made by the player listed first in the match pairings should be used first, followed by the team made by me or a guest team builder, followed by the team made by the player listed second.

For example:
Player A Vs Player B
Players A's team would be used first, then the team which everyone uses, then Player B's team.

This order is not strictly enforced, if players chose together to do the battles in another order (e.g. because not all teams are ready) it is perfectly acceptable.

There are no rules against collaborating on a team or strategy with other players, please do. Despite there being no direct advantage from team knowledge, scouting opponent's matches to gauge their playstyle is forbidden.

Final decisions on rules and clarifications will be made by me, or in cases that involve my matches by Sonuis or another Tournament Director.


For this round there is no set deadline, but you are expected to get your match done within a reasonable timeframe just like all the others.

Accompanying Stark thread for discussion of strategies and the concept.

Host team for the final

Unlike all previous rounds, this host team is to be played in the doubles format on Pokemon Online. It was constructed by various people (mostly Dracoyoshi8 and myself) on #2v2 over most of today. The aim is to make a team where nothing is hugely more important than the rest, no specific strategy is intended to be dominant. Ideally, it will be based around prediction and planning. The importance of speed ties and other hax elements has been reduced as much as possible by making most Pokemon unable to deal huge damage to their opposite, and avoiding inaccurate moves. It's also intended to be somewhat.. unusual. Have a few crazy sets to make you think. Many thanks to the people who helped make and test it, especially draco.

Log of it being made.

None of the clauses matter other than "No Timeout" and "Challenge Cup" which should both be off, and Doubles which should be on, since there are no evasion, OHKO, sleep or freeze inducing moves on this team and it does not violate the species clause. Leave disallow spectators off, you can always ignore them and it'd be hard to record otherwise!


Espeon (M) @ Mind Plate
Trait: Synchronize
EVs: 4 HP / 252 Atk / 252 SAtk
Naughty Nature (+Atk, -SDef)
- Psychic
- Tickle
- Dig
- Fake Tears

Lanturn (M) @ Shell Bell
Trait: Volt Absorb
EVs: 252 HP / 4 Def / 252 SAtk
IVs: 19 Spd
Modest Nature (+SAtk, -Atk)
- Surf
- Icy Wind
- Thunderbolt
- Charge

Carnivine (M) @ Big Root
Trait: Levitate
EVs: 128 HP / 252 Atk / 128 Spd
Adamant Nature (+Atk, -SAtk)
- Seed Bomb
- Crunch
- Leech Seed
- Substitute

Sableye (M) @ Leftovers
Trait: Keen Eye
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature (+Atk, -SAtk)
- Sucker Punch
- Pain Split
- Zen Headbutt
- Fake Out

Camerupt (M) @ Custap Berry
Trait: Magma Armor
EVs: 84 Atk / 172 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Explosion
- Overheat
- Earth Power
- Protect

Toxicroak (M) @ Life Orb
Trait: Dry Skin
EVs: 252 HP / 252 Atk / 4 Def
IVs: 0 Spd
Brave Nature (+Atk, -Spd)
- Fake Out
- Earthquake
- Poison Jab
- Sucker Punch



Final Pairing:

Earthworm Vs Joel
 

Attachments

Badal

Shit
is a Contributor Alumnus
SHIT!
two of my best friends here :P

Lets
see
Oh well I say
Earthworm vs Joel

just because he's won more :(
 

EspyJoel

Espy <3
is a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Will be using same team as last round:

NONE ARE SHINY, nicknames required.

EspyLead (Espeon) (F) @ Lum Berry
Ability: Synchronize
EVs: 252 HP/252 SDef
Calm nature (+SDef, -Atk)
- Detect
- Trick Room
- Wish
- Toxic
---
EspyHelp (Espeon) (F) @ Salac Berry
Ability: Synchronize
EVs: 252 HP/136 SDef
Hasty nature (+Spd, -Def)
- Calm Mind
- Baton Pass
- Shadow Ball
- Rest
---
EspyHit (Espeon) (M) @ Choice Band
Ability: Synchronize
EVs: 56 HP/252 Atk/200 Spd
Jolly nature (+Spd, -SAtk)
- Giga Impact
- Quick Attack
- Return
- Baton Pass
---
EspySpeed (Espeon) (M) @ Choice Scarf
Ability: Synchronize
EVs: 252 Def/252 SDef
Modest nature (+SAtk, -Atk)
- Shadow Ball
- Trick
- Yawn
- Light Screen
---
EspyCalmSun (Espeon) (F) @ Leftovers
Ability: Synchronize
EVs: 100 HP/100 Def
Mild nature (+SAtk, -Def)
- Calm Mind
- Morning Sun
- Shadow Ball
- Light Screen
---
EspyBerry (Espeon) (M) @ Kasib Berry
Ability: Synchronize
EVs: 4 Spd/252 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Toxic
- Protect
- Light Screen
- Shadow Ball
---


Talked to Earthworm a few days ago. Don't have any set time yet, but probably be in the next few days.
 
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Meteor Mash
- Bullet Punch
- Hammer Arm
- Trick
---
Zapdos @ Choice Band
Ability: Pressure
EVs: 252 Atk/4 Def/252 Spd
IVs: 24 SAtk
Adamant nature (+Atk, -SAtk)
- Drill Peck
- U-turn
- Thundershock
- Giga Impact
---
Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 Atk/252 Spd/252 SAtk
IVs: 30 Def
Hasty nature (+Spd, -Def)
- Flamethrower
- Earth Power
- Dragon Pulse
- Explosion
---
Snorlax (M) @ Leftovers
Ability: Thick Fat
EVs: 128 HP/128 Atk/252 Def
Careful nature (+SDef, -SAtk)
- Return
- Earthquake
- Pursuit
- Protect
---
Celebi @ Choice Specs
Ability: Natural Cure
EVs: 4 Atk/252 Spd/252 SAtk
IVs: 28 SDef
Naive nature (+Spd, -SDef)
- Grass Knot
- Earth Power
- U-turn
- Trick
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 4 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Waterfall
- Taunt
- Earthquake
---


Will play Joel soon.
 

EspyJoel

Espy <3
is a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Lost 3-0 to Earthworm, ggs. First game with his team I got destroyed. 2nd game with mine I likely would have won if I had not been hit with SpD drops twice and lost a speed tie right near the end. 3rd with the host team was very close, I may have won had I chosen to attack Carnivine rather than Toxicroak at the end (depending on how Sucker Punch works in doubles - I have no idea).
 
Confirming, I didn't deserve to win the second game but I won the third game anyway. ggs and thanks to Joel for being a good sport and ete for hosting such a great tournament!

First match:

Code:
Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause, Soul Dew Clause, Species Clause, Strict Damage Clause, Timed Battle
Joel. sent out Metagross (lvl 100 Metagross).
Earthworm sent out Metagross (lvl 100 Metagross).
Joel.: gl
Scofield has entered the room.
Metagross used Hammer Arm.
Metagross lost 46% of its health.
Metagross's speed was lowered.
Metagross used Meteor Mash.
It's not very effective...
Metagross lost 31% of its health.
---
Joel. switched in Celebi (lvl 100 Celebi).
Metagross used Hammer Arm.
It's not very effective...
A critical hit!
Celebi lost 62% of its health.
Metagross's speed was lowered.
---
Earthworm switched in Zapdos (lvl 100 Zapdos).
Zapdos is exerting its pressure!
Celebi used U-turn.
It's not very effective...
Zapdos lost 10% of its health.
tab has entered the room.
Joel. switched in Heatran (lvl 100 Heatran ?).
---
Joel. switched in Celebi (lvl 100 Celebi).
Earthworm switched in Snorlax (lvl 100 Snorlax ?).
---
__Probably__ has entered the room.
Frizy has entered the room.
Celebi used Grass Knot.
Snorlax lost 49% of its health.
Snorlax used Return.
Celebi lost 38% of its health.
Joel.'s Celebi fainted.
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Joel. switched in Metagross (lvl 100 Metagross).
Snorlax used Protect.
Snorlax protected itself!
Metagross used Meteor Mash.
Snorlax protected itself!
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Earthworm switched in Heatran (lvl 100 Heatran ?).
Metagross used Meteor Mash.
It's not very effective...
Heatran lost 26% of its health.
---
Joel. switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's Intimidate cut Heatran's attack!
Earthworm switched in Metagross (lvl 100 Metagross).
---
Earthworm switched in Celebi (lvl 100 Celebi).
Gyarados used Earthquake.
It's not very effective...
Celebi lost 16% of its health.
---
Joel. switched in Zapdos (lvl 100 Zapdos).
Zapdos is exerting its pressure!
Celebi used Grass Knot.
It's not very effective...
Zapdos lost 28% of its health.
---
Earthworm switched in Metagross (lvl 100 Metagross).
Zapdos used U-turn.
A critical hit!
Metagross lost 45% of its health.
Joel. switched in Heatran (lvl 100 Heatran ?).
---
Earthworm switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's Intimidate cut Heatran's attack!
Heatran used Earth Power.
It doesn't affect Gyarados...
---
yisheng has entered the room.
Joel. switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's Intimidate cut Gyarados's attack!
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
---
Joel. switched in Zapdos (lvl 100 Zapdos).
Zapdos is exerting its pressure!
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
---
Gyarados used Waterfall.
Zapdos lost 72% of its health.
Joel.'s Zapdos fainted.
---
Joel. switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's Intimidate cut Gyarados's attack!
Gyarados used Taunt.
Gyarados fell for the taunt!
Gyarados used Taunt.
Gyarados can't use Taunt after the taunt!
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Gyarados used Waterfall.
It's not very effective...
Gyarados lost 26% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Gyarados used Waterfall.
It's not very effective...
Gyarados lost 25% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Dragon Dance.
Gyarados's attack was raised.
Gyarados's speed was raised.
Gyarados used Waterfall.
It's not very effective...
Gyarados lost 23% of its health.
Gyarados's taunt wore off!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Gyarados used Waterfall.
It's not very effective...
Gyarados lost 62% of its health.
Gyarados flinched!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Joel. switched in Metagross (lvl 100 Metagross).
Gyarados used Waterfall.
Metagross lost 54% of its health.
Joel.'s Metagross fainted.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Joel. switched in Gyarados (lvl 100 Gyarados ?).
Gyarados's Intimidate cut Gyarados's attack!
Gyarados used Waterfall.
It's not very effective...
Gyarados lost 44% of its health.
Joel.'s Gyarados fainted.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
yisheng has left the room.
Joel. switched in Snorlax (lvl 100 Snorlax ?).
Gyarados used Waterfall.
Snorlax lost 56% of its health.
Snorlax flinched!
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
Snorlax's leftovers restored its health a little!
Snorlax restored 6% of its health.
---
Gyarados used Waterfall.
Snorlax lost 50% of its health.
Joel.'s Snorlax fainted.
Gyarados's leftovers restored its health a little!
Gyarados restored 6% of its health.
---
Joel. switched in Heatran (lvl 100 Heatran ?).
Joel.: gg
Gyarados used Waterfall.
It's super effective!
Heatran lost 100% of its health.
Joel.'s Heatran fainted.
Earthworm wins!
Earthworm: gg
DaPlayaFlow has entered the room.
Scofield has left the room.
Earthworm: sorry about the flinches and stuff
Joel. has left the room.
__Probably__ has left the room.
DaPlayaFlow: timing
Second match:

Code:
Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause, Soul Dew Clause, Strict Damage Clause, Timed Battle
Earthworm sent out EspyLead (lvl 100 Espeon ?).
Joel. sent out EspyLead (lvl 100 Espeon ?).
Scofield has entered the room.
Earthworm switched in EspySpeed (lvl 100 Espeon ?).
EspyLead used Toxic.
EspyLead's attack missed!
---
yisheng has entered the room.
EspySpeed used Shadow Ball.
It's super effective!
EspyLead lost 38% of its health.
EspyLead used Toxic.
EspySpeed was badly poisoned!
EspyLead was poisoned!
EspyLead's Lum Berry cured its Poison!
EspySpeed is hurt by poison!
EspySpeed lost 6% of its health.
---
EspySpeed used Shadow Ball.
It's super effective!
EspyLead lost 40% of its health.
EspyLead used Wish.
EspyLead made a wish!
EspySpeed is hurt by poison!
EspySpeed lost 12% of its health.
---
yisheng has left the room.
Earthworm switched in EspyHit (lvl 100 Espeon ?).
EspyLead used Detect.
EspyLead braced itself!
The wish came true!
EspyLead restored 50% of its health.
---
yisheng has entered the room.
EspyHit used Return.
EspyLead lost 57% of its health.
EspyLead used Toxic.
EspyLead's attack missed!
---
Malfunction has entered the room.
EspyHit used Return.
EspyLead lost 15% of its health.
Joel.'s EspyLead fainted.
---
__Probably__ has entered the room.
yisheng has left the room.
Joel. switched in EspySpeed (lvl 100 Espeon ?).
yisheng has entered the room.
__Probably__ has left the room.
yisheng has left the room.
EspySpeed used Shadow Ball.
It's super effective!
EspyHit lost 60% of its health.
EspyHit used Return.
EspySpeed lost 46% of its health.
---
Earthworm switched in EspyBerry (lvl 100 Espeon ?).
EspySpeed used Shadow Ball.
It's super effective!
EspyBerry lost 27% of its health.
The Kasib Berry weakened Shadow Ball's power!
---
EspySpeed used Shadow Ball.
It's super effective!
EspyBerry lost 49% of its health.
EspyBerry used Shadow Ball.
It's super effective!
EspySpeed lost 54% of its health.
Joel.'s EspySpeed fainted.
---
Joel. switched in EspyHit (lvl 100 Espeon ?).
EspyBerry used Protect.
EspyBerry protected itself!
EspyHit used Return.
EspyBerry protected itself!
---
dansker has entered the room.
EspyBerry used Protect.
But it failed!
EspyHit used Return.
EspyBerry lost 24% of its health.
Earthworm's EspyBerry fainted.
---
Earthworm switched in EspySpeed (lvl 100 Espeon ?).
Scofield: this battle is quite the mind fuck
dansker has left the room.
Joel. switched in EspyBerry (lvl 100 Espeon ?).
EspySpeed used Shadow Ball.
It's super effective!
EspyBerry lost 29% of its health.
EspyBerry's special defence was lowered.
The Kasib Berry weakened Shadow Ball's power!
EspySpeed is hurt by poison!
EspySpeed lost 6% of its health.
---
EspyBerry used Protect.
EspyBerry protected itself!
EspySpeed used Shadow Ball.
EspyBerry protected itself!
EspySpeed is hurt by poison!
EspySpeed lost 12% of its health.
---
EspySpeed used Shadow Ball.
It's super effective!
EspyBerry lost 71% of its health.
Joel.'s EspyBerry fainted.
EspySpeed is hurt by poison!
EspySpeed lost 18% of its health.
---
Earthworm: oh
Joel. switched in EspyCalmSun (lvl 100 Espeon ?).
__Probably__ has entered the room.
Earthworm: i got a spdef lower
EspySpeed used Shadow Ball.
It's super effective!
EspyCalmSun lost 66% of its health.
EspyCalmSun's special defence was lowered.
EspyCalmSun used Light Screen.
A barrier was formed!
EspySpeed is hurt by poison!
EspySpeed lost 24% of its health.
EspyCalmSun's leftovers restored its health a little!
EspyCalmSun restored 6% of its health.
---
__Probably__ has left the room.
EspySpeed used Shadow Ball.
It's super effective!
EspyCalmSun lost 41% of its health.
Joel.'s EspyCalmSun fainted.
EspySpeed is hurt by poison!
EspySpeed lost 23% of its health.
Earthworm's EspySpeed fainted.
---
Earthworm switched in EspyHit (lvl 100 Espeon ?).
Joel. switched in EspyHit (lvl 100 Espeon ?).
Malfunction: excuse me but what is exactly this?
Joel.: mirror match
Earthworm switched in EspyCalmSun (lvl 100 Espeon ?).
EspyHit used Return.
EspyCalmSun lost 54% of its health.
EspyCalmSun's leftovers restored its health a little!
EspyCalmSun restored 6% of its health.
---
EspyHit used Return.
A critical hit!
EspyCalmSun lost 52% of its health.
Earthworm's EspyCalmSun fainted.
---
Earthworm switched in EspyLead (lvl 100 Espeon ?).
EspyHit used Return.
EspyLead lost 48% of its health.
EspyLead used Toxic.
EspyHit was badly poisoned!
EspyLead was poisoned!
EspyLead's Lum Berry cured its Poison!
EspyHit's light screen wore off!
EspyHit is hurt by poison!
EspyHit lost 6% of its health.
---
Joel. switched in EspyHelp (lvl 100 Espeon ?).
EspyLead used Wish.
EspyLead made a wish!
---
EspyHelp used Calm Mind.
EspyHelp's special attack was raised.
EspyHelp's special defence was raised.
EspyLead used Toxic.
EspyHelp was badly poisoned!
EspyLead was poisoned!
The wish came true!
EspyLead restored 48% of its health.
EspyHelp is hurt by poison!
EspyHelp lost 6% of its health.
EspyLead is hurt by poison!
EspyLead lost 12% of its health.
---
EspyHelp used Calm Mind.
EspyHelp's special attack was raised.
EspyHelp's special defence was raised.
EspyLead used Wish.
EspyLead made a wish!
EspyHelp is hurt by poison!
EspyHelp lost 12% of its health.
EspyLead is hurt by poison!
EspyLead lost 12% of its health.
---
EspyLead used Detect.
EspyLead braced itself!
EspyHelp used Shadow Ball.
EspyLead braced itself!
The wish came true!
EspyLead restored 25% of its health.
EspyHelp is hurt by poison!
EspyHelp lost 18% of its health.
EspyLead is hurt by poison!
EspyLead lost 12% of its health.
---
EspyLead used Detect.
But it failed!
EspyHelp used Shadow Ball.
It's super effective!
EspyLead lost 66% of its health.
EspyHelp is hurt by poison!
EspyHelp lost 24% of its health.
EspyLead is hurt by poison!
EspyLead lost 12% of its health.
---
EspyLead used Detect.
EspyLead braced itself!
EspyHelp used Rest.
EspyHelp fell asleep!
EspyHelp restored 60% of its health.
EspyLead is hurt by poison!
EspyLead lost 10% of its health.
Earthworm's EspyLead fainted.
---
Earthworm switched in EspyHit (lvl 100 Espeon ?).
EspyHit used Return.
EspyHelp lost 60% of its health.
EspyHelp is fast asleep!
---
EspyHit used Return.
EspyHelp lost 40% of its health.
Joel.'s EspyHelp fainted.
---
Joel. switched in EspyHit (lvl 100 Espeon ?).
EspyHit used Return.
EspyHit lost 60% of its health.
EspyHit used Return.
EspyHit lost 40% of its health.
Earthworm's EspyHit fainted.
EspyHit is hurt by poison!
EspyHit lost 6% of its health.
---
Earthworm switched in EspyHelp (lvl 100 Espeon ?).
Joel.: damn
Earthworm: i got a lot of luck
Joel.: needed to win that lol
Earthworm: you might crit here
Joel.: gg
EspyHit used Return.
EspyHelp lost 63% of its health.
EspyHelp used Shadow Ball.
It's super effective!
EspyHit lost 28% of its health.
Joel.'s EspyHit fainted.
Earthworm wins!
Earthworm: gg
Joel. has left the room.
Scofield has left the room.
Third match:

Code:
Battle between THE REAL JOEL and lotuspirate started!

Tier: OU Doubles
Variation: +100, -100
Rule: Rated
Rule: Sleep Clause
Rule: Freeze Clause
Rule: Evasion Clause
Rule: OHKO Clause
Rule: Disallow Spects
Rule: Species Clause

lotuspirate sent out Espeon!
THE REAL JOEL sent out Espeon!
lotuspirate sent out Lanturn!
THE REAL JOEL sent out Lanturn!
THE REAL JOEL: hf

Start of turn 1
Espeon used Fake Tears!
The foe's Espeon's Sp. Def. sharply fell!

The foe's Espeon used Psychic!
Lanturn lost 238 HP! (52% of its health)

Lanturn used Thunderbolt!
The foe's Espeon lost 100% of its health!
The foe's Espeon fainted!
Lanturn's shell bell restored its HP a little!

The foe's Lanturn used Icy Wind!
Espeon lost 41 HP! (15% of its health)
The foe's Lanturn's shell bell restored its HP a little!
Espeon's Speed fell!
It's not very effective...
Lanturn lost 24 HP! (5% of its health)
The foe's Lanturn's shell bell restored its HP a little!
Lanturn's Speed fell!

THE REAL JOEL sent out Toxicroak!

Start of turn 2
The foe's Toxicroak used Fake Out!
Espeon lost 83 HP! (30% of its health)

Espeon flinched!

The foe's Lanturn used Thunderbolt!
Espeon lost 148 HP! (54% of its health)
Espeon fainted!
The foe's Lanturn's shell bell restored its HP a little!

Lanturn used Thunderbolt!
The foe's Toxicroak lost 48% of its health!
Lanturn's shell bell restored its HP a little!

lotuspirate sent out Sableye!

Start of turn 3
The foe's Toxicroak used Sucker Punch!
Sableye lost 146 HP! (48% of its health)

Sableye used Fake Out!
The foe's Toxicroak lost 14% of its health!

The foe's Lanturn used Thunderbolt!
A critical hit!
Sableye lost 158 HP! (51% of its health)
Sableye fainted!
The foe's Lanturn's shell bell restored its HP a little!

Lanturn used Thunderbolt!
The foe's Toxicroak lost 17% of its health!
The foe's Toxicroak fainted!
Lanturn's shell bell restored its HP a little!

lotuspirate sent out Camerupt!

THE REAL JOEL sent out Sableye!

Start of turn 4
Camerupt used Protect!
Camerupt protected itself!

The foe's Sableye used Fake Out!
Camerupt protected itself!

The foe's Lanturn used Icy Wind!
Camerupt protected itself!
It's not very effective...
Lanturn lost 22 HP! (4% of its health)
The foe's Lanturn's shell bell restored its HP a little!
Lanturn's Speed fell!

Lanturn used Icy Wind!
It's not very effective...
The foe's Lanturn lost 5% of its health!
Lanturn's shell bell restored its HP a little!
The foe's Lanturn's Speed fell!
The foe's Sableye lost 17% of its health!
Lanturn's shell bell restored its HP a little!
The foe's Sableye's Speed fell!

The foe's Sableye restored a little HP using its Leftovers!

Start of turn 5
The foe's Sableye used Sucker Punch!
Camerupt lost 150 HP! (53% of its health)

Camerupt used Overheat!
The foe's Sableye lost 88% of its health!
The foe's Sableye fainted!
Camerupt's Sp. Att. sharply fell!

The foe's Lanturn used Surf!
It's super effective!
Camerupt lost 131 HP! (46% of its health)
Camerupt fainted!
The foe's Lanturn's shell bell restored its HP a little!
It's not very effective...
Lanturn lost 82 HP! (18% of its health)
The foe's Lanturn's shell bell restored its HP a little!

Lanturn used Icy Wind!
It's not very effective...
The foe's Lanturn lost 7% of its health!
Lanturn's shell bell restored its HP a little!
The foe's Lanturn's Speed fell!

lotuspirate sent out Toxicroak!

THE REAL JOEL sent out Camerupt!

Start of turn 6
The foe's Camerupt used Protect!
The foe's Camerupt protected itself!

Toxicroak used Fake Out!
The foe's Camerupt protected itself!

Lanturn used Surf!
The foe's Camerupt protected itself!
Toxicroak restored HP using its Dry Skin!
It's not very effective...
The foe's Lanturn lost 14% of its health!
Lanturn's shell bell restored its HP a little!

The foe's Lanturn used Thunderbolt!
Toxicroak lost 174 HP! (47% of its health)
The foe's Lanturn's shell bell restored its HP a little!

Start of turn 7
lotuspirate called Toxicroak back!
lotuspirate sent out Carnivine!

The foe's Camerupt used Earth Power!
It's super effective!
Lanturn lost 172 HP! (37% of its health)
Lanturn fainted!

The foe's Lanturn used Thunderbolt!
It's not very effective...
Carnivine lost 85 HP! (26% of its health)
The foe's Lanturn's shell bell restored its HP a little!

lotuspirate sent out Toxicroak!

Start of turn 8
The foe's Camerupt used Protect!
The foe's Camerupt protected itself!

Toxicroak used Fake Out!
The foe's Camerupt protected itself!

Carnivine used Seed Bomb!
It's super effective!
The foe's Lanturn lost 85% of its health!
The foe's Lanturn fainted!

THE REAL JOEL sent out Carnivine!

Start of turn 9
Toxicroak used Sucker Punch!
The foe's Camerupt lost 62% of its health!

Carnivine used Crunch!
The foe's Camerupt lost 37% of its health!
The foe's Camerupt fainted!

The foe's Carnivine used Crunch!
Carnivine lost 113 HP! (35% of its health)

Start of turn 10
The foe's Carnivine used Seed Bomb!
It's not very effective...
Toxicroak lost 85 HP! (22% of its health)

Carnivine used Crunch!
The foe's Carnivine lost 33% of its health!
The foe's Carnivine's Defense fell!

Toxicroak used Poison Jab!
It's super effective!
The foe's Carnivine lost 66% of its health!
The foe's Carnivine fainted!

lotuspirate won the battle!
THE REAL JOEL: :(
THE REAL JOEL: gg
lotuspirate: gg
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
cool, hope you all had fun. Someone made a script which forces mirror matches for PO a while back, so maybe this could become more of an actual metagame... Also, did you guys get the last battle recorded?

Congratulations Earthworm!

(joel, you lost with espeon ;_;)
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top