So I was trawling through the Smogon analyses looking for an idea for my next ADV team when I found a 3rd Gen MixMence set. So this thread is kinda meant to comment on MixMence in 3rd gen and how it works and matches up against the more commonly used DDMence and CBMence.
Here's the set in Showdown exportable format:
Salamence @ Leftovers
EVs: 24 Atk / 232 SpA / 252 Spe
Rash Nature
-Hidden Power Grass
-Fire Blast
-Brick Break
-Dragon Claw/Rock Slide
So its kinda obvious from the outset that this is a more specially oriented Salamence designed to break its common switch-ins like Bulky Waters and Steel Types (Swampert and Skarm are good examples). HP Grass also does a fair bit (at worst 3HKOing), to Claydol, another major Mence counter. Brick Break beats the common Special Sponges like Blissey and Snorlax. Dragon Claw is a solid, and spammable STAB that beats Flygon and opposing Salamence, however Rock Slide is stronger against Flying types like Zapdos and Aerodactyl.
24 Attack EVs give Mence the 2HKO on 4 HP/252+ Def Blissey under Sand with one layer of Spikes up, along with guaranteeing a 3HKO on all variants of Lax. Max speed allows Mence to outrun all variants of Suicune and Heracross, while at worst Speed tying with Flygon and opposing Mence, which can be crucial if you're running Dragon Claw. The rest are poured into SpA for power in hitting Physical Walls. Rash is run over Mild to dodge the 2HKO from CB Heracross Megahorn.
This Salamence is again, best run as a lure and Wallbreaker, not a sweeper. The recipe for success is usually just lead off with it, let your opponent switch in his Mence Counter and then just hit it with the appropriate move. The surprise value of this set is pretty big and can give you a big advantage by KOing your opponents Physical wall, however it will fall to faster attackers such as Aerodactyl or Naive Flygon (depending on the last move), and certain walls like Milotic it struggles to get through (at best HP Grass 3HKOs). A Physical sweeper can pair with MixMence as it usually clears out Physical Walls easily, alternatively it can run more Attack EVs and pair with a CM sweeper to take out Snorlax and/or Blissey. Its ability to check Swampert also makes Metagross a great partner, as more offensive sets become viable for Metagross with a free moveslot, while at the same time the two have great type synergy.
So thats MixMence, please add your own thoughts about its strengths, weaknesses, alternative moves and spreads, partners etc. Thanks for reading.
Here's the set in Showdown exportable format:
Salamence @ Leftovers
EVs: 24 Atk / 232 SpA / 252 Spe
Rash Nature
-Hidden Power Grass
-Fire Blast
-Brick Break
-Dragon Claw/Rock Slide
So its kinda obvious from the outset that this is a more specially oriented Salamence designed to break its common switch-ins like Bulky Waters and Steel Types (Swampert and Skarm are good examples). HP Grass also does a fair bit (at worst 3HKOing), to Claydol, another major Mence counter. Brick Break beats the common Special Sponges like Blissey and Snorlax. Dragon Claw is a solid, and spammable STAB that beats Flygon and opposing Salamence, however Rock Slide is stronger against Flying types like Zapdos and Aerodactyl.
24 Attack EVs give Mence the 2HKO on 4 HP/252+ Def Blissey under Sand with one layer of Spikes up, along with guaranteeing a 3HKO on all variants of Lax. Max speed allows Mence to outrun all variants of Suicune and Heracross, while at worst Speed tying with Flygon and opposing Mence, which can be crucial if you're running Dragon Claw. The rest are poured into SpA for power in hitting Physical Walls. Rash is run over Mild to dodge the 2HKO from CB Heracross Megahorn.
This Salamence is again, best run as a lure and Wallbreaker, not a sweeper. The recipe for success is usually just lead off with it, let your opponent switch in his Mence Counter and then just hit it with the appropriate move. The surprise value of this set is pretty big and can give you a big advantage by KOing your opponents Physical wall, however it will fall to faster attackers such as Aerodactyl or Naive Flygon (depending on the last move), and certain walls like Milotic it struggles to get through (at best HP Grass 3HKOs). A Physical sweeper can pair with MixMence as it usually clears out Physical Walls easily, alternatively it can run more Attack EVs and pair with a CM sweeper to take out Snorlax and/or Blissey. Its ability to check Swampert also makes Metagross a great partner, as more offensive sets become viable for Metagross with a free moveslot, while at the same time the two have great type synergy.
So thats MixMence, please add your own thoughts about its strengths, weaknesses, alternative moves and spreads, partners etc. Thanks for reading.
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