You can totally still sprint-cancel reloading; just start the sprint as soon as the ammo indicators are all lit back up.This.
Canceling in general needs to be put back in. Can't even dash/sprint cancel out of reloading without screwing it up and having to start all over again.
If you want to abuse this glitch, the AA12 and the Striker (preferably) work much better.I try to use shotguns. I don't know why, but I tell myself that they are fine and are really good. I get bad scores. I cry...
BUT alas! My friend went through some maths and numbers for each weapon (we used to do this a lot for COD4) and discovered that any shotgun with extended mags shoots 50% more bullets. Essentially, 50% more damage. Now stack this with either the Range or Damage Proficiency and VOILA -
MW2 HERO SPAZ TIME
OMG you're my hero. I agree with everything and your play style is epic!So I decided to become a shotgun type of guy, because using shotguns, specifically pump/lever action, is the only way this game is fun for me.
Here is the class I have used in every single game, since rank 44 (I'm 76 now). I made all 5 of my classes this exact class for kicks, and because it is all I use.
Spas-12 w/ Extended mags and Damage prof.
Stinger
C4 and Flash
Extreme Conditioning Pro
Hardline Pro
Stalker Pro
Specialist
Assassin, blast shield, blind eye.
Death streak: Juiced
I play on 10 sensitivity, and I am a non-stop rusher. I play literally nothing but domination, and I usually end up with a K/D of 1 to 3.5. Not having a secondary to finish people off is rather annoying, but it just makes me work that much harder to master the spas. I usually pick up an enemy AR when my stinger is out, and my stinger always runs out. There is no joy greater to me then receiving hate messages from people on the enemy team because I shot down literally every single thing they put in the sky. I'll kill myself even if i'm on an all specialist streak just to take down enemy air support like the ac130, osprey, etc.
I wasn't much of an objective player in MW2, but now that i'm playing exclusively with my shotgun class and playing the objective as hard as I can while not giving a fuck about K/D, i'm finding MW3 to be one of my favorite COD games. Now if they had only removed fucking final stand, bane of my fucking existence. Putting two shots into someone from a decent distant, only to have them go down into last stand and kill me has caused me to send a controller to the grave already (I was shitfaced).
maybe there's a time limit?is anyone else having issues with theatre mode not saving some games, but saving others? i got an ah-6 in snd but it didnt save and i'm kind of sad. :(
I've had SnD games that were over 15 minutes saved, and this one couldn't have been more than 12, we won it 3-1. (4 x 2.5 = 10 minutes, + round killcams).maybe there's a time limit?
The first and last half of that statement kinda sounds like contradictory. Sniping quickly includes quickscoping when needed. And you can't lay down and start a sniper nest in this game. With these maps, it's just impossible.I guess they brought back quickscoping because the fanboys wouldn't shut up about it, I tried it, and it just sucks all the fun out of sniping for me, because you lose the discipline needed to lay down and snipe quickly and effectively. :/
In MW2, you'd spawn near your killer (in the direction he's walking to) once. You could use that for a revenge. If you fucked it up and got killed again, then they'd move you farther away. In this game, that's apparently thrown out. I just played FFA earlier today and kept killing this same guy every several seconds at least five times in a row. I know he was probably pissed the hell off from me, lol.And I will agree that the FFA spawn points are fucking terrible, like I've probably said before.
"Lemme duck down behind this wall and let this guy with one bar of connection waste his bullets and have to reload! Then I can get up and snipe him!" Nope, die half a second after going prone behind cover.Lag compensation has got to go.
You know the answer, lol. "For the challenge.""why use a sniper when you have the mk14 or type 95?"
that's not true at all. if they have steady aim, they have just as good a chance as killing you in a gunfight. especially with the pro version.the thing about assassin is that they don't have quickdraw so they would lose most head to head gunfights if you don't suck :l
Can you please confirm this, I just checked the official website yesterday and it didn't say anything about it. They said they would fix CM901 underbarrled having a diffrent RoF and rebalance the Type 95 and akimbo FMG's.the type 95 should gain damage at range and lose damage up close.
like a 30-35 damage would be brilliant to fix that nig.Currently, it kills in two bullets up close which is retarded for a gun that is supposed to be for long range engagements (where it kills in 5...?)
tl;dr: i hate getting 1 bursted in the leg by type 95s.
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the thing about assassin is that they don't have quickdraw so they would lose most head to head gunfights if you don't suck :l
if they have blind eye (which has been almost non existent to me) they don't have scavenger or sleight of hand. another disadvantage. I love the perk balance.
also IW is fixing the extended mags glitch for shotguns apparently ;-;