[Monotype R1] deadfox081 [Steel] vs S0L1D G0LD [Dark]

Rules
Bring 4, Pick 3 Singles. You PM 4 pokemons to the ref from your team, but the battle will be 3vs3 singles. You will choose and send out your mons as the battle develops.
72 Hour DQ, 1 Warning
Switch
= OK
Abilities: All
Items: All
Subsitutions: 3
Megas: 1
Z-Moves: 1
Infinite Recoveries/Chills
Turn Order
: Coin Flip
Ubers Rule: Each type has an Ubers list. You may only use one of those Pokemon per match. NOTE: This would mean that you can only send in 1 mon from that list per match.
Special Rule: Pokemon are equipped on send-in, similar to how Anime-Style Simulator challenges work.
Special Rule #2: The Gym League rules on Megas is in effect. A mega may be used as long as it shares a type with the gym. Pokemon that mega evolve into a Pokemon with the right type can only be used in their mega evolved form, and enter the field mega evolved (see: Mega Lopunny in Fighting). Pokemon that lose the proper type on mega evolution may not be used (see: Mega Aggron in Rock).
Special Rule #3: Silvally can be used, but it must hold the Memory associated with the typing of the team, unless you are Normal, in which case, you cannot use a Memory. Silvally will be immune to any item-changing/removing effect if it is holding a Memory item, and Knock Off will get a boosted BAP against a Silvally holding a Memory.
Arena
The ASB Tournament Arena

Gold's Team:


The Cigarette-Smoking Man (Pangoro) (M)
Nature: Brave
Type: Fighting/Dark

Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks. Immune to all status moves used by a Pokémon with the Prankster abilitability (as well as all moves summoned by a Prankster-boosted non-damaging move).

Abilities:

Iron Fist

Mold Breaker

Scrappy (HA UNLocked)


Stats:

Hp: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-15% speed, -10% evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Moves (50/???):

Bullet Punch
Hammer Arm
Low Sweep
Entrainment
Tackle (*)
Leer (*)
Arm Thrust (*)
Work Up (*)
Karate Chop (*)
Comet Punch (*)
Slash (*)
Circle Throw (*)
Vital Throw
Parting Shot
Taunt

Foul Play (*)
Me First (*)
Power Trip (*)
Quick Guard (*)
Storm Throw (*)

Roar (*)
Toxic
Protect
Earthquake
Dig
Rock Tomb
Aerial Ace
Sludge Bomb (*)
Rest
Torment (*)
Infestation
Giga Impact
Payback (*)
Stone Edge (*)
Grass Knot
Sleep Talk
Substitute
Surf

Drain Punch
Dual Chop
Endeavor
Fire Punch
Focus Punch
Gunk Shot
Ice Punch
Iron Head
Knock Off
Low Kick
Zen Headbutt

Thunder Punch

Black Oil (Muk-A) (M)
Nature: Brave
Type: Poison/Dark

Poison: Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.



Abilities:

Gluttony

Poison Touch

Power of Alchemy (HA UNLOCKED)

Stats:

Hp: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 43 (-15% Speed, -10% Evasion)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Moves (50/???):

Venom Drench
Pound (*)
Poison Gas (*)
Harden (*)
Bite (*)
Disable (*)
Acid Spray (*)
Poison Fang (*)
Minimize (*)
Knock Off
Crunch
Gunk Shot
Acid Armor

Clear Smog (*)
Imprison (*)
Mean Look (*)
Pursuit (*)
Shadow Sneak (*)

Toxic
Venoshock
Hidden Power [Ground]
Taunt (*)
Hyper Beam
Protect
Shadow Ball
Brick Break
Double Team
Sludge Wave
Flamethrower
Sludge Bomb
Fire Blast (*)
Rock Tomb
Facade
Rest
Thief
Focus Blast
Torment (*)
Embargo
Explosion
Giga Impact
Rock Polish
Stone Edge (*)
Rock Slide
Payback (*)
Infestation
Poison Jab
Sleep Talk
Substitute
Snarl
Dark Pulse

Greninja (Alien Bounty Hunter) [M]
Nature: Hasty
Type: Water/Dark

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Abilities:

Torrent

Protean (DW Unlocked)

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 141 (+15% speed, +23% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5
KOC: 0

Moves (50/72):

Night Slash
Role Play
Mat Block
Pound (*)
Growl (*)
Bubble (*)
Quick Attack (*)
Lick (*)
Water Pulse (*)
Smokescreen (*)
Round (*)
Shadow Sneak
Fling (*)
Spikes
Bounce
Hydro Pump
Extrasensory
Haze
Water Shuriken

Camouflage (*)
Mind Reader (*)
Mud Sport (*)
Toxic Spikes (*)
Water Sport (*)

Toxic
Hidden Power [Fire]
Taunt (*)
Blizzard (*)
Grass Knot (*)
Surf (*)
Substitute (*)
Rock Slide
Acrobatics
U-turn
Rest
Sleep Talk
Dig
Scald
Protect
Smack Down
Dark Pulse
Ice Beam
Hyper Beam
Giga Impact

Dive
Gunk Shot
Hydro Cannon
Icy Wind
Low Kick
Snatch

The Italian Man (Honchkrow) (M)
Nature: Quiet
Type: Dark/Flying

Dark: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Insomnia

Super Luck

Moxie (HA UNLocked)

Stats:

Hp: 110
Atk: Rank 5
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 2
Spe: 60 (-15% Speed, -10% Evasion)
Size Class: 2
Weight Class: 3
Base Rank Total 20

EC: 6/6
MC: 0
AC: 5/5

Moves (50/???):

Night Slash
Sucker Punch
Peck (*)
Astonish (*)
Pursuit (*)
Haze (*)
Wing Attack (*)
Night Shade (*)
Assurance (*)
Swagger
Taunt
Mean Look
Torment
Dark Pulse

Brave Bird (*)
Drill Peck
Mirror Move
Perish Song (*)
Psycho Shift (*)
Quick Attack
Sky Attack (*)
Whirlwind (*)

Detect
Endure
Heat Wave
Icy Wind
Steel WinG
Mud-Slap
Pluck
Roost
Superpower
Uproar

Beat Up

Toxic (*)
Hidden Power [Grass]
Hyper Beam
Psychic (*)
Shadow Ball
Facade
Rest
Thief
Tailwind
Payback
Giga Impact
Thunder Wave (*)
Sleep Talk
Substitute
Snarl
Fly (*)
Defog


Deadfox's team:


Ferrothorn (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Grass/Steel

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 2
SpD: Rank 5
Spe: 17 (20/1.15)
Size Class: 2
Weight Class: 5
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Abilities: Iron Barbs, Anticipation (Unlocked)

Attacks (50):
Rock Climb
Tackle
Harden
Rollout
Curse
Metal Claw
Pin Missile
Gyro Ball

Bullet Seed
Leech Seed
Spikes
Stealth Rock
Worry Seed

Protect
Substitute
Poison Jab
Bulldoze
Thunder Wave

Acid Spray
Aerial Ace
Block
Endeavor
Explosion
Flash Cannon
Frustration
Giga Drain
Giga Impact
Grass Knot
Gravity
Hidden Power [Water]
Hyper Beam
Ingrain
Iron Defense
Iron Head
Knock Off
Magnet Rise
Payback
Power Whip
Rest
Rock Polish
Rock Smash
Sandstorm
Seed Bomb
Self-Destruct
Shadow Claw
Sleep Talk
Solar Beam
Thunder
Thunderbolt
Toxic

Lucario (M)
Nature: Naive (+15% Speed, +12% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (90*1.15) [+12%]
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega Lucario (M)
Nature: Naive (+15% Speed, +19% Accuracy, -1 SpD)

Type: Fighting/Steel

Stats:
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 5
SpD: Rank 2 (-)
Spe: 129 (112*1.15) [+19%]
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Abilities: Steadfast, Inner Focus, Justified (Unlocked), Adapability (Mega)

Attacks (50):
Extremespeed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Quick Attack
Foresight
Detect
Metal Claw
Counter
Force Palm
Feint
Bone Rush
Me First
Power-Up Punch
Swords Dance
Metal Sound
Endure
Reversal
Copycat
Screech
Laser Focus

Agility
Blaze Kick
Bullet Punch
Crunch
High Jump Kick

Substitute
Dig
Stone Edge
Focus Blast
Shadow Ball

Brick Break
Circle Throw
Drain Punch
Earthquake
Flash Cannon
Giga Impact
Ice Punch
Iron Tail
Magnet Rise
Poison Jab
Psychic
Rock Slide
Sleep Talk
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt

Mawile (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)

Type: Steel/Fairy

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 43 (50/1.15)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

Mega Mawile (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)

Type: Steel/Fairy

Stats:
HP: 90
Atk: Rank 4 [Huge Power: 7]
Def: Rank 5
SpA: Rank 2
SpD: Rank 4 (+)
Spe: 43 (50/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [Huge Power: 21]

EC: N/A
MC: 0
AC: 5/5

Abilities: Hyper Cutter, Intimidate, Sheer Force (Unlocked), Huge Power (Mega)

Attacks (50):
Play Rough
Iron Head
Taunt
Growl
Fairy Wind
Astonish
Fake Tears
Bite
Sweet Scent
Vice Grip
Feint Attack
Baton Pass

Metal Burst
Poison Fang
Sucker Punch
Fire Fang
Misty Terrain

Protect
Substitute
Stone Edge
Brick Break
Giga Impact

Counter
Crunch
Endure
Flash Cannon
Focus Blast
Focus Punch
Foul Play
Grass Knot
Hidden Power [Water]
Ice Beam
Ice Punch
Iron Defense
Knock Off
Magnet Rise
Pain Split
Payback
Rest
Rock Slide
Rock Tomb
Sandstorm
Sing
Sleep Talk
Snatch
Stealth Rock
Super Fang
Thunder Punch
Torment
Toxic

Naviathan (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)

Type: Water/Steel

Stats:
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 84 (97/1.15)
Size Class: 6
Weight Class: 9 [Light Metal: 6]
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Abilities: Water Veil, Heatproof, Light Metal (Unlocked)

Attacks (50):
Anchor Shot
Peck
Dragon Breath
Gust
Splash
Scary Face
Water Gun
Metal Claw
Metal Sound
Bubblebeam

Feint
Icicle Spear
Liquidation
Iron Tail
Whirlpool

Protect
Substitute
Taunt
Dragon Claw
Waterfall

Bite
Brine
Dive
Dragon Dance
Dragon Pulse
Drill Peck
Flash Cannon
Giga Impact
Haze
Hidden Power [Ground]
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icicle Crash
Icy Wind
Iron Defense
Iron Head
Metronome
Rest
Rock Smash
Scald
Slack Off
Sleep Talk
Surf
Thunder Punch
Toxic
Water Sport
Wild Charge


We have two solid players out here with solid teams, that don't have any dead set advantage over the other team with respect to pokemon types.
Let us witness the battle, to see if one can fox the other, in order to take the gold.

Toss: 2342 (S0L1D G0LD)

S0L1D G0LD sends out and equips
deadfox081 sends out, equips and orders
 
Last edited:

"If nothing else comes from this tournament it will be a lot of fun to soon have one of these to call my own."


Mawile @ Mawilite

Mawile: [Mega Evolove] Play Rough - Play Rough - Play Rough
IF Spikes THEN Stealth Rock [ONCE]
IF Greninja is Fire typed THEN Rock Slide
IF damaging evasive move AND you would act second based on speed order AND without suspense AND Greninja was not in a suspended evasive damaging move on the prior action AND not in a combination THEN Sucker Punch
 
(Mawile is a very fun Pokemon. You won't be disappointed.)

"Let's take a risk here."

Hydro Cannon - Spikes - Hydro Cannon
 
Deadfox081:


Mawile (F)

Health 90 | 7/5/2/4/43 (-10% Evasion) 2/2/21 | 100 Energy
Hyper Cutter, Intimidate, Sheer Force, Huge Power (Mega)
Mawilite

S0L1D G0LD

Greninja (Alien Bounty Hunter) [M]

Health 100 | 3/2/5/3/141 (+23% Accuracy) 3/3/21 | 100 Energy
Torrent / Protean
Rare Candy

Round 1:

Alien Bounty Hunter and Mega Mawile traded blows and laid hazards.
Action 1:
ABH used Hydro Cannon
Crit: 3092
Damage: (15 + 3 + 7.5 - 6 + 2)*1 = 21.5
-9 EN

Mega Mawile used Play Rough
Hit: 7908
Crit: 938
Damage: (9 + 3 + 10 - 3 + 2)*1 = 21
-6 EN

Action 2:
ABH used Spikes
-8 EN

Mega Mawile used Stealth Rock
-12 EN

Action 3:
ABH used Hydro Cannon
Crit: 5022
Damage: (15 + 3 + 7.5 - 6 + 2)*1 = 21.5
-9 EN

Mega Mawile used Play Rough
Hit: 6098
Crit: 2897
Damage: (9 + 3 + 10 - 3 + 2)*1 = 21
-6 EN

Deadfox081 (1 Layer Spikes):


Mawile (F)

Health 47 | 7/5/2/4/43 (-10% Evasion) 2/2/21 | 76 Energy
Hyper Cutter, Intimidate, Sheer Force, Huge Power (Mega)
Mawilite

S0L1D G0LD (Stealth Rock):

Greninja (Alien Bounty Hunter) [M]

Health 58 | 3/2/5/3/141 (+23% Accuracy) 3/3/21 | 74 Energy
Torrent / Protean (Water)
Rare Candy
Sluggish (1a)

S0L1D G0LD Orders
deadfox081 Orders
Ref
 
(Greninja's initial type check would register it as Water/Dark when using Hydro Cannon, so it only gets a +1 boost to BAP and Mawile will need one hit point back. Greninja should also show the effects of Mawile's Intimidate.)

I have an ongoing leave. Does that count for nothing?

Water Pulse - Hydro Pump - Scald
If Mawile is set to use Metal Burst, use Spikes on the first and third instances of that action, and use Taunt on the second instance, and push back in each case.
If Sucker Punch in a combination, use Spikes that action instead and push back.
If damaging Electric-type attack and Mawile is not under the effects of Magnet Rise, use Hidden Power on the first instance, and use Dig on te second and third instances of that action, and push back in each case.
 
1. You are constantly under some sort of LOA.
2. "While not a true leave, I would appreciate a few hours' leniency in my tournament/gym battles." was your exact wording. Which basically means nothing. Ongoing 'I'm busy' LOAs mean nothing to me at the best of times, even less when the player is near constantly under one. Why can you not order in 72 hours but 75 hours is totally manageable? Thats just a cop out and trying to justify being a john.

So no, as far as I'm cocerned it doesn't count for anything.


"If we could remove this annoyance now Mawile, it would be wonderful. See if you can manage that for me."

Mawile: Knock Off - Play Rough - Play Rough
 
Deadfox081 (1 Layer Spikes):


Mawile (F)

Health 47 | 7/5/2/4/43 (-10% Evasion) 2/2/21 | 76 Energy
Hyper Cutter, Intimidate, Sheer Force, Huge Power (Mega)
Mawilite

S0L1D G0LD (Stealth Rock):

Greninja (Alien Bounty Hunter) [M]

Health 58 | 3/2/5/3/141 (+23% Accuracy) 3/3/21 | 74 Energy
Torrent / Protean (Water)
Rare Candy
Sluggish (1a)

Round 2:

Alien Bounty Hunter and Mega Mawile traded blows and Alien Bounty Hunter is KO'd.
Action 1:
ABH used Water Pulse
Crit: 6786
Damage: (6 + 3 + 7.5 - 6 + 2)*1 = 12.5
-3 EN

Mega Mawile used Knock Off
Crit: 5759
Damage: (10 + 10 - 3)*1 = 17
-7 EN

Action 2:
ABH used Hydro Pump
Crit: 3412
Damage: (11 + 3 + 6 - 6)*1 = 14
-7 EN

Mega Mawile used Play Rough
Hit: 795
Crit: 3563
Damage: (9 + 3 + 10 - 3 + 2)*1 = 21
-6 EN

ABH's Torrent activated!

Action 3:
ABH used Scald
Crit: 946
Damage: (8 + 3 + 6 - 6 + 3)*1 = 14
Effect: 4098
-5 EN

Mega Mawile used Play Rough
Hit: 8678
Crit: 4642
Damage: (9 + 3 + 10 - 3 + 2)*1 = 21
-10 EN

Deadfox081 (1 Layer Spikes):


Mawile (F)

Health 6 | 7/5/2/4/43 (-10% Evasion) 2/2/21 | 53 Energy
Hyper Cutter, Intimidate, Sheer Force, Huge Power (Mega)
Mawilite
+1 KOC

S0L1D G0LD (Stealth Rock):

Greninja (Alien Bounty Hunter) [M]

Health -1 | 3/2/5/3/141 (+23% Accuracy) 3/3/21 | 59 Energy
Torrent (Activated) / Protean (Water)
Rare Candy
KO'd

S0L1D G0LD Sends Out and Equips
deadfox081 Orders
S0L1D G0LD Orders
Ref
 
Last edited:
1. You are constantly under some sort of LOA.
2. "While not a true leave, I would appreciate a few hours' leniency in my tournament/gym battles." was your exact wording. Which basically means nothing. Ongoing 'I'm busy' LOAs mean nothing to me at the best of times, even less when the player is near constantly under one. Why can you not order in 72 hours but 75 hours is totally manageable? Thats just a cop out and trying to justify being a john.
1. While I don't like to degenerate arguments by saying things like this, that point is completely false. My last LOA was posted on February 7th, and the one before that was November 15. This makes it approximately three months (assuming roughly one week for each leave) since I've been on leave; hardly the constant period you claim it to be.

2. The purpose of a leave is to let people know in advance if you foresee yourself being away, and you do not want to be tagged or disqualified. I used my post exactly in such a manner; this is a strict dq time tournament and I, not wanting to be tagged, put out a notice that I knew there was a possibility I might not make the dq time. Whether this is by a week or by a minute is irrelevant. Furthermore, if a few hours is a meaningless timeframe to you, then why do you bother to tag participants after passing such an inconsequential period? At the risk of coming off as overly aggressive, if you interpret the intended purpose of the leave of absence thread as a "justification" to slack off, than I fail to see how I'm the one in the wrong.

Gale Wing Srock , Water Pulse needs a confusion roll.
 

JJayyFeather

Drifting~
is a Forum Moderatoris a Community Contributor
Moderator
Posting to subside this:

The DQ Warning sticks. Why? See this:
From rule 1: LoAs without a defined ETA will be read as 3 days.
- Even if your LoA is a "busy" type LoA, you gave no specified time period as to how long you will be busy for, so it is read as a 3 day LoA for the sake of this tournament. 12-15 Feb is already beyond the 3 days for that LoA.

No more arguing on this matter. This is a battle, not a complaint thread for crying when you get tagged.
 
Posting to subside this:

The DQ Warning sticks. Why? See this:
From rule 1: LoAs without a defined ETA will be read as 3 days.
- Even if your LoA is a "busy" type LoA, you gave no specified time period as to how long you will be busy for, so it is read as a 3 day LoA for the sake of this tournament. 12-15 Feb is already beyond the 3 days for that LoA.

No more arguing on this matter. This is a battle, not a complaint thread for crying when you get tagged.
I will respectfully ask you never to insult me again by insinuating such childish behavior on my part. If I see a fallacy or suspect something to be fishy, I am going to talk about it, and doing such does not equate to complaining.

Gale Wing Srock, I've waited too long on this Water Pulse roll already, so please tell me if Mawile hits itself in confusion. Otherwise, my send out will be the following.




Black Oil @ Leftovers

[Power of Alchemy > Protean]
 

"I really don't think we signed on to fight two Protean users here Mawile. Lets at least see if you can get a scratch in."

Mawile: Endure - Iron Head - Iron Head
IF Infesation AND on action 1 THEN Fire Punch + Fire Punch
IF Muk is Bug typed AND you are under the effects of Endure THEN Fire Punch
IF Torment AND you are under the effects of Endure THEN Focus Punch
 
(Working off of the assumption that Mawile's third sub cannot activate a1, as it would breech its own clause by doing so and thus no longer being under the effects of Endure. Please let me know if this is false, for some reason, so that I may amend my orders.)

Torment - Protect - Shadow Sneak
 
Deadfox081 (1 Layer Spikes):


Mawile (F)

Health 6 | 7/5/2/4/43 (-10% Evasion) 2/2/21 | 53 Energy
Hyper Cutter, Intimidate, Sheer Force, Huge Power (Mega)
Mawilite
+1 KOC

S0L1D G0LD (Stealth Rock):

Black Oil (Muk-A) (M)
Health 98 | 5/3/3/4/43 (-10% Evasion) 2/4/20 | 100 Energy
Gluttony / Poison Touch / Protean (HA UNLOCKED)
Leftovers

Greninja (Alien Bounty Hunter) [M]
Health -1 | 3/2/5/3/141 (+23% Accuracy) 3/3/21 | 59 Energy
Torrent (Activated) / Protean (Water)
Rare Candy
KO'd


Round 3:

Black Oil sets Mega Mawile to torment and Sneaks into the Shadows.
Mega Mawile endures the blow, and struggles to death.
Action 1:

Mega Mawile used Endure
-15 EN

Black Oil used Torment
-9 EN

Leftovers: +2 HP Muk-A

Action 2:
Black Oil used Protect
-7 EN

Mega Mawile used Iron Head
Damage: (8 + 3 + 10 - 4.5 + 2)*1 = 18.5
-7.4 EN (Black Oil)
-5 EN

Leftovers: +2 HP Muk-A

Action 3:
Black Oil used Shadow Sneak!
Black Oil became Ghost type!
Crit: 3098
Damage: (4 + 3 + 7.5 - 7.5)*1 = 8.5
Mega Mawile Endured the attack!
-4 EN

Mega Mawile used Struggle!
Damage: (5 + 10 - 4.5)*1 = 9.5
Recoil: 3.8
-5 EN

Mega Mawile KO!

Leftovers: +2 HP Muk-A

Deadfox081 (1 Layer Spikes):


Mawile (F)

Health -4 | 7/5/2/4/43 (-10% Evasion) 2/2/21 | 28 Energy
Hyper Cutter, Intimidate, Sheer Force, Huge Power (Mega)
Mawilite
+1 KOC
KO'd

S0L1D G0LD (Stealth Rock):

Black Oil (Muk-A) (M)
Health 94 | 5/3/3/4/43 (-10% Evasion) 2/4/20 | 73 Energy
Gluttony / Poison Touch / Protean (Ghost)
Leftovers
+1 KOC

Greninja (Alien Bounty Hunter) [M]
Health -1 | 3/2/5/3/141 (+23% Accuracy) 3/3/21 | 59 Energy
Torrent (Activated) / Protean (Water)
Rare Candy
KO'd


deadfox081 Sends Out and Equips
S0L1D G0LD Orders
deadfox081 Orders
Ref
 
Last edited:

"I could have sworn I made those order with the express purpose of that not happening. Oh well. Lucario see what you can salvage from this."


Lucario @ Solar Ray

Also Muk is holding Leftovers not a Rare Candy, so should have gained health but lost an attack rank
 
Alolan Muk also has Gluttony, which increases HP restored by Leftovers by one. Additionally, Power of Alchemy should only last six actions.

Brick Break - Brick Break - Brick Break
If Counter, use Focus Blast that action.
If Lucario is set to use an unsuspended d/e move outside of a combination and you move after Lucario based on speed order and Lucario was not in the evasive stage of a successful d/e move at the beginning of the action, use Acid Armor on the first instance, and use Shadow Sneak on the second and third instances, pushy back in each case.
If Lucario is under the effects of a successful p/e move when you would act, Chill that action on the first instance, and use Focus Blast on the second instance.
 

"I'm not really sure why I thought Lucario was a good choice."

Lucario: Dark Pulse - Dark Pulse - Dark Pulse
IF Muk is Fighting Typed THEN Zen Headbutt
 

Someoneelse

Why am I here?
Pre-Round

Field: Spikes (1 layer, deadfox081), Stealth Rock (S0L1D G0LD)

deadfox081
Lucario (M) @ Solar Ray

HP: 100
EN: 100
Ranks: 4/3/5/2/182
Size / Weight: 3 / 4
Ability: Steadfast | Inner Focus | Justified
Other: +12% Accuracy, +1 Atk, +1 Spe
Mawile (F) @ Mawilite

HP: KO
EN: KO
Ranks: 7/5/2/4/43
Size / Weight: 2 / 2
Ability: Hyper Cutter | Intimidate | Sheer Force | Huge Power
Other: -10% Evasion


S0L1D G0LD
Muk-A (M) @ Leftovers

HP: 97
EN: 73
Ranks: 5/3/3/4/43
Size / Weight: 2 / 4
Ability: Gluttony | Poison Touch | Power of Alchemy Protean (3a)
Other: -10% Evasion, Ghost-type
Greninja (M) @ Rare Candy

HP: KO
EN: KO
Ranks: 3/2/5/3/141
Size / Weight: 3 / 3
Ability: Torrent | Protean
Other: +23% Accuracy


Round Four

"Lucario comes in, and immediately starts battering its Ghost-type opponent with powerful quacks."
"...What?"
"I said, Lucario comes in, and immediately starts battering its Ghost-type opponent with powerful quacks."
"That's an Alolan Muk, on a Dark-type team, and you don't think it's Dark-type?"
"Nope. Does it look like a duck to you?"
"It looks like a pile of sludge."
"Yeah, so it's obviously a Fighting-type, not a duck."
"Didn't you just say it was a Ghost? And what's with the quacking thing?"
"Haven't you heard of Duck Pulse? Don't you get it eventually?"
"...?"
Lucario was hit by Spikes.
Lucario: -12HP ~ 12

Action One

Lucario: Dark Pulse (-6EN ~ 6)
Crit: <=625
=6873 (N)
Muk-A: [8+7.5-6]*1.5
=14.25HP ~ 14.25
Flinch: <=2000
=9024 (N)

Muk-A: Fighting-type
Muk-A: Brick Break (-6EN ~ 6)
Crit: <=625
=2711 (N)
Lucario: [8+3+7.5-4.5]*1.5
=21HP ~ 33

Muk-A: +3HP ~ 11.25

Action Two

Lucario: Zen Headbutt (-6EN ~ 12)
Crit: <=625
=3970 (N)
Muk-A: [8+6-4.5]*1.5+2
=16.25HP ~ 27.5
Flinch: <=2000
=4693 (N)

Muk-A: Brick Break (-9EN ~ 15)
Crit: <=625
=4033 (N)
Lucario: [8+3+7.5-4.5]*1.5
=21HP ~ 54

Muk-A: +3HP ~ 21.5

Action Three

Lucario: Zen Headbutt (-10EN ~ 22)
Crit: <=625
=6566 (N)
Muk-A: [8+6-4.5]*1.5+2
=16.25HP ~ 40.75
Flinch: <=2000
=6647 (N)

Muk-A: Brick Break (-13EN ~ 28)
Crit: <=625
=4989 (N)
Lucario: [8+3+7.5-4.5]*1.5
=21HP ~ 75

Muk-A: +3HP ~ 37.75

Summary:
Lucario: -75HP, -22EN
Muk-A: -38HP, -28EN


Post-Round

Field: Spikes (1 layer, deadfox081), Stealth Rock (S0L1D G0LD)

deadfox081
Lucario (M) @ Solar Ray

HP: 25
EN: 78
Ranks: 4/3/5/2/182
Size / Weight: 3 / 4
Ability: Steadfast | Inner Focus | Justified
Other: +12% Accuracy, +1 Atk, +1 Spe
Mawile (F) @ Mawilite

HP: KO
EN: KO
Ranks: 7/5/2/4/43
Size / Weight: 2 / 2
Ability: Hyper Cutter | Intimidate | Sheer Force | Huge Power
Other: -10% Evasion


S0L1D G0LD
Muk-A (M) @ Leftovers

HP: 59
EN: 45
Ranks: 5/3/3/4/43
Size / Weight: 2 / 4
Ability: Gluttony | Poison Touch | Power of Alchemy
Other: -10% Evasion, Fighting-type
Greninja (M) @ Rare Candy

HP: KO
EN: KO
Ranks: 3/2/5/3/141
Size / Weight: 3 / 3
Ability: Torrent | Protean
Other: +23% Accuracy


deadfox081 orders
S0L1D G0LD orders
I ref
 
Last edited:
I do believe that Alolan Muk is still in need of three more HP, as Gale didn't adjust his post-round numbers for my previously provided information. Also, nowhere does Protean say that if a Pokemon loses it they will revert to their original typing. So, this may mean that Alolan Muk should be marked as remaining Fighting-typed.
 

"It does indeed stay a Fighting type as far as I'm concerned. Now lets see if we can burn some more energy while achieving very little."

Lucario: Zen Headbutt - Psychic - Zen Headbutt
IF Disable [Zen Headbutt] THEN commence string Circle Throw - Psychic - Psychic
IF Torment AND you would move first due to speed order AND not in a combination THEN Dig
IF damaging Fighting typed move AND you would move first due to speed order AND not in a combination THEN Dig
 

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