I'm aware of the lack of representation that this Thread is getting, and am working to expand its acknowledgement.
Concerning this matter, let us all realize that although many Monotype players cross over from Frost, it is still it's own independent Server and it could thus, theoretically, use their own rules- if the majority of Monotype players there disagree with the discussion, it's completely within your rights to hold your own.
It's also not exactly fair to say that the players of Frost weren't aware of the Thread, as I have posted it in the Monotype Room on Frost, along with Kaiser's and DarkJak's Leagues, respectively, among others. So to use Kaiser's unawareness of the Thread, if it could even be called that, as an example isn't very accurate, as he did indeed know about it, but assumed that it was a joke instead of investigating it as true or false.
Does that mean that Rorschach is wrong in his claim that many experienced players who could contribute greatly to this discussion aren't present? No. In fact I'd say he's right. That being brought to light, I agree that anyone who has a played Monotype deserves to be apart of this discussion, especially the many seasoned players that Frost has.
The question is how we can fix that. However,
May I remind everyone that purpose of this Thread is to or not to Ban Talonflame, and your reasons why or why not.
That being established,
Rorschach brought up some good points. But let me reiterate that the purpose of this discussion or any other Metagame suspect is to Balance the Tier, where everyone of every Playstyle can use any Monotype they want, whether it be good or bad; to make these Types, Playstyles, and strategies usable, not necessarily better or worse. If that were the purpose, we could remedy the unbalance by giving the aforementioned Monotypes boost; we could just give Bug Genesect again, Fighting Mega Lucario back, Shaymin-Sky for Grass, etc.
The point of a Banlist is to balance the Metagame, or to make several if not every Playstyle, strategy, or in this case Monotype Teams, usable; not necessarily better or worse.
So, even if people were to[Many people have ignored the needs of the Monotypes TFlame can be used on]"
that would be justifiable as both of these Types would still useable if it were to be Banned.
But that doesn't mean that we shouldn't think about how the Ban would effect these Types, either. In order to do this, we need to figure out what exactly Talonflame is doing for Flying and Fire respectively.
Talonflame on Flying:
Between the transition of Gen. V to Gen. VI, Flying received several buffs in the form of 4 Mega Evolutions that each in its own respect give it an edge against Types it struggled against, the addition of new Threats such as Vivillion while also getting back some Ubers, and of course, what it wanted most: a solid answer to Stealth Rocks in the form of Defog. All of that considered, is Talonflame really essential to Flying?
Talonflame can be used on Mono Flying as a Revenge Killer, a speedy Utility in Taunt/WoW, or a Set Up Sweeper when given the opportunity. It is mainly needed as a Revenger against the very few Pokes that soar above Flying's Speed Tiers, such as Greninja, Garchomp, Latios, and/or Swift Swim Pokes, especially. As a Utility, Talonflame can support it's Team with hit-and-run Burns via Will-o-wisp, by stopping Status Moves or Defog from disrupting its Team's pressure, or even fire off a Tailwind before it dies. For a more Offensive approach, Talonflame can of course use SD or Bulk Up to Sweep up Weakened Teams. It can even Scout with U-turn.
But Flying is so diverse in that it doesn't need Talonflame to have access to these things. It already has several Pokes who can fulfill these Roles, if not better.
Although Flying has relatively limited access to powerful Priority, it's so diverse in that it has many Walls to choose from that can Check if not Counter the aforementioned Threats. Whether Talonflame is outclassed or not as a Utility isn't even up for argument , since Flying has one of the fastest Taunt and Paralyze inducers with Thunderus back along with how widespread Taunt is in Flying, while Megazard X or even Bulky Zard Y's WoW is simply a better fit to their Bulk. I'm not even going to compare it to the other Scouters or Set Up Sweepers Flying has, as their are that many (without the *4 Stealth Rock Weakness, mind you).
So would Flying suffer if Talonflame were to be Banned? I don't think so. Not even a little bit.
Talonflame on Fire:
Simply said, Talonflame does a lot for Fire and would miss it if it were to go. As was mentioned, Fire suffers from a lack of Speed in the Scarfer department, and is heavily constricted to using either Scarf Darmanitan, who at Base 95 Speed is outpaced by many opposing Scarfers, Scarf Victini, who, despite its high Base Power Attacks, has just average Offenses that causes it to miss out on the KO's that other Scatters otherwise would scores, while Delphox (lol) is just flat out Weak and outclassed (only reason why it's being mentioned is because I know a few people who use it to get the jump on Garchomp). That being said, Fire has to, outside of Banded Entei's Extreme Speed and Infernape's disappointingly weak Mach Punch, depend heavily on Talonflame's Priority Brave Bird to Revenge Kill Threats that Fire's Scarfers otherwise could not. Among being the best Revenge Killer Fire has, Talonflame can also provide it's Team with Utility by shutting down Stealth Rocks with Taunt or by temporaryily solving it's Speed issue with Tailwind. And, of course, it can be both a Scouter and Sweeper as well.
What sets Fire apart from Flying and induces sympathy from me is that it is an extremely fragile Type that practically is incapable of Walling; for example, as Rorschach has mentioned, practically any Poke with a 100 Speed Tier or better that has managed to reach +1 or anything that has gone further to +2 with a Water or Rock Move practically ends the game. Gyarados is the best example I can think of here, as it can fodder Manu Fire Types and literally Sweep the Team.
But,
"Although we would like to think Monotype is the place where we can always use any type to the same effectiveness as the other types unfortunately that's not true. This is a MetaGame and there will always be Superior and Inferior."
As Rorschach himself has pointed out. Going off that and the definition of balancing a Metagame, whether Fire is inadvertently Nerfed or not if Talonflame were to go doesn't matter, as it is still useable. Although it's going to suffer in the Speed department, it still has Entei, which rivals Talonflame's power with the added perk that it isn't resisted by much, and Infernape's Mach Punch to dispatch Terrakion's.
And if indirectly nerfing 1 Type to make 3 usable, it's worth the sacrifice to me. Because Fire is still going to be good, while Bug, Fighting, and to a lesser degree Grass, would be revived as well.
So that's why I think Talonflame should still, despite the evidence that has been brought up, be Banned. However, I think an agreement between both sides of this argument can agree that it's only a real problem on Flying, while Fire would suffer- for that, I also support a complex Ban where TFlame is Banned only on Mono Flying.
P.S.: I wrote this on a phone, so bear with me. I'll Edit or Repost later to mske this more understandable, and if it's not already sorry.