Monotype Viability Rankings

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I did want to talk about for a moment putting a couple pokemon up a bit in ranks.


Dragonite for S Rank on Dragon This thing is he most used pokemon classified as B rank for dragon teams. It has an amazing ability in the form of multiscale, making it a challenge to take out without stealth rocks. It's a potent offensive threat, with a decent amount of options for sets, from weakness policy/lum berry ddance, and choice band. On top of that, not a lot of people use it like this, but it does have some fair options in mixed coverage, mostly depending on the set your running. So things like av, or roost sets to take advantage of its bulk and amazing ability can be used so it doesn't get walled easily (namely fire blast). It also can be a challenge to revenge kill, because it has one of the fastest priority moves in the game, extreme speed. So if your agains a mamoswine, and its about to ice shard, you have the chance of killing it first, give or take wheher its low enough. Pokes like latias for hazards support, kyurem for ice neutrality, and altaria for dragon immunity only make dragonite even more threatening.

Strongly agree, best strong form of priority for Dragon, prevents Cloyster from sweeping simply by pressing Icicle Spear as long as it has a bit of tic damage, and helps against other monotypes with multiple strong sets. But to compare, let's bring up the S-Rank definition for monotype.

S Rank: Reserved for Pokemon that can easily play a role against a majority of type matchups with ease, meaning it will never be useless in any matchup. These Pokemon need little to no support (which can be easily given) for them to do their job (Both Defensive and Offensive). They are easy to bring in and out, and often with little to no risk (Mostly Defensive). They can fulfill a ton of roles depending on what you need, and they surpass other Pokemon who have the same role. These Pokemon define the metagame.

They can fulfill a ton of roles depending on what you need, and they surpass other Pokemon who have the same role.In this case for the form of strong priority, Dragonite easily outclasses all the other pokemon that have priority, Druddigon, Zygarde, and definitely whatever /ds came up with when it said Flygon. Aside from providing strong priority, this log:[19:38:55] deathgodanubis: The reason I think Dragonite is worthy of S-class is because of how it fills in the role of providing strong priority, and other sets such as mixed sweeper, ddancer, band, even if you're really desperate, something like thunder wave/heal bell/dragon tail.
 
Not sure if anyone pointed this out but you have nidoking with scarf to outspeed and life orb for the damage boost?
It doesn't matter though since it still ohkos without the life orb.
0- Atk Sheer Force Nidoking Rock Slide vs. 0 HP / 4 Def Mega Charizard Y: 316-376 (106.3 - 126.5%) -- guaranteed OHKO
Also assault vest arbok can survive a hit and ohko mega charizard y unless it crits
252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 128 SpD Assault Vest Arbok in Sun: 219-258 (83.9 - 98.8%) -- guaranteed 2HKO
-1 0 Atk Mega Charizard Y Earthquake vs. 0 HP / 0 Def Arbok: 136-160 (52.1 - 61.3%) -- guaranteed 2HKO
-1 since intimidate
252+ Atk Arbok Rock Slide vs. 0 HP / 4 Def Mega Charizard Y: 332-392 (111.7 - 131.9%) -- guaranteed OHKO
ohkos with rock slide
not saying arbok is good but it can beat charizard 1v1 and you were mentioning poison types that could beat mega char y 1v1


Thank you for correcting that, it was a silly mistake , but you showed it still OHKOs.
 
Weavile From Unranked to A Rank on Dark

weavile.gif


Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Knock Off
- Low Kick/Pursuit/Ice Shard
- Ice Shard/Low Kick/Swords Dance

Set Details: The set itself is standard. Icicle Crash + Knock Off provide incredibly poweful dual STABs that achieve perfect neutral coverage with Low Kick. Ice Shard grants Weavile the fastest priority in the tier. Pursuit can be an option to Pursuit trap choice locked mons that can potentially be problematic later in the game. Weavile can also take advantage of a predicted switch and go for a Swords Dance, which turns him in to an incredibly powerful sweeper.

Why A Rank? Weavile has access to a powerful base 120 Attack stat complimented with a base 125 Speed stat and an incredible offensive typing. Weavile severely threatens Flying, Psychic, Ground, Dragon, and Ghost. Three of those types are the top five most used types, and Dragon is the sixth.
While Weavile is frail, he has Mandibuzz and Sableye to fall back on to in revenge killing attempts, and Tyranitar to switch in on the special hits while also having the potential to Pursuit trap or paralize the threat or to reset Stealth Rocks if needed. Weavile also has a very interesting partner in Zoroak, which allows Zoroak to guise itself as Weavile and eliminate a check/counter to Weavile, which can aid in a sweep. Weavile also has access to Crawdaunt as a partner, who can break every single wall for Weavile to allow him to do his job better. Weavile also has access to Umbreon as a partner to allow him to shrug off status.
 
Can I reserve Tentacruel and Roserade for Poison?
None of them are done, so you can go ahead.

EDIT:

Reserving Aerodactyl for Flying.

Reserving Mega Aerodactyl for Rock.

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Yanmega from C to B rank on Bug.
With an awesome SpA stat of 116, a good Speed stat of 95, and its amazing Speed Boost, with LO/Specs it works amazing and can sweep a few things that are a threat to Bug.

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Heliolisk from C to B rank on Normal
Great Speed, decent SpA, an incredible ability to deflect Water attax, which normal sometimes struggles with.

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Manaphy from A to S rank on Water
This thing break every core in this game ._.

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Doublade from D to C( B maybe?) rank on Ghost
It is outclassed by Aegislash, but its amazing nonetheless

Doublade from C to S class on Steel
Doublade brings back the Immunity core steel has lost with the Aegislash ban. It may not have the amazing King's Shield, But it still hasa STAB Priority,a huge def stat to got with Eviolite, a good Atk Stat, a boosting move(Swords Dance), and does fairly well against Psychic, Fighting, other Steels and Normal.

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Jirachi from C to A rank on Steel
2 STABs that get an amazing boost from its haxy ability, Access to Thunder Wave to gain more profit from its ability, Wish/Heal Bell/Healing Wish if youre looking for a cleric, elemental punches, ETC.
It's diverse, it has balanced stats, it has a good ability, and it helps against Fighting, (Fire if you get lucky enough), Bug & Dragon if you run the right fillers.
 
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None of them are done, so you can go ahead.

EDIT:

Reserving Aerodactyl for Flying.

Reserving Mega Aerodactyl for Rock.

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Yanmega from C to B rank on Bug.
With an awesome SpA stat of 116, a good Speed stat of 95, and its amazing Speed Boost, with LO/Specs it works amazing and can sweep a few things that are a threat to Bug.

--------------

Heliolisk from C to B rank on Normal
Great Speed, decent SpA, an incredible ability to deflect Water attax, which normal sometimes struggles with.

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Manaphy from A to S rank on Water
This thing break every core in this game ._.

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Doublade from D to C( B maybe?) rank on Ghost
It is outclassed by Aegislash, but its amazing nonetheless

Doublade from C to S class on Steel
Doublade brings back the Immunity core steel has lost with the Aegislash ban. It may not have the amazing King's Shield, But it still hasa STAB Priority,a huge def stat to got with Eviolite, a good Atk Stat, a boosting move(Swords Dance), and does fairly well against Psychic, Fighting, other Steels and Normal.

-------------

Jirachi from C to A rank on Steel
2 STABs that get an amazing boost from its haxy ability, Access to Thunder Wave to gain more profit from its ability, Wish/Heal Bell/Healing Wish if youre looking for a cleric, elemental punches, ETC.
It's diverse, it has balanced stats, it has a good ability, and it helps against Fighting, (Fire if you get lucky enough), Bug & Dragon if you run the right fillers.

Agree with all but doublade, I think it should stay c rank in ghost, and a rank at most on steel, bit tbh I think even that would be a stretch. As for yanmega I'm really unsure, it's frail and terribly weak to sr, it needs a fair amount of support to work. The rest tho especially manaphy and Jirachi I agree with. Jirachi does provide much needed fighting coverage on steel now that mega meta died.
 
Nominating Tentacruel for A rank (Poison)
25887-5739ff11f8a27f3c1094cd28a55e5fee.jpg

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 220 HP / 252 SpD / 36 Spe
Calm Nature
- Scald
- Acid Spray/Substitute
- Toxic Spikes/Toxic/Substitute
- Rapid Spin
Set details: Standard special wall. Scald is for STAB and that nice 30% burn chance. Acid spray lowers your opponent's Special Defense by 2 stages which allows Tentacruel to beat pokes such as Clefable and mega Charizard-Y with Roost. Toxic Spikes is an awesome support move that puts heavy pressure on more stally teams such as normal and ghost, but if you can handle these or already have Toxic Spikes on another mon, Toxic is a viable option as well to cripple walls and setup sweepers such as Volcarona. Rapid Spin removes hazards. Substitute is slashed on this set in order to capitalize on pokes that can't hurt Tentacruel or to avoid status which is great as Tentacruel has no reliable recovery outside of Rest.

36 speed EV's are to outspeed adamant Bisharp and everything slower. The rest is put into HP and Special Defense to enhance Tentacruel's bulk.

Tentacruel @ Assault Vest
Ability: Liquid Ooze
EVs: 220 HP / 252 Def / 36 Spe
Bold Nature
- Scald
- Acid Spray
- Giga Drain/Ice beam/Sludge Bomb
- Rapid Spin
Set details: This set gives up some support moves and passive recovery in order to increase Tentacruel's physical bulk. There are a couple of viable option for the 4th moveslot. Giga Drain grants Tentacruel some recovery and allows it to have a chance against Gastrodon and Jellicent. Ice beam hits grass and dragon types that resist Scald. Sludge bomb is a stronger STAB move than Acid Spray and has a nice 30% poison chance.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 220 HP / 252 SpD / 36 Spe
Calm Nature
- Scald
- Acid Spray
- Rest
- Sleep Talk
Set details: I came up with this set after I was absolutely tired of losing to Mega-Sableye. This set almost always beats it but I found it to be useful against many other teams. Scald + Acid Spray softens walls up. Rest grants Tentacruel some recovery and heals it from status. This is very helpful as it gives poison a nice Will'o Wisp absorber and allows it to wall things for a longer period of time. Sleep Talk prevents Tentacruel from being useless while asleep and is essential at stalling out the aforementioned little bastard. Rapid Spin can be run over Sleep Talk but running Defog on Golbat, Crobat or Skuntank is also a good alternative for hazard removal.

Why A rank? Great special bulk, very useful resistance to fire and ice, great support moves in Toxic Spikes, Rapid Spin and Acid Spray and some other interesting options such as Reflect Type. It does however share the ground and psychic weakness of many of its teammates but the former is covered by Weezing, Mega-Venusaur and others while the latter is covered by Skuntank and Drapion. Also without Rest it gets worn down easily and with it may be a liability. Overall it's a very good poke that can fit on almost any poison team with some support.

Nominating Roserade for B rank (Poison)
roserade.gif

Roserade @ Choice Scarf/Choice Specs/Life Orb
Ability: Natural Cure/Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest Nature
- Leaf Storm/Giga Drain
- Sludge Bomb
- Extrasensory/Shadow Ball
- Hidden Power [Fire]/Hidden Power [Ice]/Hidden Power [Rock]
Set Details: Attacker. Leaf Storm hits very hard coming from Roserade's base 125 Special Attack and is great against the many ground types that threaten poison. Giga Drain is an alternative for some recovery and to avoid the Special Attack drop but the power drop is significant. For example:
252 SpA Roserade Leaf Storm vs. 252 HP / 4 SpD Hippowdon: 540-636 (128.5 - 151.4%) -- guaranteed OHKO
252 SpA Roserade Giga Drain vs. 252 HP / 4 SpD Hippowdon: 312-368 (74.2 - 87.6%) -- guaranteed 2HKO after Leftovers recovery

Sludge Bomb is the secondary STAB move which hits the grass, bug, dragon and fire types that resist Leaf Storm/Giga Drain. Extrasensory is a nice option against opposing poison types but Shadow Ball gives Roserade a more spammable option against Psychic and Ghost. The choice of Hidden Power depends on what the team needs most. HP Fire hits steel types (most notably Ferrothorn and Scizor ). HP Ice hits Landorus(-T) and Gliscor. HP Rock hits Mega-Charizard-Y and Articuno.

Max Speed and Special Attack to hit hard and fast. Timid nature allows you to out-speed pokes like Mamoswine and Chandelure but if these aren't too problematic Modest nature is an option for more power. The item is up to personal preference. Natural Cure allows Roserade to act as a status absorber while Technician boost its Hidden Powers. Spikes, Toxic Spikes and Sleep Powder can be slashed somewhere as more supportive options. Grass Knot can be used with Technician to function better against heavy opponents, while Rest can be used with Natural Cure as it can heal, switch out and be awake and healthy on its next switch-in.

Why B Rank? High base 125 Special Attack and decent Speed allow it to do work against many teams especially those weak to its STAB. It has 2 useful abilities and a rather decent movepool to work with. Its special bulk is also decent. It may however get walled when it doesn't have the right coverage move. Also, without a Choice Scarf it gets out-sped by the many base 100 Speed pokes who can prey on it's bad physical bulk and OHKO it. It's Specially Defensive set is mostly outclassed by Amoonguss and Mega-Venusaur, so it's offensive set is really its only good option. Overall it's a poke that can work well on some teams if you play it to its strengths: A decently hard hitter that can beat some very threatening pokes.
 
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On mobile so sorry if this is unorganized.

I'm going to disagree with Manaphy moving up to s-rank.

It is good at what does, but it doesn't define the metagame.

Specs/sub-cm keldeo can wall break just as well, and water has other, more potent, setup sweepers (gyara, azu, gatr).

You also don't see much diversity with it right now. It is most likely running tg + 3 attacks. The last attack can be tailored to lure walls, but lots of stuff can do that.

It was b-rank before Greninja left and the first move up was warranted, but nothing has changed since then.
 
Nominating Tentacruel for A rank (Poison)
25887-5739ff11f8a27f3c1094cd28a55e5fee.jpg

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 220 HP / 252 SpD / 36 Spe
Calm Nature
- Scald
- Acid Spray/Substitute
- Toxic Spikes/Toxic/Substitute
- Rapid Spin
Set details: Standard special wall. Scald is for STAB and that nice 30% burn chance. Acid spray lowers your opponent's Special Defense by 2 stages which allows Tentacruel to beat pokes such as Clefable and mega Charizard-Y with Roost. Toxic Spikes is an awesome support move that puts heavy pressure on more stally teams such as normal and ghost, but if you can handle these or already have Toxic Spikes on another mon, Toxic is a viable option as well to cripple walls and setup sweepers such as Volcarona. Rapid Spin removes hazards. Substitute is slashed on this set in order to capitalize on pokes that can't hurt Tentacruel or to avoid status which is great as Tentacruel has no reliable recovery outside of Rest.

36 speed EV's are to outspeed adamant Bisharp and everything slower. The rest is put into HP and Special Defense to enhance Tentacruel's bulk.

Tentacruel @ Assault Vest
Ability: Liquid Ooze
EVs: 220 HP / 252 Def / 36 Spe
Calm Nature
- Scald
- Acid Spray
- Giga Drain/Ice beam/Sludge Bomb
- Rapid Spin
Set details: This set gives up some support moves and passive recovery in order to increase Tentacruel's physical bulk. There are a couple of viable option for the 4th moveslot. Giga Drain grants Tentacruel some recovery and allows it to have a chance against Gastrodon and Jellicent. Ice beam hits grass and dragon types that resist Scald. Sludge bomb is a stronger STAB move than Acid Spray and has a nice 30% poison chance.

Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 220 HP / 252 SpD / 36 Spe
Calm Nature
- Scald
- Acid Spray
- Rest
- Sleep Talk
Set details: I came up with this set after I was absolutely tired of losing to Mega-Sableye. This set almost always beats it but I found it to be useful against many other teams. Scald + Acid Spray softens walls up. Rest grants Tentacruel some recovery and heals it from status. This is very helpful as it gives poison a nice Will'o Wisp absorber and allows it to wall things for a longer period of time. Sleep Talk prevents Tentacruel from being useless while asleep and is essential at stalling out the aforementioned little bastard. Rapid Spin can be run over Sleep Talk but running Defog on Golbat, Crobat or Skuntank is also a good alternative for hazard removal.

Why A rank? Great special bulk, very useful resistance to fire and ice, great support moves in Toxic Spikes, Rapid Spin and Acid Spray and some other interesting options such as Reflect Type. It does however share the ground and psychic weakness of many of its teammates but the former is covered by Weezing, Mega-Venusaur and others while the latter is covered by Skuntank and Drapion. Also without Rest it gets worn down easily and with it may be a liability. Overall it's a very good poke that can fit on almost any poison team with some support.

Nominating Roserade for B rank (Poison)
latest

Roserade @ Choice Scarf/Choice Specs/Life Orb
Ability: Natural Cure/Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid/Modest Nature
- Leaf Storm/Giga Drain
- Sludge Bomb
- Extrasensory/Shadow Ball
- Hidden Power [Fire]/Hidden Power [Ice]/Hidden Power [Rock]
Set Details: Attacker. Leaf Storm hits very hard coming from Roserade's base 125 Special Attack and is great against the many ground types that threaten poison. Giga Drain is an alternative for some recovery and to avoid the Special Attack drop but the power drop is significant. For example:
252 SpA Roserade Leaf Storm vs. 252 HP / 4 SpD Hippowdon: 540-636 (128.5 - 151.4%) -- guaranteed OHKO
252 SpA Roserade Giga Drain vs. 252 HP / 4 SpD Hippowdon: 312-368 (74.2 - 87.6%) -- guaranteed 2HKO after Leftovers recovery

Sludge Bomb is the secondary STAB move which hits the grass, bug, dragon and fire types that resist Leaf Storm/Giga Drain. Extrasensory is a nice option against opposing poison types but Shadow Ball gives Roserade a more spammable option against Psychic and Ghost. The choice of Hidden Power depends on what the team needs most. HP Fire hits steel types (most notably Ferrothorn and Scizor ). HP Ice hits Landorus(-T) and Gliscor. HP Rock hits Mega-Charizard-Y and Articuno.

Max Speed and Special Attack to hit hard and fast. Timid nature allows you to out-speed pokes like Mamoswine and Chandelure but if these aren't too problematic Modest nature is an option for more power. The item is up to personal preference. Natural Cure allows Roserade to act as a status absorber while Technician boost its Hidden Powers. Spikes, Toxic Spikes and Sleep Powder can be slashed somewhere as more supportive options. Grass Knot can be used with Technician to function better against heavy opponents, while Rest can be used with Natural Cure as it can heal, switch out and be awake and healthy on its next switch-in.

Why B Rank? High base 125 Special Attack and decent Speed allow it to do work against many teams especially those weak to its STAB. It has 2 useful abilities and a rather decent movepool to work with. Its special bulk is also decent. It may however get walled when it doesn't have the right coverage move. Also, without a Choice Scarf it gets out-sped by the many base 100 Speed pokes who can prey on it's bad physical bulk and OHKO it. It's Specially Defensive set is mostly outclassed by Amoonguss and Mega-Venusaur, so it's offensive set is really its only good option. Overall it's a poke that can work well on some teams if you play it to its strengths: A decently hard hitter that can beat some very threatening pokes.

Awesome write up, good job , personally agree with both.
Try using this pic over the one you have for Roserade.
Just replace the name Roserade on the link for any other Pokemon, and it will show right up.
 
OmniaX said:
Doublade from C to S class on Steel


I don't agree with Doublade moving up that high for Steel since while it is a great spinblocker and helps a lot in the Fighting matchup, it is still extremely frail on the special side, and its mediocre speed and weak power without boosting doesn't help that. It is also a flat out useless waste of space / set up fodder vs:
  • Fire (4 SpA Torkoal Lava Plume vs. 252 HP / 0 SpD Eviolite Doublade: 180-212 (55.9 - 65.8%) -- guaranteed 2HKO so can't even spinblock),
  • Ground (Can't set up on anything / Even if it did Hippowdon walls it),
  • Water (It will take half from almost any Scald, hates burns, and its only STAB to hit Water types is very weak.)
  • Dark (Sableye / Mandibuzz hard counter it and it cant touch them, makes Steel much more susceptible to Hydreigon sweeps)
Because of this I think it can be moved up to B or A but no higher than that.

OmniaX said:
Yanmega from C to B rank on Bug.

I'm not too sure on this one because while it can be a threat to some types, it stacks the stealth rock weakness tenfold and it struggles to find a spot on Bug teams.

OmniaX said:
Heliolisk from C to B rank on Normal

sure i guess

OmniaX said:
Manaphy from A to S rank on Water

No, while it is one of the best wallbreakers in the tier it struggles to find a spot on teams because of competition from Keldeo, it struggles a lot vs offensive types like Fighting and Dragon, and if using it over Keldeo its mediocre speed makes the whole team seem very slow/

OmniaX said:
Doublade from D to C( B maybe?) rank on Ghost

C sure

OmniaX said:
Jirachi from C to A rank on Steel

yes
 
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Is Mega Gallade really S on Fighting still? Seems like forever since I've seen one and I generally prefer the double prio of Medicham on Fighting, particularly Bullet Punch which has become a lot more relevant with the introduction of the broken powerful Mega Altaria. I just don't think Gallade offers as much.
 
Is Mega Gallade really S on Fighting still? Seems like forever since I've seen one and I generally prefer the double prio of Medicham on Fighting, particularly Bullet Punch which has become a lot more relevant with the introduction of the broken powerful Mega Altaria. I just don't think Gallade offers as much.

Mega Gallade isn't walled by bulky Psychic types like Medicham is. Given the fact that bulky Psychics give Fighting teams a lot of trouble, this is pretty significant. Gallade's Knock Off + SD set can put in a lot of work vs Psychic (Can sweep if Victini is gone), it also has (weak) priority in Shadow Sneak if it needs to which also happens to do a lot of damage to Psychic: +2 252 Atk Mega Gallade Shadow Sneak vs. 0 HP / 0 Def Victini: 210-248 (61.5 - 72.7%) -- guaranteed 2HKO (with a round of Stealth Rock and a little prior damage, nothing can stop this monster). Psychic + Fighting + Dark is near perfect coverage, so the SD set works quite well.

Gallade is also helpful vs other fighting teams moreso than Medicham due to its ability to outspeed all the 108 speed Pokemon, as well as the ability to tank hits like Keldeo's specs Hydro Pump if it needs to Mega Evolve badly.(something Medicham can't take). Speed again is pretty important to Fighting in all matchups as it hates having those faster Pokemon revenge killing.

While Altaria may become more of an issue without Medicham's priority, it can still be handled as it shouldn't be able to get a free setup without taking a lot of damage to the point where Scarf Terrakion and/or other Mach Punch priority can finish it off.

252 Atk Mega Gallade Zen Headbutt vs. 0 HP / 0 Def Mega Altaria: 144-171 (49.4 - 58.7%) -- 99.6% chance to 2HKO

252 Atk Terrakion Stone Edge vs. 0 HP / 0 Def Mega Altaria: 151-178 (51.8 - 61.1%) -- guaranteed 2HKO

The only thing it could really set up on for free would be a choiced Pokemon locked into a resisted move (Keldeo and Hydro Pump, Heracross and Megahorn, etc)
 
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Mega Gallade isn't walled by bulky Psychic types like Medicham is. Given the fact that bulky Psychics give Fighting teams a lot of trouble, this is pretty significant. Gallade's Knock Off + SD set can put in a lot of work vs Psychic (Can sweep if Victini is gone), it also has (weak) priority in Shadow Sneak if it needs to which also happens to do a lot of damage to Psychic: +2 252 Atk Mega Gallade Shadow Sneak vs. 0 HP / 0 Def Victini: 210-248 (61.5 - 72.7%) -- guaranteed 2HKO (with a round of Stealth Rock and a little prior damage, nothing can stop this monster). Psychic + Fighting + Dark is near perfect coverage, so the SD set works quite well.

Gallade is also helpful vs other fighting teams moreso than Medicham due to its ability to outspeed all the 108 speed Pokemon, as well as the ability to tank hits like Keldeo's specs Hydro Pump if it needs to Mega Evolve badly.(something Medicham can't take). Speed again is pretty important to Fighting in all matchups as it hates having those faster Pokemon revenge killing.

While Altaria may become more of an issue without Medicham's priority, it can still be handled as it shouldn't be able to get a free setup without taking a lot of damage to the point where Scarf Terrakion and/or other Mach Punch priority can finish it off.

252 Atk Mega Gallade Zen Headbutt vs. 0 HP / 0 Def Mega Altaria: 144-171 (49.4 - 58.7%) -- 99.6% chance to 2HKO

252 Atk Terrakion Stone Edge vs. 0 HP / 0 Def Mega Altaria: 151-178 (51.8 - 61.1%) -- guaranteed 2HKO

The only thing it could really set up on for free would be a choiced Pokemon locked into a resisted move (Keldeo and Hydro Pump, Heracross and Megahorn, etc)
Tbh I see croven's point tho. Fighting literally has to rely on sacking its best sweepers, just to take out 1 threat. Imagine vs mega altaria on a flying team, and having to sack terrakion just for a slight chance to 2ko the damn thing, that's gonna be a huge loss. Not to mention, it almost always carries roost. But what makes mega gallade so good is the fact that its got reliable bulk form both sides upon mega evolution (defense especially), its high speed that ties with the likes of the lati@s's, and its almost increadilbly easy to set up sd with. So there's a slight difference, in the end I feel like its preference, would you rather have automatic power at your finger tips with double priority, or have a poke with better bulk, better speed, but requires a time to set up to do the damage output needed?
 
Reserving Latias for dragon. May take me a few days tho bc I lost Internet due to a rly bad storm. While I'm at it I may as well reserve mega diancie for fairy.
 
Stun, we're moving a bunch of this stuff to our website. If you wanna do those over there check out the leftmost link in my signature
 
Latias and diancie both were unlinked, and placed on the to do list for reservations, so I assumed I could reserve for them. Thnx btw scp.
 
Slowbro From A Rank to S Rank on Psychic

slowbro.gif
slowbro.gif
slowbro.gif


Slowbro @ Rocky Helmet/Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave/Toxic
- Slack Off
- Scald
- Fire Blast/Flamethrower/Psyshock/Grass Knot/Foul Play

Set Details: This is a standard wall set used on Slowbro, and is one of its most effective sets. The choice of Thunder Wave or Toxic is up to the user. If you want to to dismantle offense with your teammates, opt for Thunder Wave. If your goal is to whittle down walls or break through bulky types, such as Flying or Normal, opt for Toxic. Slack Off is a mandated recovery move, and with Regenerator, it ensures that Slowbro is kept healthy for the majority of the game. Scald is a primary STAB that has an 80% a 30% burn rate. The last slot is dependant on what you want to hit. Fire Blast is able to OHKO Scizor, who can put in the finest of work against Psychic at +2, as well as generic Steels, such as Ferrothorn, Skarmory, and Doublade. More importantly, Fire Blast allows Slowbro to hit generic Grass types. Psyshock allows you to target Sub-CM Keldeo. Grass Knot hits Mega-Gyarados for about 50% Foul Play hits any thing that may want to set up on him hard, while being a great aid against Ghosts, namely Aegislash or Doublade. 24 Spd EVs allows Slowbro to live two Hydro Pumps from Specs Keldeo after Stealth Rock.



slowbro.gif
slowbro.gif
slowbro.gif


Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off/Rest
- Scald
- Fire Blast/Ice Beam/Psyshock/Thunder Wave/Sleep Talk

Set Details: This set abuses Slowbro's natural psychical bulk to augment his special bulk and attempt to sweep. Scald in conjunction with Calm Mind begins to hit hard after a single boost, and after two Calm Minds, Slowbro's special bulk becomes so high that a LO Thundurus can only do a maximum of about 67% with a Thunderbolt. Scald is the primary choice, as it allows Slowbro to cripple physical attackers to further augment his bulk. Fire Blast/Ice Beam allows him to cover his weaknesses, but Fire Blast is the preferred choice. Psychock is a great secondary STAB that turns Slowbro into a mixed attacker and allows him to set up alongside other CM stackers. Thunder Wave is also an option, as you can use Slowbro as a defensive pivot through out the match to spread status, which gives you an easier time to set up. A Rest + Sleep Talk set is also viable if you fear Toxic.

Why S Rank? Slowbro has finally turned in to a mon that defines the mono Psychic meta. Slowbro is now a mon seen is roughly 68% of Psychic teams, which earns him the title of the second most used mon for the type. The reason for this is quite obvious. Slowbro has a vast move pool for a defensive wall, and a great Special Attack stat to make use of that move pool. Furthermore, Slowbro has great utility in Toxic and Thunder Wave, as has the best form of recovery via Slack Off. To top it off, Slowbro has one of the best abilities for a wall in Regenerator, which keeps Slowbro healthy for a majority of the matched when paired with Slack Off. Slowbro also has the exact same psychical bulk as Mew(who is used as a slightly different role). In short, there is no other mon in the type that can do the job that Slowbro does. Slowbro is able to wall entire types, such as Normal and Fighting, while fairing decently against types disadvantages. Scarfed Electrivire can only 2HKO him, and a +1 Gyarados barely misses out on the OHKO with Crunch(this is significant, as Gyarados can OHKO the whole type at +1)

tl;dr Slowbro is a good wall with lots of utility and versatility and plenty of recovery. Over the last two months, his usage has made him the #2 most used mon in the type. Slowbro is also a LAD that can and WILL steal yo girl

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Slowbro From A Rank to S Rank on Psychic

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Slowbro @ Rocky Helmet/Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave/Toxic
- Slack Off
- Scald
- Fire Blast/Flamethrower/Psyshock/Foul Play

Set Details: This is a standard wall set used on Slowbro, and is one of its most effective sets. The choice of Thunder Wave or Toxic is up to the user. If you want to to dismantle offense with your teammates, opt for Thunder Wave. If your goal is to whittle down walls or break through bulky types, such as Flying or Normal, opt for Toxic. Slack Off is a mandated recovery move, and with Regenerator, it ensures that Slowbro is kept healthy for the majority of the game. Scald is a primary STAB that has an 80% a 30% burn rate. The last slot is dependant on what you want to hit. Fire Blast is able to OHKO Scizor, who can put in the finest of work against Psychic at +2, as well as generic Steels, such as Ferrothorn, Skarmory, and Doublade. More importantly, Fire Blast allows Slowbro to hit generic Grass types. Psyshock allows you to target Sub-CM Keldeo. Foul Play hits any thing that may want to set up on him hard, while being a great aid against Ghosts, namely Aegislash or Doublade. 24 Spd EVs allows Slowbro to live two Hydro Pumps from Specs Keldeo after Stealth Rock.



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Slowbro @ Leftovers
Ability: Regenerator
EVs: 248 HP / 236 Def / 24 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off/Rest
- Scald
- Fire Blast/Ice Beam/Psyshock/Thunder Wave/Sleep Talk

Set Details: This set abuses Slowbro's natural psychical bulk to augment his special bulk and attempt to sweep. Scald in conjunction with Calm Mind begins to hit hard after a single boost, and after two Calm Minds, Slowbro's special bulk becomes so high that a LO Thundurus can only do a maximum of about 67% with a Thunderbolt. Scald is the primary choice, as it allows Slowbro to cripple physical attackers to further augment his bulk. Fire Blast/Ice Beam allows him to cover his weaknesses, but Fire Blast is the preferred choice. Psychock is a great secondary STAB that turns Slowbro into a mixed attacker and allows him to set up alongside other CM stackers. Thunder Wave is also an option, as you can use Slowbro as a defensive pivot through out the match to spread status, which gives you an easier time to set up. A Rest + Sleep Talk set is also viable if you fear Toxic.

Why S Rank? Slowbro has finally turned in to a mon that defines the mono Psychic meta. Slowbro is now a mon seen is roughly 68% of Psychic teams, which earns him the title of the second most used mon for the type. The reason for this is quite obvious. Slowbro has a vast move pool for a defensive wall, and a great Special Attack stat to make use of that move pool. Furthermore, Slowbro has great utility in Toxic and Thunder Wave, as has the best form of recovery via Slack Off. To top it off, Slowbro has one of the best abilities for a wall in Regenerator, which keeps Slowbro healthy for a majority of the matched when paired with Slack Off. Slowbro also has the exact same psychical bulk as Mew(who is used as a slightly different role). In short, there is no other mon in the type that can do the job that Slowbro does. Slowbro is able to wall entire types, such as Normal and Fighting, while fairing decently against types disadvantages. Scarfed Electrivire can only 2HKO him, and a +1 Gyarados barely misses out on the OHKO with Crunch(this is significant, as Gyarados can OHKO the whole type at +1)

tl;dr Slowbro is a good wall with lots of utility and versatility and plenty of recovery. Over the last two months, his usage has made him the #2 most used mon in the type. Slowbro is also a LAD that can and WILL steal yo girl

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I'll move it up today, but I'd slash Grass Knot somewhere because you plain out get swept by Sub Mega Gyara otherwise.
 
None of them are done, so you can go ahead.

EDIT:

Reserving Aerodactyl for Flying.

Reserving Mega Aerodactyl for Rock.
I'd look at Scp's thing before starting. If you still want to do it, you don't have to write as much. :)

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Yanmega from C to B rank on Bug.
With an awesome SpA stat of 116, a good Speed stat of 95, and its amazing Speed Boost, with LO/Specs it works amazing and can sweep a few things that are a threat to Bug.
Ehhh, gonna have to agree with AFD with this one. 4x Rock Weakness + weak to priority :( Still gets walled by Heatran + whatever threatens Bug.

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Heliolisk from C to B rank on Normal
Great Speed, decent SpA, an incredible ability to deflect Water attax, which normal sometimes struggles with.
Agreed, I love that thing :] It's speed tier lets it outspeed everything up to Keldeo + Terrakion which is cool

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Manaphy from A to S rank on Water
This thing break every core in this game ._.
It does, but not eh. It's way more manageable in Mono and depending on your matchup you might have a really hard time setting up

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Doublade from D to C( B maybe?) rank on Ghost
It is outclassed by Aegislash, but its amazing nonetheless
C's cool, but Ghost has a hard time fitting it in and Aegi >>>>>>>>>>>>>>>>>>>>>>>>>>>>> Doublade

Doublade from C to S class on Steel
Doublade brings back the Immunity core steel has lost with the Aegislash ban. It may not have the amazing King's Shield, But it still hasa STAB Priority,a huge def stat to got with Eviolite, a good Atk Stat, a boosting move(Swords Dance), and does fairly well against Psychic, Fighting, other Steels and Normal.
S is too high :( It has bad SpDef and it's slow, annddd it needs at least 2 dances to sweep and even then it can still be revenged. It has a cool niche where it can beat Skarm 1v1 but that's not enough. A for me
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Jirachi from C to A rank on Steel
2 STABs that get an amazing boost from its haxy ability, Access to Thunder Wave to gain more profit from its ability, Wish/Heal Bell/Healing Wish if youre looking for a cleric, elemental punches, ETC.
It's diverse, it has balanced stats, it has a good ability, and it helps against Fighting, (Fire if you get lucky enough), Bug & Dragon if you run the right fillers.
Agree

Double post rip, but comments in bold

Edit: Didn't want to triple post rof

I did want to talk about for a moment putting a couple pokemon up a bit in ranks.

Mega Beedrill on Poison for A Rank This pokemon is an amazing sweeper for poison teams. It's so fast, even common poison threats suck as scarfed chandelure and togekiss, it outspeeds, and smacks with move of choice. Your only problem would be it can be easily walled, so things like nidoking are handy to take out its checks, and its low base 40 defense means one screw up, and its done for, especially with pursuit and priority attacks. You also have hazards that can wear i down over time, so tentacruel and golbat/crobat are greatly appreciated. More perks though, it can single handedly sweep psychic once victini is out, and bullet punch mega medichams. The reason I wouldn't put it to S rank would be because scolipede ouclasses it by barely, however what scoli doesn' have is an amazing speed stat to start, and immense power in the form of deadly attack and adaptability. With some decent cores, mega beedrill is a great poke to use on poison, and frankly a lot of fun to use.
Have to agree with AFD, Beedrill looks good on paper but you're going to have a hard time bringing it in. You say it can outspeed Scarf Chandy and Toge, but how are you going to bring it in without sacking something? Also, Gengar can sweep Psychic as well as long as Meloetta is gone, and so can Scolipede who outclasses it. Venu > Beedrill as well. Beedrill stays at B

Mega Altaria for S Rank on Flying This thing is fairly similar to char x, however what char doesn't have is amazing defensive typing. Both have incredible offensive stab attacks, and awesome abilities, each are a force to be reckoned wih. Altaria however, can also run support in the form of heal bell, something flying teams greatly benefit from. Because of its typing as well, it's also easy peazy to set up, that, or just be a badass tank. Unlike Char x, it has a lot of offensive options, varrying from physical, special, mixed, bulky, ect. Fairy right now is a strong type in the meta game (the type, not the mono team rip), with only fire, steel, and poison resisting it, all 3 of which can easily be managed thanks to altaria's coverage options, and amazing team mates. This makes it a great candidate for something that can greatly influence the metagame, if used enough.
Agreed #AMBITIOUS

Dragonite for S Rank on Dragon This thing is he most used pokemon classified as B rank for dragon teams. It has an amazing ability in the form of multiscale, making it a challenge to take out without stealth rocks. It's a potent offensive threat, with a decent amount of options for sets, from weakness policy/lum berry ddance, and choice band. On top of that, not a lot of people use it like this, but it does have some fair options in mixed coverage, mostly depending on the set your running. So things like av, or roost sets to take advantage of its bulk and amazing ability can be used so it doesn't get walled easily (namely fire blast). It also can be a challenge to revenge kill, because it has one of the fastest priority moves in the game, extreme speed. So if your agains a mamoswine, and its about to ice shard, you have the chance of killing it first, give or take wheher its low enough. Pokes like latias for hazards support, kyurem for ice neutrality, and altaria for dragon immunity only make dragonite even more threatening.
I'm not too sure tbh, it's a great mon but does it provide as much utility as other S Ranked mons? Multiscale's an amazing ability but unless if you're running Roost or Lefties it's a one time thing. Dragonite is also easily forced out because most teams have at least one answer to all of Dragonite's moves. Stay at A for now

Thundurus T for S Rank on Flying One of a few options for a electric immunity on flying, It has amazing offensive potential, with a fair movepull to support it. With Zapdos out of the picture, sets like av can help it as a special tank, and LO as a fair wallbreaker. Either way, this thing deserves more than A rank, it has amazing potential on flying teams.
Going to have to disagree with this. Even when Generic Flying was a thing, Thundy-T has been A Rank at most because of its frailty. Yes, it's immune to Flying but one misplay can cost you the game, and it can't really do much to Electric monos anyways. Finally, because of its slow speed it needs a Scarf to outspeed things. (Or you can run Agility but that's hard to set up)

Mega Camerupt for A Rank on Ground This thing is a monster, and a notable bulky special wallbreaker for ground teams. With its part fire typing, it provides great coverage to grass and ice teams, and it gives foes a lot of pressure switching out. It's main problem is the fact that it's slow, however, running 88 speed evs allows you to outspeed common walls such as forrothorn and slowbro, and have a great chance at murdering them. With Will-o-Wisp as well, it can function as a decent lure, especially to threats such as gyarados, and burn them upon switch in. On ground you got a lot of great ways to cover for its water and ground weaknesses, in the form of gastro/seismi and Lando (both forms)/Gliscor. This camel is a formidable wallbreaker, and should get some recognition.
This thing's a beast but it's so slow.. It's weak to common Water and Ground moves as well and once you get worn down you're dead. So at most, unless if you have insane support you're only killing 1-2 things. Not to mention it's almost completely useless vs some types such as Water or Dragon. This is a niche, so no A rank :(

Seismitoad for A Rank on Ground This frog is fairly new to the monotype scene, but is no joke. As a more offensive option as a water immunity, opposed to gastrodon, its actually a great addition to most teams, especially when keeping an offensive flow. What's really neat is the fact that it gets grass knot, providing amazing coverage against water teams, something ground greatly struggles against. Not only that, but if you run 8 defensive evs, it gets only 3ko'd by a typical sub cm keldeo's secret sword, something you need to run defensive gastrodon for to work. With this, the common options are av, and choice specs, av to increase special bulk, making it a great special tank, and choice specs to rack a little more damage, since its special attack is pretty much mediocre. Grass can make it useless, however, if you run av and some sp def evs, your sure to live at least 1 giga drain or whatever, and counter with a sludge wave/bomb. Overall, great new addition, and it deserves a boost up in the ranks.
Agreed, Seis is really good. Shame no one wrote an analysis for it :(

I hope this is helpful to anyone. Feel free to add on/discuss on these points. I apologize but I was a bit too lazy to make calcs, hopefully though the descriptions get the points across xD
 
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Double post rip, but comments in bold

Edit: Didn't want to triple post rof
I was too lazy to post sets but I was gonna suggest air slash/protect /ancient power/hp ground with LO for that yanmega :/

It really is underrated :/
 
I was too lazy to post sets but I was gonna suggest air slash/protect /ancient power/hp ground with LO for that yanmega :/

It really is underrated :/

It is, but :(

252+ SpA Life Orb Yanmega Ancient Power vs. 252 HP / 4 SpD Skarmory: 116-136 (34.7 - 40.7%) -- guaranteed 3HKO
252+ SpA Life Orb Yanmega Ancient Power vs. 248 HP / 108 SpD Mandibuzz: 161-192 (38 - 45.3%) -- guaranteed 3HKO after Leftovers recovery (Most ppl run SpDef)

It 2HKOs Heatran but Volc kills Tran better. If you're really going to use Yanmega use Giga Drain instead since that bops some waters. The set you listed is way too situational
 
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