Krookodile for B Ranking!
Now Krookodile is like a lot of ground mons that has the unfortunate side effect of being on a type with a lot of strong physical mons who all need something special to shine. It can hope to surpass stuff like Mamoswine or Garchomp for a spot and its traditional moxie set doesn't work as well as that on dark monos. Yet what would give the Desert Croc have to give it any edge of being chosen for use on a ground team?
The answers lie in its secondary typing of Dark. With a Dark typing, it gives Krook a few valuable tools that help promote it among Ground teams in the fact it is capable of fighting off Psychic Teams at a much more manageable pace with STAB Knock Off and hazard control in the effect of using Taunt to help stall break and allowing you to defeat some mons such as Mew and Slowbro before they can hope to wisp and heal off any damage they are hoping to do to your team. With these two tools he is capable of relieving a great amount of pressure off of some teams and while it may not be as immediate as other answers (what with options such as Mega Garchomp and other wall breakers to abuse) it is still a commendable option that performs its job well enough to earn itself a spot on your team if you want a more unconventional route of dealing with some threats.
Set
All in all, while Krook can be a situational pick and or specialized one, it is still a great mon that often can just be overlooked due to team restrictions and those that can perform the role better, thus putting him at B ranking seems like a just fit.
Now Krookodile is like a lot of ground mons that has the unfortunate side effect of being on a type with a lot of strong physical mons who all need something special to shine. It can hope to surpass stuff like Mamoswine or Garchomp for a spot and its traditional moxie set doesn't work as well as that on dark monos. Yet what would give the Desert Croc have to give it any edge of being chosen for use on a ground team?
The answers lie in its secondary typing of Dark. With a Dark typing, it gives Krook a few valuable tools that help promote it among Ground teams in the fact it is capable of fighting off Psychic Teams at a much more manageable pace with STAB Knock Off and hazard control in the effect of using Taunt to help stall break and allowing you to defeat some mons such as Mew and Slowbro before they can hope to wisp and heal off any damage they are hoping to do to your team. With these two tools he is capable of relieving a great amount of pressure off of some teams and while it may not be as immediate as other answers (what with options such as Mega Garchomp and other wall breakers to abuse) it is still a commendable option that performs its job well enough to earn itself a spot on your team if you want a more unconventional route of dealing with some threats.
Set
Nixon (Krookodile) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 32 Def / 228 Spe
Impish Nature
- Knock Off
- Earthquake
- Taunt
- Stealth Rock
This is yes an anti let set. The EVs are a bit odd yah, but i'll explain. You are speed creeping most standard Mew who in turn speed creep Bisharp, and are giving max HP to optimizie bulk. You spend the rest and nature in your own defensive stat in order to improve your own capability of taking hits. Serves as a nice pivot to help stop some mons from steamrolling if you need to cut their attack a bit while sacrificing a mon to do it.
Nixon (Krookodile) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- Fire Fang
The standard set that Krook was most known for. Used in order to pick off some weaker mons while racking up attack boosts to eventually try and sweep teams. Not as efficient as it use to be with all the faster mons rolling around making Krook's life hell, but one that can still put in a lot of work for your team either softening them up or cleaning up.
Ability: Intimidate
EVs: 248 HP / 32 Def / 228 Spe
Impish Nature
- Knock Off
- Earthquake
- Taunt
- Stealth Rock
This is yes an anti let set. The EVs are a bit odd yah, but i'll explain. You are speed creeping most standard Mew who in turn speed creep Bisharp, and are giving max HP to optimizie bulk. You spend the rest and nature in your own defensive stat in order to improve your own capability of taking hits. Serves as a nice pivot to help stop some mons from steamrolling if you need to cut their attack a bit while sacrificing a mon to do it.
Nixon (Krookodile) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Earthquake
- Stone Edge
- Fire Fang
The standard set that Krook was most known for. Used in order to pick off some weaker mons while racking up attack boosts to eventually try and sweep teams. Not as efficient as it use to be with all the faster mons rolling around making Krook's life hell, but one that can still put in a lot of work for your team either softening them up or cleaning up.
All in all, while Krook can be a situational pick and or specialized one, it is still a great mon that often can just be overlooked due to team restrictions and those that can perform the role better, thus putting him at B ranking seems like a just fit.