No you can't. You didn't find it cause it doesn't exist or the delay+frame is so ridiculously high, it wasn't listed. Why don't we have flawless adamant wild spreads, cause there isn't any. Think before you post next time.hmmm, I was browsing through spreads on the time finder, and I didn't find any flawless naive hp electric spreads :/ I thought anyone could catch any type of legendary, what gives?
I took a guess about the formula. Are you looking at the right number? The number I found a connection with was the last 4 digits of the method 1 PID of the previous frame (If you sweet scent immediately, you'll want to look at frame 1 of Method 1).I did some catches and tried to make a correlation between the wild pokemon caught and the PID, and I couldn't find any noticeable connections. Maybe there is a different formula I can look at or maybe I just didn't notice something. What did you derive this formula from.
I'm not sure why you couldn't find one - I know of this one:hmmm, I was browsing through spreads on the time finder, and I didn't find any flawless naive hp electric spreads :/ I thought anyone could catch any type of legendary, what gives?
To your second question, it shouldn't change the delay and seconds if you start a new save file. I don't believe the two have anything to do with a save file change.Okay, so I had this awesome idea that would prevent myself from becoming overly angry. Since I have found that this spread that I want is available on 5 frames each 2 from each other (the others are 4 away) is it possible to stop in the third one so that if I messed up and hit it once or twice too few or too many times, I'll still get my spread? Or is there some sort of magic force that changes the RNG. If not, then this is an excellent technique and lowers the need to have awesome counting skills.
Oh, and I was wondering, does your delay and seconds vary depending on your game or depending on your save file? Because now that I've caught all these legendaries that I wish I could RNG abuse, I want to restart my game and SR them. This would be awesome if I didn't have to calibrate, because calibration is time-consuming.
My ditto is English. English is considered the same for both the US and European English games. It could be considered international on a non English game.Is LF's ditto International? I don't think it is - that's why people prefer Syberia's.
Wow, Eep, I am in the debugger verifying your work and it looks like you correctly deduced the formula. I have not dug into the actual routine doing the work (just looking at the results of the call from the RNG and then what I have to assume is the encounter routine) and I am predicting the results with your math.Amazingness
Actually, I think I know how he got the 65535, and he just found out how it goes together for the probabilities. The 65535 is the highest possible number the last 4 PID could be, which is FFFF in hex. But great job wild eep, this makes wild abusing so much easier.Wild Eep is probably and ex-employee from Nintendo!
Nice finding.
That would be really cool, but nope.Wild Eep is probably and ex-employee from Nintendo!
Nice finding.
If you look over the last 2/3 pages where he posted, it explains how you can find out what pokemon will show up on the frame you are going for. You take the last 4 digits from the previous frame in method 1 and do some math. Then you compare it to a certain table for the area.Wild Eep, from reading your past posts, it appears you're quit experienced with RNG manipulation. That's great - we could sure use somebody that can help further the research on it! Great Ditto find!
PS: Can somebody help explain how Eep's discovery has made Wild Abusing easier?
It's nice to see the formula is that simple!EDIT: The in game formula is actually RNG / 0x290 (no remainder, of course). Thanks to SCV for clueing me in that what I was looking at was the built in division routine for the game :P It would have taken me hours to figure out that the code I was looking at was just doing a simple division.
Another oddball case is the Great Marsh and the Pokemon sighted with the binoculars, but with all the NPCs, that might be tricky to solve.It's very clean and I suspected it may be. Glad it is :) Really I still think the next thing to do is to 100% map the results into the encounter charts. I am not sure if that's something I should try to do by looking at the debugger or just through testing, though. I think we'll find that what we think is what is going on, but it would be good to know. Also, complete docs on oddball cases like the trophy garden would be nice.
As for chaining -- The only think we're really doing is letting people put chain only pokemon that don't require egg moves into a cool ball, and to maybe get a few better ditto's. But, I really don't have a problem with figuring things out just to know, even if there is not a huge amount of practical application. So you certainly have my blessing :>
ID/SID looks fun - I might look into some of that whenever I get around to restarting one of my games.Hrm, that's a good question. Short answer is not really.
Right now, I really can't think of anything more pressing that is going to yield positive results. Knowing exactly how the wondercard PID generation worked would be nice, but we already know there is zero correlation with IVs so it won't be possible (in my opinion) to exploit them at the same time as IVs.
ID/SID generation could be an interesting thing to figure out, especially if there is a correlation between the two that we could take advantage of.
Personally I need to work out a formula for doing an IV/PID on a chained Pokemon, but it doesn't net us anything usable.
All in all, it might be time to move to Fr/Lg or even Col/XD soon.
BTW, you do any programming at all?