Whoops, meant to say so that slowbro NEVER out-speeds conkledurr, making payback go first, sorry.Question: Why would you want to outspeed Conkledurr? Isn't its only move that hits you SE, Payback, do less damage if you go second?
Whoops, meant to say so that slowbro NEVER out-speeds conkledurr, making payback go first, sorry.Question: Why would you want to outspeed Conkledurr? Isn't its only move that hits you SE, Payback, do less damage if you go second?
So that's why we see specially defensive Suicune and Vaporeon, considering that their resistances are primarily special (Water, Ice, Fire)?I dunno, Focus Blast is pretty popular. Plus lets check their resistances shall we?
Fighting P
Steel P
Fire S
Water S
Psychic S
Ice S
Seems to me like more of their resistances are types that are most commonly on special moves. Flamethrower, Ice Beam, Surf, Scald, Fire Blast, and etc are moves I see every game. I'd rather have my Ghosts absorb fighting moves or something.
Honestly though I think Bro/King's viability depends on your team and what it calls for. I couldn't think one is better than the other. THey just excel in different areas.
Escavalier doesn't need Trick Room. Slap a Choice Band on it, give it Megahorn and Pursuit, and it'll do work on anything not named Skarmory. A ridiculously fun and under rated Poke.- Kyurem needs more love <3 Too bad it doesnt learn Ice Breath D:
- Escavalier, it's bulky and hits hard. But I hate Trick Room so yeah...
Are Slowbroking that underrated? I see bunch of them lately.
If that's the case you might as well just use Megahorn and deal out damage to whatever comes in.I like Escavalier, but nothing ever runs from it ever. I can count on one hand the number of times psychic types, even in Trick Room, switched out when I tried to Pursuit them. Either it's just that obvious or I keep playing shitty players (or are they not shitty and I'm shitty?).
What sane Psychic Pokemon stays in on Shubargo in Trick Room? I wouldn't, but I guess Pursuit must have become far too obvious on it. You should just Megahorn of death ram them. I like the Swords Dance version just because Shubargo hits ridiculous hard although it's dangerous at times (but helpful with Trick Room and Sub/Rain Dance). I mean really, Choice Band Megahorn murders them and almost everything and even things that resist generally are taking large hits.I like Escavalier, but nothing ever runs from it ever. I can count on one hand the number of times psychic types, even in Trick Room, switched out when I tried to Pursuit them. Either it's just that obvious or I keep playing shitty players (or are they not shitty and I'm shitty?).
They fill different roles. You can't just say Suicune/Vaporeon is better than Slowking. It may do a job better than it, but it can't do everything! It can't slack off, flamethrower, regenration and all that jazz. They're different. And if ur using Slowking you won't be keeping it IN against a Stone Edger or whatever. Its not Slowbro, and it will not be doing the same things as him. Send in another pokemon to take those hits. And where did you get the idea I wan't to WALL with it? Regeneration calls for a playstyle in which you send the Pokemon in to absorb a hit, attack, yawn, or thunderwave or whatever and then call them back and regenerate your lost health. And yes this conversation arose with its DW ability in mind...So that's why we see specially defensive Suicune and Vaporeon, considering that their resistances are primarily special (Water, Ice, Fire)?
Because they are already resisted, it isn't as important to invest in those stats. Meanwhile, they are taking neutral damage from Stone Edge, Outrage, etc, and will need more defense to weather those hits. Slowbro has been traditionally more popular than Slowking for a reason.
"They excel at different things" - are you going to opt for Slowking as your special wall of choice with weaknesses to Grass, Electric, and Ghost striking at what should be its strong point? No, you'll pick something with fewer weaknesses on that side.
I just fought one minutes ago and I can assure you it held its own. He sent it in to absorb my Gastrodon's (or whatever special attacker I had out) water attack then yawned and fled. It was brilliant too because he was using it worked well with his Stealth Rocks/Spikes, and it never died cuz it never stayed out long enough to get killed.I gotta agree with the guy on the first page that Slowbro deserves MUCH more attentions than he's been getting (which is almost none). Regeneration makes an already pretty good pokemon into one of the game's best bulky waters, he does an excellent job at beating some of the games best physical sweepers easily.
I tried a few different sets with it and I couldn't find a whole lot of success with it. I think the best one though is a Skill Link set (DW obviously) since it gets access to 3 multi-hit moves.My vote goes to Chiirachino, the poor fella in his thread is often compared to Ambipom due to stats, typing, and ability. Yet, Chiira thanks to its moves with coverage and ability (technician) Chiirachino is far less situational than Ambipom in dishing out damage and can really net you some vital KO's thanks to its speed, and with King's rock equipped the flinch rates can be an unexpected life saver.
I was not comparing Vaporeon and Suicune to Slowking, I was pointing out that the choice of the defensive focus is frequently irrelevant of resistances and is more focused on weaknesses. Thus, you don't see specially defensive Vaporeon or Suicune with much frequency.They fill different roles. You can't just say Suicune/Vaporeon is better than Slowking. It may do a job better than it, but it can't do everything! It can't slack off, flamethrower, regenration and all that jazz. They're different. And if ur using Slowking you won't be keeping it IN against a Stone Edger or whatever. Its not Slowbro, and it will not be doing the same things as him. Send in another pokemon to take those hits. And where did you get the idea I wan't to WALL with it? Regeneration calls for a playstyle in which you send the Pokemon in to absorb a hit, attack, yawn, or thunderwave or whatever and then call them back and regenerate your lost health. And yes this conversation arose with its DW ability in mind...
I just fought one minutes ago and I can assure you it held its own. He sent it in to absorb my Gastrodon's (or whatever special attacker I had out) water attack then yawned and fled. It was brilliant too because he was using it worked well with his Stealth Rocks/Spikes, and it never died cuz it never stayed out long enough to get killed.
V-Generate Victini is currently banned from standard play because it isn't released yet. Once it does get released I suspect a huge rise in CBVictini.I'd like to put forward Victini. I've only seen a couple, although I have only been playing for the last couple of days. What really confused me is that both were special.
100 base speed means it's quick enough to outspeed a reasonably large amount of stuff, 100/100/100 defences make it kind of bulky without any investment, and V-Generate will ruin your shit. I've been using Victini when I don't know how to finish off something, I'll hit it with V-Generate. Even if you resist it, it will hurt like hell.
What's the difference between a threat and a staple though? As far as I know it's not getting past Jellicent or Ferrothorn anytime soon, unless someone has calculations to prove otherwise.I just decided to put non 5 gen pokes in the OP as well.
Also, CB Azumarill is HIGHLY underrated. It counters so many new threats
I'm pretty sure you don't need calcs to show what Azumarill does to Ferrothorn with a Banded SuperPower....As far as I know it's not getting past Jellicent or Ferrothorn anytime soon, unless someone has calculations to prove otherwise.
Bugger, really? Well, that explains a lot.V-Generate Victini is currently banned from standard play because it isn't released yet. Once it does get released I suspect a huge rise in CBVictini.
yeah but the 5th generation has also brought magic guard sigilyph and reuniclus who are both bitches to take down after some defensive boosts and and also unaware quaqsire which can also be used as a bulky water...but i won't disagree that clefable should be shown more love(it actually also learns cosmic power and assist power as level up moves and also has access to recovery...)And how about Clefable? It was never very popular in Gen 4, but it's gained even more moves and is INCREDIBLY versatile, yet I've seen a grand total of 0 teams using it (though many people discussing Unaware Clefable). Magic Guard is AWESOME and Unaware Clefable has niche uses.