Way back when, to me at least, Murkrow was one of those lame non-evolvers that I figured Nintendo just inserted into the games to bolster their new type, Dark. Then, much later, it got an evolution that was pretty decent, able to frustrate a lot of ghosts/psychics anyhow. Now, in the wonderful black-and-white world we now occupy, Murkrow got a couple toys to play with: the ability Prankster, and the item Eviolite. A quick glance at Murkrow's defenses will make the ordinary man go "wtf," and there's definitely good reason for that. Defensively maxed, with Eviolite, Murkrow can take a SE hit from a few Pokemon, but it isn't surviving two SE hits like, say, Cresselia or Porygon2. It is heavily reliant on its partner (in double battles) to help it use status-category moves. It is also reliant on the element of surprise it currently possesses: Murkrow is not only somewhat unknown, but it has a considerable number of moves at its disposal, making stopping it a little difficult if you just have brute force in your vanguard. This effin' bird has SO MANY MOVES it's a wonder trying to settle on one moveset. When I was building one months ago some of these sets occurred to me as especially potent, usually serving as the core to the team in my experiences with them: Murkrow #198 HP: 60 Atk: 85 Def: 42 SpA: 85 SpD: 42 Spe: 91 Hide (Move your mouse to the hide area to reveal the content) Show Hide Hide Hide PHP: Level-Up Moves -- Peck-- AstonishLv5 PursuitLv11 HazeLv15 Wing AttackLv21 Night ShadeLv25 AssuranceLv31 TauntLv35 Faint AttackLv41 Mean LookLv45 Foul PlayLv51 TailwindLv55 Sucker PunchLv61 TormentLv65 Quash Machine Moves TM04 Calm MindTM06 ToxicTM10 Hidden PowerTM11 Sunny DayTM12 TauntTM17 ProtectTM18 Rain DanceTM21 FrustrationTM27 ReturnTM29 PsychicTM30 Shadow BallTM32 Double TeamTM40 Aerial AceTM41 TormentTM42 FacadeTM44 RestTM45 AttractTM46 ThiefTM48 RoundTM60 QuashTM63 EmbargoTM66 PaybackTM67 RetaliateTM73 Thunder WaveTM77 Psych UpTM85 Dream EaterTM87 SwaggerTM88 PluckTM90 SubstituteTM95 SnarlHM02 Fly Egg Moves AssuranceBrave BirdConfuse RayDrill PeckFaint AttackFeatherDanceMirror MovePerish SongPsycho ShiftRoostScreechSky AttackWhirlwindWing Attack Gen IV Tutor Moves (Pt/HG/SS) Air Cutter(Pt/HG/SS) Heat Wave(Pt/HG/SS) Icy Wind(Pt/HG/SS) Mud-Slap(Pt/HG/SS) Ominous Wind(Pt/HG/SS) Snore(Pt/HG/SS) Spite(Pt/HG/SS) Sucker Punch(Pt/HG/SS) Swift(Pt/HG/SS) Twister(Pt/HG/SS) Uproar(HG/SS) Tailwind Murkrow -> Double Battles ->Frustrator<- Murkrow @ Eviolite CAREFUL +Prankster+ 252 HP / 130 Def / 128 SpD -Thunder Wave -FeatherDance / Swagger / Quash -Night Shade / Brave Bird -Taunt / Roost All-around annoyer. Thunder Wave helps immensely in a slow- to moderate-speed team and severely hurts the occasional Tailwind team; FeatherDance hampers the largely-physical Ground-types that can't be slowed by Thunder Wave and forces switches; Swagger does the opposite and has a 50% chance (all other things equal) of stopping the opponent for at least one turn; Quash puts the foe of choice at the end of the speed list for that turn, which is helpful when your ally is slow and the other foe is very slow. Taunt (theoretically) stops Trick Room and cripples similar status-reliant Pokemon like Whimsicott if they don't get to you first. Night Shade is usually the better attack choice, as it doesn't have any recoil and ignores defensive boosts, but Brave Bird hits every type for at least a little damage. It is also worth mentioning that, while Murkrow isn't very bulky even with Eviolite, since Roost removes its three ordinary weaknesses and gives it two in its place, it's a valuable move, and the foe caught unawares may hand you, for instance, <40% damage with a now-neutral Ice Beam or Thunderbolt. The EVs here are not very complex, largely because the GBU contains such a huge crapload of different Pokemon, of all different EV arrangements and innovations, that it's hard to calculate useful numbers that will ever actually matter. Careful was chosen because I am at least certain that Murkrow faces more danger from special attacks than physical, since even a STAB Rock Slide isn't likely to OHKO, but a good Thunderbolt/Ice Beam might. ->Tailwind<- Murkrow @ Focus Sash ADAMANT +Prankster+ 6 HP / 252 Atk / 252 Spe -Tailwind -Drill Peck / Night Shade -Taunt / Roost -Protect / Substitute Meant to stay alive long enough to Tailwind and open the threshold to a world of pain for the enemy party. The attack is again very much a matter of taste, but unless you decide to run Eviolite (and you'd need a complete shift in EVs for it to mean anything) you at least want to stay away from Brave Bird. There are better overall Tailwind users, statistically speaking, but Murkrow's element of surprise once again gives it an advantage. It should be mentioned that Murkrow is perfectly usable here with an Eviolite and its Spe EVs invested elsewhere; the Spe investment was made so that it can still be useful outside of the short-length Tailwind, and since it's wearing Focus Sash they don't have anywhere else to go. In the case of it wearing Eviolite and having a defensive spread, Brave Bird is entirely usable, only it isn't mentioned here because with all these changes Murkrow is practically on its way to another set.