What's up guys. Before sun and moon play came out I used to play a fair amount of OU and had a lot of fun with it. Now I'm returning after a long hiatus and noticed that OU looks super boring now, so I'm trying my hand at UU. I also should mention I don't understand any main threats in the tier, so it's hard to know what to look out for especially when you're low on the ladder like me. But that's enough rambling lets get to the team.
Bewear @ Assault Vest
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Hammer Arm
- Earthquake
- Return
Ok so first is Bewear. I think this guy is super fun to use. It seems like not a lot of people know what to expect when I send it out, so it gets a lot of work done. Max attack EV so he hits like a truck and HP for some added bulk. Assault vest and Fluffy combo'd together make this guy really beefy while allowing him to still lay down the law. I don't know if earthquake is the right move to have on him though.
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fire Punch
- Brick Break
- Stone Edge
- U-turn
I mainly use Darmanitan as a revenge killer. He's pretty fast and hits really hard with sheer force fire punch. Choice band is to help make sure I get the kill, and U-Turn is just for getting a quick kill then switching. I tried Infernape in place of him and I just felt Darmanitan was pulling his weight a little more even though he doesn't have fighting STAB.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Protect
- Roost
- Toxic
- Earthquake
I love running Gliscor because it's just such a pain in the ass. It's pretty hard to one shot (unless they have weavile which I have answers for) and is good for taking down pesky tanks. The EV spread is just the suggested spread so I'm open to suggestions on that. Also very good for electric switch ins for some members soon to come.
Mandibuzz @ Rocky Helmet
Ability: Big Pecks
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Whirlwind
- Defog
- Roost
- Knock Off
Mandibuzz is probaby my favorite mon in UU. I used to run it in OU just because I like the way it plays. Not only is it super tanky with it's really high DEF, it clears hazards for me and stops set ups. Knock off is just a solid STAB move and i think every team should have a knock off to stop leftovers/blacksludge and the like. Rocky helmet is just a personal preference. Leftovers I assume might be better? Definitely want this guy to stay though even if i have to change the set a bit.
Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Dragon Pulse
- Synthesis
- Hidden Power [Fire]
My big bad special sweeper. Really good natural SPA and not bad SPE plus it's typing made it seem like a good fit. Dragon Pulse and Energy Ball are for big damage STAB moves. Synthesis for some sustain when the enemy wants to switch or something, and HP Fire for taking care of ice types if i have to. Seems pretty straight forward.
Primarina @ Life Orb
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Psychic
- Moonblast
- Ice Beam
Last but not least, probably one of my favorite pokemon to come out of SM, Primarina. I love fairy types for their natural SPD. I don't have a true SPD tank, so i ran a bulky Primarina to take a hit if need be. Scald for stab and hopefully burns, Moonblast for STAB and the other two are just for coverage. I don't know how i feel about the life orb, but it seems to be the best fit right now.
So that's the team. I like to make my teams pretty balanced (2 tanks, 2 fast sweeps, 2 bulky sweeps). I'm open to any and all suggestions, and like I said I don't know the UU meta so any insight on that would be very helpful as well. Thanks in advance and please be gentle :|
Bewear @ Assault Vest
Ability: Fluffy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Ice Punch
- Hammer Arm
- Earthquake
- Return
Ok so first is Bewear. I think this guy is super fun to use. It seems like not a lot of people know what to expect when I send it out, so it gets a lot of work done. Max attack EV so he hits like a truck and HP for some added bulk. Assault vest and Fluffy combo'd together make this guy really beefy while allowing him to still lay down the law. I don't know if earthquake is the right move to have on him though.
Darmanitan @ Choice Band
Ability: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fire Punch
- Brick Break
- Stone Edge
- U-turn
I mainly use Darmanitan as a revenge killer. He's pretty fast and hits really hard with sheer force fire punch. Choice band is to help make sure I get the kill, and U-Turn is just for getting a quick kill then switching. I tried Infernape in place of him and I just felt Darmanitan was pulling his weight a little more even though he doesn't have fighting STAB.
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 184 Def / 72 Spe
Impish Nature
- Protect
- Roost
- Toxic
- Earthquake
I love running Gliscor because it's just such a pain in the ass. It's pretty hard to one shot (unless they have weavile which I have answers for) and is good for taking down pesky tanks. The EV spread is just the suggested spread so I'm open to suggestions on that. Also very good for electric switch ins for some members soon to come.
Mandibuzz @ Rocky Helmet
Ability: Big Pecks
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Whirlwind
- Defog
- Roost
- Knock Off
Mandibuzz is probaby my favorite mon in UU. I used to run it in OU just because I like the way it plays. Not only is it super tanky with it's really high DEF, it clears hazards for me and stops set ups. Knock off is just a solid STAB move and i think every team should have a knock off to stop leftovers/blacksludge and the like. Rocky helmet is just a personal preference. Leftovers I assume might be better? Definitely want this guy to stay though even if i have to change the set a bit.
Sceptile-Mega @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Energy Ball
- Dragon Pulse
- Synthesis
- Hidden Power [Fire]
My big bad special sweeper. Really good natural SPA and not bad SPE plus it's typing made it seem like a good fit. Dragon Pulse and Energy Ball are for big damage STAB moves. Synthesis for some sustain when the enemy wants to switch or something, and HP Fire for taking care of ice types if i have to. Seems pretty straight forward.
Primarina @ Life Orb
Ability: Torrent
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Scald
- Psychic
- Moonblast
- Ice Beam
Last but not least, probably one of my favorite pokemon to come out of SM, Primarina. I love fairy types for their natural SPD. I don't have a true SPD tank, so i ran a bulky Primarina to take a hit if need be. Scald for stab and hopefully burns, Moonblast for STAB and the other two are just for coverage. I don't know how i feel about the life orb, but it seems to be the best fit right now.
So that's the team. I like to make my teams pretty balanced (2 tanks, 2 fast sweeps, 2 bulky sweeps). I'm open to any and all suggestions, and like I said I don't know the UU meta so any insight on that would be very helpful as well. Thanks in advance and please be gentle :|