Ok, all in all, this team has been pretty successful for me. I have a record of about 11 wins to 2/3 losses in the games I've used it. Ferrothorn @ Leftovers Trait: Iron Barbs EVs: 88 Def / 252 HP / 168 SDef Relaxed Nature - Stealth Rock - Leech Seed - Thunder Wave - Protect Ok, so this guy is my set up. He's hard to kill so most of the time the opponent switches out letting me have a free thunder wave. Then i set up until he dies. He is my staller, I guess. Leftovers instead of rocky helmet just so that I gain oh every turn...ferro thorns main weakness is fire anyway so a rocky helmet in my opinion isn't as good. I gave him both defence and special defence so that he can wall against both special and physical while leeching Hp back. Heatran @ Leftovers Trait: Flash Fire EVs: 248 HP / 252 SDef / 8 Spd Calm Nature - Roar - Toxic - Lava Plume - Protect My staller, Heatran. Because of his typing, he can resist most attacks. He can then Roar to get rid of set-uppers such as Volcarona or toxic and protect/lava plume spam. I just don't find that the balloon works well as an item. For a while it is ok but after one hit it leaves me scared that heat ran will be OHKO'ed immediately. Leftovers keeps me aware of this while getting back no every turn. Jellicent @ Leftovers Trait: Water Absorb EVs: 252 Def / 252 HP / 4 SAtk Bold Nature - Giga Drain - Recover - Scald - Taunt My wall. Jellicent is an excellent anti-spinner and is able to taunt opposing skarmories/ferrothorns. Giga drain is a counter for opposing water pokemon and scald gives me STAB while a decent chance to burn. Defence is really the only area where Jellicent is weak so I decided to beef it up a bit. It works well as now it takes a few hits to kill it, giving me a lot of time to recover/switch. Terrakion @ Choice Band Trait: Justified EVs: 252 Spd / 4 HP / 252 Atk Jolly Nature IVs: 30 Atk / 30 Def - Close Combat - Stone Edge - X-Scissor - Sacred Sword My physical sweeper. He is great at the end to just clear up any pokemon that may have been injured in the battle so far. He is faster than most pokemon in the tier and i have won a lot of battle thanks to him. I have considered giving him a Scarf instead because of the number of Garchomp and Scarfed Flygon out there burst the moment I have decided to stick with my Choice band. Even with multistage it was able to 2-hit a dragonite, while being faster. Latias (F) @ Life Orb Trait: Levitate EVs: 252 SAtk / 4 HP / 252 Spd Timid Nature - Draco Meteor - Roost - Psyshock - Hidden Power [Fire] I guess Latias fits in as my tank special sweeper. I usually lead with her and draco meteor/HP Fire the opposing lead and most of the time can OHKO them. The life orb really causes damage and latias can usually take out 2-3 pokemon before fainting herself. The EVs are really self-explanatory. Access to roost lets latios take out pokemon, thereby losing health but then being faster than most in OU it can heal and restart the cycle. Latinas itself is quite bulky and manages to take hits well. Starmie @ Leftovers Trait: Natural Cure EVs: 252 Spd / 4 SDef / 252 SAtk Timid Nature - Surf - Thunderbolt - Rapid Spin - Ice Beam Mainly my spinner. However, starmie is also useful for its speed and special attack. I can take out most dragonites/salamences with its superior speed and it can take out most other water types with thunderbolt. Not too sure what else to say about it. Being one of the fastest pokemon, I usually bring it in when one of my pokemon just died and the opponents pokemon is low on health. The only problem I have is deciding whether to use ice beam or recover. I have always found that recover was useful and initially I did run it on starmie but I found that I never really used it so I switched to ice beam just to add another attack.