Introduction:
Hi everyone! I’m R. Walton (I don’t post much here or on PS! so I doubt anyone knows me) and this my first RMT, so take it easy on me :P. I made this team a few weeks ago (around the time the Weavile retest started) and it’s built around NP Mew (sort of). I don’t want to bore you with a long introduction so let’s just get to the team. (Why do I use so many brackets?)
The Team:
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail
Rhyperior has been pretty useful on this team. It’s my main check to strong physical attackers like Victini, Darmanitan, and Honchkrow. In addition to that, Rhyperior can switch into some dangerous special attackers such as Mega Houndoom and Mega Manectric if it doesn’t have HP Grass. Rhyperior is also the Stealth Rock setter for the team. The moveset and EVs are standard. I prefer Dragon Tail to Megahorn because it can rack up entry hazard damage pretty well while also helping against set up sweepers. I've also been considering Rock Blast over Stone Edge for Sub Chandelure and Honchkrow, what do you guys think?
Mew @ Leftovers
Ability: Synchronize
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Fire Blast
- Energy Ball
This is the Pokémon I built the team around. I wanted to use NP Mew because it can set up on some really common Pokémon, namely, Florges-which is pretty much everywhere-and Crocune. Honestly, I don’t find myself sweeping with Mew that often since it’s kinda slow but if it gets a boost it can do a lot of damage and help something else (usually Mienshao) clean up. I prefer Lefties to Life Orb because it makes setting up multiple boosts or setting up multiple times easier. The moveset is pretty simple. Psyshock is STAB and also hits Florges and AV Snorlax hard; Fire Blast hits Megagron and other Steels; and Energy Ball is to KO Mega Blastoise (after SR), Rhyperior and Swampert before they can kill/phase Mew.
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Stone Edge
I chose Heracross to try and take advantage of special walls and Dark types that like to switch Mew, for example, Umbreon. I think CBCross is kinda underprepared for, I’ve seen quite a few teams with absolutely nothing that can switch in to it. Anyway, like all the sets on this team, it’s pretty simple. Megahorn and CC are STAB; Knock off hits Ghosts and also makes item-reliant Pokémon (ex. the Nidos) easier to deal with; Stone Edge is pretty much just for Crobat (I’ve been considering replacing this with Earthquake to hit the Nidos harder while still getting the 2HKO on defensive Arcanine).
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Spikes
I don’t really remember why I added Roserade but it’s the only Pokémon on the team that can switch into and beat the very common Mega Blastoise. It also gives me another check to Crocune and CMBro which is always nice to have. I run Black Sludge because I found Roserade killed itself very quickly with a Life Orb. I’m not really sure about the fourth move in this set. I’ve currently been running Spikes but I rarely find time to set them up. I’ve also used Rest here for recovery but being forced to switch out every time I use it is annoying.
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 188 HP / 252 SAtk / 68 Spd
Modest Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse
- Ice Beam
I originally ran a Specs Rotom-H here but the team was really weak to Cloyster and Weavile (before it was sent back to BL). MegaStoise checked both of these pretty well while still hitting very hard, it also gave me another check to MegaDoom which is nice. The 68 Speed EVs let Blastoise outspeed min. Speed Rotom-H and Suicune so I can kill weakened ones before they can heal. I’m running Scald over Hydro Pump mainly because I got tired of missing (the burn chance is also nice) but if there are any important KOs I’m missing out on I’ll change it back. Since nothing in this team is very hazard weak I don’t think Rapid Spin is that useful so I’m running Ice Beam to hit Shaymin, Flygon, Roserade, etc.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- U-turn
Mieshao stops many dangerous sweepers (ex. NP Azelf, Honchkrow, etc.) from running through the team. It also makes a pretty good scout early game gaining momentum with U-turn; and cleans up at the end with HJK, once everything's weakened. Anyway, I don’t really have anything more to say about this, so I’ll just get to the threat list.
Threat list(Not in any order):
Nidoking and Nidoqueen: Nothing in the team can switch into these two.
LO Starmie: Same as the above if it runs Tbolt, Psyshock and Hydro Pump.
LO Shell Smash Cloyster: Can KO Blastoise with +2 Rock Blast after a little damage, though it has trouble setting up.
Chandelure: I don’t have a switch-in to Specs or LO Shadow Ball.
Incomplete, will add more when I have time.
Conclusion:
Thanks for taking the trouble of reading this, I’m sure my noobiness was painful for some of you :p. This team’s done okay by my (lowly) standards (around 1400 ELO, 1650 Glicko on PS) but I’m sure you guys will be able find lots of improvements. Like I mentioned before, this is my first RMT so if there’s anything wrong with the format please tell me. Obviously, any advice is appreciated. Anyway, the importable is below in case anyone wants it.
Hi everyone! I’m R. Walton (I don’t post much here or on PS! so I doubt anyone knows me) and this my first RMT, so take it easy on me :P. I made this team a few weeks ago (around the time the Weavile retest started) and it’s built around NP Mew (sort of). I don’t want to bore you with a long introduction so let’s just get to the team. (Why do I use so many brackets?)
The Team:
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail
Rhyperior has been pretty useful on this team. It’s my main check to strong physical attackers like Victini, Darmanitan, and Honchkrow. In addition to that, Rhyperior can switch into some dangerous special attackers such as Mega Houndoom and Mega Manectric if it doesn’t have HP Grass. Rhyperior is also the Stealth Rock setter for the team. The moveset and EVs are standard. I prefer Dragon Tail to Megahorn because it can rack up entry hazard damage pretty well while also helping against set up sweepers. I've also been considering Rock Blast over Stone Edge for Sub Chandelure and Honchkrow, what do you guys think?
Mew @ Leftovers
Ability: Synchronize
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Fire Blast
- Energy Ball
This is the Pokémon I built the team around. I wanted to use NP Mew because it can set up on some really common Pokémon, namely, Florges-which is pretty much everywhere-and Crocune. Honestly, I don’t find myself sweeping with Mew that often since it’s kinda slow but if it gets a boost it can do a lot of damage and help something else (usually Mienshao) clean up. I prefer Lefties to Life Orb because it makes setting up multiple boosts or setting up multiple times easier. The moveset is pretty simple. Psyshock is STAB and also hits Florges and AV Snorlax hard; Fire Blast hits Megagron and other Steels; and Energy Ball is to KO Mega Blastoise (after SR), Rhyperior and Swampert before they can kill/phase Mew.
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Stone Edge
I chose Heracross to try and take advantage of special walls and Dark types that like to switch Mew, for example, Umbreon. I think CBCross is kinda underprepared for, I’ve seen quite a few teams with absolutely nothing that can switch in to it. Anyway, like all the sets on this team, it’s pretty simple. Megahorn and CC are STAB; Knock off hits Ghosts and also makes item-reliant Pokémon (ex. the Nidos) easier to deal with; Stone Edge is pretty much just for Crobat (I’ve been considering replacing this with Earthquake to hit the Nidos harder while still getting the 2HKO on defensive Arcanine).
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Spikes
I don’t really remember why I added Roserade but it’s the only Pokémon on the team that can switch into and beat the very common Mega Blastoise. It also gives me another check to Crocune and CMBro which is always nice to have. I run Black Sludge because I found Roserade killed itself very quickly with a Life Orb. I’m not really sure about the fourth move in this set. I’ve currently been running Spikes but I rarely find time to set them up. I’ve also used Rest here for recovery but being forced to switch out every time I use it is annoying.
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 188 HP / 252 SAtk / 68 Spd
Modest Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse
- Ice Beam
I originally ran a Specs Rotom-H here but the team was really weak to Cloyster and Weavile (before it was sent back to BL). MegaStoise checked both of these pretty well while still hitting very hard, it also gave me another check to MegaDoom which is nice. The 68 Speed EVs let Blastoise outspeed min. Speed Rotom-H and Suicune so I can kill weakened ones before they can heal. I’m running Scald over Hydro Pump mainly because I got tired of missing (the burn chance is also nice) but if there are any important KOs I’m missing out on I’ll change it back. Since nothing in this team is very hazard weak I don’t think Rapid Spin is that useful so I’m running Ice Beam to hit Shaymin, Flygon, Roserade, etc.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- U-turn
Mieshao stops many dangerous sweepers (ex. NP Azelf, Honchkrow, etc.) from running through the team. It also makes a pretty good scout early game gaining momentum with U-turn; and cleans up at the end with HJK, once everything's weakened. Anyway, I don’t really have anything more to say about this, so I’ll just get to the threat list.
Threat list(Not in any order):
Incomplete, will add more when I have time.
Conclusion:
Thanks for taking the trouble of reading this, I’m sure my noobiness was painful for some of you :p. This team’s done okay by my (lowly) standards (around 1400 ELO, 1650 Glicko on PS) but I’m sure you guys will be able find lots of improvements. Like I mentioned before, this is my first RMT so if there’s anything wrong with the format please tell me. Obviously, any advice is appreciated. Anyway, the importable is below in case anyone wants it.
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail
Mew @ Leftovers
Ability: Synchronize
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Fire Blast
- Energy Ball
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Stone Edge
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Spikes
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- U-turn
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 188 HP / 252 SAtk / 68 Spd
Modest Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse
- Ice Beam
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 244 SDef
Adamant Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Dragon Tail
Mew @ Leftovers
Ability: Synchronize
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Psyshock
- Fire Blast
- Energy Ball
Heracross @ Choice Band
Ability: Guts
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Megahorn
- Close Combat
- Knock Off
- Stone Edge
Roserade @ Black Sludge
Ability: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Leaf Storm
- Sludge Bomb
- Spikes
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- U-turn
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 188 HP / 252 SAtk / 68 Spd
Modest Nature
IVs: 0 Atk
- Scald
- Aura Sphere
- Dark Pulse
- Ice Beam