At a glance In Depth Breloom@ Choice Band (My Physical revenge killer) Trait: Technician Ev’s: 252 Atk/ 252 Spe/ 4 Hp Jolly Nature -Bullet Seed -Mach Punch -Low Sweep -Stone Edge As I said in his name this is one of 2 priority revenge killers. Imagine technician breloom as scizor with a better typed bullet punch. Here he is. Mach punch is for things like terrakion that could plow through me with plus 2 in speed or attack. Low sweep is for the switch that will be 2hko so I can outspeed the second turn and kill it. Bullet Seed is for the omnipresent politoed as it always OHKO’s it. Stone Edge kills flyers that resist my stab like Thunduruus-T. The Ev’s are simple max attack to deal max damage, max speed jolly because I’d rather outspeed than have some useless power because this thing has all the power he needs. Infernape@ Life Orb (My wall breaker) Trait: Blaze EV’s: 156Atk/252Spe/100Spa Hasty Nature -Stone Edge -Close Combat -Overheat -Grass Knot This thing has bailed me out so many times, Banded Terrakion with a dead Latias, CC, +2 Gliscor with rocks up or with blaze activated, overheat, and lots more are OHKO’d or 2HKO’s by this guy. Set is standard Stone Edge for flyers, CC and Overheat for Stab and great coverage, grass knot for heavy walls like hippowdon. 156 Atk so I can put 100 into Spa to OHKO hippowdow like 60% of the time. Hasty to beat all neutral natured 108’s like Terrakion and Keldeo (although I rarely stay in on Keldeo) Latias@Leftovers (My special wall) Trait: Levitate Ev's 252 HP / 184 Def / 72 Spe Timid Nature -Calm Mind -Dragon Pulse -Reflect -Roost This guy is the reason something like Alakazam or Trick room reuniclus from sweeping my team with the meaty Special defense. The EV's and timid allow me to outspeed all nuetral nature based 100's like salamance and set up, heal, or attack. Defense and HP investment because the specials after just one boost are huge investment or not. I choose Latias over Latios because I needed a wall not another sweeper. Mamosine@ Life Orb (bye bye dragons) Trait:Thick Fat EV's 252HP/252Atk/4SpD Adamant Nature -Earthquake -Ice Shard -Icicle Crash -Stone Edge This guy is what keeps Moxie scarfed Salamance or DD Dragonite after rocks from sweeping me with a devastating ice shard. Icicle Crash is for the things that can take 2 Ice shards and is if Mamoswine is faster priority is redundant. Stone edge is for things like gyrados that are flyers but aren't weak to ice. HP vs Speed is because I end up just using spamming ice shard and I'd rather have bulk than speed. Bronzong@Leftovers (My stealth rocker) Trait: Levitate EV's 252HP/200Def/4SpA/52 SpD Relaxed nature -Stealth Rock -Calm Mind -Flash Cannon -Toxic Before I had this guy I had no Rocks and I would be alienated by sun teams, now I can take them on if I play right. This set is easy to use, Calm mind switches toxic Walls and Flash cannon things weak to it like Terrakion, set up rocks ASAP. The EV's give me a little special bulk and a lot of physical bulk. Relaxed so I am stupidly fast under opposing Trick room Gliscor@Toxic Orb (Physical wall) Trait: Toxic Heal Ev's 184HP/100Atk/152Def/72Spe Impish Nature -Earthquake -Swords dance -Ice Fang -Protect This is my physical wall and with Toxic heal it never dies by a physical attacker. This use to be a Skarmory but it didn't have the attacking potential I like so I switched to gliscor and I love it. The lack of instant recovery is annoying but in two turns I get 25% back and I find that sufficient and bronzong covers my need for a steel. EV's are for more bulk and some offense. Earthquake is stab, Ice fang allows me to hit Gengar which is a huge threat to this team.