Since this is my first RMT I'm just gonna keep it simple...
My Team At A Glance:
A Closer Look:
My Team At A Glance:
A Closer Look:
Lead:
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Defense / 4 Sp.DForretress @ Leftovers
Ability: Sturdy
Relaxed Nature (+Defense, -Spd)
- Toxic Spikes
- Spikes
- Rapid Spin
- Stealtg Rocks
Forretress can set up Toxic Spikes, SR, and spikes while rapid spinning. So it was a no-brainer that I switched Scolipede out for him.
Revenge:
Chandelure @Choice Scarf
Ability: Flash Fire
Timid Nature (+Spd, -Atk)
- Energy Ball
- Overheat
- Shadow Ball
- Hidden Power [Fighting]
This is my revenge killer...it works like a BEAST! It also helps out Magnezone by switching in on Fighting and Fire typed attacks directed at Magnezone, and with a boosted Overheat it can do tons of damage! With its Powerful STAB overheat it can just keep switchin' in and demolish vital aspects of a team. The choice scarf fixs Chandelure's not so great speed. I use this as my Thundurus counter, Chandelure can come in after a pokemon has fallen to Thundurus and deal um....60% damage possibly more...with overheat...and with Choice scarf it will out speed even Thundurus. Then I will switch out to Scolipede (excpeting that Chandelure will die) and finish of Thundurus with rock slide. Chandelure is also for sunny day team counters. I'll send it out on Ninetails for the Flashfire boost or to force a switch...if it doesn't I will 2HKO it with shadow ball.
Defensive Support:
Vaporeon @Leftovers
Ability: Water Abosrb
EVs: 248 HP / 224 Def / 36 SDef
Bold Nature (+Def, -Atk)
- Wish
- Surf
- Protect
- Heal Bell
With no rapid spin support on my team switching in and out should be a problem, but Vaporeon can heal away the damage. It can act as a cleric if I needed it to(which is great). But with wish, vaporeon is able to releave snorlax and Chandelure, and everyone else on my team, of entry hazards and battle damage. Vaporeon is my main gliscor control, it can wall it and counter with surf.
Status Absorber:
Snorlax @Leftovers
Ability: Thick Fat
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Sleep Talk
- Body Slam
- Whirlwind
- Rest
This Snorlax annoys people to no ends! with its bulk it can just stall out the opponent if they are affected by Toxic Spikes. He absorb all status on my team, or tries to ~.~ then rests it all away while regain HP! He is also a very effective tank. With whirlwind and bodyslam he is able to spread paralysis to those who arent effected by toxic spikes while shuffling the team and just doing damage to whatever switches in with whirlwind.
Steel Killer:
Magnezone @Expert Belt
Ability: Magnet Pull
EVs: 208 HP / 252 SAtk / 48 Spd
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Magnet Rise
- Substitute
Magnezone is my main steel killer (with the help of Chandelure). With all the Steel types out of the opponent's team you can go ahead and sweep with Dragonite. He is also what I use against politoads on Rain teams. As long as Politoad does not carry focus blast magnezone will either kill it or force a switch.
Physical Sweeper:
Dragonite @Leftovers
Ability:Multi Scale
EVs: 196 HP / 176 Def / 80 SDef / 56 Spd
Jolly Nature (+Spd, -SAtk)
- Light Screen
- Roost
- Dragon Dance
- Outrage
Dragonite is my sweeper. With light screen up an Ice Beam from an Sp. Politoad will no LESS THAN 50% of damage to dragonite. With it covered from ice beam dragonite can fairlily easily set up dragon dance and sweep ounce all the steel types are gone.
Well That's My Team :D