Alright, I was bored one day, and decided to make a stall team, mainly because i haven't ever tried to make one. I spent a few hours negotiating on team building with a friend on another forum. My results with the team have been somewhat mixed, and I've lost the majority of games I've played with it. And so that's why I have to turned to you good people here at RMT.
My team at a glance:
My team at a glance:
TEAM BUILDING PROCESS
Alright, so I thought about who would make a good lead with Stealth Rock support, while simultaneously contributing as a great Stalling pokemon to support the team. The first thing i thought of was Bronzong.
Next I was thinking of somebody who could provide toxic spikes support, and be bulky enough to take a few hits. I thought of Roserade, but I decided that Tentacruel would be better for the job.
Next I needed a Phazer, so Baton Pass teams are more manageable, but I still needed some good bulk. Suicune fits the job, and can also be a boosting sweeper in a pinch.
((Uh-oh, I have two bulky waters now. Kinda not necessary, so I'm definitely up for suggestions here.))
Next I needed a spin blocker, and Rotom-A is arguably the best one out there.
Blissey. Blissey is arguably the best special wall in the game. She can stall out almost any special attacker to their demise. Sounds perfect for a team dedicated to such stall right?
Gliscor. Hmm...I honestly didn't think much about this last slot. All it really does for me is provide another switch in to any EQs headed at Tentacruel (whcih bronzong can already do) and provide some more physical bulk to my team. I'm definitely looking for suggestions here, as Gliscor is kinda weird for a stall team.
Bronzong @ Leftovers
EVs: 252 HP, 86 Atk, 80 Def, 92 SpD
IVs: 0 Spe
Sassy Nature
Ability: Levitate
Moves:
Stealth Rock
Earthquake
Gyro Ball
Light Screen.
Stealth Rock is key to any Stall team, and any team in general. Earthquake dents quite a lot of things, and has great type coverage. Gyro Ball doesn't have great type coverage, but hits hard on things that don't resist it. Light Screen is there instead of Explosion mainly because the ultimate goal of a stall team is to keep as many members alive as possible, and Light screen has saved my butt a few times before, even if it does last only a few turns. I'm considering making this bronzong a Duel Screen lead with Light Clay instead of Leftovers. Suggestions?
Tentacruel @ Leftovers
EVs: 252 HP, 120 Spe, 136 SpD
Calm Nature
Ability: Liquid Ooze
Moveset:
Toxic Spikes
Rapid Spin
Sludge Bomb
Surf
Toxic Spikes can come in handy for sure. I always try to keep Tentacruel alive as long as possible so if the likes of Pokes like Gengar and Roserade absorb them I can kill them off and come back into tentacruel (not a foolproof method I know). Rapid Spin is handy for getting rid of Spikes and SR to keep my team running strong. Surf and Sludge Bomb can do some damage to whatever I'm in against in a pinch.
Suicune @ Leftovers
EVs: 252 HP, 236 Def, 20 SpA
Bold nature.
Ability: Pressure
Moveset:
Surf
Calm Mind
Roar
Rest
Ah the good ol' water dog. Roar has saved my butt sooo many times. Roar just destroys ninjask leads and can ruin Baton Pass chains. Calm mind can help Suicune take a few hits and help surf do some unexpected damage. Rest can help me heal, but the two turns of sleep kinda sucks.
Rotom-h @ Choice Scarf
EVs: 252 HP, 252 SpD, 4 SpA
Timid Nature
Ability: Levitate
Moveset:
Thunderbolt
Shadow Ball
Overheat
Trick
Premise is simple here. Switch into a Rapid SPinner, trick the scarf, and proceed to stall/and or do some damage with T-bolt, Shadow Ball and overheat. Between those three moves I get superb coverage of the OU tier. This moveset works fine, but I'm looking into other ones. Once again, suggestions are taken.
Blissey @ Leftovers
EVs: 252 Def, 80 SpA, 176 SpD
Calm Nature
Ability: Natural Cure
Moveset:
Wish
Protect
Flamethrower
Toxic
Ah Blissey. Since my team doesn't really have a reliable recovery source (well except maybe Suicune and Gliscor but...) Wish support is a must. WIsh and Protect can create what seems like endless stall to special attackers. Flamethrower can hurt some fire types and Toxic is there since I don't always get the chance to set up Toxic spikes with tentacruel.
EDIT:
Skarmory (Was Gliscor) ((Moveset, EVs, courtesy of TheFourthChaser))
Skarmory@Shed Shell
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
Impish Nature
-Spikes
-Brave Bird
-Roost
-Whirlwind
Skarmory fills half of the "Skarmbliss" combo, and can be frightening. Stall teams rely greatly on residual damage, and If i'm able to get SR, Spikes, and Toxic Spikes up, I proceed to Whirlwind them away and wreak havoc on the other team, while simultaneously scouting out the other teams, and if I Roar into something, like say, a special attacker I can easily switch in to blissey and take the hit. Roost Helps me get some health back from Brave Bird, and/or damage he's taken in battle. I run Shed Shell because Magnezone scares the crap out of me.
And With that, I bid you people farewell. Thanks in advance for helping my team out.
Next I was thinking of somebody who could provide toxic spikes support, and be bulky enough to take a few hits. I thought of Roserade, but I decided that Tentacruel would be better for the job.
Next I needed a Phazer, so Baton Pass teams are more manageable, but I still needed some good bulk. Suicune fits the job, and can also be a boosting sweeper in a pinch.
((Uh-oh, I have two bulky waters now. Kinda not necessary, so I'm definitely up for suggestions here.))
Next I needed a spin blocker, and Rotom-A is arguably the best one out there.
Blissey. Blissey is arguably the best special wall in the game. She can stall out almost any special attacker to their demise. Sounds perfect for a team dedicated to such stall right?
Gliscor. Hmm...I honestly didn't think much about this last slot. All it really does for me is provide another switch in to any EQs headed at Tentacruel (whcih bronzong can already do) and provide some more physical bulk to my team. I'm definitely looking for suggestions here, as Gliscor is kinda weird for a stall team.
Movesets, EV spreads, and Natures.
Bronzong @ Leftovers
EVs: 252 HP, 86 Atk, 80 Def, 92 SpD
IVs: 0 Spe
Sassy Nature
Ability: Levitate
Moves:
Stealth Rock
Earthquake
Gyro Ball
Light Screen.
Stealth Rock is key to any Stall team, and any team in general. Earthquake dents quite a lot of things, and has great type coverage. Gyro Ball doesn't have great type coverage, but hits hard on things that don't resist it. Light Screen is there instead of Explosion mainly because the ultimate goal of a stall team is to keep as many members alive as possible, and Light screen has saved my butt a few times before, even if it does last only a few turns. I'm considering making this bronzong a Duel Screen lead with Light Clay instead of Leftovers. Suggestions?
Tentacruel @ Leftovers
EVs: 252 HP, 120 Spe, 136 SpD
Calm Nature
Ability: Liquid Ooze
Moveset:
Toxic Spikes
Rapid Spin
Sludge Bomb
Surf
Toxic Spikes can come in handy for sure. I always try to keep Tentacruel alive as long as possible so if the likes of Pokes like Gengar and Roserade absorb them I can kill them off and come back into tentacruel (not a foolproof method I know). Rapid Spin is handy for getting rid of Spikes and SR to keep my team running strong. Surf and Sludge Bomb can do some damage to whatever I'm in against in a pinch.
Suicune @ Leftovers
EVs: 252 HP, 236 Def, 20 SpA
Bold nature.
Ability: Pressure
Moveset:
Surf
Calm Mind
Roar
Rest
Ah the good ol' water dog. Roar has saved my butt sooo many times. Roar just destroys ninjask leads and can ruin Baton Pass chains. Calm mind can help Suicune take a few hits and help surf do some unexpected damage. Rest can help me heal, but the two turns of sleep kinda sucks.
Rotom-h @ Choice Scarf
EVs: 252 HP, 252 SpD, 4 SpA
Timid Nature
Ability: Levitate
Moveset:
Thunderbolt
Shadow Ball
Overheat
Trick
Premise is simple here. Switch into a Rapid SPinner, trick the scarf, and proceed to stall/and or do some damage with T-bolt, Shadow Ball and overheat. Between those three moves I get superb coverage of the OU tier. This moveset works fine, but I'm looking into other ones. Once again, suggestions are taken.
Blissey @ Leftovers
EVs: 252 Def, 80 SpA, 176 SpD
Calm Nature
Ability: Natural Cure
Moveset:
Wish
Protect
Flamethrower
Toxic
Ah Blissey. Since my team doesn't really have a reliable recovery source (well except maybe Suicune and Gliscor but...) Wish support is a must. WIsh and Protect can create what seems like endless stall to special attackers. Flamethrower can hurt some fire types and Toxic is there since I don't always get the chance to set up Toxic spikes with tentacruel.
EDIT:
Skarmory (Was Gliscor) ((Moveset, EVs, courtesy of TheFourthChaser))
Skarmory@Shed Shell
EVs: 252 HP / 64 Atk / 176 Def / 16 Spe
Impish Nature
-Spikes
-Brave Bird
-Roost
-Whirlwind
Skarmory fills half of the "Skarmbliss" combo, and can be frightening. Stall teams rely greatly on residual damage, and If i'm able to get SR, Spikes, and Toxic Spikes up, I proceed to Whirlwind them away and wreak havoc on the other team, while simultaneously scouting out the other teams, and if I Roar into something, like say, a special attacker I can easily switch in to blissey and take the hit. Roost Helps me get some health back from Brave Bird, and/or damage he's taken in battle. I run Shed Shell because Magnezone scares the crap out of me.
And With that, I bid you people farewell. Thanks in advance for helping my team out.