While I have experience with RMT's elsewhere, this is my first for Smogon. I've taken the liberty of choosing tasteful names to reflect the roles of each poke as well as my keen love of the character. The premise of this team is to ensure my ace sweeps to his heart's desire to which i've seen relatively good results. My team thus far:
Ultimecia (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Fire]
- Recover
- Dragon Pulse
While it may seem odd to name the Eon Dragon after the Witch who controls Time i find Latias' color scheme similar to Ultimecia's and the concept of dragons and sorceresses exotic. Rather bulky I've found after a few uses to be very reliable despite the additional ice weakness. I am having a bit of trouble with her as lead but other than that she is one of two welcome changes.
Golbez (Gliscor) (M) @ Toxic Orb
Trait: Hyper Cutter
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Protect
Ah Golbez, one of my favorites after playing Dissidia and a fitting name for this Flying Scorpion. With access to Poison Heal and Protect, my Golbez is able to set up with Sword Dance when someone tries to throw an EQ in Garland's way. Ice Fang is a reliable move i've used to pop a few balloons and weaken a few dragons so other prominent sweepers can switch in for the kill. Golbez also makes for a lovely staller to which i've used for.
Jecht (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 68 HP / 224 Atk / 216 SDef
Brave Nature (+Atk, -Spd)
- Bulk Up
- Mach Punch
- Drain Punch
- Payback
While he may not be armed with a blitzball, Jecht still packs a punch. And with his Guts and ability to endure to deliver a little Payback, Jecht has become a real Star Player of my team. I've found the use of Flame Orb to be a turn off especially against a Sand Team but with Leftovers Jecht can negate residual damage and be ready to plow Terrakion, Tyranitar and the occassional Reuniculus. One of the more frustrating counters i've dealt with when using Jecht is Gliscor but Golbez and Yuna usually send it running. (Somehow I laugh reading that last sentence)
Chocobo (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Stealth Rock
- Whirlwind
- Brave Bird
While I've had prior experience with Skarmory I never realized how it can be used as a reliable Landorus counter to which I didn't see my team was weak against. Another thing i like about it is how it can phaze away an opponent's hard work and hits as hard as a riled up chocobo using a nasty Choco Meteo. The use of Stealth Rock seems more valid than having Spikes, at least for now
Yuna (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Ah the High Summoner, perhaps my absolute favorite Final Fantasy character. And to find Starmie has so many similarities, i just doing back flips, especially after seeing how Rapid Spin is kinda like Yuna's Sending. Rather frail, yet is armed to the teeth and has incredible coverage with Hydro Pump and the ever popular BoltBeam, much like how Yuna would summon an Aeon to bulldoze a few fiends (Anima anyone? XD). Rapid Spin is a given considering the prominence of Entry Hazards and with the assistance of Terra's wish I can sweep a few more to my liking.
Kain (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage/Dragon Claw
- Fire Punch
- ExtremeSpeed
The centerpiece of my team. I like to think of my Dragonite like Kain after he defeats his Dark Doppleganger. A Dance here and there and a good punch or a swipe of the claw and my opponents fall like that. Extreme Speed I use as an overall coverage move and the occasional Revenge Kill though I usually leave that to Jecht.
So this is my team. Please comment and any assistance and criticism would be greatly appreciated.
Ultimecia (Latias) (F) @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Hidden Power [Fire]
- Recover
- Dragon Pulse
While it may seem odd to name the Eon Dragon after the Witch who controls Time i find Latias' color scheme similar to Ultimecia's and the concept of dragons and sorceresses exotic. Rather bulky I've found after a few uses to be very reliable despite the additional ice weakness. I am having a bit of trouble with her as lead but other than that she is one of two welcome changes.
Golbez (Gliscor) (M) @ Toxic Orb
Trait: Hyper Cutter
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Swords Dance
- Earthquake
- Ice Fang
- Protect
Ah Golbez, one of my favorites after playing Dissidia and a fitting name for this Flying Scorpion. With access to Poison Heal and Protect, my Golbez is able to set up with Sword Dance when someone tries to throw an EQ in Garland's way. Ice Fang is a reliable move i've used to pop a few balloons and weaken a few dragons so other prominent sweepers can switch in for the kill. Golbez also makes for a lovely staller to which i've used for.
Jecht (Conkeldurr) (M) @ Leftovers
Trait: Guts
EVs: 68 HP / 224 Atk / 216 SDef
Brave Nature (+Atk, -Spd)
- Bulk Up
- Mach Punch
- Drain Punch
- Payback
While he may not be armed with a blitzball, Jecht still packs a punch. And with his Guts and ability to endure to deliver a little Payback, Jecht has become a real Star Player of my team. I've found the use of Flame Orb to be a turn off especially against a Sand Team but with Leftovers Jecht can negate residual damage and be ready to plow Terrakion, Tyranitar and the occassional Reuniculus. One of the more frustrating counters i've dealt with when using Jecht is Gliscor but Golbez and Yuna usually send it running. (Somehow I laugh reading that last sentence)
Chocobo (Skarmory) (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Stealth Rock
- Whirlwind
- Brave Bird
While I've had prior experience with Skarmory I never realized how it can be used as a reliable Landorus counter to which I didn't see my team was weak against. Another thing i like about it is how it can phaze away an opponent's hard work and hits as hard as a riled up chocobo using a nasty Choco Meteo. The use of Stealth Rock seems more valid than having Spikes, at least for now
Yuna (Starmie) @ Life Orb
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Thunderbolt
- Ice Beam
- Rapid Spin
Ah the High Summoner, perhaps my absolute favorite Final Fantasy character. And to find Starmie has so many similarities, i just doing back flips, especially after seeing how Rapid Spin is kinda like Yuna's Sending. Rather frail, yet is armed to the teeth and has incredible coverage with Hydro Pump and the ever popular BoltBeam, much like how Yuna would summon an Aeon to bulldoze a few fiends (Anima anyone? XD). Rapid Spin is a given considering the prominence of Entry Hazards and with the assistance of Terra's wish I can sweep a few more to my liking.
Kain (Dragonite) (M) @ Lum Berry
Trait: Multiscale
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Dragon Dance
- Outrage/Dragon Claw
- Fire Punch
- ExtremeSpeed
The centerpiece of my team. I like to think of my Dragonite like Kain after he defeats his Dark Doppleganger. A Dance here and there and a good punch or a swipe of the claw and my opponents fall like that. Extreme Speed I use as an overall coverage move and the occasional Revenge Kill though I usually leave that to Jecht.
So this is my team. Please comment and any assistance and criticism would be greatly appreciated.