So wassup guys. I'm making a couple of teams and doulbe checking them but I'm still worried whether I need major time fixing or not. so.....
Rain Dance electrode@ Damp rock (Static)
248 spd/ 252sp.att./ 10sp.def.
Hasty Nature(Def-, Spd.+)
- Rain Dance
- Thunder
- Hidden Power Water
- Taunt
This is a typical rain dance setup as most of u know; however, I switched explosion for HP water because explosion hasn't gotten me any kills.Thunder and HP water work well w/this set if I want to dealmassive damage and surprise an incoming ground, water, or rock type taunt is there to prevent setup.
Baton Pass Drifblim@ Shell Bell (Unburden)
56 HP/252 sp.att./200 spd.
Timid(att. -, spd.+)
- Shadow Ball
- Substitute
- Calm mind
- Baton Pass
This is probably where Ihave problemsbecause I think this pokemon Hinders this team in a sense. The point of this set is to baton pass at least a sub so when it baton passes it can let the next pokemon come in safely. shadow ball is there just in case it has been taunted. calm mind helps for certain pokes on my team.
DuckTuck@ leftovers (Rain Dish)
48 HP/156 Def./156 Sp.Att/252 Sp.Def.
Bold(att.-, Def +)
-Leech Seed
- Ice Beam
- Surf
- Toxic
This is my mixed wall that can deal lots of damage on a non-grass pokemon;after being baton passed certain things it can become a beast and is almost impossible to stop. toxic is for the water pokemon that comein and wall this set. Ice Beam is for better coverage.I like this set and don't wanna change it. I wanted this set to abuse the useofRain Dish rather than Swift Swim.
MagiCroak@ Expert Belt (Dry Skin)
40 Att./252 Sp. Att/216 Spd.
Hasty(Def -,Spd +)
- Vaccum Wave
- Nasty Plot
- Dark Pulse
- Focus Punch
This set is to confuse opponents to see what they will do. Focus Punch is used While behind a Sub. Vaccum Wave is for priority while Nasty Plot is used when th opponent switches their poke out. Dark Pulse is for opposing psychics and possible flinch.
Baon Passing Gorebyss@ Damp Rock (Swift Swim)
252 HP/ 226 Def./ 32 Spd.
Bold(Att -, Def +)
- Baton Pass
- Rain Dance
- Iron Defense
- Aqua Ring
This is another pokemon I'm thinking of but in terms of canging the set alittl because it is vunlerable to taunt. It is agreat Physical wall and is an ok rain dancer. Aqua Ring is for baton Passing it to Ludidcolo to be more of a tank along with the increase defense. if anyone has a suggestion on this set please tell me.
Ragezel@ Life Orb (Swift Swim)
56 HP/252 Att./ 200 Spd
Adament(Sp.Att. -, Att.+)
- Waterfall
- Brick Break
- Ice Punch
- Payback/Pursuit
This is pretty self-explanatory. It goes in and attacks. Waterfall is for stab and flinch rate, Ice Punch dealswith grass types that give it problems, Brick Break is for damage on steel-type pokes, and Payback os for the ghost types that give it problems. Pursuit is useful for a switch out but I generally use Payback.
I wasthinking of switching Mahile for Driflim because Ludicolo can take earthquake like a beast and it is not much of a problem giving it Iron Defense and giving Gorebyss an attack to fight back. If u guys have any suggestion please let me know.
Rain Dance electrode@ Damp rock (Static)
248 spd/ 252sp.att./ 10sp.def.
Hasty Nature(Def-, Spd.+)
- Rain Dance
- Thunder
- Hidden Power Water
- Taunt
This is a typical rain dance setup as most of u know; however, I switched explosion for HP water because explosion hasn't gotten me any kills.Thunder and HP water work well w/this set if I want to dealmassive damage and surprise an incoming ground, water, or rock type taunt is there to prevent setup.
Baton Pass Drifblim@ Shell Bell (Unburden)
56 HP/252 sp.att./200 spd.
Timid(att. -, spd.+)
- Shadow Ball
- Substitute
- Calm mind
- Baton Pass
This is probably where Ihave problemsbecause I think this pokemon Hinders this team in a sense. The point of this set is to baton pass at least a sub so when it baton passes it can let the next pokemon come in safely. shadow ball is there just in case it has been taunted. calm mind helps for certain pokes on my team.
DuckTuck@ leftovers (Rain Dish)
48 HP/156 Def./156 Sp.Att/252 Sp.Def.
Bold(att.-, Def +)
-Leech Seed
- Ice Beam
- Surf
- Toxic
This is my mixed wall that can deal lots of damage on a non-grass pokemon;after being baton passed certain things it can become a beast and is almost impossible to stop. toxic is for the water pokemon that comein and wall this set. Ice Beam is for better coverage.I like this set and don't wanna change it. I wanted this set to abuse the useofRain Dish rather than Swift Swim.
MagiCroak@ Expert Belt (Dry Skin)
40 Att./252 Sp. Att/216 Spd.
Hasty(Def -,Spd +)
- Vaccum Wave
- Nasty Plot
- Dark Pulse
- Focus Punch
This set is to confuse opponents to see what they will do. Focus Punch is used While behind a Sub. Vaccum Wave is for priority while Nasty Plot is used when th opponent switches their poke out. Dark Pulse is for opposing psychics and possible flinch.
Baon Passing Gorebyss@ Damp Rock (Swift Swim)
252 HP/ 226 Def./ 32 Spd.
Bold(Att -, Def +)
- Baton Pass
- Rain Dance
- Iron Defense
- Aqua Ring
This is another pokemon I'm thinking of but in terms of canging the set alittl because it is vunlerable to taunt. It is agreat Physical wall and is an ok rain dancer. Aqua Ring is for baton Passing it to Ludidcolo to be more of a tank along with the increase defense. if anyone has a suggestion on this set please tell me.
Ragezel@ Life Orb (Swift Swim)
56 HP/252 Att./ 200 Spd
Adament(Sp.Att. -, Att.+)
- Waterfall
- Brick Break
- Ice Punch
- Payback/Pursuit
This is pretty self-explanatory. It goes in and attacks. Waterfall is for stab and flinch rate, Ice Punch dealswith grass types that give it problems, Brick Break is for damage on steel-type pokes, and Payback os for the ghost types that give it problems. Pursuit is useful for a switch out but I generally use Payback.
I wasthinking of switching Mahile for Driflim because Ludicolo can take earthquake like a beast and it is not much of a problem giving it Iron Defense and giving Gorebyss an attack to fight back. If u guys have any suggestion please let me know.