Pikachu315111
Ranting & Raving!
jordanthejq12:
Throughout the game we're constantly reminded how the player character is somewhat of a Pokemon prodigy. Other NPCs talk about the difficulties of training their Pokemon which gives the sense they had their Pokemon for a longer time than you had yours... yet they only have trained a few Pokemon and they're at levels your Pokemon have probably either reached or surpassed. The Gym trainers have dedicated themselves to training under the guidance of the Gym Leader which you moments later defeat. Important NPCs note you're a special trainer. You're the only person in the world that's capable of stopping the villain team's plan. And finally you defeat the Elite Four and Champion, the strongest trainers in the region, and yourself become Champion. And after that you're later invited to an exclusive battle location where you can challenge in special battles but you're capable of winning there as well and win all the trophies there.
So what was the point of me saying all that? Basically this ability to form a "bond" with any Pokemon we get to Mega Evolve is an informed ability, we don't have to do anything to use it because we're the player. And that's for gameplay purposes, if us and a few other trainers are "special" and able to form a strong bond with our Pokemon than it makes Mega Evolutions special when they happen. The other trainers who can Mega Evolve also have this implied bond, and being it seems just to be this natural charisma or passion it explains why even the villain bosses can use it (and their admins). Actually if anything ORAS sort of throws out this idea with the Admins and Elite Four being able to Mega Evolve, apparently all they needed was a Key Stone (which I'll get into). Also, going back to game design, it's thought that players want to use Mega Evolutions as soon as they get it (which we do) and if there's an additional requirement players would get annoyed which would decrease their enjoyment value. Thus to now have other trainers Mega Evolving all over the place they needed a reason why any trainer just can't Mega Evolve.
... Except they did. Honestly I feel the whole "you need to have a strong bond" is a bit Tauros Mulch as it seems like it's just needing a Key Stone. And being Key Stones are rare had they used that at an angle they could ignore having this vague "bond" concept. Now of course they would have some sort of "bond" concept going on like "you and you're Pokemon need to be in sync when battling". Though at least there's some reason to that as, since we're a prodigy, random NPCs just use Pokemon and have them do attacks on a whim while the player is able to strategize and select attacks they know will be the most effective (or even switch out a Pokemon which NPCs don't do). I guess you could also say that's the bond they're talking about in the games, the bond of your Pokemon 100% trusting you to make the right decision in battle, though once again you didn't have to do anything to get that trust.
Throughout the game we're constantly reminded how the player character is somewhat of a Pokemon prodigy. Other NPCs talk about the difficulties of training their Pokemon which gives the sense they had their Pokemon for a longer time than you had yours... yet they only have trained a few Pokemon and they're at levels your Pokemon have probably either reached or surpassed. The Gym trainers have dedicated themselves to training under the guidance of the Gym Leader which you moments later defeat. Important NPCs note you're a special trainer. You're the only person in the world that's capable of stopping the villain team's plan. And finally you defeat the Elite Four and Champion, the strongest trainers in the region, and yourself become Champion. And after that you're later invited to an exclusive battle location where you can challenge in special battles but you're capable of winning there as well and win all the trophies there.
So what was the point of me saying all that? Basically this ability to form a "bond" with any Pokemon we get to Mega Evolve is an informed ability, we don't have to do anything to use it because we're the player. And that's for gameplay purposes, if us and a few other trainers are "special" and able to form a strong bond with our Pokemon than it makes Mega Evolutions special when they happen. The other trainers who can Mega Evolve also have this implied bond, and being it seems just to be this natural charisma or passion it explains why even the villain bosses can use it (and their admins). Actually if anything ORAS sort of throws out this idea with the Admins and Elite Four being able to Mega Evolve, apparently all they needed was a Key Stone (which I'll get into). Also, going back to game design, it's thought that players want to use Mega Evolutions as soon as they get it (which we do) and if there's an additional requirement players would get annoyed which would decrease their enjoyment value. Thus to now have other trainers Mega Evolving all over the place they needed a reason why any trainer just can't Mega Evolve.
... Except they did. Honestly I feel the whole "you need to have a strong bond" is a bit Tauros Mulch as it seems like it's just needing a Key Stone. And being Key Stones are rare had they used that at an angle they could ignore having this vague "bond" concept. Now of course they would have some sort of "bond" concept going on like "you and you're Pokemon need to be in sync when battling". Though at least there's some reason to that as, since we're a prodigy, random NPCs just use Pokemon and have them do attacks on a whim while the player is able to strategize and select attacks they know will be the most effective (or even switch out a Pokemon which NPCs don't do). I guess you could also say that's the bond they're talking about in the games, the bond of your Pokemon 100% trusting you to make the right decision in battle, though once again you didn't have to do anything to get that trust.