Frosty
=_=
Yo hallo people.
So we had some weeks of inner discussion and personal johning from me and we came up with the following set of rules:
Our proposal is that this replaces the core sub rules and we add the extra fluff we have (aka Sub classes, KO Subs, Anti-Pedant Rule, Substitution interaction and pushing back subs and recent Anti-Loop rules)
This is the result of 5 people thinking. Since our community is kinda larger than that, we are now opening this for discussion and possible changes before booth. Thoughts?
This will stay open for 5 days assuming no discussion (don't do that to me). If discussion then...the sky is the limit?
So we had some weeks of inner discussion and personal johning from me and we came up with the following set of rules:
- A substitution is made of a "Trigger" and a "Result"
- Substitutions either activate, or they don't.
- The result of a Substitute's "activation" can be changed by instance, but the trigger never changes.
- Substitutions activate whenever the trigger's conditions are met, and the result of that activation is legally usable.
- All clauses of a substitution's trigger must narrow it's scope.
- Substitutions based on knowing something can only trigger after that thing is known. (e.g if the opponent crits a2 then counter that action is legal if you were already going to move second a2, but illegal otherwise). (If you know something, your Pokemon knows it). Attack clauses activate based on what would currently be used according to the main order set.
- Player 1 can substitute for Attacks, Chance, and KOs. Player 2 can substitute for Chance and KOs.
- All clauses can be appended by 'NOT'.
- If a substitution causes an infinite loop, then it is ignored. If two or more substitutions would cause an infinite loop, ignore the substitution made by the player who ordered later. If the substitutions were ordered at the same time (Either a single player ordering, or in brawl orders where all player orders are treated as simultaneous), then both are deemed illegal.
- If, ordering second, your substitution would cause the Trigger of an opponent's substitution which has already legally activated to no longer have it's unknown conditions met (Such as 'AND NOT Encore next action), then it is ignored.
- In each sub, each action (Action 1, Action 2, Prior action, etc.) can only have one attack clause per Pokémon Out.
Our proposal is that this replaces the core sub rules and we add the extra fluff we have (aka Sub classes, KO Subs, Anti-Pedant Rule, Substitution interaction and pushing back subs and recent Anti-Loop rules)
This is the result of 5 people thinking. Since our community is kinda larger than that, we are now opening this for discussion and possible changes before booth. Thoughts?
This will stay open for 5 days assuming no discussion (don't do that to me). If discussion then...the sky is the limit?