Hi guys, I haven't posted a team in a while. After returning from a vacation from PO, I found my sun team was losing all the time (had gotten to 216 on the PO server), because the teams were far more varied and original than when I'd made the team, guess the metagame evolved or something. So, I set on my quest to make a new team that can get me to a decent position, and I made many teams, but none of them worked... until I made this one! I haven't played it much yet, but so far I got to rank 2000 something, which is good considering I started at 20000, and my other teams were even below that.
Team Building History:
Closer Look
Scizor (M) @ Choice Band
Trait: Technician
EVs: 152 HP / 252 Atk / 104 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Quick Attack
- Bullet Punch
- Pursuit
Haven't used it yet. For now I'll try it as a scout, then wall breaker and revenge killer with priority. If I see it fit, I'll test a SD variant.
I have nothing on this spot, because no pokemon does what I need. I'm trying different things and when I settle down with something, I'll update this pokemon slot.
Crustle
Crustle (M) @ Mental Herb
Trait: Sturdy
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Spikes
- Stone Edge
- X-Scissor
My SR lead. So far I never used Mental Herb, but it's supposed to act as a counter to Taunt. This guy can set a layer of rocks with ease, since I have both the Herb and Sturdy, but also packs a punch in case I see attacking as a better option. Since many leads are flying, psychic and grass, Crustle's STABs put him in a favorable position most of the time.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 60 Atk / 196 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Hidden Power [Ice]
- Overheat
- U-turn
This is the first time I use a mixed set on Infernape. I don't like the fact that it sometimes lacks the sheer power to OHKO or 2HKO some pokemon I used to with my pure physical set (and even more when compared to the Sun CB set I used to run), but that's usually not a problem since most of the time I hit a frail, weakened, or weak to my attack pokemon. The move I like the most on this set is HP Ice. It really destroys dragons and grounds, especially when they're part flying. The surprise factor of this move is incredible, and even when it doesn't come as a surprise it still is devastating. So far I love this set, it's an excellent revenge killer and can easily finish off weakened pokemon.
After some testing, I found ScarfApe is even better than expected, since most faster pokemon are very frail (ie Gengar, Weavile) and upon seeing him stay, thinking they'll strike first, only to be destroyed. This gives me a great advantage because I'm able to take away a part of my opponent's team for free, leaving them with less options than before.
Virizion @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Copypasted from my sun team, it's still as amazing as it used to be. If Starmie meets a Chansey/Blissey, I instantly switch to Virizion (unless they're weakened and I can finish them off with Psyshock), who can absorb any status, and OHKO or force a switch with Close Combat, which I take advantage of by using SD. Many times they throw a flying pokemon like Salamence afterwards, only to be wrecked by the unexpected Stone Edge.
Changes considered: None.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Psyshock
- Ice Beam
- Thunderbolt
Starmie pairs up very well with my other pokemon, but most notably Infernape and Hydreigon. This set ruins any Gengar who tries to troll Infernape, and any bulkier ghost types are dealt with the three-headed beast. The bolt-beam combo it gets access to, plus a physically-hitting STAB for special walls and fighting pokemon, backed by LO, sure make Starmie a big threat. It's extremely fast, too, sitting at base 115 speed. Very few pokemon don't fear Starmie, and those who don't are dealt by either Infernape, Hydreigon, Virizion, or Durant. A very important part of the team, indeed.
Changes considered: None, really. I could run Recover, but with Starmie's less-than-stellar defenses, it's kinda pointless and I'd need Leftovers instead of Life Orb, so I'd both have one less attacking option, and also my attack power would be severely lowered. Not worth it IMO.
Hydreigon (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Dark Pulse
- Draco Meteor
- Flamethrower
- Focus Blast
I tried Hydreigon a few times and it just didn't work. However, I allways wanted him to be a sweeper when it's more of a tank/wallbreaker, and the "Fable" RMT taught me how to use it properly. It works like a charm (except when Focus Miss misses), and many players tend to think of it as a scarfer, so when they use Protect I repeat the move to give them the false security that I am running scarf, so that they send a pokemon weak to my other moves that can either check or set up on Hydreigon, only for them to be owned by said attack later, and winning me 1/6th of the match in a turn. Now I'm starting to love this guy.
Changes considered: None, really.
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 200 Def / 56 SDef
Careful Nature (+SDef, -SAtk)
- Spikes/Stealth Rock
- Roost
- Whirlwind
- Stealth Rock/ Brave Bird
Now that I used Skarmory for the first time, I ask myself: Why didn't I use it before? It always happens to me that I use a pokemon that usually gives me trouble and seems unstoppable, then it sucks. This is the opposite thing, I'd never had too much trouble facing Skarm, but it's a bliss to have it around. Whenever I'm in a tough situation, I can fall back on Skarmory so that I can reorganize myself and either stop a threat by walling it, strike back with another pokemon, or phaze a set up sweeper. I find Skarmory to be a very trustworthy pokemon. I still haven't decided on the moveset, so that's why the slashes. It also depends on who's my first pokemon, so I'll have to wait 'till I settle with one.
Durant
Durant (M) @ Wide Lens
Trait: Hustle
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- X-Scissor
- Iron Head
- Stone Edge
- Hone Claws
This little bug is deadly with Hustle, and it's speed plus Iron Head's flinch rate make it even worse. You may think Wide Lens and Hone Claws is a bit redundant, but Durant, with its frailness, doesn't usually have much time to set-up and is sometimes used to revenge, so in order for me not to have to cross my fingers for its moves not to miss, I'm running both items. It's poison immunity, dragon resistance, and the abilty to hit hard make it pretty useful. However, it's the less vital part of the team (bar Crustle once it's set up hazard), so when I have to sac someone, I usually go with Durant.
Thanks a lot for reading, and even more thanks if you rate and suggest changes! I usually take more time to experiment with different possibilities, but I'm not sure of what to change, and I fear that I may start losing a lot with a bad change. If you want me to, I can make a threat list tomorrow.
Team Building History:
I wanted pokemon that could cover their weaknesses well for a core. I started with Infernape, then Starmie, and the Virizion, and at that point I noticed I had a nice WFG core in my hands: A fast offensive pokemon one.
Next, I wanted a single pokemon that could rely on all of these, and cover their weaknesses aswell. Since I already had 3 really fast pokemon, I could use a slower and more powerful one, and then Hydreigon came to my mind.
Something I don't pay attention to, but that's actually really important, is Stealth Rock. It helps turn 2HKOs in OHKOs for pokemon like Infernape, and is a general aid. So I had to choose between Forretress and Crustle, among other options, but most notably those two. I picked Crustle.
The final slot was a filler, since I didn't know exactly what to add. I wanted yet another hard hitter, and I need a steel, so why not Durant? It's wickedly fast and with Hustle it's devastating, at least on paper, so I decided to see if that was true.
I noticed Crustle wasn't very useful after it's set up Stealth Rock, and Durant isn't very reliable and is also very frail, so I replaced it with Skarmory, and as for Cruste, I tried Rhyperior and Swampert, not to much success. I'm currently testing Scizor as an offensive pokemon, and leaving Stealth Rock to Skarmory.
Next, I wanted a single pokemon that could rely on all of these, and cover their weaknesses aswell. Since I already had 3 really fast pokemon, I could use a slower and more powerful one, and then Hydreigon came to my mind.
Something I don't pay attention to, but that's actually really important, is Stealth Rock. It helps turn 2HKOs in OHKOs for pokemon like Infernape, and is a general aid. So I had to choose between Forretress and Crustle, among other options, but most notably those two. I picked Crustle.
The final slot was a filler, since I didn't know exactly what to add. I wanted yet another hard hitter, and I need a steel, so why not Durant? It's wickedly fast and with Hustle it's devastating, at least on paper, so I decided to see if that was true.
I noticed Crustle wasn't very useful after it's set up Stealth Rock, and Durant isn't very reliable and is also very frail, so I replaced it with Skarmory, and as for Cruste, I tried Rhyperior and Swampert, not to much success. I'm currently testing Scizor as an offensive pokemon, and leaving Stealth Rock to Skarmory.
Closer Look
Trait: Technician
EVs: 152 HP / 252 Atk / 104 SDef
Adamant Nature (+Atk, -SAtk)
- U-turn
- Quick Attack
- Bullet Punch
- Pursuit
Haven't used it yet. For now I'll try it as a scout, then wall breaker and revenge killer with priority. If I see it fit, I'll test a SD variant.
I have nothing on this spot, because no pokemon does what I need. I'm trying different things and when I settle down with something, I'll update this pokemon slot.
Crustle
Crustle (M) @ Mental Herb
Trait: Sturdy
EVs: 196 HP / 252 Atk / 60 Spd
Adamant Nature (+Atk, -SAtk)
- Stealth Rock
- Spikes
- Stone Edge
- X-Scissor
My SR lead. So far I never used Mental Herb, but it's supposed to act as a counter to Taunt. This guy can set a layer of rocks with ease, since I have both the Herb and Sturdy, but also packs a punch in case I see attacking as a better option. Since many leads are flying, psychic and grass, Crustle's STABs put him in a favorable position most of the time.
Infernape (M) @ Choice Scarf
Trait: Blaze
EVs: 60 Atk / 196 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Close Combat
- Hidden Power [Ice]
- Overheat
- U-turn
This is the first time I use a mixed set on Infernape. I don't like the fact that it sometimes lacks the sheer power to OHKO or 2HKO some pokemon I used to with my pure physical set (and even more when compared to the Sun CB set I used to run), but that's usually not a problem since most of the time I hit a frail, weakened, or weak to my attack pokemon. The move I like the most on this set is HP Ice. It really destroys dragons and grounds, especially when they're part flying. The surprise factor of this move is incredible, and even when it doesn't come as a surprise it still is devastating. So far I love this set, it's an excellent revenge killer and can easily finish off weakened pokemon.
After some testing, I found ScarfApe is even better than expected, since most faster pokemon are very frail (ie Gengar, Weavile) and upon seeing him stay, thinking they'll strike first, only to be destroyed. This gives me a great advantage because I'm able to take away a part of my opponent's team for free, leaving them with less options than before.
Virizion @ Lum Berry
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Copypasted from my sun team, it's still as amazing as it used to be. If Starmie meets a Chansey/Blissey, I instantly switch to Virizion (unless they're weakened and I can finish them off with Psyshock), who can absorb any status, and OHKO or force a switch with Close Combat, which I take advantage of by using SD. Many times they throw a flying pokemon like Salamence afterwards, only to be wrecked by the unexpected Stone Edge.
Changes considered: None.
Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Surf
- Psyshock
- Ice Beam
- Thunderbolt
Starmie pairs up very well with my other pokemon, but most notably Infernape and Hydreigon. This set ruins any Gengar who tries to troll Infernape, and any bulkier ghost types are dealt with the three-headed beast. The bolt-beam combo it gets access to, plus a physically-hitting STAB for special walls and fighting pokemon, backed by LO, sure make Starmie a big threat. It's extremely fast, too, sitting at base 115 speed. Very few pokemon don't fear Starmie, and those who don't are dealt by either Infernape, Hydreigon, Virizion, or Durant. A very important part of the team, indeed.
Changes considered: None, really. I could run Recover, but with Starmie's less-than-stellar defenses, it's kinda pointless and I'd need Leftovers instead of Life Orb, so I'd both have one less attacking option, and also my attack power would be severely lowered. Not worth it IMO.
Hydreigon (M) @ Expert Belt
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Dark Pulse
- Draco Meteor
- Flamethrower
- Focus Blast
I tried Hydreigon a few times and it just didn't work. However, I allways wanted him to be a sweeper when it's more of a tank/wallbreaker, and the "Fable" RMT taught me how to use it properly. It works like a charm (except when Focus Miss misses), and many players tend to think of it as a scarfer, so when they use Protect I repeat the move to give them the false security that I am running scarf, so that they send a pokemon weak to my other moves that can either check or set up on Hydreigon, only for them to be owned by said attack later, and winning me 1/6th of the match in a turn. Now I'm starting to love this guy.
Changes considered: None, really.
Skarmory (M) @ Shed Shell
Trait: Sturdy
EVs: 252 HP / 200 Def / 56 SDef
Careful Nature (+SDef, -SAtk)
- Spikes/Stealth Rock
- Roost
- Whirlwind
- Stealth Rock/ Brave Bird
Now that I used Skarmory for the first time, I ask myself: Why didn't I use it before? It always happens to me that I use a pokemon that usually gives me trouble and seems unstoppable, then it sucks. This is the opposite thing, I'd never had too much trouble facing Skarm, but it's a bliss to have it around. Whenever I'm in a tough situation, I can fall back on Skarmory so that I can reorganize myself and either stop a threat by walling it, strike back with another pokemon, or phaze a set up sweeper. I find Skarmory to be a very trustworthy pokemon. I still haven't decided on the moveset, so that's why the slashes. It also depends on who's my first pokemon, so I'll have to wait 'till I settle with one.
Durant
Durant (M) @ Wide Lens
Trait: Hustle
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- X-Scissor
- Iron Head
- Stone Edge
- Hone Claws
This little bug is deadly with Hustle, and it's speed plus Iron Head's flinch rate make it even worse. You may think Wide Lens and Hone Claws is a bit redundant, but Durant, with its frailness, doesn't usually have much time to set-up and is sometimes used to revenge, so in order for me not to have to cross my fingers for its moves not to miss, I'm running both items. It's poison immunity, dragon resistance, and the abilty to hit hard make it pretty useful. However, it's the less vital part of the team (bar Crustle once it's set up hazard), so when I have to sac someone, I usually go with Durant.
Thanks a lot for reading, and even more thanks if you rate and suggest changes! I usually take more time to experiment with different possibilities, but I'm not sure of what to change, and I fear that I may start losing a lot with a bad change. If you want me to, I can make a threat list tomorrow.