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Junior hits the field and almost immediately digs underground! However, despite his exhaustion and wounds, Steeler manages to punish him for it, using an Earthquake to deal massive damage to the Gible while he's underground! However, the Dig attack does enough to finish off Steeler! Now the sides are even, and as Typhloterra chooses his last Pokemon, the stage is set for the ending to this match!
Aron(*) [Steeler] (Male)
HP: KO
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 2
SpD: Rank 2
Spe: 26 (-)
Energy: KO
Ability: Rock Head
My flavor's gonna suck because I'm tired but whatever.
Junior, hit that fuzzy bastard (no offense Typhloterra) with a Super Effective Rock Slide. Then, use Sandstorm to do some residual damage and up your evasion. Finally, go for some para hax with Body Slam.
You can command it to do either. You can tell it to just use fly and it will come down at the end of the current action, or you can tell it to wait up there until the next action
For future reference, when using Double Team you usually specify the number of clones you want to make; the more clones, the harder you are to hit but the more energy it takes, with a maximum of 5 clones. The default is 2 clones, so that's what I went with here.
Fuzz Face quickly comes in to avenge her teammate! However, she sees that Junior has some bad intentions for her and flies up just in time to make his Rock Slidemiss before coming back down to connect with her Fly attack! Then she uses Double Team to make 2 clones of herself! However, Junior also makes himself more evasive by calling a Sandstorm to scour the arena! Fuzz Face flies up again, and again dodges an attack; this time it's Junior's Body Slam that misses! And despite the sandstorm making it difficult to find Junior, she still manages to hit him with the Fly attack, giving her a pretty big advantage!
Action 1:
Fuzz Face flew up high
Junior used Rock Slide -> Missed, 6 energy
Fuzz Face used Fly
-> RNG roll to hit (1-9500 to hit) -> 599 (hit)
-> RNG roll to crit (1-625 to crit) -> 9334 (no crit)
9[BP] + 3[STAB] - 1.5[Stat Dif.] = 10.5, rounded to 11 damage, 10 energy
Action 2:
Fuzz Face used Double Team (2 clones) -> 7 energy, 2 clones created
Junior used Sandstorm -> 9 energy, Sandstorm for 4 rounds
Fuzz Face -> 2 damage from sandstorm
Action 3:
Fuzz Face flew up
Junior used Body Slam -> Missed, 6.67, rounded to 7 energy
Fuzz Face used Fly
-> RNG roll to hit (1-7600 to hit) -> 2539 (hit)
-> RNG roll to crit (1-625 to crit) -> 2353 (no crit)
9[BP] + 3[STAB] - 1.5[Stat Dif.] = 10.5, rounded to 11 damage, 10 energy
Great job, Fuzz Face. Let's keep it going with a Fly. Then use Double Team and make another 2 Clones of yourself. Then use another Fly. If Junoir uses Dig, then stay in the air and come down the next action.
Fly~Double-Team (2 Clones)~Fly
If Junoir uses Dig on the 1st or 3rd actions, then stay in the air until the next action.
Dig -> Come up and Attack -> Rock Slide
I Dig and stay underground as he stays in the air. According to his sub, he'll come down while I'm still underground and then i'll hit him.
Suddenly we have a battle of evasive actions on our hands! As Fuzz Face flies up, Junior similarly digs down! Neither decides to return to the battlefield that action, and Fuzz Face is the first to return on the next, missing her Fly! However, Junior is unable to capitalize as his Dighas no effect! Then Fuzz Face flies up again, and this time Junior misses with Rock Slide, but in the whirling sandstorm Fuzz Face also misses with her Fly!
Action 1:
Fuzz Face flew up high, 6 energy for deferring hit
Junior dug down, 6 energy for deferring hit
Fuzz Face -> 2 damage from sandstorm
Action 2:
Fuzz Face used Fly -> Missed, 10 energy
Junior used Dig -> Had no effect, 9 energy
Fuzz Face -> 2 damage from sandstorm
Action 3:
Fuzz Face flew up
Junior used Rock Slide -> Missed, 6 energy
Fuzz Face used Fly
-> RNG roll to hit (1-7600 to hit) -> 9956 (miss)
Missed, 10 energy
Sorry, I never noticed your question. Flying types are immune to all Ground type moves, not just seismic ones. It even says so in their STAB description :/ I'll have this reffed sometime tomorrow (well later today since it's past midnight but w/e) but I figured I'd answer that now.
Continuing to go through the motions, Fuzz Face flies up while Junior misses with his Rock Slide, but then Fuzz Face misses his Fly as well! Then Fuzz Face decides that 2 clones is 2 clones too few, and makes 2 more clones with Double Team! And not a moment too soon as Junior tries to deny his Fly abuse with a Scary Face only to find himself staring a clone into oblivion! Then back to the old ways: Fuzz Face flies up, Junior misses with Rock Slide, and Fuzz Face comes back down with Fly. But this time the Swablu manages to find the Gible in the raging sandstorm and hits!
Action 1:
Fuzz Face flew up
Junior used Rock Slide -> Missed, 6 + 4[Consecutive move use] = 10 energy
Fuzz Face used Fly
-> RNG roll to hit (1-7600 to hit) -> 9083 (miss)
Missed, 10 + 4[Consecutive move use] = 14 energy
Fuzz Face -> 2 damage from sandstorm
Action 2:
Fuzz Face used Double Team -> 7 energy, two clones created
Junior used Scary Face
-> RNG roll to hit correct Pokemon (1-2000 to hit Fuzz Face) -> 2181 (hit clone)
Hit clone, 6 energy, clone destroyed
Fuzz Face -> 2 damage from sandstorm
Action 3:
Fuzz Face flew up
Junior used Rock Slide -> Missed, 6 energy
Fuzz Face used Fly
-> RNG roll to hit (1-7600 to hit) -> 1857 (hit)
-> RNG roll to crit (1-625 to crit) -> 4154 (no crit)
9[BP] + 3[STAB] - 1.5[Stat Dif.] = 10.5, rounded to 11 damage, 10 energy
Woops. I forgot to do his yesterday. Anyways here it is.
Alright Fuzz Face. We're ahead so let's stay ahead. Start off with Singing to get Junoir to fall asleep. Then Fly up and prepare to attack. If Junoir uses Dig, then stay in the air and come down and attack him the action after Junoir comes out of the ground. Then Fly up again if he doesnt use dig at all.
Sing~Fly~Fly
If Junior uses Dig, then stay in the air and come down the action after Junior comes out of the ground.
Finally Fuzz Face tries a new tactic, and tries to lull her opponent to sleep with Sing! And incredibly, despite the sandstorm, it works and Junior is sent into a light sleep, so of course he sleeps through his action. Satisfied, Fuzz Face flies up again, but Junior wakes up pretty quickly and tries to Rock Slide, and as per usual misses since Fuzz Face is so high in the air. But this time when Fuzz Face comes back down in her Fly attack (which misses) her exhaustion is notable. Still, she dutifully flies up yet again, this time making a Body Slam from Junior miss, but this time when she comes down for Fly, even though she hits and even manages to score a critical hit, it is her body that falls to the ground, not Junior's. When the sandstorm finally clears, it becomes obvious: Fuzz Face has fainted from exhaustion, giving the win to typon77 and Junior!
Action 1:
Fuzz Face used Sing
-> RNG roll to hit (1-4400 to hit) -> 1373 (hit)
-> RNG roll for duration (1-6667 for 1 action, 6668-10000 for 2 actions) -> 3531 (1 action)
5 energy, Junior fell into a light sleep (1 action)
Junior slept (will wake next action)
Fuzz Face -> 2 damage from sandstorm
Action 2:
Fuzz Face flew up
Junior woke and used Rock Slide -> Missed, 6 energy
Fuzz Face used Fly
-> RNG roll to hit (1-7600 to hit) -> 9490 (miss)
Missed, 10 energy
Fuzz Face -> 2 damage from sandstorm
Action 3:
Fuzz Face flew up
Junior used Body Slam -> Missed, 6.67, rounded to 7 energy
Fuzz Face used Fly
-> RNG roll to hit (1-7600 to hit) -> 6347 (hit)
-> RNG roll to crit (1-625 to crit) -> 521 (crit)
9[BP] + 3[STAB] - 1.5[Stat Dif.] + 3[Crit] = 14.5, rounded to 15 damage, 10 + 4[Consecutive move use] = 14 energy, Fuzz Face faints from exhaustion
Rewards:
typon77: 2 CC
Resistor the Magnemite: 1 EC, 2 MC, 1 DC
Junior the Gible: 1 EC, 2 MC, 1 DC, 2 KOC
Typhloterra: 2 CC
Steeler the Aron: 1 EC, 2 MC, 1 DC, 1 KOC
Fuzz Face the Swablu: 1 EC, 2 MC, 1 DC